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Sheepdog (DayZ)

Underground Bases....?

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DISCLAIMER: Remember this is just one bored mans opinion. Just because I disagree with one potential idea does not mean I'm bashing or hating on the game I am so anxiously waiting for. Only trying to provide feedback to help better shape the SA.

So is it just me or does anyone else think that the implementation of underground bases is a terrible idea? Dont get me wrong, I absolutely love the idea of being able to fortify a location and along with that I like the idea of making it hard to accomplish by yourself. Thus making player cooperation highly beneficial and therefore (hopefully) reducing the KOS mentality now held by so many. But UNDERGROUND bases? Not only is that far less visually appealing, less exciting and far more linear than above ground bases but it also makes finding any of these places or people next to impossible. IMO it would turn DayZ into a bunch of prairie dogs only popping their heads out when they need food and who rarely one another. I dunno, to me its not only boring but it would severely take away from a lot of the fun that comes from finding someone else stash house and the risk associated with not know whether your gear it truly safe. You could just go dig a whole in the forest (which is already hard enough to find hidden gear in) put you gear inside and feel safe knowing that unless someone was 10m or less they would never see it. The essence of DayZ and what makes playing it so intensely fun is that potential risk involved in losing what you've worked so hard for. Take away the risk and you remove those genuine emotions and adrenaline rush that comes with it. Which is really whats at the core of the game and why so many of us enjoy playing it.

Thoughts?

As it stands it seems HIGHLY LIKELY THAT THE DEV TEAM IS WORKING ON THESE UNDERGROUND BASES AS WE SPEAK. So please, if you're as strongly opposed to this idea as I am just post something - a word or two even, to help show the development team how the community feels.

Edited by Sheepdog
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Bean me up scotty.

If its something that the community dislikes as much as I do I think Dean and the team would want to know.

Edited by Sheepdog
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I do not like the idea of *bases* entirely.

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I do not like the idea of *bases* entirely.

Why's that?

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i dont think its that good either. id much rather have a system for locking and boarding up the windows on existing buildings. if im with a group of people in a zombie apocalypse were not gonna build our own base were just gonna fortify a building thats already there.

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Why's that?

I have never liked it. Camps, however, I do like.

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I like base building

it offers an endgame term

Where you have a instanced underground area

where you could possibly

-Reload Ammo

-Make a medical facility

-Store things that you Do not want people stealing

-A place to get out of the elements

If you dont like the idea then there is something wrong with you

and playing like this would require a decent group because no one is going to manage a mass underground area alone

not easily anyways

and im sure there will be a way to storm other peoples underground bases

Just wait and see what dean has in store

before judging and saying it will ruin the game.

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If there is base building at all, it has to be underground though. If they were on the surface and un-instanced all of the servers would eventually get lag issues and desync.

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Let me clarify real quick that I agree with you Beast, and you Inception. I dont think people should be allowed to build any sort of base like structures. It would definitely lead to some pretty severe server lag especially in conjunction with all the other new changes (IE zombies and loot spawning server side). BUT I think that fortifications are always an awesome idea. I don't particularly mind the current system, though there is definitely some room for improvement. But yeah having things like: barbed wire, chain link, 2x4 pieces of wood, tank traps, cinder blocks, sandbags, etc. Essentially just making it so that by yourself you can only do minimal fortifications, but with a group of people scavenging for these items you could potentially have a pretty solid stronghold - but never an impenetrable fortress or bunker.

Edited by Sheepdog

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If you dont like the idea then there is something wrong with you
Is that so?

Making "bases" which are "safe", whether from zeds, players or the environment, is a BIG fuckup in DayZness. IMO

Nothing should be safe.

I've talked with some folks here before about having finite fortification-resources spawn in the same way vehicles do in the mod.

That way, there's no load added to the sever if a barrier is dismantled and repositioned. Just pre-existing objects being shuffled around.

The instanced, underground building idea was a solution to the problem of having huge amounts of data on servers. And it would sort that particular problem. The thing is, underground instances come with their own issues which IMO would be worse for gameplay than just leaving construction out altogether.

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Rather than bases I'd just prefer stashes and camps but then again, isn't that technically a base? I don't think you'll be able to have a massive underground base as it would take up way to much time to gather the materials and build it. It's more likely that the best you can have is a small room.

Edited by Shrimpy223

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Is that so?

Making "bases" which are "safe", whether from zeds, players or the environment, is a BIG fuckup in DayZness. IMO

Nothing should be safe.

I've talked with some folks here before about having finite fortification-resources spawn in the same way vehicles do in the mod.

That way, there's no load added to the sever if a barrier is dismantled and repositioned. Just pre-existing objects being shuffled around.

The instanced, underground building idea was a solution to the problem of having huge amounts of data on servers. And it would sort that particular problem. The thing is, underground instances come with their own issues which IMO would be worse for gameplay than just leaving construction out altogether.

Hit the nail on the head. Couldn't have said it better myself. In fact, thank you for putting exactly what I was thinking into more articulate words :P

Edited by Sheepdog

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I'd rather have them abandon the idea. It hurts my realism... all that underground shit... is the SA gonna be "DayZ: Viet Cong"?

Even worse, nothing should be safe in DayZ. I don't see how underground, instanced bases could fit into DayZ as we know it.

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I don't like the idea.

I like the idea of having tools at your disposal which could be used to build a base. Tank traps, wire fencing kits... They're not explicitly in place for players to 'build a base' but oftentimes survivors come together and make the coolest things.

I think underground bases would defeat the point of players coming together to build these cool-ass 'trading posts' and whatnot, something that would have even more potential to occur in the standalone.

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Why is everyone assuming instanced bases would be safe?

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Why is everyone assuming instanced bases would be safe?

My assumption stems from the fact that there will only be one point of entrance or choke point. Dig a hole, make a skinny tunnel and shoot anything that miraculously happens to find its way in. Their lack of visibility would make them so hard to find that its doubtful you would ever have player driven intrusions. For me the "safe zone" aspect is definitely the biggest reason for my opposition to the idea but its also definitely not the only reason why.

Edited by Sheepdog

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I don't like the idea.

I like the idea of having tools at your disposal which could be used to build a base. Tank traps, wire fencing kits... They're not explicitly in place for players to 'build a base' but oftentimes survivors come together and make the coolest things.

I think underground bases would defeat the point of players coming together to build these cool-ass 'trading posts' and whatnot, something that would have even more potential to occur in the standalone.

I have never witnessed anyone build a trading post in any server ever

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Is that so?

Making "bases" which are "safe", whether from zeds, players or the environment, is a BIG fuckup in DayZness. IMO

Nothing should be safe.

I've talked with some folks here before about having finite fortification-resources spawn in the same way vehicles do in the mod.

That way, there's no load added to the sever if a barrier is dismantled and repositioned. Just pre-existing objects being shuffled around.

The instanced, underground building idea was a solution to the problem of having huge amounts of data on servers. And it would sort that particular problem. The thing is, underground instances come with their own issues which IMO would be worse for gameplay than just leaving construction out altogether.

you didnt read what I posted then

I just said im sure there will be a way for people to attack and steal your stuff

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And you have not been reading all of what we're saying. Look both ways before crossing.

Edited by Sheepdog

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I'm not A big fan of it either, but we have to put into consideration how it would effect the server's performance. But yes, I do agree with you, the whole above

ground base is way cooler. To be fortified within A base with A group of buddies, and to have outsiders banding together forming groups to infiltrate the base

would bring A whole new element of fun to DayZ.

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@ SmashT. I based my "safe" point mostly on leviski's comment and the attitudes and general expectations of folk in other topics about base-building.

@ leviski. Of course I read your post. 1. support "safe-storage" (among other things), 2. insult anyone who doesn't agree with you, 3. cover your ass with "wait and see". :lol:

We know the actual features can't be judged until we see them, but we CAN speculate on the idea.

Being that the interior is instanced, activity on one side of the door will have no indication on the other side. eg. a firefight could be going down right outside your "base" and you'd be oblivious to it.

It's safe to assume an underground instance would provide some degree of security. Access, probably through an in-world object (hatch), will likely be easily hidden. The benefit/drawback of that is a matter of opinion, but I personally don't like the idea.

I understand that game mechanics allude to real world actions, without fully simulating them, but a base dug out of the ground would have to be created in a way which I can only describe as "unnatural". This could be harmful to DayZ's target of maintaining authenticity.

Edited by Chabowski

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I have never witnessed anyone build a trading post in any server ever

I have, on private servers deemed 'hardcore' by most. You won't find many dedicated players on public deathmatch servers.

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I'm not A big fan of it either, but we have to put into consideration how it would effect the server's performance. But yes, I do agree with you, the whole above

ground base is way cooler. To be fortified within A base with A group of buddies, and to have outsiders banding together forming groups to infiltrate the base

would bring A whole new element of fun to DayZ.

I don't really want above ground 'bases' either, fortifying seems like a more appropriate situation for a zombie apocalypse. I think it's the Origins mod that lets you build houses, right? When I heard that I though, "Who's gonna be building a whole freaking house from the ground up in the middle of an apocalypse?'. Same thing goes for bases.

I have, on private servers deemed 'hardcore' by most. You won't find many dedicated players on public deathmatch servers.

Yup, I heard a guy in side chat advertising his trading post on my go-to server. I run a charity in Elektro church, myself. When the community knows each other more than a public server, these things can happen.

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What about taking over pre-existing buildings? It would be a step safer than camps, but still not 100% safe.

Both zombies and players would be able to break down the barricaded doors and windows.

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