Grandchamp (DayZ) 14 Posted May 18, 2013 (edited) Input (1xTank trap,5xScrap metal,1xSandbag)Output (Riot Shield)Tools (Toolbox,Welder,Angel grinder)FailChance 0Enchantments =ActionType = BlueprintBuild a heavy riot shield which will give you front cover from small calibers and Zed attacks. While wielding the shield you CANT use your secondary weapon since the shield is improvised and everything else than comfortable. Good for storming a building or to cover allies. Encourages teamplay. Edited May 18, 2013 by Grandchamp 5 Share this post Link to post Share on other sites
Grandchamp (DayZ) 14 Posted May 18, 2013 (edited) Input : 5 x Rounds of ammo, 2 x Ink pens, 1 x Toilet Paper Output : 5 x Small fireworksTools : Pliers - Knife - Box of MatchesFailChance = 2% causing a small explosion which will give you light injuries.Enchantments =ActionType = blueprintAble to build small fireworks which can be thrown to distract zeds and players.Yeah makes sense now, thanks Hogs Edited May 22, 2013 by Grandchamp 2 Share this post Link to post Share on other sites
hogscraper 328 Posted May 18, 2013 Input : 5 x Rounds of ammo, 2 x Ink pens, 1 x Toilet Paper Output : 5 x Small fireworksTools : Pliers - Knife - Box of MatchesFailChance = 2% causing a small explosion which will give you light injuries.Enchantments =ActionType = blueprintAble to build small fireworks which can be thrown to distract zeds and players.Awesome idea! It needs some tweaking, though. I don't want to hijack your idea, just add to it for realism. Changes added in bold italics above. 2 Share this post Link to post Share on other sites
exogravis 13 Posted May 18, 2013 Input (old car body, scrap metal (lots), glass, engine parts, wheels, gas tank)Output (rebuilt vehicle)Tools (tool kit)FailChance (0 - 0.1)Enchantments = n/aActionType = (blueprint) Share this post Link to post Share on other sites
entspeak 374 Posted May 18, 2013 (edited) This post used to contain a bad idea... I deleted it... :) Edited May 18, 2013 by entspeak Share this post Link to post Share on other sites
hogscraper 328 Posted May 19, 2013 Input: 1 x Crossbow Bolt or Arrow, 5 x Firearm Rounds, 1 x Adhesive(glue), 1 x Ball Bearing or Small RockOutput: 1 x Explosive Bolt/ArrowTools: PliersFailChance: 5% Enchantments: N/AActionType: blueprintNormal bolt/arrow damage if it strikes a zed or player. Explosive sound equivalent to a high caliber rifle if it impacts against a hard surface. Could be used to distract zeds or confuse players. 3 Share this post Link to post Share on other sites
hogscraper 328 Posted May 19, 2013 Input : 2 X Wood Piles, 3 X Box of Nails, 1 X Piece of ropeOutput : 1 X Improvised Stop SticksTools : Hatchet, Hammer, KnifeFailChance : 0% on craft, possible failchance on contact with tire?Enchantments : N/AActionType : blueprintImprovised Stop Sticks:Will cause minor injury to player if stepped on, (1/8 bear trap damage), but will destroy any tire of a vehicle that drives over one. Stick is destroyed when ran over by vehicle whether damage occurs to tire or not. 1 Share this post Link to post Share on other sites
joe_mcentire 2074 Posted May 20, 2013 (edited) undoable Bear TrapInput (1x Bear Trap, 1x Scrap Metal)Output (1x undoable Bear Trap)Tools (Toolbox, Welder)FailChance 0.1 - 0.3 (won't work properly or even trigger while constructing it causing minor injuries)Enchantments = medical treatment is POINTLESS as long as trap is attached to limb (need welder/toolbox to get rid of it) leading to constant blood loss ignoring bandages; infection chance increases over time with trap "worn"ActionType = pattern i guesschained undoable Bear TrapInput (1x Bear Trap, 1-2x Scrap Metal, 1x metal chain)Output (1x chained undoable Bear Trap)Tools (Toolbox, Welder)FailChance 0.1 - 0.3 (won't work properly or even trigger while constructing it causing minor injuries)Enchantments = medical treatment is POINTLESS as long as trap is attached to limb (need welder/toolbox to get rid of it) leading to constant blood loss ignoring bandages; infection chance increases over time with trap "worn" AND IMMOBILITY (maybe with a radius attached)ActionType = pattern i guesstrip-wire alarmInput (2-3 x tin cans , 1 x Scrap Metal OR 3 x Stones, 1x cord/string)Output (1 x trip-wire alarm)Tools ()FailChance 0Enchantments N/AActionType = blueprint Edited May 21, 2013 by joe_mcentire 1 Share this post Link to post Share on other sites
root 48 Posted May 21, 2013 (edited) Input (working flashlight, rifle or hand gun, duck tape)Output (rifle or hand gun with manually attached flashlight)Tools (knife)FailChance 0Enchantments = Edited May 21, 2013 by root` 5 Share this post Link to post Share on other sites
root 48 Posted May 21, 2013 I would split flashlight as well:Input (flashlight with no battery and light bulb, battery, small light bulb)Output (working flashlight)Tools (none, dont need any tool to put battery and light bulb in to simple flashlight)FailChance 0Enchantments = Battery power would be limited, replacement would be needed if battery runs out. 3 Share this post Link to post Share on other sites
gatorontheloose 29 Posted May 21, 2013 Input : 1-3x Jerry Can, 1x Flare, 1x Bear TrapOutput : Jerry Can IED Tools : N/AFailChance : 30%Enchantments : N/AActionType : trap/explosion 1 Share this post Link to post Share on other sites
gatorontheloose 29 Posted May 21, 2013 (edited) Input : 1 Article of clothing/backpack, 2x Satchel charges or 4x GrenadeOutput : suicide vest trapTools : ToolboxFailChance : 50%Enchantments : Remove item/item heavy damage = 50% chance of boom. Requires another player + toolbox + 30 seconds to disarm. Disarm FailChance 5%.ActionType : trap / clothing Edited May 21, 2013 by gatorontheloose Share this post Link to post Share on other sites
gatorontheloose 29 Posted May 21, 2013 Input : 1x Jerry Can/Morphine, 1x Beans/Pasta/SodaOutput : Poison food/drink Tools : N/AFailChance : 20%, Enchantments : Causes Random ailment : one-time blood loss/immediate low body temperature/1 minute passed out/shock.ActionType : trap consumable Share this post Link to post Share on other sites
entspeak 374 Posted May 21, 2013 (edited) Input : 1x Wood Pile, 1x Scrap Metal, 1x Box of NailsOutput : crossbow pin sightTools : Toolbox, Hunting Knife, DIY Pin Sight Blueprint.FailChance : 0.20Enhancements : Adds a pin sight to the crossbow for better accuracy.ActionType : attachment. Edited May 22, 2013 by entspeak Share this post Link to post Share on other sites
CookieKing 3 Posted May 21, 2013 (edited) Input: 1x Empty Tin Can, 1x Cooked MeatOutput: Can of MeatTools: Hunting Knife, ToolboxFailchance: 10 %Enchantsments: 3 uses of food, 250 heal per use.ActionType: ConsumableExplanation?Less useful for healing yourself (750x0,9 [average heal] = 675 heal) but increases value of cooked meat when on full health (carry 6 food for 2 slots).Additional note.: When "failing" to produce a can of meat it doesn't disappear, but upon reconnection or 10 minutes gameplay the can turns into "Can of Spoiled Meat". Spoiled meat makes you infected, instantly loses you 2000 blood but fills up your foodmeter (EXTREME circumstances where you have bloodbag + antiobiotics + no food) Edited May 21, 2013 by CookieKing 2 Share this post Link to post Share on other sites
Rick the Survivor 37 Posted May 22, 2013 Going back to NamInput (3xwoodpiles, 1xcamo netting)Output (Pungi Stick Trap)Tools (Hunting Knife/Hatchet, Entrenching tool)FailChance=5%Enchantments =0ActionType = Trap construction Is an almost undetectable trap that is made where a player is standing when he crafts the item similar effects as a bear trap.Input (1xwoodpiles, 1xgernade, 1x wire/string)Output (Gernade IED)Tools (Toolbox, Entrenching tool)FailChance=1% If fail blow yourself up.Enchantments =0ActionType = Trap construction Player chooses the line of which he wants to wire to go across that will trip the grenade, the wire is hard to see but the grenade is visible sticking up from the ground where it is planted. Share this post Link to post Share on other sites
joe_mcentire 2074 Posted May 22, 2013 (edited) soapInput (1 x "piece" of ashes from fire pit etc, 1x bottle/canteen of fresh water OR fresh water source, A x piece of fatpack OR dead mammal)Output (1 x piece of soap)Tools (Filter)FailChance 0Enchantments = Ashes can be replaced with dead fireplace/pit; bottle/canteen can be replaced with any fresh water source; hygieneActionType = duct tape shoesInput (1 x duct tape etc, 2x cloths/rags,)Output (1 x piece of soap)Tools (Knife)FailChance 0Enchantments = swift way to create basic protection for feetActionType = blueprint(http://arch406.files.wordpress.com/2010/04/survival-shoes-contest.jpg) Edited May 22, 2013 by joe_mcentire Share this post Link to post Share on other sites
rossums 2190 Posted May 22, 2013 (edited) Input (Metal Piping, Wood, Bandage)Output (Crutch)Tools (Toolbox)FailChance 1Enchantments = Temporary fix for injured limbs (At the expense of speed) - Does NOT cure broken limbs but allows you to travel upright quicker than with a splint, although still slowly (Can fire secondary weapon from standing position). - Low chance for further injuryActionType = Medical Supplies Edited May 22, 2013 by Rossums Share this post Link to post Share on other sites
maxxe22 18 Posted May 23, 2013 (edited) input - shotgun shell, wax or something like itoutput - shotgun slug with increased damagetools - knifefail chance - 1 (my father in law did it as a bail bondsman/bounty hunter and its easy)enchantment - putting wax on pellets keeps them compact but breaks on impact. stronger slug.action type - make enhanced shotgun slug Edited May 23, 2013 by maxxe22 Share this post Link to post Share on other sites
maxxe22 18 Posted May 23, 2013 (edited) input - dirty rags or used bandages, water in pan on fireoutput - bandages or clean clothstools - fire, metal container, water. fire from campfirefail chance - 1enhancement - cleans and purifies cloth for bandages. some argue use of alcohol requiredaction type - emergency medical Edited May 23, 2013 by maxxe22 Share this post Link to post Share on other sites
maxxe22 18 Posted May 23, 2013 (edited) input - wooden torch or flashlight without tin can, hat, tin canoutput - head lamptools - duct tape and maybe knifefail chance - ?enhancement - hands free torchaction type - hattin can with lid can be closed so light turns off Edited May 23, 2013 by maxxe22 2 Share this post Link to post Share on other sites
maxxe22 18 Posted May 23, 2013 input - trip wire, small metal piece, tin canoutput - bell sounding traptools - knife or sharp object for can holefail chance - 1enhancement - makes sound for players to hear. bull horn or something louder attracts zombies and rangetype - trap Share this post Link to post Share on other sites
maxxe22 18 Posted May 23, 2013 input - panoutput - makeshift helmettools - hammerfail chance - 0.5enhancement - reduce small arms head shot damage slightlytype - helmet fitting over or under hat Share this post Link to post Share on other sites
maxxe22 18 Posted May 23, 2013 this is sad but you can do anything with a good tin can.input - emptied can, ignition wire, gunpowderoutput - makeshift dynamitetools - knife, tape, dynamite plungerfail chance - ?enhancement - smaller boom than dynamite but good anti-personnel unless in multiple can bombs being usedtype - explosive device Share this post Link to post Share on other sites
maxxe22 18 Posted May 23, 2013 input - toy car, surgical tubing, paint gunoutput - dart guntools - tape, tool boxfail chance - ?enhancement - a silence low damage weapon with critical damage to head shot.type - weaponnot sure about ammo but the gun is from a fallout game which was super powerful with scorpion venom but poison hasn't been revealed to be in the game yet. could make a non-lethal crossbow though. something like it would be cool Share this post Link to post Share on other sites