TIC 1050 Posted March 2, 2013 (edited) Hey guys, TIC here. I would like to share about how weight could become a factor for your equipment and your character. This came upon my attention because many players do A LOT of running(Mainly Chernarus)Mechanics for weight.Weight will be available for Lbs. and Kgs, you could chose which one works better for you.Backpacks could have a maximum load such as a Vest pouch could only hold up to 6.8 Kgs or 15 Lbs; This one is uncertain due to backpacks having space available.With weight being a factor; it could make you become more exhausted with the heavier load which equals to being more thirsty.Over time with a certain amount of weight being carried, your character will develop an immunity(or muscle built) so you would become stronger if you have a balanced diet/proper rest/hydrated. (This idea came up since we will be able to grow beards)Breaking down weapons into smaller portions such as taking away the butt, stock, barrels, so-forth could make organization/weight a bit easier for your character but could make re-attaching your attachments back to your weapon a hassle.Making 'Overload' backpack an option where it could appear larger and possibly be more visible to zombie attention along with a small chance of your backpack breaking from the bottom, dropping all contents to the ground.With additional weight for vehicles, your car could consume more fuel decreasing your gas mileage.I also would like to see an ability where you could see what items you can store in vehicles. As of now, they appear invisible when storing your equipment which could be a possible hassle to newcomers + a glitch where items disappear when accidentally overloading.Seeing items in vehiclesAble to attach bungee-cords to put stuff onto roofs and hold items along the bed of a truck.Items seen in vehicles could be damaged or destroyed if shot or hit by a weapon.Possibility of putting items in the passenger seats(back seat if not occupied).Going off 'ramps' or hills with air-time, could risk your equipment flying away and destroying it completely on impact.Makes it easier to determine how much you could store inside vehicles, also helps instead of going through the whole 'gear' menu which causes you to become an open, stationary target for other players/zombies. Topic Glossary by TIC321(Will be edited for enhanced navigation)Chapter 1: Integrate DayZ Forum avatars, clans, chatroom. (3/5 rating)Chapter 2: Other methods of combat; non-lethal. (3/5 rating)Chapter 3: ★Ideas for Hunting/New Equipment. (5/5 rating)Chapter 4: More Cooperation Features (4/5 rating)Chapter 5: Improving movements; Additional Gestures (4/5 rating)Chapter 6: ★Possible new buildings; Serving better purpose (5/5 rating)Chapter 7: Audio/Music adjustments; creating an ear-joyable atmosphere.(Standalone) (1.5/5 rating)Chapter 8: YOU ARE HERE→ Weight as a factor, ability to see items in vehicles. (3.5/5 rating)Chapter 9: Standalone Weather (4/5 rating)Chapter 10: Medical Ideas (4.5/5 rating)Chapter 11: Zombie Features (4/5 rating)Chapter 12: Enhanced Ambience (?/5 rating) Edited November 5, 2013 by TIC321 4 Share this post Link to post Share on other sites
Argamore (DayZ) 110 Posted March 2, 2013 (edited) I like your idea, but it's pretty time demanding to actually implement, maybe in the end game scenario, but currently the weight of the backpack could see some changes, I don't thinks it's too hard to implement it in the code, but for the car it really is, and for the straps? Maybe, but animation costs time and effort.And with the overflow of items, there would possibly be a glitch where someone could put 20 items more in the BP than it could normally.Good idea, 3/5 Edited March 2, 2013 by Argamore Share this post Link to post Share on other sites
IkaikaKekai 1957 Posted March 2, 2013 I like the seeing items in vehicle Idea, no real opinion on the weight limitations to be honest.Perhaps certain items will be in certain places on the car? The Military Offroad for example has a static spare tire on the model, maybe instead remove the static tire but keep the mounting bracket for it, so when you put (at least one) wheel in your car's inventory it'll show up in the tire bracket. For other cars the tire might be strapped to the hood or wherever it would fit, and you would see any more inside the vehicle's cargo bay/area, another example would be the Jerry Can bracket on the back of the UAZ, would have no jerry can if you don't have one in the car's inventory but will show up if you have one. For say using a truck (Ural/V3S or Helix) you could get a tarp of some kind to 'hide' the load a little and prevent things from falling out during 'air time' (as you call it) but would provide no other protection. Maybe so that 'loose' ammo isn't displayed (IE you wont see 50 STANAG mags just sitting in the back of a truck) you would see ammo cans instead (the green metal boxes, like the ones you see at crash sites that have either 5.56 or 7.62 ammo inside, but it wouldn't be one ammo can per clip, the cans would scale with how much ammo there is, (IE one box will show up if you have 1-20 clips of Stanag, 2 if you have 21-40 clips, ect or however much it would realisticly hold IRL)This could go in hand with a suggestion I made about transporting building materials for the bases. You would see a stack of plywood or bundle of lumber strapped to the roof or however it would fit on that vehicle. Share this post Link to post Share on other sites
liquidmind 320 Posted March 2, 2013 I dislike the concept out of one reason:Size determines, how many pieces you can put into your pack.weight determines, how easy you can carry it.There should be no "backpack can hold 20kg" rule, as 1 empty fuel-can has the same size as 1 full fuel-can, but with a very different weight.I agree that there could be a max-weight for it, so if you put more in it it can break. But limiting the inventory to weight would be a step back.Having size for the quantity-limit and the weight determining your speed ist the best implementation of exhaustion I could think of. 2 Share this post Link to post Share on other sites
thesodesa 99 Posted March 2, 2013 Yeah, both space and weight should be taken into consideration when determining what your backpack can hold.For example, gold has the density of roughly 19kg/dm^3. You could easily fit 10 cubic decimeter blocks of gold into any decent rucksack, but it (or your back) would probably break under the load.Point is, small objects can be heavy. Share this post Link to post Share on other sites
liquidmind 320 Posted March 2, 2013 (edited) Yeah, both space and weight should be taken into consideration when determining what your backpack can hold.For example, gold has the density of roughly 19kg/dm^3. You could easily fit 10 cubic decimeter blocks of gold into any decent rucksack, but it (or your back) would probably break under the load.Point is, small objects can be heavy.That's exactly the point.Usually the "small things" we carry around the most, are the heaviest.Many people walk around with 2 or 3 fuel-cans in their inventory. foodcans, sodacans, ammo? all heavy as shit.If you refuel the car, you should be able to run the to big tank, but have to walk back to compensate for the extra weight.It should be everyone's own job to choose what to take with him. As well as I am of the opinion, that those .50 cal rifles and the LMGs should not work with a backpack, like it does in arma. having no limitation with those weapons is one of the reason everyone runs around using either one of them.I hate that everyone runs around with a SAW as if it was an assault-rifle with extra damage. I doubt that anyone would hit anything shooting as SAW from the hips in real life. Edited March 2, 2013 by liquidmind Share this post Link to post Share on other sites
enforcer1975 1111 Posted March 2, 2013 I dislike the concept out of one reason:Size determines, how many pieces you can put into your pack.weight determines, how easy you can carry it.There should be no "backpack can hold 20kg" rule, as 1 empty fuel-can has the same size as 1 full fuel-can, but with a very different weight.I agree that there could be a max-weight for it, so if you put more in it it can break. But limiting the inventory to weight would be a step back.Having size for the quantity-limit and the weight determining your speed ist the best implementation of exhaustion I could think of.ACE solved that by giving each item properties like weight and volume and backpacks only a maximum volume, if that volume exceeds the volume of the pack you can't put it in. You can put in as much as you want as long as the pack has the volume disregarding weight ( so a back could weigh 50kg ). But with 50kg you won't be running around CoD style. That's how it works.If BIS can't implement what a modding group did then all hope is lost. Share this post Link to post Share on other sites
TIC 1050 Posted March 3, 2013 There's a difference between size and weight. Just wanted to point that out ;) Share this post Link to post Share on other sites
CreepySalad 108 Posted March 4, 2013 I think weight should be a character limit, and only a container limit with certain things. Like plastic bags or something. Instead, we could have a Resident Evil-esque inventory system, except +weight.So no carrying a rocket launcher and an anvil. Because it wouldn't fit in a backpack. (And you wouldn't be able to carry it.) Share this post Link to post Share on other sites
TIC 1050 Posted March 4, 2013 I think weight should be a character limit, and only a container limit with certain things. Like plastic bags or something.Instead, we could have a Resident Evil-esque inventory system, except +weight.So no carrying a rocket launcher and an anvil.Because it wouldn't fit in a backpack.(And you wouldn't be able to carry it.)In ARMA 2, you could be able to carry a rocket launcher without a backpack(on your back)I think something like that is acceptable :) Share this post Link to post Share on other sites
Death_Dealer 3155 Posted March 4, 2013 Able to put 3+ entire car tires into a medium sized backpack and run at full speed. Logic! Share this post Link to post Share on other sites
TIC 1050 Posted March 4, 2013 I hope the variety for backpacks will be large. Or anything that doesn't have to be on your back such as a hand bag :PThere should be hiking backpacks, messenger(or courier's) bags, children/college backpacks, laptop backpacks, hydration packs(like Camelbak for strictly water use) and sack packs. Share this post Link to post Share on other sites