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DayZero Thoughts

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Isnt the mod being rehashed and spun off  into..a standalone?

Slated for release December 2012.

 

Heh heh heh. :lol: 

 

EDIT:

If that's really all folks are expecting from SA, I don't know what to say.

Edited by Chabowski

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I think it is safe to say we are all waiting for the SA... with baited breath.  I cant WAIT to see how they have improved, developed and added and removed content in order to make the Stand Alone, well, stand apart.  There are so many mods out there right now, and changing spawning parameters, military bases and buildings, still just makes it a tweaked version of the original Mod we all fell in love with.. and hard.

 

I'm pretty certain that the SA will have to be, well.. more!  Why would we all spend our hard earned ASH on a SA version, that is only a meager step up from the mods we get for free, on either Arma 2 or 3.

 

Yes, yes, graphics, blah blah... frames per second, chukka chukka.... lets be honest, we wanna play DayZ, in any form we can possibly get it in. That would explain the hundreds of servers, and various mods floating around out there.

 

Day Zero IS undeniably great. The fresher look definitely was needed, and it really does take you back to the "survive or die" panic we got when we first started out in DayZ.  The changeover to the Prodagorsk map makes us all noobs again, but there are servers running the Cheranus map, for those of us who feel more at home there, or if you cant find an open spot on a Prodagorsk server.

 

Playing on overseas servers, Ive had more players willing to help me out than kill me on sight, which is a little odd.... but that usually happens, when they realise Im an actual,  living, breathing girl.

 

I can't wait for a south african hosted site, so we can play against the local teams we have the priveldge of playing against now on the likes of ZA5 and Overwatch.

 

So lets stop bickering, play what we want to play, HOW we want to play it, till the Stand Alone finally drops, and our realities are altered forever? Kay??

 

 

oooh there are actual girls on the forums too..... nice post :)

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I'd describe the mod as a proof of concept and the SA as a realisation of that concept.

 

All of the mods are still just playing around with the concept, and within the very strict restrictions that modding entails, the SA isn't bound by those restrictions because it's not tied to a base game in the way the mods are.

 

So no:  The mods will always be recylcling the same idea over and over whilst the SA is actually improving the core gameplay as well as bringing a shed load of new content.

I like many millions await this 'shed load of new content' and 'improvements in core gameplay' you speak of my friend...Until that time though i, like many millions, will continue to enjoy the product of the modders 'playing around'  with the concept. I have no idea how to mod nor do i know of 'those restrictions' you speak of but i can certainly appreciate the results of such modding. It has been these 'recycled' ideas that have kept my interest in this 'mod' and why i keep coming back for more.

 

I enjoy these types of discussions. i hope this isnt deviating too much from the original topic. Apologies if so.

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Slated for release December 2012.

 

Heh heh heh. :lol: 

 

EDIT:

If that's really all folks are expecting from SA, I don't know what to say.

Whats the date thing you mention mate?

 

My reply was a comment in relation to  something Fraggle commented on not to what i am expecting from the standalone or it to be. But i get your point.. i hate trying to be intellectual.

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Aha! The fabled "Missed release date of the DayZ standalone".

 

Legend tells of a time before time, when the mod was to be ported and polished up for a release by Christmas.

Word of mouth over the many, many erm... months... has twisted the humble beginings of the true successor to the mod into a tale of betrayal. But they are mistaken.

When the time is right, the one true DayZ will take its place upon the throne of Steam.

And there shall be peace across the land.

 

Apart from the FPV/3dp scrappy. That shit will never end.

 

EDIT:

I forgot what year it was for a wee minute there.

Had a mini freak-out to myself.

Edited by Chabowski
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I like many millions await this 'shed load of new content' and 'improvements in core gameplay' you speak of my friend...Until that time though i, like many millions, will continue to enjoy the product of the modders 'playing around'  with the concept. I have no idea how to mod nor do i know of 'those restrictions' you speak of but i can certainly appreciate the results of such modding. It has been these 'recycled' ideas that have kept my interest in this 'mod' and why i keep coming back for more.

 

I enjoy these types of discussions. i hope this isnt deviating too much from the original topic. Apologies if so.

I wasn't trying to speak ill of the modders, some of my friends work on these mods and spend hundreds of hours of their own time doing so for free.  I have more respect for them than most.

 

They're the first to admit though that all they're really doing is tinkering with somebody elses idea.  I do think they're running out of ideas a bit, at least some are.  When I see yet another "Zombie survival" mod my heart does sink a bit.

 

I want to see them try new things with the whole survival genre, droppin zeds into it every time just seems a bit lacking in the imagination department.  As long as they keep doing that I'll keep calling them DayZ spin-offs.

 

DayZ became popular because it was the first Arma2 mod of it's kind (not the first zombie mod though), it was/is an original idea and the SA is the realisation of that idea.  Everything else is just riding on it's coat-tails.

Edited by Fraggle

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They're the first to admit though that all they're really doing is tinkering with somebody elses idea.  I do think they're running out of ideas a bit, at least some are.  When I see yet another "Zombie survival" mod my heart does sink a bit.

 

I want to see them try new things with the whole survival genre, droppin zeds into it every time just seems a bit lacking in the imagination department.  As long as they keep doing that I'll keep calling them DayZ spin-offs.

 

 

 

 Well, without the Zombies, it wouldn't be a Day Z mod, would it??  The zombies complicate things, survive against the zombbies, the elements, the lack of resources, and other players willing to kill you on sight, just for additional bandages you may have, let alone weaponry of any kind.

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 Well, without the Zombies, it wouldn't be a Day Z mod, would it??  The zombies complicate things, survive against the zombbies, the elements, the lack of resources, and other players willing to kill you on sight, just for additional bandages you may have, let alone weaponry of any kind.

Why does it have to be a DayZ mod at all?  As I said, I want to see the SURVIVAL genre pushed and experimented with.  In Dayz the zeds could be anything tbh, aliiens, rabid animals, patients that have escaped from the local asylum...   it really doesn't matter because DayZ at it's core is a survival game.  That's how it was developed, the actual zombie element was almost an afterthought.

 

DayZ has shown that there is a desire for hardcore survival games.  The Zed element isn't the original bit, they're just a convenient antagonist.  It's the survival and social tension bit that's new and should be pushed.

 

Like I said, I want to see the modders use their imaginations a bit.  Some are though and there's some good mods on the way so it's all good.

Edited by Fraggle
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 the team behind Dayzero developed the mod on their own.......

Have to laugh.

 

You do realise that without the original vanilla mod Day Zero wouldn't exist?

 

Origins, DayZero - they all owe so much and i really don't see much in the way of thanks, appreciation (or permission?).

 

I've played DayZero and sure it is OK, but lets not kid ourselves - they haven't reinvented the wheel.

 

Standing on the shoulders of giants is easy. Where were they 18 months ago?

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Whilst standing on the shoulder of the Giants we can see more and farther then they..

Edited by Wazza
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Whilst standing on the shoulder of the Giants we can see more and farther then they..

 

putt well very yoda.

 

I have to agree with you. We havn't seen any game pushing survival to the max, and i think this is what i crave. Myself and some friends use to spend hours running around in dayz just avoiding players and surviving in the wild (love hunting animals and sitting around a fire with friends). That got boring after making our way north and getting one shotted by a zombie and getting infected.

 

I would love to see survival pushed to the max. I am talking about extreme weather, getting warm clothes if it is cold, wearing less clothes when it is hot, actually taking time to make a fire and cook meat. Basically replicating real human behaviour in the wild with nothing on you.

 

I must also admit the zombies just don't do it for me. I prefer playing against humans, and the zombies can just get annoying when you in a battle.

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The Mod is really on borrowed time.

this is true like the other mods maps.

 

as with any game its the " in thing or new " and once standalone drops boom the mod side of the game will take a massive hit.

 

only thing i like about dayzero is the performance thats about it.

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I just personally feel like the mod and spin-offs have been done to death now.

 

The only way it can be revitalised is by bringing something new to the table, not just some new models etc but something actually new in terms of gameplay.  It's the actual gameplay that made DayZ what it is and all the modders can really do with that is tweak it etc.

 

Porting to a new engine doesn't add anything new to the gameplay, it'll pretty things up but after a couple of hours you'll realise you're still playing the same thing.

If somebody released a bug free DayZ with decent performance then kudos! Ripped off or not, BI has to deliver. If they don't nobody is gonna wait for them too long.

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I've played DayZero and sure it is OK, but lets not kid ourselves - they haven't reinvented the wheel.

But they sure made a nice wheel with really good performance. Something BI failed to deliver yet.
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But they sure made a nice wheel with really good performance. Something BI failed to deliver yet.

 

Well i must be the only one who doesn't see this "performance" hit that everyone keeps on about. 

 

And in my opinion the only thing BI have failed to deliver are Cease and Desist orders for hacking their files.

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To me, DayZero has become vanilla DayZ.

 

No, they didnt reinvent the wheel and thats exactly why it is so good! I played a few other mods but didnt really like them because they didnt "feel" like dayz anymore.

Basically, its DayZ vanilla MUCH improved regarding performance, bugs and gameplay. Yes, they added a few more locations and different guns but with a lot of thoughts and love. They are trying very hard to keep the game authentic and not overwhelm it with guns, cars and other shit. I also like very much that they are VERY close to the community by posting regulary on the forums and commenting on user posts. They changed some stuff about the Zeds but they basically feel like in vanilla altough they are even more agressive and evil. They removed the silly infection crap. I didnt really recognize the missing grass thingy tbh since i put trees+grass setting down to be able to still be competative to the other players.

 

I bet 95% of people who try DayZero for 5 to 10 hours will agree that its pretty much ahead of vanilla currently....lets see what the next patch brings

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some guys should remember is new player coming every day for the mod ;)

 

for old school 1 year + guys maybe mod is like girl you doing too much jiggy on, time is come she don't make excite no more :|

 

is sad thing but always happen this way, but is ok soon younger sister name SA is legal for play  :P

 

for me this dayz zero mod is make me feel excite, double when fraggle say is like remind of early dayz, is something I miss first time :(

 

maybe now I get small taste :thumbsup:  :D

Edited by KoS
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To me, DayZero has become vanilla DayZ.

 

No, they didnt reinvent the wheel and thats exactly why it is so good! I played a few other mods but didnt really like them because they didnt "feel" like dayz anymore.

Basically, its DayZ vanilla MUCH improved regarding performance, bugs and gameplay. Yes, they added a few more locations and different guns but with a lot of thoughts and love. They are trying very hard to keep the game authentic and not overwhelm it with guns, cars and other shit. I also like very much that they are VERY close to the community by posting regulary on the forums and commenting on user posts. They changed some stuff about the Zeds but they basically feel like in vanilla altough they are even more agressive and evil. They removed the silly infection crap. I didnt really recognize the missing grass thingy tbh since i put trees+grass setting down to be able to still be competative to the other players.

 

I bet 95% of people who try DayZero for 5 to 10 hours will agree that its pretty much ahead of vanilla currently....lets see what the next patch brings

 

also not getting stuck in doors are a winner. The airplane and helicopter crash sites look amazing. They also managed to block of the silly houses that made you brake legs and got zombies hitting you threw the walls, and made others open to explore. I must admit they got much more right then vanila did in its life span and yes they didnt change much, but fixed the irritating shit that made you scream or  want to head but someone. We still waiting for 1.7.8 and i dont think it will be as good as Dayzero 1.0

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Well i must be the only one who doesn't see this "performance" hit that everyone keeps on about. 

 

And in my opinion the only thing BI have failed to deliver are Cease and Desist orders for hacking their files.

Can you please elborate some more on your hacking claim please? I think im thinking the wrong thing here or are you saying that the modders are actually hacking and BI should tell them to cease and desist?

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I'd very carefully speculate that there's things some mods accomplish by actually changing (hacking) files in a way that the devs of the official mod simply can't because they play by the rules (and the law).

 

Of course some go even further (Hi Origins XXX) and use other peoples work without crediting them and to rub salt in the wound they then try to make money out of it.

 

Of course it makes no difference to you the end-user depending on your moral compass of course, just thought I'd mention it.

 

Anyhoo, this topic was regarding the the Division DayZero being serious competition for the SA, my personal opinion is that I don't think it stands a chance for the reasons I mentioned earlier, it's obviously providing good competition for the official mod though and that can only be good for everyone.

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Anyhoo, this topic was regarding the the Division DayZero being serious competition for the SA, my personal opinion is that I don't think it stands a chance for the reasons I mentioned earlier, it's obviously providing good competition for the official mod though and that can only be good for everyone.

 

I agree this  :beans:

 

is too many reason why SA don't give fucks for no mods B)

rocket brain  ;)

team of pro coder  :thumbsup:

ivan map genius use power  :D

Arma 3 feature  :P

 

but most important is

 

this SA is more beautiful eye candy sister :)

fraggle I know for sure some you guys been playing with her before is reach this game puberty :o

 

please leave something for rest of us guys who wait outside window listen the noise >:(

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To me, DayZero has become vanilla DayZ.

 

No, they didnt reinvent the wheel and thats exactly why it is so good! I played a few other mods but didnt really like them because they didnt "feel" like dayz anymore.

Basically, its DayZ vanilla MUCH improved regarding performance, bugs and gameplay. Yes, they added a few more locations and different guns but with a lot of thoughts and love. They are trying very hard to keep the game authentic and not overwhelm it with guns, cars and other shit. I also like very much that they are VERY close to the community by posting regulary on the forums and commenting on user posts. They changed some stuff about the Zeds but they basically feel like in vanilla altough they are even more agressive and evil. They removed the silly infection crap. I didnt really recognize the missing grass thingy tbh since i put trees+grass setting down to be able to still be competative to the other players.

 

I bet 95% of people who try DayZero for 5 to 10 hours will agree that its pretty much ahead of vanilla currently....lets see what the next patch brings

 

This!

 

If you remember back when you started palying dayz, what where the little things you talked about? Why cant we enter more buildings? Why are there no spawns up north near Berezino? Why is performance going crazy when i enter cherno? Why are loading times so incredibly long? Why can i loose a zombie by standing in a bush?

 

Everything i would have liked to be changed was changed in dayzero. And everything was done in a way 100% respectful to the vanilla mod. And with an amazing focus on detail. While most mods tried to fit in as many changes as possible, dayzero is vanilla reloaded.

 

I`m looking forward to aftermath but until then dayzero is the number 1 mod for me.

 

But as others have already stated, no mod of the mod can be compared to the standalone, modding can only work with the tools the engine allows while editing / rewriting the engine gives endless possibilities.

Edited by okami
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