-Gews- 7443 Posted September 9, 2013 I didn't suggest to turn Chernarus into Africa. I just said a couple of wild exotic animals could be roaming these two sights (circus and zoo) since it'd be perfectly normal for them to appear there. Mmmm I'm fine with just wolves. They can be scary enough: A special dispatch from Manigotogan, Manitoba, says: Torn to shreds by timber wolves, the remains of the body of Ben Cochrum, a trapper, was found north of Fisher river on Lake Winnipeg, a few days ago. According to information which has just reached here. All that remained to tell of this grim northland tragedy were the trapper's bones, pieces of clothing and a rifle with a broken stock, which were scattered over a considerable distance, but the bones of eleven huge timber wolves which were found near the spot where Cochrane had been attacked, bore testimony of the unfortunate man's fierce struggle for life against overwhelming odds. Seven had been shot and four had been clubbed to death. Only when his rifle stock smashed did the trapper, apparently, cease to fight, and the pack bearing down upon him, tore his body to shreds.Although wolf biologists will tell you they pose no threat to humans... yeeeeah no. 1 Share this post Link to post Share on other sites
Cormyr 39 Posted September 9, 2013 Regret using the word boss lol, dosent have to be a comic book super vilan, jus a lore friendly pack of wolfs that are very hard to kill. Read somewhere that they might be adding animals that can attack you, if animals are enemis aswell them wouldn't it make sense to have a pack guard some loot. We already have that with zeds at crashsites. They could do it so its just as hard as a crashsite, but for me I want something in the environment that can rly challenge a team, and that dosent involve hunting down other players :) I think I mentioned it before, and no doubt others have.. but caves would be great for this. It is for sure a place you would find some loots, people would hide there hoping to be safe from zombies. Tunnels, sewers, large culverts etc.. same thing. Share this post Link to post Share on other sites
enforcer1975 1111 Posted September 9, 2013 How about a zsar bomb that is shot a couple of days after server start that destroys the whole map if the players don't get into a 100 story underground bunker filled with uparmored zombies with miniguns that can only be killed if you hit them in the knees because that's where their balls are, of course that part is covered in thick armor plating that can only be penetrated by a 125mm armor piercing round from a tank but there is no place for a tank down there so you would have to disassemble the tank get it down there and reassemble it and hope it still works. Then kill one of them only to find out that they are connected to a monitoring system that detonates another zsar bomb underground in case one of them gets killed killing everyone down there and launches the one that annihilates everyone above. Share this post Link to post Share on other sites
h3l1x 327 Posted September 9, 2013 (edited) Mmmm I'm fine with just wolves. They can be scary enough:QuoteA special dispatch from Manigotogan, Manitoba, says: Torn to shreds by timber wolves, the remains of the body of Ben Cochrum, a trapper, was found north of Fisher river on Lake Winnipeg, a few days ago. According to information which has just reached here. All that remained to tell of this grim northland tragedy were the trapper's bones, pieces of clothing and a rifle with a broken stock, which were scattered over a considerable distance, but the bones of eleven huge timber wolves which were found near the spot where Cochrane had been attacked, bore testimony of the unfortunate man's fierce struggle for life against overwhelming odds. Seven had been shot and four had been clubbed to death. Only when his rifle stock smashed did the trapper, apparently, cease to fight, and the pack bearing down upon him, tore his body to shreds.Although wolf biologists will tell you they pose no threat to humans... yeeeeah no.You may be fine with wolves, but variety didn't hurt anyone. You may be also fine with only boars in the woods, but wouldn't it better if there were also deers and other big animals?As to your quote, you do realize that is one incident which supposedly happened in 1922, right? Not much of a proof wolves are dangerous to humans. As with any other wild animal, wolves will not attack a human, unless injured/provoked/threatened, defending their pups/territory, or they are starving to death and it's the only source of food they can find. For all you know he could have started it. Anyhow, I can also find online references of people dying of mosquito attacks, bee attacks, dolphin attacks, domestic dog attacks, even domestic cats killing human babies. That doesn't prove all these animals are ferocious killers devouring humans on sight now, does it? But since we're discussing a game here, let me explain how I would implement said wild animals. Let's say you're in the forest and you come across a deer/boar/wolf/whatever.Imagive there's a radius around every animal, 100 meters for example. If you enter that radius there's a 50-50 chance the animal 1) charges you 2) runs away. If there's another guy with you (2 people) then there's 40% chance it charges the one closer to it, and 60% chance it runs away. If there are 3 people, then 30-70. Now if there are two boars/wolves/etc and its just you on the other side, the situation changes, 60% chance to charge you (for both of them), 40% to run away. And goes on like that. Percentages/numbers are indicative, I didn't put much thought in it, just wanted to explain the mechanics. Edited September 9, 2013 by h3l1x Share this post Link to post Share on other sites
m.w. vindicator 880 Posted September 9, 2013 This sounds terribly gamey and unauthentic. "God, I am tired and barely have any food. Better go kill some bears for sum 1337 lootz" Share this post Link to post Share on other sites
Cormyr 39 Posted September 9, 2013 Then how can it be made realistic? To have prey animals run 100% of the time and predators attack 100% of the time.. that makes even less sense. There must be factors which make certain actions possible or not possible etc.. Like is that wolf starving? If so, it will no doubt attack a lone player. If it has just eaten, then no doubt it would run away. And prey animals, like a deer, most likely would run as soon as they detect a player or heard gun fire etc.. (hunting these types of animals should be difficult). But if they have young, they might just stand their ground and possibly charge. So maybe the predators can be controlled, at least somewhat, with a hunger property. But what about the prey? Fear? Share this post Link to post Share on other sites
Dagwood 680 Posted September 9, 2013 If you've played the mods that have blood suckers added, you've dealt with creatures more dangerous than the standard infected. When playing those mods with friends, I did get that, "oh f*ck! Let's all take this thing out" feeling when I heard the telltale roars coming from a nearby bloodsucker. Adding boss-like "creatures" to the environment IS a good idea, but they should be soldiers with body armor or some other kind of plausible, ungamey addition to the vanilla zeds. For the record, I don't do bears. Share this post Link to post Share on other sites
Cormyr 39 Posted September 9, 2013 This is what I have been pondering. Nasty zombies based on their roles while they were living. Zombie police, guards, soldiers, the fat town butcher or chef... With the addition of armor and helmets actually providing protection, this is a really good idea. Still would like to see nasty animals as kinda bosses. No bears? Not even at the zoo? :( Share this post Link to post Share on other sites
Chaingunfighter 917 Posted September 10, 2013 Honestly, I don't think the "boss-fight" idea is a very DayZ way to go about things. :P Just saying.Wildlife should definitely play a part in the game, but not as a way of enforcing/encouraging teamwork. More as environmental "fluff". We'd have wolves and bears entering towns, because there's no "civilisation" (cars, crowds and noise) to be afraid of anymore.Wild boars in the forests should be really feckin' dangerous. As should elk etc. if they're ever added. Getting gored is going to suck. Big time.And if you're wandering around while wounded or bleeding, you'll have wolverines trying to eat you. (nasty little buggers) Not to say that a bear-den won't be sort of a boss-fight. Just that setting it up with that intention is pretty crappy for an anti-game.It's not like bears are renowned for collecting and hoarding treasure.I would think that animals would still be afraid of zombies, considering they would mainly be around towns/populated areas. Share this post Link to post Share on other sites
mr_chabowski@live.co.uk 2416 Posted September 10, 2013 I suppose it depends how long it's been since the end of the world. As well as whether or not Zeds will be provoked by anything other than human survivors. A zombie-infested town is going to be a lot quieter than your average "living" town. And animals given long enough to get used to the idea of not having to avoid these settlements wouldn't think twice about going for a look, whether searching for food or just expanding their territory. Who's to say wolves wouldn't hunt zeds? They're a lot less dangerous than an elk could be, if it was on a rampage.As I said, there are other factors. Zeds behaviour and reactions are largely unknown at this point. As is the setting, time-wise. 1 Share this post Link to post Share on other sites
Chaingunfighter 917 Posted September 10, 2013 I suppose it depends how long it's been since the end of the world. As well as whether or not Zeds will be provoked by anything other than human survivors. A zombie-infested town is going to be a lot quieter than your average "living" town. And animals given long enough to get used to the idea of not having to avoid these settlements wouldn't think twice about going for a look, whether searching for food or just expanding their territory. Who's to say wolves wouldn't hunt zeds? They're a lot less dangerous than an elk could be, if it was on a rampage.As I said, there are other factors. Zeds behaviour and reactions are largely unknown at this point. As is the setting, time-wise. I'm sure if a pack of wolves tried attacking a zombie, the zombie would defend itself. Share this post Link to post Share on other sites
mr_chabowski@live.co.uk 2416 Posted September 10, 2013 And I'm sure any creature would do the same. But that doesn't stop packs of wolves from regularly taking down deer and other large animals, does it?An elk/moose/deer would kick a man's ass 1 on 1, so I reckon if wolves can take them down, they can definitely take zombies down. Did you read Gews' post?Zeds don't use tools, so I don't imagine bare-handed struggling is going to do any good against a wolf-pack. :P Share this post Link to post Share on other sites
Cormyr 39 Posted September 10, 2013 Even a couple wolves could outsmart a zombie. Check out bbc frozen planet, you will see how wolves hunt buffalo. It takes a long time, but wolves prevail. Tis probably not for everyone to watch.. ;) Share this post Link to post Share on other sites
JIJOK 49 Posted September 10, 2013 dayz now looks like shaun of the death, to force ppl to team up game needs be harder, but you have servers with +100 helis and almost full gear from start so who will play harder server ? BTW force ppl to team up is wrong, if you are forced to play on an specific way is not funny . Its hard to find something to play game as should be and not tdm , why you think SA takes so long ? Share this post Link to post Share on other sites
Karmaterror 982 Posted September 10, 2013 I suppose it depends how long it's been since the end of the world. As well as whether or not Zeds will be provoked by anything other than human survivors. A zombie-infested town is going to be a lot quieter than your average "living" town. And animals given long enough to get used to the idea of not having to avoid these settlements wouldn't think twice about going for a look, whether searching for food or just expanding their territory. Who's to say wolves wouldn't hunt zeds? They're a lot less dangerous than an elk could be, if it was on a rampage.As I said, there are other factors. Zeds behaviour and reactions are largely unknown at this point. As is the setting, time-wise. The idea of wolfs sometimes appearing in towns and even engaging in fights with zeds is just magical to me....one day your teaming up to raid a den. Then the next day in a town a pack of wolfs enters, starts creeping round to marked points of interest like trash cans, dumpsters, markets. They could warn with low growls and attack anything that gets to close. after all, in the apcolypse it wouldn't just e humans fighting for survival ;) Share this post Link to post Share on other sites
enforcer1975 1111 Posted September 10, 2013 An elk/moose/deer would kick a man's ass 1 on 1, so I reckon if wolves can take them down, they can definitely take zombies down. Did you read Gews' post?Zeds don't use tools, so I don't imagine bare-handed struggling is going to do any good against a wolf-pack. :P No way...i'm a 1337 super space marine armed with a space AK loaded with caseless nuclear rounds. I have an atomic nuckle duster for hand to hand combat...they can never defeat me. >:( Share this post Link to post Share on other sites
Lady Kyrah 1110 Posted September 10, 2013 (edited) Thank you OP, yet another absolutely brilliant idea (from an equally brilliant mind) that hasn't been debated to death before. This is a sandbox game, there won't be daily/repeatable "quests" or bosses. Edited September 10, 2013 by Lady Kyrah Share this post Link to post Share on other sites
AP_Norris 1018 Posted September 10, 2013 Sounds a lot like heli crashes to me,IMO they need crashed supply trucks ass end up out the ditch or lake.Always spawn off roads with boxes of partially damaged foods, and other supplies you can find throughout Chernarus.The scene should be of a munched down corpse that is either resting in the open cabin or unhinging the back doors.It shouldn't be easy loot as the spawn rate of zombies in the area should be substantial.But if you manage to run out with a box in hand you'd be set for a good few days of food for a hefty looking gang. Share this post Link to post Share on other sites
Karmaterror 982 Posted September 10, 2013 Don't want any quests, just something environmental that will take more than 1 person to kill. The environment just isn't a challenge anymore (on the mod that is) zeds aren't really a threat once your used to them and in a team there is NOTHING to do atm....except hunt players....wich is boring. And what bout heroes, they don't wanna shoot people even once they geared, for them a PvE end game is essential. As for a sandbox game that's all well and good but as iv said before we ALREADY HAVE a zombie boss type thing to raid in crashsites. so same thing with a wild animal could be done. For true realism they shouldn't be hard to drop, maybe the speed could be the challenge. But with "viral zeds" in the game already (that carnt be killed with 1 headshot). Why wouldn't we have like a "viral wolf" that had munched on some zed meat by accident and was harder to kill than a normal wolf. And the game would still be a sandbox....just a sandbox that spawns an enemy intended for more that 1 player. Just imo the animal ones should be so hard that you carnt do it alone. Maybe they could forget animals completely and make the cs zeds a lot harder. 1 player acting alone should not be able to deal with every threat Chernarus has all to offer. Share this post Link to post Share on other sites
h3l1x 327 Posted September 11, 2013 snip As for a sandbox game that's all well and good but as iv said before we ALREADY HAVE a zombie boss type thing to raid in crashsites. snip Not really. Every single time I find a heli crash I drop my rifle and take them out usually two at a time with my hatchet. After a couple of minutes (3-4 runs) it's all clear and I can loot it. And I'm playing solo. Nothing to do with OP bosses. Share this post Link to post Share on other sites
IkaikaKekai 1957 Posted September 12, 2013 (edited) I still like the idea of a horde for a 'zombie boss'. It'd still be possible to solo, but if you're not prepared you're going to run the fuck away and start a stampede.Sever starts, lets just say the horde starts in Skalka and moves south, mostly hitting towns, possibly going west first to the coast, then down it and 'end' in Kamenka. Sure one heroic group could use a combo of tactics to thin down or destroy the horde and make the server safe overall. OR throughout the day differnt groups either run away or engage the horde, slowly thining out the numbers. Snipers might use it as practice, set up out of their hearing range on a hill or building and make a game of it (think it's called the 'Spotter Game'. Someone calls out a target with basic info (Cop, near a construction worker and zombie in a party dress), then they take the shot), use a few rounds killing some or practicing their skills, then move on before the horde moves in on them. People in vehicles might ram through and take out a few of the outlying zombies (driving striaght into the horde would be a HUGE mistake IMO) and go about their merry way. Some poor bastard might not see the horde, get chased and take out a few before getting killed, so on so fourth. That would be something to do, no real reward other than making the server a little safer. I would have to reiterate, I don't think this game should be: Kill the US Navy EOD suit Zombie and loot [M107] Think it should be more like: Clear Electro of Zombies, repair the power gird, get power working. Edited September 12, 2013 by BigMike 1 Share this post Link to post Share on other sites
enforcer1975 1111 Posted September 12, 2013 Clear Electro of Zombies, repair the power gird, get power working. Reminds me of Dead Island...But other than maybe having it done for yourself some KoS guy would just go back to the building and shoot up some hardware because it's a game. Some kind of portable generator would do more for a loner/group of players than a power plant because light and working things always seem to attract idiots. Share this post Link to post Share on other sites
Karmaterror 982 Posted September 13, 2013 I still like the idea of a horde for a 'zombie boss'. It'd still be possible to solo, but if you're not prepared you're going to run the fuck away and start a stampede.Sever starts, lets just say the horde starts in Skalka and moves south, mostly hitting towns, possibly going west first to the coast, then down it and 'end' in Kamenka. Sure one heroic group could use a combo of tactics to thin down or destroy the horde and make the server safe overall. OR throughout the day differnt groups either run away or engage the horde, slowly thining out the numbers. Snipers might use it as practice, set up out of their hearing range on a hill or building and make a game of it (think it's called the 'Spotter Game'. Someone calls out a target with basic info (Cop, near a construction worker and zombie in a party dress), then they take the shot), use a few rounds killing some or practicing their skills, then move on before the horde moves in on them. People in vehicles might ram through and take out a few of the outlying zombies (driving striaght into the horde would be a HUGE mistake IMO) and go about their merry way. Some poor bastard might not see the horde, get chased and take out a few before getting killed, so on so fourth. That would be something to do, no real reward other than making the server a little safer. I would have to reiterate, I don't think this game should be: Kill the US Navy EOD suit Zombie and loot [M107] Think it should be more like: Clear Electro of Zombies, repair the power gird, get power working. isn't that a Dawn of the dead game? where they are saying celebrity names and other guy has to shoot that one. I like that idea, howerver I woud have something in there as loot....maybe some military zombies within the horde have weapons still on there backs and a sniper could try to pick one out, then after the horde has passed move in to collect it. Hoping all the time another sniper isn't watching to end him and take it all. Reasoning behind giving them loot is that a bandits endgame is killing people, from which he gets good loot(unless hes a coward sniping bambi's down on the coast :P). Hero's just need something to shoot at and get loot that wont loose them humanity. I still think some really hardcore animal dens are the way to go for teams, but your idea would defo help heros and would give teams at least one alternative to hunting players :) Share this post Link to post Share on other sites
Dagwood 680 Posted September 13, 2013 #resident evil nemesis project Share this post Link to post Share on other sites
IkaikaKekai 1957 Posted September 13, 2013 Yes that was the game I was talking about. Heroes can scavenge for loot like the rest of us, or get lucky and kill an unaware bandit and take his loot. And honestly any weapons a military zombie would be carrying would be standard issue (I would Imagine CDF carries AK74s and AKMs, US troops carry M4s and M16s, ect ect), not exactly high end gear. Regarding Animals and Dens, I do like the idea, but really what 'loot' would we get besides a bear's worth of meat or maybe a hide to use in crafting?As for the idea about repairing the power grid, just an idea for possible endgame, sure there's other things that can be done at are still a pretty big undertaking but smaller with a more tangible reward (dig a weapons supply truck out of the swamp, break into the underground armory at NEAF, ect). Things where you CAN solo them but they'ed be better to do with a group. Things that would either have a lot of zombies attracted to it, or have them in it, (say blowing up the door of the bunker attracts EVERY zombie in a 5 mile radius, not to mention pissing off the zombies inside the bunker). 2 Share this post Link to post Share on other sites