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Give me a DMR

 

So there are loads of guns to choose from in DAYZ, but “give me a DMR” and I can take on anyone, close range or from a distance (sniping). I personally think the DMR is too over powered. If you get in a close combat situation, all that is needed is to point your gun in the targets location, tap vigorously on your mouse button, and bam your target is neutralised. Yes this might be difficult the first few times but after you have mastered this technique, nobody will stand in your way. I would personally take my DMR over any other close range assault rifle. The auto reload on the DMR makes this weapon as efficient as assault rifles at close range, if not more (the damage output on a DMR is almost double that of any assault rifle).

 

My question is, would this be possible in real life? No I don’t think so. My suggestion is to bring back all the OP sniper rifles that were removed, but maybe to make them single shot bolt-action sniper rifles, so there is a reloading period of at least 2 or 3 seconds between rounds, like in real life.

 

If I am not mistaken any sniper in real life has got a range finder with him, no not the range finder gadget, but rather a real person with assault rifle protecting his sniper and helping him with range. I do think this concept should be followed in DAYZ. If you want to go snipe in dangerous places and you don’t want to risk losing your sniper rifle, take support with.

 

Would love to hear your guys thoughts on this.

Edited by The Jackall
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And there begins...

 

Was expected, after the M107 and the AS50 came the turn of the DMR.

 

Enfield, you're next!

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1. of all they need to rebalance the damge... its not realistic that an DMR maks double dmg as a Stanag rifle.....or if i shot a makarov in real life into your heart your are dead with one hit and if i shot you in the leg with an AS50 in real life you will lose a leg but not die from the bullet.

 

2. More recoil for sniper rifles, especaliy the dmr.. it should be harder to relocate your target. (this also  brings the spotter more in the game). I mean the DMR used in dayz is a fucking old ass m14... 3 shots in a row and you should looking in the sky.

 

3. delete the crosshair completly

 

4. add weapon experience to the chrackters. 0 Shots with DMR = maximum recoile, 100 Shots = 90% recoil, 500 shots = 80% recoil.. something like this.

 

5. Better and realistic miledots, realistic zoom and stuff like this.

 

6. Sniper Bulletcasings should stay some hours to find the spot where the sniper was shooting and to track your enemys way etc. Make them also removeable to blure your tracks.

 

idk.. i have to much ideas...

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i was talking about no crosshair and i love your weapon experience suggestion.

i would love to see kills on a gun. Let’s say you pick up gun from a dead body. You can actually see the amounts of kills with that gun. Maybe the more kills the guns has the less recoil it has just by being shot in?

Edited by The Jackall

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i would love to see kills on a gun. Let’s say you pick up gun from a dead body. You can actually see the amounts of kills with that gun. Maybe the more kills the guns has the less recoil it has just by being shot in?

 

dafuq...

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Eh, I don't really see what you mean. Are you making a suggestion or just casually chatting?

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DMR will not be added to the SA...

 

I do like some of your suggestions to reducing the overpoweredness of the DMR, especially things like recoil and slower reload time... Hopefully they'll consider these for the mod.

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Recoil is good as it is. Arma II doesn't work as others shooters (thanks god!) where your view looks like it comes from your weapon and not from your eyes. If you shoot a weapon IRL your weapon may end up looking into the sky, not you. In Arma II if you pay attention the crosshair works that way, you have 2 vertical bars and a small dot inside. The real crosshair is that small dot, there is where the weapon is aiming, now enter the game, shoot a DMR and look where the small dot goes. Doesn't seem to you like a lot of recoil?

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I've fired off .306 rounds before and there is no way in hell i could get the scope back on target anywhere near as quickly as in-game...

 

I think you're correct that the amount of recoil after firing a shot is pretty close to reality, but because your line of sight through the scope is never broken its wayyy to easy to group a couple of shots on a target in less time than its takes for them to react.

 

There is no way to really simulate how jarring it is to fire off a large caliber round, but moving the cross-hair further off target with every shot would be a step in the right direction.

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i would love to see kills on a gun. Let’s say you pick up gun from a dead body. You can actually see the amounts of kills with that gun. Maybe the more kills the guns has the less recoil it has just by being shot in?

Wut you want kills to show on a gun... its an inanimate object its got going to tell you how many people its killed

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Wut you want kills to show on a gun... its an inanimate object its got going to tell you how many people its killed

 

No, but a bandit might mark notches onto his rifle stock to tally up his kills...

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i would love to see kills on a gun. Let’s say you pick up gun from a dead body. You can actually see the amounts of kills with that gun. Maybe the more kills the guns has the less recoil it has just by being shot in?

So by your logic an older GAU-12 should have no recoil at all...? Do you actually know how a weapon works? I bet you think by welding the slide of an autopistol shut you reduce the recoil to zero because the slide doesn't produce any momentum...

Edited by Enforcer

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Dmr is so op. funny how lots cried about as50 and got it removed when the dmr is way more op.

Personally the more gun choice the better. But it will be nice if the standalone is less prolific on guns.

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That's a well intentioned suggestion to rectify the n00b tube DMR, which is strangely unfettered, compared to the bizarre and over zealous nerfing of other weapons like the crossbow.

 

The main problem with the DMR, as with other military weapons, is that they are far too common because of loot farming and server hopping.  If players couldn't farm the crap out of the system, then the other weapons would more likely have been ultra rare, if limited by, say,  absolute numbers in the hive, or perhaps non-portability between servers, like vehicles.

 

Then all the whinge wars would never have happened, every two-bit asshat with too much free time on their hands wouldn't have a spec-ops gun rack tented up in every server ... and those guns which shall remain nameless may not have been candidates for removal.

 

On the public hive, low loot probability simply doesn't work on its own and it is naive to have thought otherwise thus far.  It just means that players who are determined enough and have plenty of free time, will farm in a 10 minute loot spawn cycle (instead of the old 5 minutes) for several hours ... covering a wider circle ... and hop through more servers in the same map location, until they do get what they want.

 

On some public servers, NWAF barrack huts are like bloody teleport terminals at peak playing times and the biggest threat is having players raining out of nowhere on your head.

 

 

As for private hives, the vast majority are way over-equipped, with depressingly complete start up gear, cranked up loot spawning and "care package" crates spewing exotica all over the place.

 

 

Powerful military weapons need to be restricted by absolute numbers, not just spawn probability, otherwise some players will simply farm and farm until they get what they want.

Edited by RN_Max
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It's not "OP", DMR loses about half of it's damage at 650m, at 850m an AK is more deathly. Now lets consider it's a pre-zeroed sniper rifle which forces you to use mil-dot based calculation to the bullet drop... Taking down targets at long range is not accurate nor that effective. DMR stands for a Designated Marksman Rifle; Not quite a sniper, not quite a CQB weapon, something between. No such thing as "OP weapons" in a game that's all about getting better gear.

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That's a well intentioned suggestion to rectify the n00b tube DMR, which is strangely unfettered, compared to the bizarre and over zealous nerfing of other weapons like the crossbow.

 

The main problem with the DMR, as with other military weapons, is that they are far too common because of loot farming and server hopping.  If players couldn't farm the crap out of the system, then the other weapons would more likely have been ultra rare, if limited by, say,  absolute numbers in the hive, or perhaps non-portability between servers, like vehicles.

 

Then all the whinge wars would never have happened, every two-bit asshat with too much free time on their hands wouldn't have a spec-ops gun rack tented up in every server ... and those guns which shall remain nameless may not have been candidates for removal.

 

On the public hive, low loot probability simply doesn't work on its own and it is naive to have thought otherwise thus far.  It just means that players who are determined enough and have plenty of free time, will farm in a 10 minute loot spawn cycle (instead of the old 5 minutes) for several hours ... covering a wider circle ... and hop through more servers in the same map location, until they do get what they want.

 

On some public servers, NWAF barrack huts are like bloody teleport terminals at peak playing times and the biggest threat is having players raining out of nowhere on your head.

 

 

As for private hives, the vast majority are way over-equipped, with depressingly complete start up gear, cranked up loot spawning and "care package" crates spewing exotica all over the place.

 

 

Powerful military weapons need to be restricted by absolute numbers, not just spawn probability, otherwise some players will simply farm and farm until they get what they want.

Loot farming methods were completely slaughtered 2 patches ago. Buildings are now tagged and respawn loot once in 15 minutes.

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Sorry ( i actually dont care) but it is op. the comparison with the akm? Is pointless good luck being able to see as well with iron sights at that distance.

The reason the dmr is op is its close range capibilities, likethe svd its auto and deady in close even with no x hair. They both are pretty op to be honest. As said before i dont really care because i like choice and difference but find it amusing the 50 cal witchunt.

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Loot farming methods were completely slaughtered 2 patches ago. Buildings are now tagged and respawn loot once in 15 minutes.

 

 

On the public hive, low loot probability simply doesn't work on its own and it is naive to have thought otherwise thus far.  It just means that players who are determined enough and have plenty of free time, will farm in a 10 minute loot spawn cycle (instead of the old 5 minutes) for several hours ... covering a wider circle ... and hop through more servers in the same map location, until they do get what they want.

 

No Swahili in there that I can see.  Whoops, I said 10 minutes instead of 15.  However, a 15 minute loot cycle "slaughters" loot farming?  It doesn't and hasn't.

 

All that has changed is that It just takes longer to make individual locations produce new loot.  To compensate, farmers visit and empty more buildings to fill the 15 minute wait and effectively end up farming on a bigger scale, even jumping through numerous servers in a single location like NWAF barracks to do so.

 

 

Farming hasn't been slaughtered.  It has just been scaled up and requires more game time, but pays off just the same for those with the will and free time to persist.

 

 

 

 

So it begins...

They removed the weapons for a reason, they aren't coming back. Get the hell over it.

Your precious .50 cals ARE NOT coming back. Period.

Hop off the DMR, it's a realistic weapon in-game.

http://en.wikipedia.org/wiki/M14_rifle

Fuggin QQ and go play.

 

Hmmm ... who torched your arse?  An appropriate response?  Lolwut perhaps? Or trollololololol?

 

 

Any other object with a wikipedia entry is just as valid then, genius.  We'll settle on Lolwut.

Edited by RN_Max

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Hmmm ... who torched your arse?  An appropriate response?  Lolwut perhaps? Or trollololololol?

 

 

Any other object with a wikipedia entry is just as valid then, genius.  We'll settle on Lolwut.

 

Well, there are only 50 threads a day about shit like this. Sorry I don't take the time to post considerate and caring comments instead of saying what is on my mind and moving on. We should all be more like you. #perfectforumposter

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You said it.  However, its not the composition, but the content that garnered a Lolwut.  Think twice post once then.

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My suggestion is to bring back all the OP sniper rifles that were removed, but maybe to make them single shot bolt-action sniper rifles, so there is a reloading period of at least 2 or 3 seconds between rounds, like in real life.

I do like some of your suggestions to reducing the overpoweredness of the DMR, especially things like recoil and slower reload time

The DMR and the removed rifles are semi-automatic. They don't take 2 or 3 seconds for the action to cycle, they only take a fraction of a second to chamber a new round.

I'm not sure if you're suggesting turning the DMR, M107 and AS50 into imaginary "bolt actions" or if you're suggesting making completely new bolt action rifles... the former is hard to even contemplate.

 

It's not "OP", DMR loses about half of it's damage at 650m, at 850m an AK is more deathly.

DMR at 650m: 4338 damage, 54%

AKM at 850m: 830 damage, 18%

The first statement is correct, but the second is way out there... :huh:

 

Hop off the DMR, it's a realistic weapon in-game.

Finding a USMC DMR in Chernarus seems really out of place to me, even with the current ArmA backstory... like finding a Winchester in a WWII game or something. And it's not just that, but you find them all the time. It makes no sense - why am I not finding SVDs? I thought the SVD was the standard "sniper" rifle of the evil Chedaki, the entire Chernarussian Defence Force AND THE RUSSIAN FORCES AS WELL...

 

And yet DMRs and their ammunition seem 10x more common.

 

 

 

 

Anyways, some notes about the DMR:

 

-why does it have the exact same recoil as 5.56 rifles, instead of 7.62?

-didn't the USMC use fixed power scopes on their DMRs? If it was fixed at 10x it might be a bit less effective.

-zooming in and out with the scope doesn't even require you to take your hand off the mouse

-removing the crosshair would greatly help with reducing its effectiveness in close combat

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Finding a USMC DMR in Chernarus seems really out of place to me, even with the current ArmA backstory... like finding a Winchester in a WWII game or something. And it's not just that, but you find them all the time. It makes no sense - why am I not finding SVDs? I thought the SVD was the standard "sniper" rifle of the evil Chedaki, the entire Chernarussian Defence Force AND THE RUSSIAN FORCES AS WELL...

 

And yet DMRs and their ammunition seem 10x more common.

 

 

I'm not arguing the spawn rate :P They do overspawn, however, it is FAIRLY realistic compared to its real life counterpart... apart from the recoil.

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#1 why you make post too much bright? B)

#2 I am never find dmr in dayz, I am only find one gun with scope is ak74, I am find always but for me is not good like lee enfield, I always take ammo for make safe but is not gun for me

#3 please keep no scope style so one time when I am find one dmr I have maximum pure fun in elektro :D

#4 I no understand sniping. I want to enjoy make talk and listen for rage in direct chat when I am try kill player :lol:  is no fun to see him dead but make no react :huh:

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There's always gonna be some gun that people are gonna cry about being "op", removing AS50/M107 really seemed like a good idea to me at first, but now I realise that it didn't really accomplish much. There is ALWAYS going to be something op, you can remove all snipers and people will cry about the AKM having zeroing. I don't know if they should put back the m107/as50, but nerfing/removing guns any further isn't going to help. I know this is silly but people have actually quit DayZ because of as50s being gone, I agree thats a nooby thing to do but if things are being removed constantly the game might lose its fun for the KOS bandits which is sadly the majority of DayZ. Game simply isn't fun if you can go into Elektro without worry of a sniper.

Edited by Plexico

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