Jump to content
elf cakes

One life per day idea.

Recommended Posts

Yeah, the idea of having one life per day would limit the amount of playtime you would get out of the game, but if there was a 12 or 24 hour wait before you could respawn again, it would really give each player a massive attachment to their character. Each player would become their own person and i reckon it would really reduce KoS as people would not want to risk getting killed themselves. 

 

I know it would make it alot more difficult for friends to play together, but there could be servers for people who don't want it, and servers for those who do. (obviously there would be many more server for those who don't want it because the majority of players atm are cod kids who just want to deathmatch in elektro, which in my opinion is the complete opposite of what dayZ is about and completely ruins the immersion.) But, please give it some thought. I for one think it would really benefit dayZ as its own unique game and would really make a player more attached to their character. With the massive amount of creative potential given to a player now what with all the new stuff being added for the standalone, it would make each life completely unique.

 

Possibly if you get killed within five minutes or something by some butthead camping at the coast then you could get an instant respawn, but after that you gotta wait the 12 hours or whatever. Or it could be 3 hours. The point is to give the player a reason to want to stay alive, and not to just start killing everyone they see.

 

I know it's a pretty strange idea, but i'm just throwing it out there as i really like it. I'm obviously open to any criticism as i know it is pretty flawed at the moment, but i think it could and would work in the dayZ standalone.

  • Like 2

Share this post


Link to post
Share on other sites

errrrrr what are you smoking and where can i get some??

why do you think it's such a weird idea? dont you think it would benefit the game and make it into less of a 'shooter'?

Share this post


Link to post
Share on other sites

WarZ did it. Though it's only for an hour, and you can optionally pay money to skip the timer.

Personally I don't like the idea. Imagine if you spawn on the shore and get sniped by some camper, after having to wait 12-24 hours.

  • Like 4

Share this post


Link to post
Share on other sites

Although I think this would ultimately hurt the community, I like the direction your idea takes... I personally wouldn't mind a 1 or 2 hour respawn timer... but too many other people would mind... I appreciate the out of the box style of thinking though

  • Like 2

Share this post


Link to post
Share on other sites

WarZ did it. Though it's only for an hour, and you can optionally pay money to skip the timer.

Personally I don't like the idea. Imagine if you spawn on the shore and get sniped by some camper, after having to wait 12-24 hours.

i adressed that in my wall of text :P

  • Like 1

Share this post


Link to post
Share on other sites

Been suggested many times but there's a lot of reasons it wouldn't work.

 

I know people who only are able to play a few times a week and I can't imagine how annoying it would be for them to get killed and completely loose all their free time to play DayZ.

 

Also glitches and bugs killing players would be extremely annoying too.

Share this post


Link to post
Share on other sites

Been suggested many times but there's a lot of reasons it wouldn't work.

 

I know people who only are able to play a few times a week and I can't imagine how annoying it would be for them to get killed and completely loose all their free time to play DayZ.

 

Also glitches and bugs killing players would be extremely annoying too.

has it been suggested before? and i also said that there could be plenty of servers that didn't have this side-rule as part of them. i'm not trying to impose the rule on everyone, only on people who want it imposed. if there were servers that specifically had this 'rule' then i think they would work well and would really embody the idea behind dayZ.

Share this post


Link to post
Share on other sites

idea for punish guy when he die is good one :thumbsup: try to make death something you 100% don't want

 

I think on this one

 

is too much to stop player from continue to play dayz for 1 day or 1 hour or one minute :|

 

with SA is new complicate health system, maybe is possible make every new spawn low health, some infection from cold ocean and too much hungry and thirst :P

 

if there is system for fitness make so is unfit guy too much weak for run fast :thumbsup:

 

is normal you make this guy improve health in one hour or 2 hour or something like ;)

 

idea is make fresh spawn 100% dog shit, is not just 10 minute and you are ready for pvP, but big mountain of struggle for survive :D

 

if you kill one full health guy with maximum fitness try imagine face of this bitch when he look on you are dead screen :lol:

 

for sure 50% don't play again for 24 hour from rage  >:(  so your idea is coming true :thumbsup:

Edited by KoS
  • Like 3

Share this post


Link to post
Share on other sites

nevermind, i'll just not reply to KoS because he rarely says anything productive other than 

 

'hurr durr i like to KoS'

Edited by elf cakes
  • Like 1

Share this post


Link to post
Share on other sites

The perma-death thing i enough. If i had two days of playtime per week i would be super pissed if i was shot after 10 minutes.

I don't think anyone would play on those servers if there were other options.

Share this post


Link to post
Share on other sites

 

I don't think anyone would play on those servers if there were other options.

that's what i was afraid of really, i know it to be true because look at what's happened to the mod recently. are there even any public hive servers left? they're all 1000 VEHICLES SUPER PVP SPAWN WITH AS50 AND GHILLIE servers now. there's no hope for the standalone if it's left to the community, because once again we'll end up with more SUPER PVP servers :(

Share this post


Link to post
Share on other sites

that's what i was afraid of really, i know it to be true because look at what's happened to the mod recently. are there even any public hive servers left? they're all 1000 VEHICLES SUPER PVP SPAWN WITH AS50 AND GHILLIE servers now. there's no hope for the standalone if it's left to the community, because once again we'll end up with more SUPER PVP servers :(

I dislike how much people exaggerate the state of most server's today. The only real differentiation that I notice on them is that they have different vehicle spawns and private hives. Some of them have gear (Especially PvP servers) but most of them don't actually have 150 vehicles on the map at a time, but 150 possible vehicles with a relatively-low chance to spawn.

Edited by Chaingunfighter
  • Like 1

Share this post


Link to post
Share on other sites

that's what i was afraid of really, i know it to be true because look at what's happened to the mod recently. are there even any public hive servers left? they're all 1000 VEHICLES SUPER PVP SPAWN WITH AS50 AND GHILLIE servers now. there's no hope for the standalone if it's left to the community, because once again we'll end up with more SUPER PVP servers :(

 

Bullshit (sorry). There are still lots of vanilla servers left. Also servers with just 100 vehicles.

  • Like 2

Share this post


Link to post
Share on other sites

Bullshit (sorry). There are still lots of vanilla servers left. Also servers with just 100 vehicles.

really? don't be sorry haha, if that's true then there is still hope for the community.

Share this post


Link to post
Share on other sites

Yeah, the idea of having one life per day would limit the amount of playtime you would get out of the game, but if there was a 12 or 24 hour wait before you could respawn again, it would really give each player a massive attachment to their character. Each player would become their own person and i reckon it would really reduce KoS as people would not want to risk getting killed themselves. 

 

I know it would make it alot more difficult for friends to play together, but there could be servers for people who don't want it, and servers for those who do. (obviously there would be many more server for those who don't want it because the majority of players atm are cod kids who just want to deathmatch in elektro, which in my opinion is the complete opposite of what dayZ is about and completely ruins the immersion.) But, please give it some thought. I for one think it would really benefit dayZ as its own unique game and would really make a player more attached to their character. With the massive amount of creative potential given to a player now what with all the new stuff being added for the standalone, it would make each life completely unique.

 

Possibly if you get killed within five minutes or something by some butthead camping at the coast then you could get an instant respawn, but after that you gotta wait the 12 hours or whatever. Or it could be 3 hours. The point is to give the player a reason to want to stay alive, and not to just start killing everyone they see.

 

I know it's a pretty strange idea, but i'm just throwing it out there as i really like it. I'm obviously open to any criticism as i know it is pretty flawed at the moment, but i think it could and would work in the dayZ standalone.

 

No.

Share this post


Link to post
Share on other sites

why do you think it's such a weird idea? dont you think it would benefit the game and make it into less of a 'shooter'?

It's a nice idea, but the fact that it's a video game accessible by children means it's never going to fly. I find it interesting, but a 24 hour break is horrendous. Think about how impatient and crappy DayZ videos would become, if content creators had to wait 24 hours to record again every time they died? ESPECIALLY if you survive for a week, get everything you want in the game, then die. And every time you respawn, you either get spawn-killed or glitch killed, and don't really get to play for 2 weeks? People would stop playing.

Share this post


Link to post
Share on other sites

It would just piss off so many people. Think about how low server population could become if a lot of people died.

Also, many rage threads will be made on the forums.

Share this post


Link to post
Share on other sites

Maybe a 5min cool down for non aggressive kills and maybe a 10min cool down if you're the aggressor and are killed. Edit, or maybe just a cool down timer for people that run for the nearest weapon and go pvpering.

Edited by delta5

Share this post


Link to post
Share on other sites

No... for several reasons.

 

1. The nature of online gaming is the more you give the ability to piss people off, the more people will do it.

 

2. What about people who can't spend every day of the week playing? People who can only play a few nights a day? I'd never play the game if I get to my wednesday night where I can finally play for a few hours, I sit down, and get shot 10 or 20 minutes later.

 

 

People don't understand this concept. Just because you increase the value of a player life DOES NOT mean it will reduce KoS. People will be more cautious, yes, but they will also be more on edge and ready to shoot whatever they see because they don't want to die. Maybe you won't see people as often because everyone is careful, but that dosen't solve the problem.

  • Like 1

Share this post


Link to post
Share on other sites

Good idea....but would seriously damage the Concurrent player rating (amount of players online at one time)

 

 

There should be some sort of way to make life more valuable though.

 

Obviously making shit tons of zombies wont work

 

nor will making supplies very rare

 

so what else can we do?

 

My suggestion is make wounds a serious thing.

 

like if you get a bullet wound and nothing is done about it you are fucked. 

Share this post


Link to post
Share on other sites

or maybe just a cool down timer for people that run for the nearest weapon and go pvpering.

 

Heck no.

Share this post


Link to post
Share on other sites

It's a freaking videogame. Ppl will be more immeassurably more reckless than irl  since you can respawn anyway. It's simply how it is.

 

Anything along the lines of a spawning in time penalty will just result in the game committing suicide. You'd be left with like a 6 man community of no-lifers.

  • Like 1

Share this post


Link to post
Share on other sites

IMO this would increase KOS, oh look a lone player with a Makarov coming towards me.

I would work with him but he might shoot me for my sniper... Pow, potentail threat eliminated.

Like the thread right next to yours says realistically you should be able to trust other people and get benefits from it.

We are not like cheetahs or whatever else, we are social pack animals that must work together to survive.

Don't force players to avoid contact with others, reward them for it with a more positive experience than being shot after you give them a blood transfusion.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×