Strigon111 2 Posted June 15, 2013 (edited) I have experience a LOT where zombies can sprint FASTER than players, which is extremely ridiculous, as the zombies are meant to be UNDEAD. I know about the animations and all, but how about just make the zombies run. It's frustrating when I spawn and get spawnkilled by zombies within 10 minutes. Even when I crawl the zombies see me and beat me up. Hitting through walls as well. I hide in a building, think I am safe, when a zombie slaps my face through a wall and I end up outside the building where all the Cherno zombies maul me while I am unconscious. Also, the speed of the zombie animations is far to fast. A zombie's ENTIRE torso flips towards you when he hits, and you can't even get a shot on him properly. Even when he is running, he stops, then suddenly spasms and SPRINTS to you. And why not reduce the zombies' line of sight? They are dead, to remind you, and since when do zombies see from 20 metres away? Even when I break LOS, they still just run through the bush and catch up, even when the stem of the bush is a solid object. Run through fences as well. Please just fix this. I know the Standalone is coming out, but what about the ORIGINAL DayZ players? Edited June 15, 2013 by Strigon111 2 Share this post Link to post Share on other sites
Inception. 9443 Posted June 15, 2013 Zombies are actually *infected*. Dean said it himself. 1 Share this post Link to post Share on other sites
mr_chabowski@live.co.uk 2416 Posted June 15, 2013 The Zeds are "infected", like in 28 Days Later. They are NOT undead.The speed of the animations has always been an issue. It's because of the fact that DayZ is a mod and uses models and AI from vanilla ArmA2.The soldier AI prevents zeds from bee-lining towards a target, instead thay zig-zag (as a soldier would, to avoid fire). This means they take longer to reach you, thus posing less of a threat.To combat this the speed of their movement and animations was increased. This leads to jerky movement.Sadly there's nothing to be done in the mod. It's just the way things worked out.Standalone DayZ will have purpose-built zeds, animations and pathfinding. 2 Share this post Link to post Share on other sites
-Gews- 7443 Posted June 15, 2013 Meh, I don't care too much. First off, I don't consider it a problem, second, the alternative is having them unable to ever catch you. If the infected are faster than you, well, shoot them... Share this post Link to post Share on other sites
triage 117 Posted June 15, 2013 Okay I slowed them down. 1.7.8 will be out in a hour Share this post Link to post Share on other sites
methr1k2dop3 323 Posted June 15, 2013 (edited) Zombies are actually *infected*. Dean said it himself.potato potatoetomato tomatoe Edited June 15, 2013 by methr1k2dop3 Share this post Link to post Share on other sites
Dancing.Russian.Man 1631 Posted June 15, 2013 (edited) I know the Standalone is coming out, but what about the ORIGINAL DayZ players?You insult us veterans with your post.Pack your stuff and do a rollback to 1.7.6.1.Edit;potato potatoetomato tomatoeYou have successfully crafted to potato. Edited June 15, 2013 by Dancing.Russian.Man 1 Share this post Link to post Share on other sites
Inception. 9443 Posted June 15, 2013 potato potatoetomato tomatoeInfected =/= undead. Share this post Link to post Share on other sites
applejaxc 2500 Posted June 15, 2013 potato potatoetomato tomatoeI'm sorry, but that's just stupid.Infected and undead are completely different. A virulent, rage-inducing disease has taken over a host, causing them to go violently insane and attack fellow humans. Undead zombies are inexplicably controlled by solanum, a virus that enlarges the frontal lobe and removes the body's dependence of all things but decay. One creates a pissed off creature with full human abilities, one creates a shambling, uncoordinated idiot.Anyway:I sat down with a friend and changed the DayZ configs around to create "Zombies," slowing them down as much as possible. The only skins that worked were the civilian ones, for whatever reason (we couldn't get zombies of any soldiers). We also added zombie AI to a tank, which crashed the game every 10 minutes or so... but it made a pretty exciting 10 minutes!Slow-as-hell zombies made walking through Cherno a laughable experience at best. We set them to essentially walking speed, and never had to bandage on a test loot run until we got bored and shot at each other. Share this post Link to post Share on other sites
finjesse 20 Posted June 15, 2013 Ithink its a good thing that zombies/infected run faster than you they now pose a threath and you have to try and avoid them as you were supposed to do in in the mod,now you cant just run trough every city having 5-10 zeds after you and then lose them in the one bush or pine tree.Purpose of the mod:looting and avoiding zombies Share this post Link to post Share on other sites
Tumoa 359 Posted June 15, 2013 (edited) they are infected it doesn't matter are they slow or not point is they are still alive Edited June 15, 2013 by Tumoa Share this post Link to post Share on other sites
Feral (DayZ) 622 Posted June 15, 2013 rather than slowing zeds down maybe reduce their stamina, make it so they are very quick initially but after a while they lose pace. Share this post Link to post Share on other sites
enforcer1975 1111 Posted June 15, 2013 rather than slowing zeds down maybe reduce their stamina, make it so they are very quick initially but after a while they lose pace.If you don't care about stamina because you are raging bull on steroids runningafter pam anderson with a hardon the first to drop ist the "human"... Share this post Link to post Share on other sites
Mos1ey 6301 Posted June 15, 2013 rather than slowing zeds down maybe reduce their stamina, make it so they are very quick initially but after a while they lose pace.Only if the same applies to players. 1 Share this post Link to post Share on other sites
kryvian 123 Posted June 15, 2013 zeds are quite easy to counter actually. I sort of know your pain since I was a newb once as well, but trust me, soon enough zombies will be a minor annoyance. players on the other hand are the true threat so far, that and NPC guards in Origins.I mean last night I put together a fully armored battle bus barely bothering to kill zeds since I know how to walk/strafe/loose them using trees and buildings and so on, zombies are weak as is, maybe once servers finally update to 1.7.7, zombies knocking you down will make them more of a threat again.btw the "zeds" are actually living people that are infected, so their speed is justified. They are NOT undead. One huge hint would be that if you shoot them in the chest/heart, it will kill them, whereas if it were undead, you'd need to shoot them in the brains to kill them. Share this post Link to post Share on other sites
MechanicXBL 0 Posted June 15, 2013 I would love to see this addition to DayZ, although it's highly unlikely that it's going to be included in an update any time soon. I'm a big fan of The Walking Dead TV series, and this would make DayZ perfect for me, especially if the zombies only required a single headshot to die. Share this post Link to post Share on other sites
Feral (DayZ) 622 Posted June 15, 2013 Only if the same applies to players.Yeah, seems fair Share this post Link to post Share on other sites
Rabid Rabbit 0 Posted July 1, 2013 Slow zombies + high spawn/Respawn Rate + smaller detection radius. Make it so the player cant run all the time and is forced to walk if tired. This way the player can't just run in town, grap stuff and run out, but has to be more carefull abouth his movement. Dont want to get tired and get surrounded by zombies now do we. Wel thats my 2 cents. Share this post Link to post Share on other sites
JoeM (DayZ) 41 Posted July 1, 2013 I used to hate how buggy/glitchy/generally messed up zombies are. Now I just laugh at them they are so bad. Share this post Link to post Share on other sites
Ripred49 22 Posted July 2, 2013 It's not that they are too fast. It's that they accelerate too fast -- http://dayzmod.com/forum/index.php?/topic/140946-sa-suggestion-for-zombie-movement/ Share this post Link to post Share on other sites
enforcer1975 1111 Posted July 2, 2013 It's not that they are too fast. It's that they accelerate too fast -- http://dayzmod.com/f...ombie-movement/The player also has the ability to run from 0-60 in 0.000000000000000000000000000000000001 seconds. Share this post Link to post Share on other sites