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DayZ : Aftermath Mod

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Cheers mate we will let you know

 Anytime if ya ever want to chat our teamspeak is: tscan1.vilayer.com:9991

 

Be more than happy to help in any way we can!

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new patch released on monday 

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Really digging the survival aspect of this mod. Keep it up!

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At first I was sorta disappointed at the relatively small population on my US server (5-15) but there is so much to keep me busy! Also, having milotary grade weaponry spawn in multiple pieces is brilliant; coupled with ammo also being much rarer.

I've only been playing for a few days but I'm already hooked. Job well done

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just wanted to say enjoying the mod so far, especially having a smooth fps, i dunno exactly how much, but i was used to 10 on epoch, so yay :D
i like that there isnt everyone running around with big weapons, and love the changes to the map while still keeping (improving?) performance
one critique i have is some sounds, not that they are bad, just some are unusually loud in comparison with others, mainly the owl hooting, the creaky cupboard/lockers to search, and the hunger sound, i thought it was a lion lol

lastly, any tips for interface resolution? i cant see my drink indicator when its there, or anything else that might appear at that side of the green man
Edited by monolith1985

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i don't like this mod, the loot is too scarce, i fell into a wall, there no aussies playing, and its wrong time on Au Servers, and you need a crowbar to find anything apart from cans of shit

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I have an question.... Is this mod playable if no so please give the server files if is abandon???? i want to create a server for me and for my 27 friends.... i guess am not the only one who wants the servers files........

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The mod creator posted on DayzModIntel forum (i think that was the name) just over a week ago, he wants to revive this one from the ashes again, could be looking like AFTERMATH will be coming back to life again soon! \o/

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The mod creator posted on DayzModIntel forum (i think that was the name) just over a week ago, he wants to revive this one from the ashes again, could be looking like AFTERMATH will be coming back to life again soon! \o/

 Are you sure bro??? Because i want to play...... Give the link for info please!....

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This mod is working and and currently 2 servers run it(from what ive seen). Nobody needs to revive it, you can go and play it. Mod creators said theyre not giving files away, so if you want your own you just cant. Also poses a problem mentioned on top of this page - no servers in AUS, makes quite shitty play for them, and whoever else is far away from these 2 servers...

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56342a34662ebb73b503b40ee6b24469.png

 

DayZ : Aftermath

After over 800 man hours and 3 months of hard developing the guysb (Rossymond, Amrak, Cyber and everyone who has helped) are nearly ready to release the beta. Keep updated with pictures and information on how to get accepted onto the beta via this thread

Change Log

Enviroment & Effects

####################

# [ADDED] Almost all in game sounds have been replaced including brand new sound effects for new actions (see below), enviroment, ambience, weapons etc.

# [ADDED] #New lighting system produces much more "eery" lighting effects. Each INDIVIDUAL bulb can be shot out.

# [ADDED] #New Zombie Classes - Fully Custom Skins - New SFX that don't sound like a demented cat are in the works.

# [ADDED] #Post-Apocolyptic colour effects that dynamically change depending on time of day.

# [ADDED] #New SFX for all new features (see below)

# [ADDED] #New Ambient SFX which differs greatly depending on Time of Day/Location

Map

# [ADDED] #Over 800 ours of Map Editing - Some of the most creative ever for a DayZ Mod.

### Fuel Stations, fortified by the Military in an attempt to preserve the most valuble resource. (Currently 4 in total)

### The Prison, the most ammbitious project thus far. Over 9000 items in total. Huge rewards, Huge risk!

### The Military Stronghold - The last attempt by UN Forces to stem the infection, their last outpost remains.

### Chernogorsk re-designed.

### Bolota Airfield - re-designed.

### New Town, West of Kamenka Village

### Hidden Areas in Towns and Cities containing Survivor Strongholds

### Many interior items have been added to builings/areas across the map, to aid the ability to "Search" (See below)

### "Cleansing Centre" - Buildings created by the Military when the infection took hold to detain and treat the infected. These buildings contain the key to

curing the infection. They also contain some amazing loot!

Features & Actions

##################

# [ADDED] # New Search/Harvest Function allow players to also hunt around more for equipment and loot, rather than it just lying on the floor (See below)

## "Search" Action - Players can interact with items in the worls to "search" the contents. These items have been placed inside/near

buildings and include: Wardrobes, Desks, Medical Cabinets, Cardbord Boxes, Vending Machines, Gun Cabinets, Ammo Crates & More.

# [ADDED] # New "Harvest" Action - Survivors attempted to become self seficent, growing crops etc... Greenhouses are "Harvestable" (Placed in most towns.)

6 new food types Harvestable from Greenhouses - All new 3D Models for Potato, Pumpkin, Onion, Turnip, Carrot & Parsnip. (All Cookable)

## Mouldy Food, Opium & Hemp can also be Harvested, These have a purpose for creating items!

### Which crop you get is random, working on a new system for this but for now, it works perfectly well.

# [ADDED] # Humanity Based Skin System. Some Lootable skins are humanity based, when putting on a new set of clothes, the outcome differs depending on Humanity.

NOTE : A good ammount of skins that are NOT humanity based and can be worn by anyone have been introduced also. Final skin choices have NOT been made.

# [ADDED] # Aibility to Create antibiotics, from Mouldy Pumpkin and Opium at Cleansing Centres. Antibiotics Currently still spawn in Hospitals. We are reviewing this depending on availability

of items requires to create them.

# [ADDED] # 7 Brand new Skins, Survivor Skin plus 6 Other Lootable "Local Clothing". All customised for effect.

# [ADDED] # Crafting System - Requires a Nearby Tool Chest, located at various points on the map. Huge craftable item list which is ever expanding.

# [ADDED] # Animated Heli Crashes. 2 Types of Model, Russian MI17 and BAF Chinook HC4. Each Helicopter flies to Pre Crash Waypoint, then To Crash point, explodes, crashes and creates heli crash.

## Russian and Western Loot Tables for relavent Model. Loot radius increased. Obviously the Loot Tables are completely new.

# [ADDED] # Depleatable Fuel System - Fuel is rare in the Future, take care of it!

# [ADDED] # Gut & Ignite Human - Show the ultimate disrespect - Gut your opponent and then set them on fire.

# [ADDED] # Remove clothes from dead Players, regardless of What Humanity dead player has, you get his skin. Your ability to wear it may be restriced however.

# [ADDED] # Vehicle Salvage - Removing parts contains a chance to break considering damage level.

# [ADDED] # Weapons - 100+ weapons, to add variety. Well balanced spawns will be the key. Weapons spawn relative to what they are, russian weapons in the towns, for instance.

## Added weapons have much better animations, recoil, sound etc than the standard ones. Some obviously have been used in other mods, but many are new.

# [ADDED] # Zombies - HazMat, Prison Inmate & Prison Guard

# [ADDED] # Vehicles - Beta Vehicles include the 4 Door Crew Cab Hilux in various colours and specs. Many other vehicles to come, but I have not finished the Skins yet.

# [ADDED] # All new buildings spawn loot, locations are all custom. Some issues with location may occur, report issues pelase :)

Feature Changes and Adjustments

###############################

# [REMOVED] # Helicopters Removed. They break immersion and are hugely overpowered. But in a future update you will be able to CREATE a single seat heli for transport.

# [REMOVED] # All Arma 2/DayZ Weapons Removed. They are all rubbish :)

# [ADJUSTED] # Food and drink "cans" are much more rare, as expected, but this is balenced by the ability to Harvest food from overgrown vegetable patches.

# [ADJUSTED] # Medical Loot is again, more rare. Craftable Items make up for this.

# [ADJUSTED] # Trash loot levels increased. To Aid Crafting.

NOTE REGARDING LOOT SYSTEM:

###########################

The Loot system has edited, enabling me to spawn different loot tables inside the same building, depending on location.

This is VERY MUCH a work in progress, with so many new weapons and items, balancing the loot tables is likely to be an ongoing issue, please comment on how you find it to be for you.

Because of the large number of new buildings, different tables and new types of loot pile, you may find things a bit wierd, for instance....

You go into a building and find a Russian SMG, some rounds, a Jerry can. Then you go into the same buliding further inland, it will NOT spawn the same loot Table. You may find Industrial Parts

or such like. This is not a problem, and is another way we have tried to keep people guessing :D

KNOWN ISSUES

############

A few issues already exist, for the most part these are minor things I have not got round to changing yet. All of these are on my to do list and will be sorted for release

## Chinook Heli Crash Spawns an Mi8 Model after crashing.

## New Food Types have a "Unlabeled can" appearance in inventory, this is by design as we have not finished the images for inventory yet.

## Zombies get stuck in the prison, there stupid. Will work on it, but not much I can do I don't think.

(Rossymond) Thanks to everyone involved....

Amrak, map design and generally awesome guy.

Cyber, Web design and internet type stuff!

My wife, for putting up with my obsession even with a new country, new house and 2 young kids.

Everyone else involved...thanks :)

 

This sounds great is it not available anymore for I Can't seem to find a download link.

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this is interesting, finally found some pictures of this.. its definately the same wooden bases we have now in vanilla dayz mod, but the metal bases never stuck in vanilla mod 😞

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