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Clumzy (DayZ)

Holding a key to raise weapon? Your thoughts

Holding a key to raise weapon? Your thoughts  

90 members have voted

  1. 1. Should we have to hold a key to raise a weapon?



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I can see alot of people going to the hospital just because your holding down 1 button for a while in a gunfight or something. it would be understandable with binoculars.

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This already exist in arma ... I think the default key is double-Ctrl to raise to lower the weapon. But I guess people are too lazy to use it ... Maybe you should run slower if you have your weapon up!?

What I miss though is the option to holster the weapon, or put your riffle on your back/chest.

Also "duck walking" / walking while aiming should be faster, it's painfully slow to aim and walk right now. It should be bumpy if you do not walk though.

I think that having one button for both raise and aim would work. It should take maybe half a second to raise your weapon. And there should be an animation for it so that you can see if someone raise their weapon.

It should also be possible to shoot while raising the weapon aka "rangers shot".

There should also be a button to put your riffle on your shoulder. That would be cool!

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I would love this to be in SA, it is realistic and there is really no reason to be running with your weapon up all the time, unless you have crosshairs which in my opinion are lame.

This also would benefit in the way of bumping into someone you can literally see if he is pointing at you or not, right now you don't know if someone is aiming at you or not. I even think right clicking scope mode should have another animation also to visually see the person scoping or just lifting their weapon.

The only downside of this would be if people start sticking something on the key to have their weapon up all the time, but that would probably get them shot more often only and could maybe be countered by making get tired faster when holding the weapon up the linger.

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I already hold down shift when im apporaching someone to kill them so I dont see a difference.

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I voted no, but second thought this is not too bad, for the people that say it should be toggle-able, you are not going to have you gun raised even behind cover in a real firefight, maybe when moving assuming you're in a situation where you need to move with your gun raised you could have shift or you could set a keystroke on the mouse for it, I don't think you would be using more than wasd to move with your gun raised

Edited by IncognitoNico

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I would love this to be in SA, it is realistic and there is really no reason to be running with your weapon up all the time, unless you have crosshairs which in my opinion are lame.

This also would benefit in the way of bumping into someone you can literally see if he is pointing at you or not, right now you don't know if someone is aiming at you or not. I even think right clicking scope mode should have another animation also to visually see the person scoping or just lifting their weapon.

The only downside of this would be if people start sticking something on the key to have their weapon up all the time, but that would probably get them shot more often only and could maybe be countered by making get tired faster when holding the weapon up the linger.

I would see that not working because I would guess that you can't run with your gun raised

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I haven't really get how Rocket is planning this to work. Do we need two seperate buttons for aiming and rise a weapon? That doesn't sound good. I think that rise a weapon without need to stop is good enough.

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I think it's a brilliant idea.

Going around constantly with gun drawn properly is very taxing, even lighter rifles for short periods of time give you a nice ache in your arms if you are constantly aiming.

People are complaining that it would slow down firefights? Good. It's meant to.

People are complaining it's a hindrance? Good. It's meant to be.

I can imagine it working very well, especially if you get caught be surprise you'll be at a real disadvantage compared to just doing a quick swivel round and emptying a mag into them.

True, but it mostly only goes for when you're standing. In the kneeling or prone position it is easy to keep your gun pointing ahead for ages, since you can support your elbows on your knee when kneeling or the ground when prone.

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Being able to "out-pull" someone is definitely a good thing. You have a fighting chance against the people who act friendly but are actually out to kill you

-snip-

I love your posts, they are the ideas in my mind put into words better than I can put them myself. All my beans are belong to you :beans:

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This already exist in arma ... I think the default key is double-Ctrl to raise to lower the weapon. But I guess people are too lazy to use it ... Maybe you should run slower if you have your weapon up!?

The feature rocket wants to implement is not a toggle. you have to hold the key down to raise the weapon. When I first heard about it I was not pleased but the more I think about it the more I like the idea, but I have a 5 button mouse so it should be rather easy for me.

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how about melee weapons?

I suppose you could hold it over your shoulder/down at your side with one hand when it isn't raised, and raising it causes the players to bring it up in front of them with both hands?

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NOT IN THE MOD!!!!!!!!!!!!!!!!!!

Honestly I think it's going to be slapped onto the mod very sloppily as in when your not holding it you assume the position of holstering like when you double tap ctrl and when you hold to aim you come directly out aiming... the issue is with this is more than likely to fire I will have to completely stop moving to raise my weapon and fire. It will add on to the already terrible CQC but if it's smoother in the SA then yes because people don't just walk up to people with their barrels in each others faces unless they have bad intentions :blink:

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In typical games you do have to hold down a button to aim down the sights, but that's for consoles. For keyboard and mouse I like right clicking and going into aim mode and focusing the rest of my fingers on movement. I don't think it brings anything to the game by making you hold down a key to aim.

A simple solution should be...

If you are not aiming down your sights, your weapon will be lowered.

If you are aiming down your sights, your character is shown with the weapon raised.

If you fire when not aiming down the sights, you are hip firing. Less accurate obviously. No crosshairs for firearms - Crosshairs for melee weapons only.

Edited by Dreygar
  • Like 1

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Sounds like they have already removed it which is disappointing (Rocket talked about it being removed in one of the E3 interviews). I would have preferred they left it in at least until alpha so that people could give feedback on it after trying it out for themselves. I thought it sounded like an absolutely terrible idea initially but then after using it really liked it quite a lot. There are also a lot of misunderstandings on how it actually worked so would have been good to have people try it first hand, for example you never had to hold down a button to aim down sights, aiming down sights works exactly as it does in the mod, holding a button was solely for hip firing basically.

Edited by SmashT
  • Like 1

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I voted no.

I don't think it will prevent killings, because there will always be bandits and the game will always need bandits. I think a lot of KOS can be avoid, if players stopped presenting easy targets. There's already an option to lower weapons and veteran players never train their muzzles on team mates or lower their weapons, when they have to access their buddy's backpack.

Whether you hold or toggle, you're still only a single action away from pulling the trigger and I think it's really up to players themselves to realize that the reason they are always getting killed is because they are stupidly exposing themselves to fire or getting shot because they point their own weapon at someone else's face.

Maybe place a few subtle hints in the loading screen.

"If you are behind cover, you're harder to shoot."

"Aiming a weapon at someone is a hostile action."

Edited by Dallas
  • Like 1

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I'm curious how they are raising your weapon now as it still looks lowered by default. I really hope it's not click mouse1 once to raise and then click a second time to fire, I find that really unintuitive for some reason.

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That's how I do it in the mod right now. :)

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