ZA Edge 0 Posted June 20, 2012 Is the problem that Zombies see you 200m away, fixed? Share this post Link to post Share on other sites
Sirepoopypants 0 Posted June 20, 2012 When are we going to see the new version in the manual downloads? Share this post Link to post Share on other sites
TheWeedMan 132 Posted June 20, 2012 A hotfix a day keeps the bawbags away lolAll we need now is Zees being blocked or unable to walk through solid objects and doors. Share this post Link to post Share on other sites
mmzn 2 Posted June 20, 2012 The fire dies because theres no wood on it.But I used wood to make the fire place, and I have plenty of wood left to use. You are saying that the normal way the fire should take longer then 1~2 seconds ? Share this post Link to post Share on other sites
islipaway 1 Posted June 20, 2012 Will the hatchet and flashlight go to your toolbelt or your inventory first? I'd hate to drop my guns and have them vanish when I just want these things on my toolbelt. Share this post Link to post Share on other sites
homeslice1986 9 Posted June 20, 2012 The fire dies because theres no wood on it.But I used wood to make the fire place' date=' and I have plenty of wood left to use. You are saying that the normal way the fire should take longer then 1~2 seconds ?[/quote']Yep, should last about 10 minutes after you first light it. Then it'll go out. After that, it'll only last a few seconds. Share this post Link to post Share on other sites
Stooby 8 Posted June 20, 2012 Sound was certainly factoring in, but there was something funky going on. I would be crouched and moving slow, and I would get swarmed by zombies that I wasn't even close enough to hear.It was a rough night for me. I somehow managed to survive, but I got jumped by zombies quite often. And while I was low on life I would search for supplies to heal up. Every building I went to I would either have to go from prone to crouched to enter the building (which would cause zombies to aggro me from everywhere, or I would try to enter the building while prone, which would sometimes cause me to stand up and start running as soon as I got in the door way (which would also cause zombies to aggro me from everywhere). All told I burned through probably 6 AK mags last night and I never once attacked zombies outright, sneaking was always my first choice. Share this post Link to post Share on other sites
WildGunsTomcat 78 Posted June 20, 2012 ZOOOOOOOOOOOOOOOOOOOOOOOOOOOM? Share this post Link to post Share on other sites
rocket 16567 Posted June 20, 2012 There are shitloads of questions here that could be answered by reading my first post. I do update it guys, so please read it! Share this post Link to post Share on other sites
Timberwolf (DayZ) 118 Posted June 20, 2012 Rocket, if possible, do a full check on the code. List the features that are in-game already and make sure there is no extra unnecessary lines of code and that everything is coded correctly. This of course if you didn't do that already. Share this post Link to post Share on other sites
Robert512 12 Posted June 20, 2012 * [FIXED] Hatchet takes up too much room (can now be transferred between toolbelt and primary slot through gear action)* [NEW] Flashlights can now be packed to toolbelt also (gear action) This ^_______^ Share this post Link to post Share on other sites
harr0w 3 Posted June 20, 2012 proning was a problem too i got curb stomped by five Z`s last night and i was crawling well outside 30m. great fix Share this post Link to post Share on other sites
Lynx (DayZ) 19 Posted June 20, 2012 @rocketAny chance of having a group of (lets say 3 to 5) steel bolts per item slot?EDIT: This would liven up usage of the crossbow much I thinkI fully agree with this. I love using the crossbow' date=' but can only carry 3-4 bolts when carrying other gear i need. Adding a quiver for the bolts, or just making the bolts have a higher ammo count (ie: Winchester ammo comes in things of 15, Lee comes in clips of 10, maybe bolts come in groups of three?) would make this often overlooked weapon much more useful.[/quote']I made a suggestion for this topic in another subforum. TL;DRQuiver that spawns single steel bolts in your inv via gear menu. Limited uses. Able to restock via right click on single bolts. Although, I dont know if it's possible to implement this "limited uses" mechanic. Share this post Link to post Share on other sites
Blakorr 77 Posted June 20, 2012 All we need now is Zees being blocked or unable to walk through solid objects and doors.i think rocket mentioned that this is in the works. Share this post Link to post Share on other sites
sp3cialk@gmail.com 5 Posted June 20, 2012 Happy to see some fixes to the Infected as a friend and I went through roughly 100 at the NW airfield last night and they just kept coming.Sad I'm going to lose 18 days of hoarding loot in my 4 tents =( Hopefully I pack 1 tent before update goes live :(Keep up the good work Rocket! Share this post Link to post Share on other sites
FUBAR1945 2 Posted June 20, 2012 Rocket I dunno if you going to see this, but:Thank you! The fun factor just return.Only fools agrrs zombies! You can be 100% stealth now ! Share this post Link to post Share on other sites
Cylence 0 Posted June 20, 2012 New ARMA2 beta build just came out, does that mess you up or help you?http://forums.bistudio.com/showthread.php?136172-ARMA-2-OA-beta-build-93965-(1-60-MP-compatible-build-post-1-60-release)#.T-H0wQH9afk.twitter Share this post Link to post Share on other sites
sivart 85 Posted June 20, 2012 if these guys would read the first page, then 1 or 2 more pages these threads would be minus hundreds of posts and dozens of pages. there is no sense in repeated the same retarded questions or making the same suggestions 4000 times in the same thread. like i said before, it makes this entire forum hard to read and a waste of time. i dont know how rocket can read all this crap AND do updates and hotfixes. Share this post Link to post Share on other sites
CV514 5 Posted June 20, 2012 Oh there is new beta build 93965Do we need it to play 1.7.1.5? Share this post Link to post Share on other sites
Cormac McCarthy 15 Posted June 20, 2012 New ARMA2 beta build just came out' date=' does that mess you up or help you?http://forums.bistudio.com/showthread.php?136172-ARMA-2-OA-beta-build-93965-(1-60-MP-compatible-build-post-1-60-release)#.T-H0wQH9afk.twitter[/quote']this looks important, should i upgrade my beta patch to this? Share this post Link to post Share on other sites
seaweed 0 Posted June 20, 2012 Rocket, you are THE man.The hearing sensitivity/noise levels seemed fairly realistic to me in 7.4, except that the game mechanics broke it whenever one tried to walk up the stairs. Then the noise shot waaay high and all the Zeds within 50m could hear it. It's like in this game one can only move on the stairs at a run at all times.It is unfortunate that the Arma engine has this limitation.Another great thanks is for the hatchet fix! THANKS! Share this post Link to post Share on other sites
Spider0804 0 Posted June 20, 2012 * [FIXED] Hatchet takes up too much room (can now be transferred between toolbelt and primary slot through gear action)* [NEW] Flashlights can now be packed to toolbelt also (gear action) Well thats awsome!One other suggestion would be to show the cz550 some love on ammo combinations, I dont know if any other gun has the same caliber but seeing as a dmr mag now = 4 m24 mags it made the m24 ammo extremely easy to get while the cz 550 ammo is relagated to one of the rarer ammos.Maybe give it a combination from akm mags or lee einfield.AlsoAny chance of having a group of (lets say 3 to 5) steel bolts per item slot?Crossbow is awesome to use but 6 slots for 6 shots relegates it to below the double barrel in deadliness and inventory space. Share this post Link to post Share on other sites
coolio101 0 Posted June 20, 2012 Great news! Cant wait for it. Share this post Link to post Share on other sites
stryker211 10 Posted June 20, 2012 @rocketAny chance of having a group of (lets say 3 to 5) steel bolts per item slot?EDIT: This would liven up usage of the crossbow much I thinkI fully agree with this. I love using the crossbow' date=' but can only carry 3-4 bolts when carrying other gear i need. Adding a quiver for the bolts, or just making the bolts have a higher ammo count (ie: Winchester ammo comes in things of 15, Lee comes in clips of 10, maybe bolts come in groups of three?) would make this often overlooked weapon much more useful.[/quote']I made a suggestion for this topic in another subforum. TL;DRQuiver that spawns single steel bolts in your inv via gear menu. Limited uses. Able to restock via right click on single bolts. Although, I dont know if it's possible to implement this "limited uses" mechanic.I really want to see this at some point as well. Share this post Link to post Share on other sites
patluk@sasktel.net 1 Posted June 20, 2012 New ARMA2 beta build just came out' date=' does that mess you up or help you?http://forums.bistudio.com/showthread.php?136172-ARMA-2-OA-beta-build-93965-(1-60-MP-compatible-build-post-1-60-release)#.T-H0wQH9afk.twitter[/quote']this looks important, should i upgrade my beta patch to this?[93945] New: In gear added bars with ammo count oooohhhh MYYYYYY GOOOOOOOOOOOOOOODDDDD!!!! Share this post Link to post Share on other sites