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reuben5150

Peripheral dots.

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Removing this feature is possibly a mistake.

The realistic nature of the arma engine means that enemy players are hard enough to spot, the dot gave us some clue but only vague, nothing as obvious as a nametag, but pehaps better than nothing at all.

I don't quite understand the logic in removing this feature.

.

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The problem is it makes it very easy to scan for player activity.

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Peripheral dots take away from the realism, if someone is hiding in a bush your not likely to see them especially just at a passing glance. Peripheral dots make it so that you can see them, Basicly the game engine is telling you theres someone or something over there regarless of whether YOU can see it.

-They are trying to make it as real as possible, some people like it some dont.

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Running, running, running, ooh, a dot, let me watch it shrink and point out the exact location of that guy hiding in the bush 300m away.

I can see the point of the dots, but I don't see the harm in removing them... I can only see the harm in keeping them.

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Ever played BF3 ?, it has audio spotting and auto spotting, now tell me how fucking unrealistic is that ?

Please try to understand my point.

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The problem is it makes it very easy to scan for player activity.

Or you could just press a button and have everything in your fov spotted for you.

There is no precision in the dot, it's only an indicator.

Maybe this should be a server side option linked to difficulty.

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I'm kinda sad to see the dots go, but do think they do need to go. When I can spot a vehicle or animal from the other side of a mountain it kinda makes it too powerful. And don't tell me that its not precise I can track an animal much more easily just by turning my head to the side and lining up my body with the dot. And as I said before, the range is a bit too far, from the other side of a mountain I can see dots all over and their aprox distance.

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I'm not perfectly sure about the mechanics, but I think your peripheral are automatically sent to other players within the object loading distance, so while you might not have line of sight to the zombies in the next village, you might be able to see very tiny dots, because another player automatically sends his dots to your player unit.

Part of the problem is the way ArmA's units relay information between eachother and the way character selection in the multiplayer lobby is set up. Speaking in ArmA mission editing terms, all DayZ players are on the same side(Indepentent, PMC faction), but each in their own one man group, this is why you can read everybody if the blue side channel is enabled, but no one can read you if you type in the green group channel.

I've also noticed peripheral dots suffer from the same problem as shaddows do, at least with wild animals, which means they have some problems being displayed correctly on steep hillsides. Sometimes you can see the dot of a wild animal behind a hilltop.

Edited by Dallas

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Ever played BF3 ?, it has audio spotting and auto spotting, now tell me how fucking unrealistic is that ?

Really hate when people compare Dayz to Bf3, CoD or just about any other game for that matter. The features in other games regardless of how realistic or unrealistic, have absolutly no relevance to Dayz or Arma2. They are completely different games the one thing they share in common is theyre both shooters that is all. Thes vast differences between them make comparison idiotic and pointless.

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Well, I did say possibly a mistake, Just wanted opinions really.

I wonder how many people here play regular, veteran or other....

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Really hate when people compare Dayz to Bf3, CoD or just about any other game for that matter. The features in other games regardless of how realistic or unrealistic, have absolutly no relevance to Dayz or Arma2. They are completely different games the one thing they share in common is theyre both shooters that is all. Thes vast differences between them make comparison idiotic and pointless.

You clearly miss the point.

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Either you see something or you don't. If I spot something that I was alerted to by a peripheral dot, I have been artificially assisted by the game. I don't play DayZ to have my hand held like that.

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Either you see something or you don't. If I spot something that I was alerted to by a peripheral dot, I have been artificially assisted by the game. I don't play DayZ to have my hand held like that.

Ahh, so you play merc mode, no 3rd person no tags no map markers ? BS

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No i get that your saying Bf3 is unrealistic. My point is that it doesnt have to nor need to be it is an arcade shooter meant to entertain people with a cloak of realism, not actual realism. Devs of dayz are striving for actual realism.

Edit: Based on what ive read on this thread and this one http://dayzmod.com/f...weapon-nerfing/

Ive concluded that you just want this game easy. If im wrong on that, please, someone explain how.

Edited by HERBERT-THETREE

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imagine you sneaking on the wood, you know there is zombies around,, ooh you heard something to your right.. aah only a zeds at about 150m ..... so you keep your way but in your mind, you still remember there is a zomby to your right thats the kind of way i play dot or not i keep remembering

or if the dot stays, add something that only the zeds/player you have been able to see will be marked .......... ( thats remembering me when i play by night i dont have any dot at all but by day there is )

so anyway you want realism ?

keep this in mind

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Ahh, so you play merc mode, no 3rd person no tags no map markers ? BS

I don't use tags, I don't use waypoints, and I only use third person for travelling, as I find the first-person camera tends to make me feel a little ill after extended use. I'm glad you were able to accurately tell exactly how I play the game based on the fact I don't believe that having magic little dots appearing on my screen to tell me there's something to look at is something that belongs in a game designed to be harsh and unforgiving, though.

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No i get that your saying Bf3 is unrealistic. My point is that it doesnt have to nor need to be it is an arcade shooter meant to entertain people with a cloak of realism, not actual realism. Devs of dayz are striving for actual realism.

Every game needs to provide a fun factor, entertainment, and simply adding zombies to arma will not cut it, more realistic than arma ? No thanks.

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Ahh, so you play merc mode, no 3rd person no tags no map markers ? BS

I play that way, so can I say that?

Ahem,

Either you see something or you don't. If I spot something that I was alerted to by a peripheral dot, I have been artificially assisted by the game. I don't play DayZ to have my hand held like that.

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Edit: Based on what ive read on this thread and this one http://dayzmod.com/f...weapon-nerfing/

Ive concluded that you just want this game easy. If im wrong on that, please, someone explain how.

Conclude what you like, your talking to someone who lived 164 days on a public hive, 815 zombie kills, heading on 1000 hours on dayz as well as admin duty on 2 servers, I think I know what I'm talking about.

If I wanted easy then I'd just go play recruit, this has nothing to do with wanting easy it's to do with overall weapon balance in the game.

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How does being able to spot someone in a bush 250 metres away while running at full sprint have anything to do with weapon balance?

I was talking about the other thread which was brought up.

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this has nothing to do with wanting easy it's to do with overall weapon balance in the game.

Wut.

Anyway, internet pedantry on my part to one side, what exactly IS your logic behind wanting peripheral dots back besides making the game easier? Because I can't see any other reason for them, but maybe I'm just looking at it wrong.

Edited by Target Practice

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Every game needs to provide a fun factor, entertainment, and simply adding zombies to arma will not cut it, more realistic than arma ? No thanks.

Then what would you have the devs do? Adding zombies to arma isnt good enough but making the game more realistic than arma is too far. what is it you expect to get out of this game?

Conclude what you like, your talking to someone who lived 164 days on a public hive, 815 zombie kills, heading on 1000 hours on dayz as well as admin duty on 2 servers, I think I know what I'm talking about.

If I wanted easy then I'd just go play recruit, this has nothing to do with wanting easy it's to do with overall weapon balance in the game.

You think any of those numbers make you a reliable source of what makes a good game or what needs done to this one? no it doesnt. why? because of mulitple reason 1. no one cares 2. there are plenty of 13 year old kids who can claim/prove the same thing. and 3. The fact that you played the game a lot does not mean you know how to make it better, it means you know how to survive it AS IT IS NOW.

Edit:the weapon balance i agree on.

Edited by HERBERT-THETREE

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It's ok, forget it the tards are in.

Wastelands much better anyway.

No, please, indulge me.

I'm genuinely not trolling or looking for a reaction - I really am honestly interested in what your reasoning behind re-adding peripheral dots is (beyond making it easier to see things you would normally miss), as I can't think of one myself. That's all I want from you. :)

Edited by Target Practice

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