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Robert Shannon

Bloodsucker

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I love the Idea of the bloodsucker and the damage it does. The only thing that needs to be fixed is when you get hit you cannot run, you seem to be temporarily paralyzed and when you are able to move just an inch it hits you again and it continues that process until it kills you. The point is you need to be able to run away. Just like when you get hit by an ordinary zed when you get hit.

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There is a war between zed fans and vampires and I think, bloodsuckers are here not welcome. You know, not all peopple are fans of the Twilight Saga..

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they grab you because thats what they do in stalker, and I agree they shouldn't really be in dayz (arent they only in namalsk though?) because it's a mutant.

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they grab you because thats what they do in stalker, and I agree they shouldn't really be in dayz (arent they only in namalsk though?) because it's a mutant.

You are correct they are only in namalsk.

As for the bloodsuckers themselves if you have a suggestion message nghtstalker.

Pretty sure he's in charge or someone else.

Edited by burritoman259

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Namalsk should be pulled from Dayz commander until they remove the sci-fi elements.

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I have no problem with bloodsuckers in theory. Just the fact they are invisible is just retarded and immersion breaking. Have "Namalsk: Stalker" for bloodsucker maps and "Namalsk" for regular non-bloodsucker. I really like the Namalsk map yet I find most people avoid it like the plague due to said bloodsuckers.

Edited by Talibambi

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what's wrong with a bit of variety? dont you ever get bored of the same old zombies all the time?

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what's wrong with a bit of variety? dont you ever get bored of the same old zombies all the time?

We need harder zombies.

Not harder other creatures.

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well. there should be something like STALKER. like an NPP. and maybe zeds fucked it up and mutant zeds from there (bloodsuckers). very deadly, like takes a whole mag of as -50 to kill them from very close. but it would be very strong like in stalker. and kills you in one hit so you hear roar. you fuckin run

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I actually don't mind them, I used to play Namalsk a bit and the first time I ran into one I had no idea what it was and it scared the hell out of me. It chased me for a bit and I panicked and wasted a lot of ammo shooting at where I thought it was, it was fun. I wish there were moments like that in normal DayZ, where you aren't completely certain of what you are up against all the time and it's a heart pounding challenge to beat them.

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Namalsk should be pulled from Dayz commander until they remove the sci-fi elements.

Some people enjoy a breath from the mainstream Chernarus map.

If you do not like it, do not play it. Simple.

Don't opress others because you don't think it should be in the game.

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This should go into private hive discussion wouldn't it.

Either way, I enjoy the change bloodsuckers bring. They are not ideal for regular dayZ. The map devs are balancing them I believe. They are like STALKER bloodsuckers except not a fluid and balanced

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A bloodsucking enemy in DayZ.. nothxkkbai

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There is a war between zed fans and vampires and I think, bloodsuckers are here not welcome. You know, not all peopple are fans of the Twilight Saga..

When was he ever talking about twighlight? Random post or what... Next time you should probably READ what the OP has to say before you go running your mouth.

A bloodsucking enemy in DayZ.. nothxkkbai

Too late, it's called namalsk, and they don't actually suck your blood. Again, read the OP's post before you go flapping your gums.

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