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DemonGroover

First vs Third Person Discussion (Dslyecxi video)

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Not sure which side more. I am curious how much TPVers gonna whine about it beeing nerfed. I hope a lot. ;)

I'm thinking it's eventually going to get removed, because it's will end up being a FPV with a head in the middle of the scree blocking everything, people probably will only use it to check out their new infested, broken shirt the took from the guy they just killed

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And what he wrote about the skill system is, as far as I know, wrong. Dean especially said that they never want a skill system, the people should choose by themselfs to be what they want.

 

I wouldn't be so sure about that. Four hours ago he posted the following on reddit in response to a suggestion that players gain fitness the longer they stay alive.

 

This is one of the factors we have considered, that and increasing the amount of weight you can carry and some other factors and attributes along the same vein.

http://www.reddit.com/r/dayz/comments/1lvxt1/dayz_devblog_7th_september_2013/cc3j2tw

 

I think a JA2 style learn by doing system that was largely hidden from players could add a lot to DayZ.

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Here is the basic stances:

 

*Arma 3 basic stances pic*

 

Now think about if you are prone, you press "free peak" key and move mouse down and your survivor puts his head to the ground to get as much cover he can, at this position you cant see much and cant obviously shoot anything. Now if you press the "free peak" key and move mouse up you could rise your head (and upper body) to a cobra position demonstrated in this picture:

 

*Yoga girl pic*

 

At this posture you cant shoot either, only peak over obstacles. And the whole idea of this is to make it move same way the head moves when you use the free look, stepless.

Same thing for the crouch and stand stances. With "free peak" key you could move your head and upper body up and down.

I think this would be easy to implement, the animations would probably take a lot of work. This system alone would make me play 1st person only.

Good suggestion but I think Arma 3 style stance system is also needed because you can shoot with those stances.

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Good suggestion but I think Arma 3 style stance system is also needed because you can shoot with those stances.

Yes, this is a good point also. Was thinking the same thing.

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And where did i say FPV limits this? Or that TPV does this better? We were talking about DayZ in general. You need to start reading more carefully. Where these people come from. Right from a tree?

 

We all just need to stfu about roleplaying.

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I wouldn't be so sure about that. Four hours ago he posted the following on reddit in response to a suggestion that players gain fitness the longer they stay alive.

 

http://www.reddit.com/r/dayz/comments/1lvxt1/dayz_devblog_7th_september_2013/cc3j2tw

 

I think a JA2 style learn by doing system that was largely hidden from players could add a lot to DayZ.

I really don't think he meant a skill system. xD

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I was talking about "situation". As in the situation the game places you in. I don't get what's so complicated in that.

It's, without a doubt, a matter of design.

 

GTA is an action-packed, fast-paced run and gun game. Designed to be played from a 3rd person perspective, with no thought put into concealment, patience or tactics.

ArmA is a battle simulator, based around gaining the upper-hand using method rather than brute force.

 

GTA is (mostly) set in built up cities and densely populated urban areas.

ArmA is......not.

 

What I'm saying is, the two are barely comparable. And that's due largely to the fact that they are designed with entirely different styles of gameplay in mind.

 

I'm fairly certain that playing Pac-Man in FPV would also result in an apparent net-disadvantage.

 

I feel like "situation" has NOTHING to do with the first/third difficulty I was talking about. It's not about playing the game well, it's about moving around in a virtual world, keeping aware of what's going on. In a game like GTA that becomes difficult in first person because people are used to that overwatch perspective that comes with third person.

 

Even if I followed your funky logic and accepted that if a game was designed for all action, no tactics, what are you suggesting? That it's not difficult to maintain situational awarness? Or that's it's only difficult because it was designed to be played in third person? Or maybe you just go back to focusing on the mission and setting?

 

Finally, if GTA wasn't about tactics, taking cover & patience, why would there be a basic cover system? Why can you hide around corners and behind obstacles? It's a sandbox game, the player is free to play it however they want, similar to DayZ.

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Palm to the Face, dude.

 

GTA has a huge number of enemy spawns, fast-paced urban driving and what can only be described as "eccentric" gameplay.

All of this is tuned to reach a specific difficulty with the 3rd person perspective in mind.

Not once have I said that FPV doesn't increase difficulty. But you're clearly seeking an argument, as per usual.

Surprise, surprise.

GTA is difficult in FPV because the creators of the game never intended for it to be played that way.

 

The point you're trying to make is irrelevant, since ArmA and DayZ have 3dp as standard and the Devs have chosen to make it a feature.

There are actually many activities in ArmA/DayZ which FPV makes easier. Such as shooting, looting and activating objects in the world (gates, ladders etc.)

**(note. Unless you play with crosshairs enabled)

If the creators of the game intended for it to be played solely from one perspective or the other, there simply wouldn't be a choice.

 

EDIT:

If you really are just looking for a fight, stick your head up your arse and fight for breath.

Otherwise, stop with the bollocks.

FPV only WILL be a server option. The question is, what's 3dp going to end up like?

If you never play 3dp, it's none of your concern.

Edited by Chabowski

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Palm to the Face, dude.

 

GTA has a huge number of enemy spawns, fast-paced urban driving and what can only be described as "eccentric" gameplay.

All of this is tuned to reach a specific difficulty with the 3rd person perspective in mind.

Not once have I said that FPV doesn't increase difficulty. But you're clearly seeking an argument, as per usual.

Surprise, surprise.

GTA is difficult in FPV because the creators of the game never intended for it to be played that way.

 

The point you're trying to make is irrelevant, since ArmA and DayZ have 3dp as standard and the Devs have chosen to make it a feature.

There are actually many activities in ArmA/DayZ which FPV makes easier. Such as shooting, looting and activating objects in the world (gates, ladders etc.)

**(note. Unless you play with crosshairs enabled)

If the creators of the game intended for it to be played solely from one perspective or the other, there simply wouldn't be a choice.

 

EDIT:

If you really are just looking for a fight, stick your head up your arse and fight for breath.

Otherwise, stop with the bollocks.

FPV only WILL be a server option. The question is, what's 3dp going to end up like?

If you never play 3dp, it's none of your concern.

 

I dunno, it'd be kinda sad to see TPV go from being an exploitable mess to a buggy, janky, exploitable mess.

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Someone with the time and inclination could probably edit these 101 pages down to 2, maybe 3 and there would be the same amount of on-point, useful or discussion-worthy content.

 

We just had Bad_Mojo very nearly discussing something interesting, only for the "If you're not 100% with me, you must be 100% against me"-blinkers to fall into place. Now we've got another parrot?

 

I honestly can't tell whether this is how you get your kicks, or you've just really got nothing better to do.

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Someone with the time and inclination could probably edit these 101 pages down to 2, maybe 3 and there would be the same amount of on-point, useful or discussion-worthy content.

 

We just had Bad_Mojo very nearly discussing something interesting, only for the "If you're not 100% with me, you must be 100% against me"-blinkers to fall into place. Now we've got another parrot?

 

I honestly can't tell whether this is how you get your kicks, or you've just really got nothing better to do.

 

But if that happened then it'd become obvious that there is absolutely no reason to keep third person view!

 

Even RSI, you know, creators of Star Citizen, which is as RPG as it gets, understands that vanity is no reason to let third person intrude on its shooting gameplay.

Edited by Dsi1

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Apparently the concept of discussion is lost on you.

 

But go ahead. Repeat yourself again.

It's not like you were considering doing anything useful.

You often make good arguments, but a fair bit of ad hominem too. Sometimes I read your posts and I think "oh dang that's nasty".

Edited by RooBurger

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Honestly, it's all in jest. 

I'm good-natured, really.

I just can't help but get frustrated watching so many folks, who are clearly passionate about the subject, wasting the opportunity to explore ideas simply because they don't see entirely eye to eye.

 

At the very least, after realising that you don't share the same ideals as someone, repetiton of the same points is redundant.

 

Being angry is a sign that the topic in question is important. So spirited debate (and a raging argument) isn't really a bad thing.

I'm just poking the beast with a stick, hoping for something other than "more of the same".

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1st person only.   My Vote  :P

 

Don't Vote, Don't Complain Later :)

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Someone with the time and inclination could probably edit these 101 pages down to 2, maybe 3 and there would be the same amount of on-point, useful or discussion-worthy content.

 

 

I don't think this or any other of the related threads are necessary now. People who put forward ideas have done so and the thread has just become people desperately trying to convice people that their way is right like in a school playground... it's not a discussion anymore so I think most people have left. Obviously TPV is being looked at so all we on the forum can do is sit and wait to see what gets done.

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Obviously TPV is being looked at...

 

...after we've been looked at through TPV for so long... ^^

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First person only or else DayZ Standalone will be filled with people camping prone on roofs of buildings looking over the edge with third person and then standing up when there's a target.

 

And that just ruins the immersion and gameplay

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First person only or else DayZ Standalone will be filled with people camping prone on roofs of buildings looking over the edge with third person and then standing up when there's a target.

 

And that just ruins the immersion and gameplay

Unless you play on 1st person only servers...

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First person only or else DayZ Standalone will be filled with people camping prone on roofs of buildings looking over the edge with third person and then standing up when there's a target.

 

And that just ruins the immersion and gameplay

With what ammo are they going to do that?

 

Even Rocket said that it will be more common to have 3 bullets than 3 mags...

 

"killing other players" is not the goal of Standalone. Better if people realize that before the game comes out, or we will get a huge wave of disappointment when they realize that finding ammo is almost impossible and Killing Others is no longer the main thing to do. 

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With what ammo are they going to do that?

 

Even Rocket said that it will be more common to have 3 bullets than 3 mags...

 

"killing other players" is not the goal of Standalone. Better if people realize that before the game comes out, or we will get a huge wave of disappointment when they realize that finding ammo is almost impossible and Killing Others is no longer the main thing to do. 

 

Hopefully hatchet ammo is still 100000.

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