Raged 187 Posted March 20, 2013 Doesn't look too weird :PBasically what I had imagined in my head, but better! Share this post Link to post Share on other sites
willey.erd@oundleschool.org.uk 506 Posted March 20, 2013 Doesn't look too weird :PBasically what I had imagined in my head, but better!Well the lighting's screwed is all! :DAny ideas for the chocolate bar? Share this post Link to post Share on other sites
Raged 187 Posted March 20, 2013 (edited) Шоколад эрекция бары /// Chocolate Chubby BarsСделано с чистого какао! /// Made with pure cocoa!maybe this kids facehttps://www.google.com/search?q=1950s+child+ad&hl=en&client=firefox-a&rls=org.mozilla:en-US:official&tbm=isch&tbo=u&source=univ&sa=X&ei=e_hJUeyUMoTB4APgzIHIBA&ved=0CDQQsAQ&biw=1680&bih=868#hl=en&client=firefox-a&rls=org.mozilla:en-US%3Aofficial&tbm=isch&sa=1&q=1950s+advertisement+kid&oq=1950s+advertisement+kid&gs_l=img.3...8621.13508.2.13658.17.16.0.1.1.0.150.1190.14j2.16.0...0.0...1c.1.7.img.t8MLndxUHIk&bav=on.2,or.r_qf.&bvm=bv.44011176,d.dmg&fp=ffcae6da9a6f755&biw=1680&bih=868&imgrc=Oz_bGIZXBWpiGM%3A%3BBNC-5aQYzzXQGM%3Bhttp%253A%252F%252Fwww.geekosystem.com%252Fwp-content%252Fuploads%252F2010%252F10%252Fking-size-12-ounces.jpeg%3Bhttp%253A%252F%252Fwww.geekosystem.com%252Ftag%252Fsoda%252F%3B550%3B357 Edited March 20, 2013 by Raged Share this post Link to post Share on other sites
willey.erd@oundleschool.org.uk 506 Posted March 20, 2013 Шоколад эрекция бары /// Chocolate Chubby BarsСделано с чистого какао! /// Made with pure cocoa!maybe this kids facehttps://www.google.c...soda%2F;550;357The name is good, although I'm not sure I'm going to be able to get that face onto a chocolate bar wrapper. We'll see!On another note, I think I've located another model, this time a beer bottle. Let me have a look see. Share this post Link to post Share on other sites
Raged 187 Posted March 20, 2013 I've gotta go to work for an hour or so. I'll try to think of some good beer names :)Thanks for letting me contribute thus far. Wish I could do more. 1 Share this post Link to post Share on other sites
willey.erd@oundleschool.org.uk 506 Posted March 20, 2013 I've gotta go to work for an hour or so. I'll try to think of some good beer names :)Thanks for letting me contribute thus far. Wish I could do more.Yeah, can't find it so it's not happening. Will get on with the chocolate soon! Share this post Link to post Share on other sites
willey.erd@oundleschool.org.uk 506 Posted March 20, 2013 Thanks to the mods (I think Fraggle) for renaming this thread! Share this post Link to post Share on other sites
willey.erd@oundleschool.org.uk 506 Posted March 20, 2013 Chocolate chubby bars! Look a bit odd but the smdi should sort the material if I could figure out how to apply it. :huh: 2 Share this post Link to post Share on other sites
Raged 187 Posted March 20, 2013 I'm amazed how quickly you can pull this stuff off. Share this post Link to post Share on other sites
willey.erd@oundleschool.org.uk 506 Posted March 20, 2013 I'm amazed how quickly you can pull this stuff off.If I'm honest sometimes I feel as if I'm rushing. I plan to revisit them, I guess it's just me, I'm a generally impatient person. Share this post Link to post Share on other sites
willey.erd@oundleschool.org.uk 506 Posted March 21, 2013 I've been into the ArmA 2 .pbos and have found the designs for all the billboards. I'll get to work on some evac messages and adverts, think 28 Days Later style. I'm not sure how they would be coded in as you'd have to bypass some ArmA code but I'm sure it's doable, I'll upload a sample of the work later on. Share this post Link to post Share on other sites
attorney1977 311 Posted March 21, 2013 I've been into the ArmA 2 .pbos and have found the designs for all the billboards. I'll get to work on some evac messages and adverts, think 28 Days Later style. I'm not sure how they would be coded in as you'd have to bypass some ArmA code but I'm sure it's doable, I'll upload a sample of the work later on.I haven't looked at them, but it's likely you'll need a new config which overwrites the current info and points to your texture. PM me if you get stuck. :) 1 Share this post Link to post Share on other sites
willey.erd@oundleschool.org.uk 506 Posted March 21, 2013 I haven't looked at them, but it's likely you'll need a new config which overwrites the current info and points to your texture. PM me if you get stuck. :)Thanks man. I'll look into doing configs and see what I can do, although seeing as it'll be my first experience 'coding' per se I have a feeling I'm going to find it reasonably difficult.I'm thinking that as you said I'll try to direct it to my texture rather than the current one. Share this post Link to post Share on other sites
attorney1977 311 Posted March 21, 2013 Okay, I'll bite :) - what's the pbo you're looking at for the signs? Opening up signs_e.pbo only finds OA stuff. Share this post Link to post Share on other sites
willey.erd@oundleschool.org.uk 506 Posted March 21, 2013 I found the signs in misc.pbo in ArmA 2 AddOns folder. I haven't touched the .p3ds but I've taken the nohq, smdi, rvmat and assorted textures to play around with from 'data'. Share this post Link to post Share on other sites
attorney1977 311 Posted March 21, 2013 Just had a quick look through, wow there's some relics from OFP and Arma 1 in there!As far as I can see, there isn't a config for these models, which is a shame. A lot of the models in Chernarus don't have proper classes (like trees and clutter) so there is no way to change any of their properties without getting hold of the .pew file from BIS that governs object placement in the world. The only other thing I can think of would be to hex edit the path to the texture in the models p3d file, but it's naughty to do without permission, and also would mess up the default installation of Arma.Maybe I'm missing something here as a lot of the OA billboards/signs can have setObjectTexture applied to them, but I can't see any way to do this for the older (Arma 2) files. Share this post Link to post Share on other sites
attorney1977 311 Posted March 21, 2013 (edited) Just checked the billboard just North of Krutoy Cap.You can find it's id, which is:978679: bilboard_cibulka.p3dAnd you can use some scripting commands on it, like:(getPos player nearestobject 978679) setDammage 1;orhint format ["%1", getpos (getpos player nearestobject 978679)];But there is no way to hide it with hideObject or deleteCollection, plus setObjectTexture doesn't work on it. Edited March 21, 2013 by Horde Share this post Link to post Share on other sites
willey.erd@oundleschool.org.uk 506 Posted March 21, 2013 Just checked the billboard just North of Krutoy Cap.You can find it's id, which is:978679: bilboard_cibulka.p3dAnd you can use some scripting commands on it, like:(getPos player nearestobject 978679) setDammage 1;orhint format ["%1", getpos (getpos player nearestobject 978679)];But there is no way to hide it with hideObject or deleteCollection, plus setObjectTexture doesn't work on it.Perhaps Rocket as a part of BIS would be able to help with this? I'm thinking aloud here. :lol:I'll do a few retextures anyway, just in case seeing as it's a way to burn time. Share this post Link to post Share on other sites
willey.erd@oundleschool.org.uk 506 Posted March 21, 2013 Added a billboard, Czech means 'NO HOPE'. Share this post Link to post Share on other sites
OrLoK 16182 Posted March 21, 2013 Perhaps Rocket as a part of BIS would be able to help with this? I'm thinking aloud here. :lol:I'll do a few retextures anyway, just in case seeing as it's a way to burn time.I think he's most likely a little busy. But it's worth peeking/asking on the BI forums. Share this post Link to post Share on other sites
willey.erd@oundleschool.org.uk 506 Posted March 21, 2013 I think he's most likely a little busy. But it's worth peeking/asking on the BI forums.Yeah, good point, although I was just thinking as part of this mod. Maybe it's worth asking R4Z0R/Community mod devs. Share this post Link to post Share on other sites
willey.erd@oundleschool.org.uk 506 Posted March 21, 2013 Well I've found this but it looks like a lot of trouble for a relatively small change:http://forums.bistudio.com/showthread.php?100417-editing-chernarus Share this post Link to post Share on other sites
OrLoK 16182 Posted March 21, 2013 Prob a better idea, but those chaps are also very busy too :)My first port of call would to be search/post on the BI forums. But feel free to try you luck. They don't bite......much.... 2 Share this post Link to post Share on other sites
willey.erd@oundleschool.org.uk 506 Posted March 21, 2013 I've had a look through the forums and it doesn't seem that anyone's tried to actually change textures on already placed objects, and as Horde has pointed out we can't set object texture. I'm considering putting a few more together and making a pull/issue on the GitHub, and seeing what R4Z0R thinks about it. Share this post Link to post Share on other sites
radivmoe 47 Posted March 22, 2013 this kind of thread is the kind i visit the forum for. 2 Share this post Link to post Share on other sites