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jonnplays

What happened to good ol' DayZ?

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Starting loadouts most definitely aren't a problem. I never donate money to servers (because I've already paid for the game, ya know?) but I can easily get ahold of a decent weapon. The people that have starting loadouts generally have them because they aren't good enough to find the guns they bought. Henceforth, it should be easy to take them out. I accept these people as a challenge. :}

I don't know what server you're talking about exactly, but I know the server I played on (BMRF.me US2) didn't say anything about PvP IIRC. To be clear, I used the DayZero launcher to launch the server. And I can also say that based off my experience not everyone is a KoS'er.

 

The ability to spawn with gear other than a flashlight, bandage and painkillers is not what DayZ was meant to be.

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Starting load outs are a problem when u kill someone in Elektro, they pick to spawn in elektro, run a few yards and snipe you with their DMR (CoD anyone?). Ans when people start with full loadouts there is no reason to play the game besides kill people (CoD anyone?).

 

To me this is a huge problem (P2W). If someone starts off fully loaded then they just go straight and start killing people, what else are the gonna do. Might as well be another CoD or BF3. Any P2W server ive been on is predominately PvP, extreme PvP at that. There is already enough PvP no need to make more of a reason for it.

 

Not only that but we pick our spawns now, so if some one who donates gets killed they can just pick there spawn and not worry about anything else but killing who killed them. This is just one step away from BF3 or CoD and is the totally wrong direction to go with this game. Its gonna ruin the game.

 

Dont get me wrong, I play on PvP servers every now and then when I dont have time and I just want a quick game and maybe kill someone and I will even play the standalone if it goes in this direction but I would be disappointed because they could have made such a better game.

 

If there is a P2W aspect in the standalone it will almost ruin it. Thats why I refuse to play on servers like that because the more people that play them the more the devs will notice this and implement it in the SA.

 

We have enough competitive FPS'er as it is and thats not what im looking for in DayZ.

Now that you mention the spawning, that is grade A helmet head-esque right there...You could of course run out of Elektro and wait to loot that guy's body but I suppose it'd be obsolete considering he's looking to kill you. Definitely like BF, definitely DO NOT WANT. :p

I've never noticed these things on BMRF.me US2, so maybe try that server? :)

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Don't know what you get this from. You don't get anything in dayzero by donating other than a reserved slot, to join the server easier. Dayzero is a challenging mod close to vanilla, and no one spawns with more than someone else. If you donate the biggest package, you get another starting skin, which isn't even any better than a survival clothing. I donated for a limited time period, and I didn't even get this cloth. I had the exact same as someone who didn't donate for a reserved server slot. Just don't throw out lies about the best mod please.

 

 

 

Lies my ass bro. Go to bmrf.me (the US Dayzero servers) and check out there donation loadouts. They arent as stacked as some servers are but if you really want to pay you an get a golden AKS. 20$ will get you a AKS-74 or M4A1. In Dayzero you spawn with weapons either way, in a Vanilla server you dont spawn with sht. So no its not close to vanilla.

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I don't see how the SA will make any difference, it isn't the game at fault but those who play it and guess what? The same fuckers wil be playing the SA as the mod.

this is what ive been saying all along..

 

within the first couple of weeks of SA dropping, it'll be right back to KoS DM fest, and prolly worse as ALL the people who've been waiting will be online playing to, not just the ones following currently and still playing the mod.

 

witihout hard coded mechanics/rules this game will never recover from what its become. and thats a godam shame cuz Rockets orginal vision for this was amazing.

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I thought Rockets vision was to have a social experiment, turns out peeps like killing each other in games.

Edited by Fraggle
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I thought Rockets vision was to have a social experiment, turns out peeps like killing each other in games.

ummm, he didnt need to build an entire new game to find that out..

 

news flash FPS games are huge business.

 

 

so are you saying that Rocket is basicly just building yet another FPS game, cuz people like face-rolling other people in online shooters ?

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this is what ive been saying all along..

 

within the first couple of weeks of SA dropping, it'll be right back to KoS DM fest, and prolly worse as ALL the people who've been waiting will be online playing to, not just the ones following currently and still playing the mod.

 

witihout hard coded mechanics/rules this game will never recover from what its become. and thats a godam shame cuz Rockets orginal vision for this was amazing.

 

You are just a Negative Nelly aren't you... or maybe Cynical Cyrus would better describe you. 

It looks like SA is adding in some of the hard coded things to help discourage instant KoS. There are, however these type of people:

3f4.gif

Those guys and gals will hurt their own game to mess up others. Nothing will ever stop them from KOS. I get that, but there are a lot of others that will be given pause by item destruction and more difficult zombies. 

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so are you saying that Rocket is basicly just building yet another FPS game, cuz people like face-rolling other people in online shooters ?

Nope, not even close.  Trying to put words in peoples mouths is never a good idea.

 

If anything you're giving Rocket way too much credit for having this grand vision of something he wanted to create.

 

DayZ was a fluke, an awesome one but a fluke nevertheless.  It started out as a technical project to experiment with persistent characters in the RV engine and the survival element was experimented with for military training/purposes etc.  I'm aware of his interviews about his survival training and so on but the facts are that he dropped zeds in and opened a couple of servers pretty much as an experiment and just for fun because he never really expected more than a couple of hundred people to even see it or play it.

 

That's why I say it's an experiment.  Sure it's become this beast he's having to wrestle with now and the KOS "issue" is only an issue by virtue of it's success.

 

If you look at what's being developed for the SA it still is an experiment but now he has the resources and time to try some new ideas and hopefully achieve the potential that he never even knew the mod had to begin with.

 

It's a sandbox environment/game.  It's a double edged sword.  You can't make an open game like this and then try to dictate how people play it or use the tools they're given.  Of course you can mess with the tools they have available to them and see if that affects what happens.

 

I think the SA will change player behaviour in many ways, it's very different to play in terms of what your priorities are just to stay alive but we're naive if we think the KOS issue will go away, it's a legitimate playstyle.

 

It's not a playstlye I enjoy at all but getting my knickers in a twist about it because others enjoy playing it that way isn't going to make my day any brighter.

Edited by Fraggle
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I don't see how the SA will make any difference, it isn't the game at fault but those who play it and guess what? The same fuckers wil be playing the SA as the mod.

 

 

 

 

I half way agree and would say your half right. What I mean is imo the game itself is also largely at fault for the KoS problem.

 

There is literally only two things people have to worry about on this game, loot and PvP situations. As for zombies they are easier to deal with than they used to be, and they werent even that bad to deal with in the first place. We need much harder zombies.

 

Once someone is geared up what else are they gonna do? And these DayZ any noob can find an M14 (or any good gun) within 15 minutes of spawning. So really the only thing people have to worry about is PvP situations.

 

This game has been simplified to a point that makes it competitive FPS rather than a Horror, Survival.

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Great thread. It sounds like most of you are the "old skool players" who know how much Dayz can be when working together.

 

I think key is (and will be) to find a good server and a good crew to work with. Stick together, work together, and try to help others.

 

I stopped playing Dayz because of all the hackers. Got sick of being thunder domed after 2 days of surviving with my hatchet.

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Great thread. It sounds like most of you are the "old skool players" who know how much Dayz can be when working together.

 

I think key is (and will be) to find a good server and a good crew to work with. Stick together, work together, and try to help others.

 

I stopped playing Dayz because of all the hackers. Got sick of being thunder domed after 2 days of surviving with my hatchet.

god if theres one thing i DONT miss its the thunder dome hack...

 

jesus those were dark days when every fricken sciddie thought they were cool, busting out that script..

 

GRRRRR

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god if theres one thing i DONT miss its the thunder dome hack...

 

jesus those were dark days when every fricken sciddie thought they were cool, busting out that script..

 

GRRRRR

 

Has that changed? No more tunder dome stuff?

 

Or being transported into the middle of the ocean. Also not cool.

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Lies my ass bro. Go to bmrf.me (the US Dayzero servers) and check out there donation loadouts. They arent as stacked as some servers are but if you really want to pay you an get a golden AKS. 20$ will get you a AKS-74 or M4A1. In Dayzero you spawn with weapons either way, in a Vanilla server you dont spawn with sht. So no its not close to vanilla.

I actually don't care what american DayZero servers are offering. I'm playing the official dayzero, on the servers hosted by the original developers. www.zombies.nu

 

And here you don't get any donator perks. There are no intentions to introduce it either. I've been playing there 3 months now, so leave your whining about dayzero and complain about the specific servers you are having in mind, instead.

 

I'd never play had they offering donator perks like bmrf, so for everyone reading here, I still recommend DayZero, and it's not pay 2 win.

 

Oh, and you don't spawn with any weapons either which you seem to believe.

Edited by AndersE

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Strangely enough the private servers that saved the mod also led to it being overrun with custom loadouts, millions of vehicles and versions of DayZ which are a million miles from the original concept.

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yep the only way youll get closer to the original game is by not modding the standalone and follow guidlines devoted to how you want the game. as soon as you start modding a game those boundries never stop.

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Has that changed? No more tunder dome stuff?

 

Or being transported into the middle of the ocean. Also not cool.

 

Playing on public and private hives i haven't knowingly encountered a hacker in months, things are definitely much better these days.

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Playing on public and private hives i haven't knowingly encountered a hacker in months, things are definitely much better these days.

 

Oh?! That is encouraging. Maybe I should run out a grab myself a PC before the SA release.

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I actually don't care what american DayZero servers are offering. I'm playing the official dayzero, on the servers hosted by the original developers. www.zombies.nu

 

And here you don't get any donator perks. There are no intentions to introduce it either. I've been playing there 3 months now, so leave your whining about dayzero and complain about the specific servers you are having in mind, instead.

 

I'd never play had they offering donator perks like bmrf, so for everyone reading here, I still recommend DayZero, and it's not pay 2 win.

 

Oh, and you don't spawn with any weapons either which you seem to believe.

 

 

 

 

Unless I want to play on 150ms+ then I have to worry about American servers.

 

Its good if you didnt realize the American server was like that. But for future reference please specify to people which DayZero server your promoting so your not promoting a P2W server. Otherwise a sht load of people will go to the bmrf server.

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Unfortunately server owners are catering for the larger population which means they tend to cater for the lowest common denominator.. all the little kids that will donate for guns and bases etc.

The standalone will definitely be what you are looking for, but for the mod you're just going to have to look - I'm not playing at the moment so I'm not sure exactly what vanilla servers exist - I know they definitely exist though, hopefully someone can recommend you something a bit more specific.

The community has went way downhill, it happens to every game when it becomes popular - people join and pretty much try to force the game to fit the same easy-peasy formula as every other game.

 

 

Yes I play on Vanilla DayZ servers right now. But while you are looking for servers you have to type "DayZ - DE (or) US (or) FR" etc. Then server list will show every vanilla servers, not the private hives and crap epochs.

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Unless I want to play on 150ms+ then I have to worry about American servers.

 

Its good if you didnt realize the American server was like that. But for future reference please specify to people which DayZero server your promoting so your not promoting a P2W server. Otherwise a sht load of people will go to the bmrf server.

I admit not knowing about the fact bmrf offers this as I thought they ran same concept as the official hive. I guess we both had our points then, but I think it's rather you who should have pointed out what servers you had in mind, and not me, since "DayZero" is zombies.nu and brmf in agreement with them to use their mod.

 

I also do not know if the memberbase are generally american or european, If a big majority was americans it's probably more reasonable having american servers in mind when discussing, but like I said I don't know what.

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