willey.erd@oundleschool.org.uk 506 Posted April 8, 2013 Done, added a normal map to the cans. Will look at putting together a pbo/whatever I need to put on the Github. Share this post Link to post Share on other sites
willey.erd@oundleschool.org.uk 506 Posted April 8, 2013 NEW VERSIONMan, you're gifted. :P Share this post Link to post Share on other sites
Perigrin 105 Posted April 8, 2013 NUKA FREAKING COLA Share this post Link to post Share on other sites
Perigrin 105 Posted April 8, 2013 most of it is copy pasting freeware pictures and then REALLY editing them to fit and look nicealso, sarcasm, is that a emotion? Share this post Link to post Share on other sites
Perigrin 105 Posted April 9, 2013 also, i give permission for someone to "pretty up" the images Share this post Link to post Share on other sites
willey.erd@oundleschool.org.uk 506 Posted April 9, 2013 I don't even know. :thumbsup: Share this post Link to post Share on other sites
sausagekingofchicago 4711 Posted April 9, 2013 Someone help me!The RVMAT I found with Joey's cans contain no reference to a nohq - I have created a normal map for it anyway on request. How would I modify the RVMAT to recognise this? Anyone? :rolleyes:I may have given you the wrong info earlier. :D My bad bro. It looks like the can_mat_clean_SMDI.paa is what is giving the can's the rings. My durrr.That said, the very first entry in the can_clean_super.rvmat is the _nohq. I'm not sure what results you'll get by applying another. You can edit the code in the Source Name line and direct it to your nohq as needed. This is what I did to get the can to look really clean in the 'how to see your textures clearly if you hate those silly jagged lighting effects' post. :) :)As always, save the file as something else and point your model to the right .rvmat if you're going to adjust anything. :) That way you wont break the other assets. I'm going to look into that other issue tonight. I feel asleep last night after watching Vikings. 1 Share this post Link to post Share on other sites
willey.erd@oundleschool.org.uk 506 Posted April 9, 2013 (edited) I may have given you the wrong info earlier. :D My bad bro. It looks like the can_mat_clean_SMDI.paa is what is giving the can's the rings. My durrr.That said, the very first entry in the can_clean_super.rvmat is the _nohq. I'm not sure what results you'll get by applying another. You can edit the code in the Source Name line and direct it to your nohq as needed. This is what I did to get the can to look really clean in the 'how to see your textures clearly if you hate those silly jagged lighting effects' post. :) :)As always, save the file as something else and point your model to the right .rvmat if you're going to adjust anything. :) That way you wont break the other assets. I'm going to look into that other issue tonight. I feel asleep last night after watching Vikings.I added a _nohq anyway, in Buldozer it doesn't seem to change anything. I've asked R4Z0R for a link to the most recent development branch (1.7.7), because I can't find the SQFs for it anywhere on the GitHub. I'm not going to mess with the config files and all that until I'm working with the correct version, otherwise it'll just be a waste of time!Oh, and I managed to get rid of that jagged lighting, just make sure 'show shadows' or something to that effect is checked. ^_^ Edited April 9, 2013 by Ingasmeeg 1 Share this post Link to post Share on other sites
sausagekingofchicago 4711 Posted April 9, 2013 Nice. I need to find time to work with it all again. So much is going on and I can't manage to do the simple things I enjoy. It's all driving me nuts. :D 1 Share this post Link to post Share on other sites
willey.erd@oundleschool.org.uk 506 Posted April 10, 2013 5 Share this post Link to post Share on other sites
Perigrin 105 Posted April 10, 2013 (edited) WOW, are you gonna set up a test server, cause, id gladly get on and help you test out the models and such Edited April 10, 2013 by Perigrin Share this post Link to post Share on other sites
willey.erd@oundleschool.org.uk 506 Posted April 10, 2013 WOW, are you gonna set up a test server, cause, id gladly get on and help you test out the models and suchI tried for absolute yonks, but in the end I just couldn't set it up correctly. At the moment I'm working with tested models anyway, when I find a modeler who can make simple things for me to texture then I might need help testing. But we'll wait till then.Thanks for the offer though! :) Share this post Link to post Share on other sites
Powell (DayZ) 734 Posted April 10, 2013 Protip: don't use MSpaint 1 Share this post Link to post Share on other sites
willey.erd@oundleschool.org.uk 506 Posted April 10, 2013 Protip: don't use MSpaintI second that. ;) Share this post Link to post Share on other sites
willey.erd@oundleschool.org.uk 506 Posted April 10, 2013 I'm going to try to make a couple more tonight. R4Z0R is adding me to the private DayZ Repo on GitHub (I believe) so I should be able to access the most recent version/get stuff ready to be going in. While I'm here, does anyone speak: Russian, Spanish, German, or Czech? Share this post Link to post Share on other sites
Private Evans 1303 Posted April 11, 2013 <<<speaks German Share this post Link to post Share on other sites
willey.erd@oundleschool.org.uk 506 Posted April 11, 2013 <<<speaks GermanSo you could translate these?<English>A clean, unopened can of Papa's 'Gagarin Rocket Fuel' soda. Product of Chernarus.</English><English>A clean, unopened can of Papa's 'Olsha Sparkling Grape' soda. Product of Chernarus.</English><English>A clean, unopened bag of Papa's 'Chocolate Yummy Snacks'. Product of Chernarus.</English><English>A clean, unopened Papa's 'Chocolate Chubby Bar'. Product of Chernarus.</English><English>A clean, unopened can of Papa's original recipe beef stroganoff. Product of Chernarus.</English><English>A clean, unopened can of Papa's sliced potatoes. Product of Chernarus.</English> Share this post Link to post Share on other sites
willey.erd@oundleschool.org.uk 506 Posted April 11, 2013 Guys, I need help. I need someone who can model simple items for me to texture! Help create new junk loot/food loot, it's all up to you.I have pushed the 6 completed items into the GitHub development branch, meaning that hopefully we should see them in a future update.In the meantime, I'm working on a couple more food cans, maybe a couple of sodas, and I'm interested in making a couple more chocolate bars/bags of chips. But! I need something to work off, for instance (off the top of my head):Cereal boxesSoup pouches (for combination with water)Commercial water/drinks bottles (to replace military canteens everywhere) - maybe sports bottles or something like that too!Jars (for things like pickles)Different-shaped tins (something more like this: http://us.123rf.com/400wm/400/400/jirkaejc/jirkaejc1101/jirkaejc110100306/8719139-the-tin-can-of-sardines.jpg)Juice cartons/juice boxesAssorted cutleryMess tinsEnamel mug/crockeryToysBooksCameras would be a nice (albeit useless) addition (unless someone could script them)Just a few thoughts, please, someone, help add your mark to DayZ! 1 Share this post Link to post Share on other sites
Private Evans 1303 Posted April 12, 2013 Eine saubere, ungeöffnete Dose Papa's Mineralwasser ' Gagarin's Raketentreibstoff '. Hergestellt und abgefüllt in Chernarus.Eine saubere, ungeöffnete Dose Papa's Pampelmusenlimonade 'Olsha'. Hergestellt und abgefüllt in Chernarus.Eine saubere, ungeöffnete Tüte Papa's leckerer Schoko Snacks. Hergestellt in Chernarus.Ein sauberer, ungeöffneter Papa's Schokoriegel 'Pummel'. Hergestellt in Chernarus.Eine saubere, ungeöffnete Dose Papa's 'Beef Stroganoff nach Originalrezept'. Hergestellt in Chernarus.Eine saubere, ungeöffnete Dose Papa's 'Kartoffeln in Scheiben'. Hergestellt in Chernarus. 2 Share this post Link to post Share on other sites
willey.erd@oundleschool.org.uk 506 Posted April 12, 2013 The German's in. Cheers buddy. :) Share this post Link to post Share on other sites
Private Evans 1303 Posted April 12, 2013 You're welcome...would like to help more but I am currently working on a satmap...cheers 2 Share this post Link to post Share on other sites
willey.erd@oundleschool.org.uk 506 Posted April 12, 2013 You're welcome...would like to help more but I am currently working on a satmap...cheersWhat kind of map you making? Sounds interesting. :D Share this post Link to post Share on other sites
Private Evans 1303 Posted April 12, 2013 ...Pripjat and its complete surroundings ( 20,480 x 20,480 km ) 1 Share this post Link to post Share on other sites
willey.erd@oundleschool.org.uk 506 Posted April 12, 2013 ...Pripjat and its complete surroundings ( 20,480 x 20,480 km )Wow.. that's going to take a while (if it's for ArmA that is, which I'm assuming). Share this post Link to post Share on other sites
willey.erd@oundleschool.org.uk 506 Posted April 12, 2013 (edited) So, say a friend of mine and I are making a functional ingame Nailgun together.. Does anyone have any pointers on how to do this? I understand that the weapon will need a config and all that, I'm reading up currently on creating weapons for the game, but in the context of putting it within a mod... would the model and textures go into _communityassets and the config into _code? Like everything else? Please let me know if you've got a moment, I thought it would be a fun idea to have an industrial nailgun - silent, low range, reasonable rate-of-fire and medium power, found in industrial buildings.And I think there would have to be a new sounds folder in _communityassets too. Edited April 12, 2013 by Papa Ingasmeeg Share this post Link to post Share on other sites