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dgeesio

where should we spawn in standalone?

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okay i was thinking about this recently and i came to the decision that we should spawn in random houses each time we spawn in first time, new game.

 

surely this would be a better option than currently waking on beach or whatever ?

 

 

one of the many houses around map so many many varying spawns and not just a coastal run. you maybe could start waking in bed and getting up and start from there  or just in the house but its still better than current.

 

 

what are your spawn point ideas for SA?

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Random, literally it should be anywhere in the entire map. One thing I hate about the spawn system in the mod is it's only ever the coast, or if a server has a spawn select it's a city. You should have no choice and it should be possible to spawn in the middle of the woods with no idea where the hell you are.

 

This will cut down on people running back to their bodies, when you're dead, you start over. That is how DayZ should be,

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Random, literally it should be anywhere in the entire map. One thing I hate about the spawn system in the mod is it's only ever the coast, or if a server has a spawn select it's a city. You should have no choice and it should be possible to spawn in the middle of the woods with no idea where the hell you are.

 

This will cut down on people running back to their bodies, when you're dead, you start over. That is how DayZ should be,

^ exactly as he said, spawns should be 100% random and much more disorientating than they are currently (and have been previously)

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I'm 100% on the side of making spawn completely and utterly random.

 

Spawning on the coast doesn't specifically need to be fitting to the storyline of DayZ. You could create any justification for the spawning of your character anywhere...

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Anywhere in the south half of the map.

The reason for coastal spawns is to make it so players don't immediately appear 2 minutes away from the airfield and get fully geared up instantly, a good compromise is anywhere in the southern half of the map (Below Stary and Novy line).

There are plenty of rural areas to spawn as well as small villages and mountains to traverse - there should be a large area surrounding the cities where players will NOT spawn.

This means there are plenty opportunities available to scavenge gear from the small, more rural towns and everyone doesn't instantly kill themselves to get a set 'spawn' -  the spawns will be completely random within the set area.

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Random, literally it should be anywhere in the entire map. One thing I hate about the spawn system in the mod is it's only ever the coast, or if a server has a spawn select it's a city. You should have no choice and it should be possible to spawn in the middle of the woods with no idea where the hell you are.

 

This will cut down on people running back to their bodies, when you're dead, you start over. That is how DayZ should be,

 

thisthisthisthisthisthisthisthisthisthisthis

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I'd like something like this:

XNPhwTol.jpg
 


I
t would mean you could spawn ANYWHERE within this area.

The more major towns and cities have a slight boundary so players don't instantly spawn into a 'hot' area for combat, it would also mean if a player is killed in the fire-house there is no way they could instantly spawn back a few meters away.

It would mean that the main 'north' areas such as the NEAF and the NWAF are still more of an end-game type area and won't be totally ruined by players spawning right next to them.

Plenty of small villages and more than enough forested/mountainous areas where you could easily get lost if you have no idea where you are going.

Edited by Rossums
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agree OP :thumbsup:  ;)

 

random house anywhere on map

 

maybe have mechanic so you never spawn same house where player is hide

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The reason for coastal spawns is to make it so players don't immediately appear 2 minutes away from the airfield and get fully geared up instantly, a good compromise is anywhere in the southern half of the map (Below Stary and Novy line).

 

What's the harm of making it a possibility though? Spawn in with a great location? Sweet. That's still no gaurantee that there will be top-end loot nearby.

 

Combining KoS' suggestion of a mechanic where you don't spawn within a certain range of a player, with perhaps another mechanic where loot in your vicinity at spawn isn't high-end, or something?

 

There are ways of making a totally random spawn location work.

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okay i was thinking about this recently and i came to the decision that we should spawn in random houses each time we spawn in first time, new game.

 

surely this would be a better option than currently waking on beach or whatever ?

 

 

one of the many houses around map so many many varying spawns and not just a coastal run. you maybe could start waking in bed and getting up and start from there  or just in the house but its still better than current.

 

 

what are your spawn point ideas for SA?

 

I think we should spawn inside tractor tires with a knife. Getting out should be a minigame where the tractorwheel symbolices the womb, and then u are born from ur tractor mother...

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I think we should spawn inside tractor tires with a knife. Getting out should be a minigame where the tractorwheel symbolices the womb, and then u are born from ur tractor mother...

 

 

maybe is abortion if player notice new tractor tyres :D

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KoS point of mechanics whereby you dont spawn right next to someone else is definitely a good idea - and i love the idea of spawning in the smaller villages. imagine spawning in старое, орловец, мста or шаховка, that would be so cool and totally give that 'lost in the big bad world' type feeling as there's no decent loot immediately near to you, you're spawning in a place that's tiny in comparison to some of the place on the map and you're mostly going to have to run through forests to get anywhere decent in somewhat of a hurry. hope this is implimented.

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another Idea would be spawn in life boat in the sea with paddle for drive ;)

 

maybe 200 metre from coast so you can choose where you going

 

is stay true to rocket story of survivor coming from ship wreck

 

also maybe in forest so you really don't know what happen and where you is :huh:

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What's the harm of making it a possibility though? Spawn in with a great location? Sweet. That's still no gaurantee that there will be top-end loot nearby.

 

Combining KoS' suggestion of a mechanic where you don't spawn within a certain range of a player, with perhaps another mechanic where loot in your vicinity at spawn isn't high-end, or something?

 

There are ways of making a totally random spawn location work.

The only real reason I left out the airfield areas were to keep at least a minor sense of progression from low->med->high level of loot - this wouldn't be a problem if the airfield was a high risk area with a lot of zombies and wouldn't really be where a player would go without at least melee weapon for protection.

I just assumed that not spawning near another player would have been an obvious one so I didn't bother mentioning it (Nothing is more unrealistic than a player just appearing in front of you all of a sudden).

To make it even more random they could only discount the cities and airfields (leaving a small surrounding boundary) and have the rest of the map spawnable - I guess this may be able to properly keep balance if the airfield are still FULL of zombies and ammo is a lot more scarce, if it's not a place you could instantly go to after a spawn I don't see the harm in spawning nearby.

As long as there is a fairly large chance of spawning in the middle of nowhere I reckon it would be pretty decent, a 'good' spawn would be spawning near a small village where you could search for loot - it would also mean players couldn't spawn-cycle by killing themselves constantly, there would be thousands and thousands of possible spawns.

Edited by Rossums

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another Idea would be spawn in life boat in the sea with paddle for drive ;)

 

maybe 200 metre from coast so you can choose where you going

 

is stay true to rocket story of survivor coming from ship wreck

 

also maybe in forest so you really don't know what happen and where you is :huh:

 

How about spawing inside a rubber life boat and then u have to break out mcgyver style minigame before the boat sinks....to hard for the COD kiddies, proof of manhood for the true dayz players.

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I think we should spawn inside tractor tires with a knife. Getting out should be a minigame where the tractorwheel symbolices the womb, and then u are born from ur tractor mother...

what if its twins ?

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what if its twins ?

 

then Counter Strike knifefight inside wheel...only one gets to be born...unless u say that weird word..."friendly"

Edited by svisketyggeren
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I'm telling you.

 

The island 25 or so thousand kilometers south-east of Chernarus.

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then Counter Strike knifefight inside wheel...only one gets to be born...unless u say that weird word..."friendly"

 

Ah yes the universal word that says "Hello, yes I am over here kill me for my beans!"

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Id suggest maybe a hospital somewhere (ala 28 days later and walking dead). Thinking along the same lines maybe a police/prison cell or at some random car/plane wreck across the map.

 

That said, these would heavily support "role playing" and some people feel that Day Z should encourage/discourage any kind of forced gameplay/scenarios. With that in mind I still quite like the coastal spawns.

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another Idea would be spawn in life boat [...] maybe 200 metre from coast so you can choose where you going

 

Idea for new movie starring Gregory Peck, David Niven, and Anthony Quinn: THE GUNS OF CHERNARUS.

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If you guys don't mind me asking, what is so bad about the current system? I personally hope that the current spawnsystem stays implemented like it is.

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I'm telling you.

The island 25 or so thousand kilometers south-east of Chernarus.

i like this idea lol that would get rid of the whole fuck kamenka again spawn for those who dont like kamenka of course enjoy ur swim!

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