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gatorontheloose

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About gatorontheloose

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    Helicopter Hunter

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  1. gatorontheloose

    Animals - A discussion / I'm excited for this..

    I always thought the eating and carving meat from wild animals made the mod a "survival" game. The animals being predator/prey will push it further away from Arma and from every other FPS ever released, especially if animals and Zs can engage each other. The "infected" narrative works a bit better when the Z can also survive on water and meat, further infecting the food and water supplies each time they interact with them.
  2. gatorontheloose

    Lets make it a little easier for the Devs

    The number one thing people want fixed, according to the poll, isn't even a problem with the code. It's a problem with player behavior. I wouldn't expect this to even be on radar until well past suicide ladders, server hardening and zombie pathing.
  3. gatorontheloose

    Squad looking for mature like minded individuals

    nutzinyoureye, 31, canada
  4. Is this an engine/map limitation or a design choice ?
  5. gatorontheloose

    Top 5 Tips for DayZ

    1. hatchet 2. water bottle 3. hunting knife 4. matches 5. map
  6. gatorontheloose

    What are you doing to the game we love?

    i watched the video, and see nothing but improvements over DayZ mod. you can't expect video demos to give you exactly what you want, a lot of times they want to demo the assets and mechanics they've been working on most recently.
  7. it's a lot of fun, but no 3rd person crosshairs is so tough. Z walking all wacky towards me.
  8. gatorontheloose

    Zombies in buildings

    yes they spawn in nearly every building, even the tiny ass shacks, which is terribly annoying. you just have to get their attention, run them out, go back in and hatchet.
  9. it's easy to go into the unsolicited suggestion zone, and I'm totally going there. :P the infected are human, not un-dead. they are low on energy, obviously, from being infected. newly infected can run, but they tire and end up walking/crawling most of the time. they should also scavenge items (empty cans generated from Z consumption), eat, drink, and team up with dozens of other infected, fight & kill each other, and swarm in numbers of 10-50 onto a target. I don't see why they shouldn't arm themselves either. I'd love to have them endlessly swarm you at a walking pace. Even after breaking LOS, they just walk towards you in a swarm of 100+, through the woods, etc, walking for hours until their attention is diverted by another player or goal (eat, drink, etc.)
  10. gatorontheloose

    DayZ 1.7.7.Dev Bug List

    Couldn't find this one in search, playing 1.7.7 today and i climbed into a deer stand in Balota medical tent area. in the past a Z would climb up to attack (usually military Z). I had an entire horde on my ass running through the tents, not one would climb into the deer stand. FWIW edit: also Z did not attack me on the climb up although it was close enough
  11. gatorontheloose

    Crafting Suggestions (no discussion)

    Input : 1x Jerry Can/Morphine, 1x Beans/Pasta/Soda Output : Poison food/drink Tools : N/A FailChance : 20%, Enchantments : Causes Random ailment : one-time blood loss/immediate low body temperature/1 minute passed out/shock. ActionType : trap consumable
  12. gatorontheloose

    Crafting Suggestions (no discussion)

    Input : 1 Article of clothing/backpack, 2x Satchel charges or 4x Grenade Output : suicide vest trap Tools : Toolbox FailChance : 50% Enchantments : Remove item/item heavy damage = 50% chance of boom. Requires another player + toolbox + 30 seconds to disarm. Disarm FailChance 5%. ActionType : trap / clothing
  13. gatorontheloose

    Crafting Suggestions (no discussion)

    Input : 1-3x Jerry Can, 1x Flare, 1x Bear Trap Output : Jerry Can IED Tools : N/A FailChance : 30% Enchantments : N/A ActionType : trap/explosion
  14. gatorontheloose

    Crafting Discussion only

    want to also +1 crafting defensive items only theme, tents, traps, etc. The PvP aspect of survival would be much much more enjoyable if we were able to lure/trap, vs. run & gun. I would much rather trap & hog tie you while I loot you than gun you down, waste ammo and lose humanity. Non-lethal traps that simply alert you or alert nearby Zs: foghorn/car alarm/firecrackers/flare gun/exploding gas cans (ok that one is more offense i admit). On the theme on combining food, what do others thing of picking plants/herbs, crafting remedies for shock/infection? Thick grass/leaves as makeshift bandages. Eating plants to give a small blood & water boost. just a humble suggestion. thanks.
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