timboski 618 Posted March 21, 2013 Sorry if this is a really n00b question but if you have a private hive and would like to reskin something to use on it that everyone can see (say a vehicle with your clan tag) then would all the users have to download the edited .pbo file? Thanks. Share this post Link to post Share on other sites
OrLoK 16188 Posted March 21, 2013 Sorry if this is a really n00b question but if you have a private hive and would like to reskin something to use on it that everyone can see (say a vehicle with your clan tag) then would all the users have to download the edited .pbo file?Thanks.AFAIK, yes.Clan logos in your squad.xml are automatically copied across.L Share this post Link to post Share on other sites
sausagekingofchicago 4711 Posted March 21, 2013 Sorry if this is a really n00b question but if you have a private hive and would like to reskin something to use on it that everyone can see (say a vehicle with your clan tag) then would all the users have to download the edited .pbo file?Thanks.What Orlok said. It's far easier to create a squad.xml for that. Actual re-textured models would require everyone and the server to have the same files to see them. 2 Share this post Link to post Share on other sites
roykingtree 125 Posted March 22, 2013 (edited) Did you follow the BItools guide completely? It looks like Buldozer is looking for the \ca directory on your p:\ drive. I just tested this by renaming my \ca folder and that is the error I get when loading the example can up. If you followed the steps already we can troubleshoot it further.http://community.bis...BI_addons_to_P:Did you create a separate partition (O:\) for your BI tools? If so, how large did you make the partition? Edited March 22, 2013 by roykingtree Share this post Link to post Share on other sites
roykingtree 125 Posted March 22, 2013 idk this doesnt make any fucking sense to me, after retrying I ended up with 2 [bIS TOOLS 2.5] partitions. One partition (T:) contains all the tools. The other partition (P:) references the folder [ArmAWork] that is located in my partition (T:) and NOT in "My Documents" as BI's terrain tutorial states. I'm losing my mind trying to figure this out. Share this post Link to post Share on other sites
sausagekingofchicago 4711 Posted March 22, 2013 Did you create a separate partition (O:\) for your BI tools? If so, how large did you make the partition?If you're going to try to make a map it's recommended you aim for a 50 gig partition to have plenty of space to work. I only went with 30 as it was all I could really spare.The P:\ is virtual. It should have all the same files your t:\bistools\ArmaWork directory has. When you save something to p:\z\ for example it's really going to t:\bistools\armawork\z\I wound up with the P: drive, where all my work is done, and the R: drive where all the tools are stored. I rarely visit my r:\ drive and never mess with my documents\ArmAwork. As long as your p:\ and t:\bistools\armawork look identical you should be fine. All your work and fiddling should be done in the p:\ drive. 1 Share this post Link to post Share on other sites
roykingtree 125 Posted March 23, 2013 If you're going to try to make a map it's recommended you aim for a 50 gig partition to have plenty of space to work. I only went with 30 as it was all I could really spare.The P:\ is virtual. It should have all the same files your t:\bistools\ArmaWork directory has. When you save something to p:\z\ for example it's really going to t:\bistools\armawork\z\I wound up with the P: drive, where all my work is done, and the R: drive where all the tools are stored. I rarely visit my r:\ drive and never mess with my documents\ArmAwork. As long as your p:\ and t:\bistools\armawork look identical you should be fine. All your work and fiddling should be done in the p:\ drive.It never created an ArmAWork folder in "my documents", it only created one in my (T:\) BIS Tools partition. Is that okay? Share this post Link to post Share on other sites
sausagekingofchicago 4711 Posted March 25, 2013 It never created an ArmAWork folder in "my documents", it only created one in my (T:\) BIS Tools partition. Is that okay?Should be. Try out the tools and see if anything funky happens. I've only ever installed them once, well twice technically, and I didn't come across that problem. Share this post Link to post Share on other sites
roykingtree 125 Posted March 29, 2013 I started over, but I could not create a third partition for (T:\) Tools because I can't shrink my OS partition. So I just mapped my BI TOOLS 2.5 to my OS partition. Still getting same error as before though. Share this post Link to post Share on other sites
roykingtree 125 Posted March 29, 2013 Just got it to work, man that was finicky. 1 Share this post Link to post Share on other sites
willey.erd@oundleschool.org.uk 506 Posted April 9, 2013 ARGH!File z\addons\dayz_code\CfgMagazines.hpp, line 313: /CfgMagazines.ItemSodaRocketFuel: Member already defined.What do? :o Share this post Link to post Share on other sites
attorney1977 311 Posted April 9, 2013 (edited) ARGH!File z\addons\dayz_code\CfgMagazines.hpp, line 313: /CfgMagazines.ItemSodaRocketFuel: Member already defined.What do? :oIt means that somewhere previous in your configFile, you already have an entry called ItemSodaRocketFuel. See below for example:class cfgMagazines { class default; class myClass: default { // stuff }; class myClass: default { // same stuff };};Would throw that error because we have myClass defined twice. Try going through your config using CTRL F (find) from the top and search for "class ItemSodaRocketFuel" without the "..." wrapped around it. Ideally, you should only find it once in it's own right (bear in mind though that child classes will be defined and inherited from it).If you find it twice, make all of your definitions in the first config entry for it and delete the second/comment it out. Hope that helps you.EDIT: BTW - Excellent guide SausageKing - very thorough :) Edited April 9, 2013 by Horde 2 Share this post Link to post Share on other sites
sausagekingofchicago 4711 Posted April 9, 2013 ARGH!File z\addons\dayz_code\CfgMagazines.hpp, line 313: /CfgMagazines.ItemSodaRocketFuel: Member already defined.What do? :oHorde is right on the money. If for some reason you can't find the double, paste your file to pastebin and link it up. :D 2 Share this post Link to post Share on other sites
willey.erd@oundleschool.org.uk 506 Posted April 9, 2013 It means that somewhere previous in your configFile, you already have an entry called ItemSodaRocketFuel. See below for example:class cfgMagazines { class default; class myClass: default { // stuff }; class myClass: default { // same stuff };};Would throw that error because we have myClass defined twice. Try going through your config using CTRL F (find) from the top and search for "class ItemSodaRocketFuel" without the "..." wrapped around it. Ideally, you should only find it once in it's own right (bear in mind though that child classes will be defined and inherited from it).If you find it twice, make all of your definitions in the first config entry for it and delete the second/comment it out. Hope that helps you.EDIT: BTW - Excellent guide SausageKing - very thorough :)Hooray! Thanks for the help Horde. And also many thanks from me Sausage - I have been little more than a pain through all of this, I'm sure! :lol: 2 Share this post Link to post Share on other sites
sausagekingofchicago 4711 Posted April 9, 2013 Not at all. Sharing is caring and knowing is half the battle. 2 Share this post Link to post Share on other sites
willey.erd@oundleschool.org.uk 506 Posted April 10, 2013 (edited) Wise words.Well, the Reddit seemed to be keen on my stuff - one comment - saying "great"! B) Guess that means I've shared it to all of the community. ;) Edited April 10, 2013 by Papa Ingasmeeg Share this post Link to post Share on other sites
Private Evans 1303 Posted April 10, 2013 I always wondered why there is no modding section here on this forums...not only for new items but also for new maps etc. Share this post Link to post Share on other sites
Josh225 129 Posted April 11, 2013 It seems like Sausage hits some real 'home run' posts sometimes... Share this post Link to post Share on other sites
bloodtrozorx 145 Posted April 11, 2013 Wow, great work. Now to switch as many textures as possible with Nick Cage's face. Share this post Link to post Share on other sites
Saethkept 134 Posted April 11, 2013 What I am highly interested in is re-skinning the zombies to look the part rather than like the infected from 28 days. Share this post Link to post Share on other sites
GOD™ 2795 Posted April 11, 2013 Could i please have a can of Steak and Potatoes ? Fuck you dude i'm hungry now...<3 1 Share this post Link to post Share on other sites
sausagekingofchicago 4711 Posted April 11, 2013 It seems like Sausage hits some real 'home run' posts sometimes...Eh? I'm not sure if I should blush or just wear my standard confused face. Share this post Link to post Share on other sites
hoik 415 Posted April 20, 2013 (edited) Now do the same thing for the 1.000 and 2.000 LODs. (you'll need to double click to select them)This is the only part I'm not sure about, could it be because I haven't done this that I get this error message in game:EDIT: ok figure out what to do with the LOD's. Texture is still not working!It's clear that the actual texture has been packed in the .pbo,I have tired applying existing textures (the bacon one) and I get the same error (saying it cant find the bacon texture). There is obviously some problem with how I have associate the texture with my model but I can't figure it out! The textures show up in bulldozer though :( .Any help will be appreciated.EDIT:Problem solved!!! Edited April 20, 2013 by Hoik 1 Share this post Link to post Share on other sites