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King of kong

Some Reasons Why I would like Offline SP In The Standalone.

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Increased performance? I think DayZ SA will controll many things server-side. For example all the zombies, all the items, etc.

Nope, I really don't think it will increase the performane.

 

Additionally what is DayZ without players? It is a offline zombie game with terrible zombies and nothing to do...

Hello there

 

Remember other folk see things from a different point of view.

 

I enjoy DAYZ in SP. Its a very different game and as long as loot etc does not carry over, I'd like to be able to do it.

 

It doesn't affect anyone elses experience so what's the issue?

 

The more play styles the game appeals to the better IMHO, as long as the core game is not affected.

 

I very much doubt we will see an official SP version though.

 

Rgds

 

LoK

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Remember other folk see things from a different point of view.

Believe me, I am the last person in this Forum you have to tell this.

 

I realise the desire and I gave my opinion. But the problem with the performance does not vanishe by itself, but by actually spending money and time to solve it. As I said, DayZ without players is like a game with terrible zombies and nothing to do. Sure everyone will find something to do, but as it is probably not the desire of the hardcore playerbase (and the casual player base) to run around without company or enemies, I think a singleplayer would be not worth the effort.

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You can already play DayZ offline. Your gear and character should never carry over from offline to online play, just like it doesn't now.

 

I wasn't aware of this. But yes, I agree, if your character, gear etc was entirely separate that would be fine.

Edited by bibbish

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Believe me, I am the last person in this Forum you have to tell this.

 

I realise the desire and I gave my opinion. But the problem with the performance does not vanishe by itself, but by actually spending money and time to solve it. As I said, DayZ without players is like a game with terrible zombies and nothing to do. Sure everyone will find something to do, but as it is probably not the desire of the hardcore playerbase (and the casual player base) to run around without company or enemies, I think a singleplayer would be not worth the effort.

But at the same time the needs of the many outweigh the needs of the few, or the one. You are right, it probably wouldn't be worth the effort.

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Believe me, I am the last person in this Forum you have to tell this.

 

I realise the desire and I gave my opinion. But the problem with the performance does not vanishe by itself, but by actually spending money and time to solve it. As I said, DayZ without players is like a game with terrible zombies and nothing to do. Sure everyone will find something to do, but as it is probably not the desire of the hardcore playerbase (and the casual player base) to run around without company or enemies, I think a singleplayer would be not worth the effort.

Hello there

 

I can't see there being much effort to be honest in re enabling the SP. I may be wrong and if it did take a large amount of resources I too would rather see them invested in the core game.

 

Again, I find SP "fun" and as has been shown before in other SP threads, so do many others. Its not the same, but for me its an interesting experience.

 

It is something that is wanted. Not by the majority, I grant you, but then again the majority also seem to want full load outs at spawn and 1000+ cars.

 

Makes you think.

 

rgds

 

LoK

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Hello there

 

I can't see there being much effort to be honest in re enabling the SP. I may be wrong and if it did take a large amount of resources I too would rather see them invested in the core game.

 

Again, I find SP "fun" and as has been shown before in other SP threads, so do many others. Its not the same, but for me its an interesting experience.

 

It is something that is wanted. Not by the majority, I grant you, but then again the majority also seem to want full load outs at spawn and 1000+ cars.

 

Makes you think.

 

rgds

 

LoK

Yes, the majority (casual gamers) wants an easy expirience with lots of action. But I did not mean them. I actually meant the hardcore player base, even they, that is my assumption, do not want a SP game.

 

And yes sure, if it was easy to establish. Why not? But I really don't think that you can take an engine based on MMO architecture and turn it into a singleplayer game. This would probably just work if the player is constantly online, being connected to a hive. But that also would mean that every single player needs a whole "server" just for him.

 

As I said, it is probably not easy because DayZ SA is made for online gaming. Thousands of zombies and items computed by the client would be too much, I guess.

Edited by Wayze

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Hello there

 

I think you may be missing the point.

 

No one is saying adapt or change the game in anyway. :rolleyes:

 

It would be like playing on an empty server. Fun for some, not for others. One could do it with the mod at one stage and Pc's kept up fine.

 

Think of those with poor internet *im looking at Oz*.

 

No real changes need be made to the game other than enabling SP persistence.

 

Obviously with all the major changes made in the SA this may not be as simple, but if it is, why not?

 

Lastly a boon would be the ability to practice flying etc offline. Remember that man will not have A2 and if there are planes/cars etc they will handle differently to those in a2.

 

Rgds

 

L

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There are now plenty of empty (if not almost empty) servers, even night time servers are empty most of the time.

 

I sometimes play on them type of servers when i feel like the solo sp survival experience.

 

And im sure come the sa game there will be some too, or you could even set up a server on your own computer and run it locally only.

 

But imo Dayz is best when you dont know who or what is around the next corner.

 

On a different note - I hope the standalone doesnt have the option to see who is online on a server and even the amount of players online (before you join or when you are on it)

 

Because when you know who and the amount of players on the server it kills the emersion, If you know no other player is online you dont feel as fearfull, But if you dont know if there are 0 players on the server you are playing or 100 players it makes the game far more exciting :)   Imo anyway lol

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Increased performance? I think DayZ SA will controll many things server-side. For example all the zombies, all the items, etc.

Nope, I really don't think it will increase the performane.

 

Additionally what is DayZ without players? It is a offline zombie game with terrible zombies and nothing to do...

Other players can impact your performance if you have bad internet.

If you really feel that this game has terrible zombies and nothing to do, you should try Wasteland. Not everybody likes PVP. And Zombies will be better in the SA.

Edited by King of kong

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It would be good to have on release incase the servers are having trouble.

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more than a SP mode or an editor i'd like to see a ''tutorial'' mode, with features explained and simulated situations (like undefire in the open, or broken wheel, or starving)

 

SP just like a limited habitat where learn basics and even some more, a sandbox in the sandbox.

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I understand that DayZ is essentially a social experiment. It's about human interaction and what happens when you strip away the rules that govern humanity. But it's good to have these options open for the people who want them. Some people are too laggy to enjoy human interaction. hopefully the SA will be more optimized though. 

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- Increases Performance: You won't have to worry about ping, right?

- Chance to Explore: For those who simply enjoy exploring.

- People who don't like PvP Don't Have to deal with it: Am I the only one who likes killing zombies? I'm sure some people enjoy it.

- Customization: Place Loot, buildings, set Zombie Speed/Health.

- People with bad Internet can still play if their Internet is down: my internet is shit. and it's on a dongle so it has to be shared among my family. And if your net is down you can still have fun.

- My Answer to the "No Players Is No fun" people: So you're saying that the game is just about killing other players? The SA will be packed with new features, so there will be lots to do asides from TDM. Also, SP would be a good chance for noobies to learn the controls.

- Not everyone likes PvP.

I understand that the game is about "Human Interaction" But there actually isn't much human interaction apart from KoS and Teaming-Up. It's also unrealistic "Side Chat: Oh, yeah, dude, I'll pick you up in my chopper and give you all the shit from your body".

 

This is just my opinion. Flame and rage all you wan. OfficerRaymond can call bullshit if he wishes. Freedom of speech.

I fully support the capability of having a Single- Player experience.. Or at least a LAN/Local Experience as well.. Give people a chance to explore, learn to get better at driving and flying before going into the real deal. Or maybe host your own game privately from your own PC, but they don't transfer to the public stuff.

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My concerns with a singleplayer in the SA-release would be this:

 

Remember when you first started playing and how everything was new? You had stuff to experience, things to find out and even after months still things you didn't know everything about. If you implement something like an editor or a Singleplayer it would just be for the purpose of finding stuff out that you would usually do ingame and live. You could test things out and you wouldn't have to run around and scavenge and be in danger while doing it. That's really what's making the game and why people still ask questions on these forums barely anyone can answer - just because you would have to go ingame and spend hours and hours testing it out after finding the stuff you need to actually test it.

I like to do that and find the stuff and test it out - live. That's what makes the game playable and still after easily > 1,200 hours.

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My concerns with a singleplayer in the SA-release would be this:

 

Remember when you first started playing and how everything was new? You had stuff to experience, things to find out and even after months still things you didn't know everything about. If you implement something like an editor or a Singleplayer it would just be for the purpose of finding stuff out that you would usually do ingame and live. You could test things out and you wouldn't have to run around and scavenge and be in danger while doing it. That's really what's making the game and why people still ask questions on these forums barely anyone can answer - just because you would have to go ingame and spend hours and hours testing it out after finding the stuff you need to actually test it.

I like to do that and find the stuff and test it out - live. That's what makes the game playable and still after easily > 1,200 hours.

Hello there

 

Irritatingly true. ;)

 

TBH I'd still like to see an SP version, but i'm a carebear and am worrying about a minority I suppose.

 

I do think that online play does bring a whole new level of fear and unpredictability to the game, there's no argument from me there.

 

I suppose I just "want all the things"

 

Rgds

 

LoK

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Hasn't dean already confirmed SP for SA?

 

I thought he talked about it a few month ago... Maybe they changed it by now, but that's at least the last I have heard... 

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Hello there

 

I think you may be missing the point.

 

No one is saying adapt or change the game in anyway. :rolleyes:

 

It would be like playing on an empty server. Fun for some, not for others. One could do it with the mod at one stage and Pc's kept up fine.

 

Think of those with poor internet *im looking at Oz*.

 

No real changes need be made to the game other than enabling SP persistence.

 

Obviously with all the major changes made in the SA this may not be as simple, but if it is, why not?

 

Lastly a boon would be the ability to practice flying etc offline. Remember that man will not have A2 and if there are planes/cars etc they will handle differently to those in a2.

 

Rgds

 

L

No, I don't miss the point, bud. ^^

 

I just don't think it will be easy and surely no as easy as in Arma 2.

Arma 2 is not designed for pure online gaming. There are not nearly as much items and zombies on one server. But like I said the most important part is that the Engine of DayZ was designed based on MMO-Architecture. This is something completly different from the mod. That is why I don't think you could just take the game, remove the online part and viola it would work.

 

If I am wrong, sure then I don't see any problems in having a SP.

Edited by Wayze

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offline version would be great.

maybe even a experiment mode where you can spawn everything. to test out or just have some fun.

grumpy-cat-8141_preview_zps9177ab07.png

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No, I don't miss the point, bud. ^^

 

I just don't think it will be easy and surely no as easy as in Arma 2.

Arma 2 is not designed for pure online gaming. There are not nearly as much items and zombies on one server. But like I said the most important part is that the Engine of DayZ was designed based on MMO-Architecture. This is something completly different from the mod. That is why I don't think you could just take the game, remove the online part and viola it would work.

 

If I am wrong, sure then I don't see any problems in having a SP.

Hello there

 

Sorry if that sounded harsh or sarcastic, that was not my intention. *skweezy man hugs*.

 

Its not really removing the MP part that i mean. Rather than the ability to run it locally on the host machine. Yes, it wouldn't play as intended and instances like bloodbagging as it is in the mod for instance would be achievable but for many of us, and there are a few, it would be fine.

 

Its a bit of a moot point though as AFAIK there are no concrete plans for it.

 

Rgds

 

LoK

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You know.. they could always add AI Military/Civilians/Bandits into the Single Player experience. Turn it more into a Survival Role Playing game?

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offline version would be great.

maybe even a experiment mode where you can spawn everything. to test out or just have some fun.

I'm not sure about that. You see, I do like to be able to understand things, but at the same time, i think it lessen the reward those cool things offer.

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I'm not sure about that. You see, I do like to be able to understand things, but at the same time, i think it lessen the reward those cool things offer.

Exactly. A weapon in DayZ MP which is like 5 times available world wide, just spawned on a SP instance would make that weapon just worthless. Everyone could switch to the SP and get these weapons.

 

This is another huge problem imo. If the game is SP people could very easily hack it. The game would have to be constantly connected to a hive which controlls the loot, making the SP to a MP...

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Exactly. A weapon in DayZ MP which is like 5 times available world wide, just spawned on a SP instance would make that weapon just worthless. Everyone could switch to the SP and get these weapons.

 

This is another huge problem imo. If the game is SP people could very easily hack it. The game would have to be constantly connected to a hive which controlls the loot, making the SP to a MP...

Not what i ment, i was refering to that "sandbox mode" idea.

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I agree from the no internet standpoint. Or if none of my friends are online, and it's either play with them or noone. Makes sense to me from that standpoint.

Plus, couldn't it be a seperate hive JUST on your system?

Edited by AwesumnisRawr188

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It doesn't need to be DayZ though.

And most players can easily be simulated by some simple AI that camps on a hill or tower, looks around corners without even sticking out a finger and 99% of the time shoots you no matter who you are or what you are doing.

Everything is right except the looking around corner part. The AI doesn't "cheat" like a player would do in this case.

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