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I had an idea for the inventory system. Take  S.T.A.L.K.E.R for example, you have unlimted slots, yet you can't carry everything you want, it's all governed by kilogram system. I think this should be implemented in Day Zed, each item has different weight, say you've got a a limit of 30 kg, canned food has something like 2.46 kg, bolt-action rifles have 9.54 kg, rifle clip-magazines are 1.42 kg, clothing in your backpack has 3.40 kg (Adjust depending on type of clothing/ammo/gun), teh more you carry, teh more noise you make and the slower you run, you also get tired faster. This is probably gonna get beaten to death soon, but please tell me what you think :d

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Daisy*

Day Zed mothafucka! DAY ZED! DAY WHO GIVES A SHIT!!!!!!!!!!!!11111111111 RRRGGGGG ME HATINZ DAISY

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canned food has something like 2.46 kg, rifle clip-magazines are 1.42 kg,

 

 

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As a devoted S.T.A.L.K.E.R. fan... Yes please.

Even though it can sometimes feel like it doesn't make any sense that you can carry 15 pistols around with no problems at all, but having 16 causes you to get instantly exhausted and unable to take another step.

 

Edit; And as pointed out by other people in the thread, having a weight system without proper weights makes the whole concept pointless.

Edited by Dancing.Russian.Man

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Yep. Sorry for my bad idea of what the stuff would weigh, I'm not really very smart when it comes to maths or  weight measuring.

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I play s.t.a.l.k.e.r misery 2.0 mod for call of pripyat, so you kind of have to balance out what you carry to make room for food and medicine and batteries etc.

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No. The promised inventory system has already been made and looks good. As fun as Stalker is, no.

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In MY opinion, the new inventory looks like crap, they could do with better item icons, so we can tell what stuff is, and it's looking too bland at the mo, that's just my opinion, I just think there should be a kg system to slow down guys with anti-material rfles

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Yep. Sorry for my bad idea of what the stuff would weigh, I'm not really very smart when it comes to maths or  weight measuring.

 

 

No worries. I was just wondering. There are actually a lot of things out there where it is solved like that. First thing that would come to my mind is Epoch - I think? And quite obviously militarybased mods, where you actually pass out when carrying too much and running too long and such. If you really like it go ahead and test those things out. But for the standalone that is no from me.

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I don't actually have ArmA 2, I just play DayZ at a friend's house sometimes, so I've never tryed epoch

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Carrying a lot of weight (or going ultralight) should definitely affect your character.

 

I don't see how anything negative could come of it.

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                                                      /\/\/\

Weight system is pretty much confirmed by rocket in that there link.                                                                                                                   

evidently i was being too subtle when i slid this in earlier. 

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Why stop at weight? How about weight and volume.

 

Also the game shouldn't prevent you to put too much in your backpack (weight wise) but it should destroy the backpack.

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It was just an example. I'm not really sure how stuff would weigh in-game, leave dat to teh devs

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mod  ACE 2 use that , but if backpack has 30kg max means that you can carry something like 8 M4  http://en.wikipedia.org/wiki/M4_carbine   :huh:

 

 

Well, you could put 8 m4's in a backpack in real life, and you could probably carry them all. But it would take up almost all the room in your bag, pus they'd be sticking out, and they'd be pretty heavy. I mean 8 x 7.5 lbs = 60 lbs, which is probably above the comfortable carrying capacity of any average human being. So yeah, you could carry 8 m4's. Would it be practical? Probably not.

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bolt-action rifles have 9.54 kg,

What the heck are you carrying, a .50?

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