n8m4re 7 Posted May 17, 2013 Input (woodpile + 2x toilet paper)Output (torch)Tools (none)Failchance 0Enhancements = Able to place on the ground or buildingsAction Type = Make light / Building 3 Share this post Link to post Share on other sites
Crazy one 124 Posted May 17, 2013 (edited) Input (Gutted dead animal + 1 grenade or Satchel charge)Output (bomb or Camo clothing)Tools (sewing kit)Failchance 0.00 to 0.05Enhancements = be able to wear animal skin or killAction type =Animal Booby trap or Animal Camoflague or decoy Edited May 17, 2013 by Crazy one 1 Share this post Link to post Share on other sites
Trizzo 632 Posted May 17, 2013 (edited) Input (Clothing Loot, Disecteed zombie/guts, hatchet)Output (Zombies will not aggro at range)Tools (Hatchet, Current Clothing and or Spare Loot)Failchance 0.00Enhancements = Zombies will not aggro at plus 10 meters distance. Strong infection chance from gore. Negative weather resistance. Ruined clothing/reverts to civilian for purposes of mod(?)Action type = LootWalking Dead? Yeah and fu! Edited May 17, 2013 by Trizzo 7 Share this post Link to post Share on other sites
Crazy one 124 Posted May 17, 2013 (edited) Input ( 15 to 20 x scrap metal 5 x sandbags 2 x barbed wire 1 x brass lock)Output ( Holding pen for prisoners) for the bandit in you.Tools (tool box and Entrenching tool)Failchance 0Enhancements = Able to hold prisoners instead of having to guard them 24/7Action type = Prison Edited May 17, 2013 by Crazy one 4 Share this post Link to post Share on other sites
Crazy one 124 Posted May 17, 2013 How long before it automatically opens or disappears though so a player can be freed? I do like the idea but I think this would be abused. Maybe have the ability for players to eventually damage the cage over a period of time, something like 4-5 minutes - that way if they are left unattended they can escape. yeah i'd go with that ability to damage it. 1 Share this post Link to post Share on other sites
Serious Stan 202 Posted May 17, 2013 Input (Pole/wood pile + any clothing + Grass?)Output (Handheld doll decoy.)Tools (Hatchet, hunting knife, duct tape.)FailChance 0Enchantments = N/AActionType = survival 2 Share this post Link to post Share on other sites
OrLoK 16185 Posted May 17, 2013 (edited) Input (razor, water bottle, scrap metal)Output (Compass)Tools (toolbox)FailChance 0Enchantments = n/aActionType = recipe Edited May 17, 2013 by orlok 8 Share this post Link to post Share on other sites
jamieledgeway@hotmail.co.uk 216 Posted May 17, 2013 (edited) Input (Rope + Flare + Tape - Place near tree A, then 'set' at Tree B ) Output (Trip Flare)Tools (Rope, Flares, duct tape?.)FailChance 0.2Enchantments = N/AActionType = Survival - Place at night distract or kill.Could also make Trip Explosive using M67 or Satchel to replace flare. Edited May 17, 2013 by thehet 9 Share this post Link to post Share on other sites
OrLoK 16185 Posted May 17, 2013 (edited) Use report button if there's an issue, lets keep the thread clean. I'll remove all chat posts.*cleaning* Edited May 17, 2013 by orlok 1 Share this post Link to post Share on other sites
Blondedash 403 Posted May 17, 2013 (edited) Input (razor, water bottle, scrap metal)Output (Compass) ;) compasses use magnets, etc. that makes (orlok edits) - "perfect" no sense andI don't know if this counts as crating but make two separate campfires.input (stone, wood, matches)output ( a campfire which lasts longer)Tools bare hands, matches/ stonesFail chance 0Enchanments n/aAction type survival you get more warmthInput (wood, matches)output (short lasting but cheap camp fire)Tools same as above except matches and bare handsFail chance .2 at the expense you might burn your selfEnchanments n/aAction type survival a quick fire and nothing else Edited May 17, 2013 by orlok lets keep this thread chat free. Ideas only. Share this post Link to post Share on other sites
Zarniwoop 1193 Posted May 17, 2013 (edited) Input Rags/clothes, rope and/or duct tapeOutput Primitive Shoes/ Boot MufflersTools -FailChance 0Enchantments Shoes for a short while or muffle boots to not make sounds while walking.ActionType recipeI hope Matt is looking at this and taking notes for SA ideas! All Most of these should be in SA. Edited May 17, 2013 by Zarniwoop 13 Share this post Link to post Share on other sites
mitor 176 Posted May 17, 2013 Input (Two handed Weapon , Flashlight)Output (Weapon with a flashlight attached)Tools (Adhesive tape)FailChance 0Enchantments = NoneActionType = None 18 Share this post Link to post Share on other sites
Crazy one 124 Posted May 17, 2013 (edited) Input (2 to 4 car wheels 4x scrap metal 3x wood pile)Output (Metal/wood trailor to attach to Car or Motorbike/Quad)Tools (Toolbox and blueprint)Failchance 0.00 to 0.03Enhancements = If attached to car you can load damaged quad m/bike onto it, attached to quad/mbike load more gear.(negatives reduced vehicle handling)Action type = extra inventory or transporting heavy goods. Edited May 17, 2013 by Crazy one 5 Share this post Link to post Share on other sites
jamieledgeway@hotmail.co.uk 216 Posted May 17, 2013 Input (3xWood + 1 Scrap Metal = Rotating Spit) - Has to be placed over a camp fire - Once built, fire lit, you get option to Add meat, which cooks over time)Output (Cooked Meat)Tools (Hatchet, Knife, Matches)FailChance 0Enchantments = NoneActionType =More advanced Cooking (Can also be done with + 1 tin can for boiling water) Something like this.http://s13.photobucket.com/user/stovie/media/Picture011copy.jpg.html#/user/stovie/media/Picture011copy.jpg.html?&_suid=136879189774109133206516424854Adds fun, content, survival, time concept to cooking etc 9 Share this post Link to post Share on other sites
Guest Posted May 17, 2013 input (Paper, wooden split, plastic )output ( Medical Crutches )Tools bare hands,hammer/tapeFail chance 3Enchanments n/aAction type: allows you move to faster than crawling but you must go prone to fire. Share this post Link to post Share on other sites
-Se7eN- 874 Posted May 17, 2013 Input ( 1x toxin (?) + 3x arrow + 1x scrap clothing + 1 string)Output (3 x stun arrows)Tools (hunting knife)FailChance 0.01Enchantments = ability to knock players unconcious with crossbow or long bowActionType = rob, stun or supress players without need to killi like this, give more power to the players that dont want to kill! Just disarm or stun :) 1 Share this post Link to post Share on other sites
Guest Posted May 17, 2013 Input (Chips/bread)Output (Chip buttie)Tools (Cooker )FailChance 0Enchantments = 120 Blood GainActionType = recipe Share this post Link to post Share on other sites
Guest Posted May 17, 2013 Input (Rope)Output (Handcuffs)Tools (blueprint )FailChance 0Enchantments = -50 hummanityActionType = subdue enemy Share this post Link to post Share on other sites
Guest Posted May 17, 2013 Input (Rope, tent)Output (Hammock )Tools (hammer/nails )FailChance 0.5Enchantments = If breaks damages healthActionType = construction Share this post Link to post Share on other sites
jamieledgeway@hotmail.co.uk 216 Posted May 17, 2013 (edited) Input (1Wood and 1 Scrap Metal = 1 punji. 10 punji's + camo net package = Punji Trap ) - Option to 'set' trap.Output (Punji Trap)Tools (Hatchet, Toolbox, Entrenching tool)FailChance 0Enchantments = NoneActionType = Trap, DeathTrap is set 'below' the ground - Visible only by a camo'd tarp, like that of a flattened tent but better quality. (Think Stash site size/look)Player walks on, death. Trap goes, body stays.CANNOT be placed in buildings, roads, concrete etc. Edited May 17, 2013 by thehet 2 Share this post Link to post Share on other sites
Mathos (DayZ) 41 Posted May 17, 2013 (edited) input (Empty tin can(x12), duct tape)output (Tin can helmet)tools (toolbox)Fail Chance 0.25Enchantments = Make you stick out like a sore thumb, provides VERY minor protection from small-caliber rounds in the headAction Type = clothing Edited May 17, 2013 by Mathos 6 Share this post Link to post Share on other sites
Guest Posted May 17, 2013 Input (Shovel/dragons teeth)Output ( spike pit)Tools ( shovel)FailChance 0.5Enchantments = PLayer bleeds out slowly and has to use 2x bandages to healActionType = construction Share this post Link to post Share on other sites
Guest Posted May 17, 2013 Input (stick/string)Output ( fishing rod)Tools ( tape)FailChance 0Enchantments = allows fishing to catch fish (+600) bloodActionType = construction Share this post Link to post Share on other sites
Guest Posted May 17, 2013 Input (10xwoord piles/3 covers)Output ( shed)Tools ( hammer/nails)FailChance 0.15Enchantments = allows a small structure for a player to stay in at nightActionType = construction Share this post Link to post Share on other sites
Guest Posted May 17, 2013 Input (cloth/wood)Output ( flag)Tools ( paintbrush/hammer/nail)FailChance 0Enchantments = can be painted on to generate a random imageActionType = construction Share this post Link to post Share on other sites