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antongirdeux

[SA] I'd like to see more blood, dead bodies and body parts

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I'm checking the new videos and pics from the standalone frequently, but I think 1 thing is missing.

And that is more blood and dead bodies and body parts scattered all around the place.

What happened to all the people from Chernarus?

 

more than 99% of them died

now lets say that there is 2000 houses or flats in Chernarus

If we calculate 2.5 people per 1 house we get 5000 people

99% of 5000 is 4950 dead and 50 survivors

 

4950 dead people

from which i would say about 90% turned into zombies, thats 4455 zombies

the rest of them 10% died by some explosions and car crashes and gun fire and sh1t, that would make 495 dead bodies that can be feed on by zombies if they cant find anything fresh.

 

4455 zombies

from which i would say one third got shot down, smashed into pieces, run over by vehicles or killed with a BB gun or some other stuff happened to them....

thats 2970 zombies still on a rampage

and 1485 dead zombie bodies

 

Blood

now 99% of the people died

lets make a average 4.5 litres per person

I dont think that all of the blood from all persons were spilled but i think that an average of 1.5 litres per person is adequate

So thats 4950 dead people times 1.5 litres of blood = 7425 litres of blood spilled on the floor, walls, TV and stuff

 

Now I really would like to see in SA:

495 dead human bodies

1485 dead zombie bodies

and body parts of them scattered all around chernarus

+ 7425 litres of dried blood spilled all over the place

 

That would be more convincing of an zombie charnarus

 

Cause now it just seems that the 50 survivors cleaned up the whole place

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First of all, the 'zombies' aren't dead or undead, just living infected.  There's also quite a few dead bodies around, not to mention mass graves (we only know of the open graves at that, I can imagine more than a few are closed).  I would imagine quite a few people managed to successfully flee (at least out of Chenarus or the part we play in).  We also have to think of the technical aspects, yes there should be more bodies, but do you remember when the screen used to bug out and flood the screen whenever you could see a static dead body?  Now add that ontop of the lag it takes to render thous bodies.  Also its not like a human is a firehose of blood when they die, if they were beaten to death there would be minimal blood (as opposed to having a limb cut off), so unless Everyone in Chenarus suffers from hemophilia (thanks Lancer) there's not going to be a lake of blood dumped on the country, most of it will be in the body.

Edited by BigMike

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Rocket doesn't want to implement things like dead bodies etc. as part of the level design.

 

He likes that when you see dead bodies or zombies they are the result of things that actually happened in-game rather than just being there, save for a few of those 'mass graves' and dead soldier zombies around military areas.

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 so unless Everyone in Chenarus suffers from...(fuck, forgot the name, basically they lack the natural blood clotting agents that scab, so they really could bleed to death from a paper cut) there's not going to be a lake of blood dumped on the country, most of it will be in the body.

 

Hemophilia.

 

You're welcome.

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I wanna see players, and zombies have more gruesome deaths.

Dragging bodies and making bloodied trails.

Bloody footprints.

Smearing blood to write things as KOS suggested once.

Limbs can be hacked off zombies, usually a killing blow or a couple seconds before bleed out.

Cut up players similarly.

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Instead of dead bodies and gore, leaving traces of human life around Chernarus and evidence that people lived and breathed before the outbreak might be a nice touch - like letters or photos, camps, sleeping bags and toys. Rocket doesn't want blood and bodies for reasons mentioned above.

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Instead of dead bodies and gore, leaving traces of human life around Chernarus and evidence that people lived and breathed before the outbreak might be a nice touch - like letters or photos, camps, sleeping bags and toys. Rocket doesn't want blood and bodies for reasons mentioned above.

 

that would be nice too

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 Also its not like a human is a firehose of blood when they die, if they were beaten to death there would be minimal blood (as opposed to having a limb cut off), so unless Everyone in Chenarus suffers from...(fuck, forgot the name, basically they lack the natural blood clotting agents that scab, so they really could bleed to death from a paper cut) there's not going to be a lake of blood dumped on the country, most of it will be in the body.

 

What are zombies doing?

 

They jump on you and bite and bite and bite flesh off you

which makes big holes on you that bleed

they bite you in the neck and tore open a artery and keep biting

 

do you think that wouldn't bleed?

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Rocket doesn't want to implement things like dead bodies etc. as part of the level design.

 

He likes that when you see dead bodies or zombies they are the result of things that actually happened in-game rather than just being there, save for a few of those 'mass graves' and dead soldier zombies around military areas.

 

it woudnt change a thing

Seeing a half year old corpse or older (fed on by zombies and animals) is very identifiable imo

well maybe not from a great distance

 

it would just require people to think a bit more. 1."ouu that body looks pretty old and torn a part and dried out"

2."and that body looks like it could be killed a few min or hours ago the blood around it is still in fluid state"

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Although it might add some atmosphere to the game it's one of those "unnecessaries" for DayZ even if it is 10x more reasonable than an aircraft carrier in front of Cherno.

 

I wouldn't think there would be that much corpses lying around since a lot seem to been the victim to a rabies like virus that makes them go crazy, maybe the people "went zombie" after the incubation time was over and they were exposed at almost the same time, maybe a rabid dog shat into a potato field and the farmers made some contaminated wodka and they all got it from there.

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Instead of dead bodies and gore, leaving traces of human life around Chernarus and evidence that people lived and breathed before the outbreak might be a nice touch - like letters or photos, camps, sleeping bags and toys. Rocket doesn't want blood and bodies for reasons mentioned above.

Good idea but not instead, in addition.

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What are zombies doing?

 

They jump on you and bite and bite and bite flesh off you

which makes big holes on you that bleed

they bite you in the neck and tore open a artery and keep biting

 

do you think that wouldn't bleed?

Not saying there wouldn't be any blood, and I did misspeak, the zombies bite and scratch on top of punching/slapping.  But that wouldn't be EVERY victim.  Zombies aren't slitting/biting throats and hanging victims upside down to drain every drop of blood out like some slaughtered pig.  Some could have gotten away, bandaged themselves up, then succumbed to the virus.

As said above, Rocket wants the 'story' to be player driven as much as possible.  Make our own conclusions.  For example, the Zombie Virus, aside from some basic info (it's a virus, it does not reanimate the dead or kill the host, we ((players)) are the few immune to the virus) he's left a lot to our interpretation (which has lead to some heated discussions on this forum).  It could be some new virus entirely, it could be Kuru, or a more aggressive/airborne form of rabies, or any number of other viruses.  I gotta say, the thing that makes me say 'whoa, what happened here?' the most is when it's something that occurred between players, and half the fun is figuring out why this person died, or why are there 3 cars with bullet holes and flat tires at this one gas station.

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All for a bit more gore on the textures, id like to see like a clerk in the market with a blood darg mark and some stuff can spawn on him....maybe an addaction with some loot. Bodies of people in the other lootable places would be nice aswell, instead of always picking your loot up off the floor. Maybe make the bodies spawn in slightly different locations, or not at all, as the building spawns its loot.

 

Also more blood on the walls and stuff fits, everythings all nice and clean for arma, so they reskinned the clean people for the infected, so why not reskin the clean buildings to match.

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There is a bit more blood smears and stains in the SA, on walls and furniture.

 

Not sure how much more gore is planned though.

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I kind of side with the gore team.   I don't see why players and zombies couldn't leave the bloody mess.   The evidence of an attack could tell much more of a story than just a dead player body surrounded by dead zombies.

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More gore only adds to the fear factor of DayZ - something we kinda need badly 

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There is a bit more blood smears and stains in the SA, on walls and furniture.

 

Not sure how much more gore is planned though.

 

Nice.

 

Done with subtlety as described above, some additional "random light gore" would be great.

 

Older corpses strewn about in different states of decay while creepy as fuck, aren't adding much to the game except for initial impact.

 

Some decent gore in regards to violent trauma would be nice.

 

You should be able to chop or shoot off an arm, leg, or head, with the appropriate weapon....

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