SmashT 10907 Posted February 14, 2013 (edited) We're going to answer some questions about standalone in the next blog update. Ask question with hashtag #AskDayZ and we'll choose some.http://twitter.com/r...991940239532032If you don't have twitter, post below and I'll post them on twitter, remember there is a 140 character limit. Edited February 14, 2013 by smasht_AU 10 Share this post Link to post Share on other sites
mr_chabowski@live.co.uk 2416 Posted February 14, 2013 Since I don't have Twatter, would anyone mind asking him how the 3rd person/1st person thing will be handled?I'd like to know if there are any plans to supplement the new loot-spawn system with lootable containers. (like fallout 3) 1 Share this post Link to post Share on other sites
willey.erd@oundleschool.org.uk 506 Posted February 14, 2013 If there are currently 50 towns and villages in Chernarus, how many can we expect from Chernarus+? Share this post Link to post Share on other sites
mzltv 2281 Posted February 14, 2013 (edited) WEN R RELEASE DATE AND WERE R DOGS? #askDaySNo, seriously - are there any plans for a combination of zombie behaviour? For example, we currently have the hoppers and such... are we going to see a combination of sprinting and staggering zombies for that sense of variety?edit - didn't realise you were posting these to the dev team on our behalf (i did tweet Rocket with the above question direct but no answer), thanks Smasht :wub: :beans: Edited February 14, 2013 by mzltv Share this post Link to post Share on other sites
Michaelvoodoo25 3120 Posted February 14, 2013 (edited) How large is the Chernarus + map, Is it the same size or has it been made a little bigger? and Do you even Lift?Cheers for a great game.Cheers again smasht Edited February 14, 2013 by Michaelvoodoo25 Share this post Link to post Share on other sites
Private Evans 1303 Posted February 14, 2013 (edited) I'd like to know if there are any plans to make the weapons more realistic regarding the russian background of the map....for example a Mosin-Nagant instead of a Lee Enfield etc.. Edited February 14, 2013 by Private Evans 1 Share this post Link to post Share on other sites
Guest Posted February 14, 2013 When your finished the standalone, will you be satisfied or continuing to publish new work/updates :) Share this post Link to post Share on other sites
ninjan777 104 Posted February 14, 2013 Will you remove the Utes Airfield? Share this post Link to post Share on other sites
willey.erd@oundleschool.org.uk 506 Posted February 14, 2013 (edited) Smasht, sorry but I just noticed your tweet from me says @AskDayZ rather than #AskDayZ? Don't know how important that is but it's not showing up with the other questions.EDIT: changed, thanks. Edited February 14, 2013 by Ingasmeeg Share this post Link to post Share on other sites
Inception. 9443 Posted February 14, 2013 How will the new system that allows you to leave notes anywhere work, exactly? 1 Share this post Link to post Share on other sites
Max Planck 7174 Posted February 14, 2013 Are you planning on de-nerfing pistols for the SA? What are your thoughts on the lethality of guns?Thanks for doing this, Smasht. Share this post Link to post Share on other sites
Fraggle (DayZ) 15720 Posted February 14, 2013 (edited) You've mentioned giving weapons an overhaul recently, how is that going and are melee weapons being worked on yet?(cheers Smash, me love you long time) Edited February 14, 2013 by Fraggle 1 Share this post Link to post Share on other sites
maui.arupa@gmail.com 16 Posted February 14, 2013 Can we expect enhanced movements ? (i.e: jalking ADS, proned backside, cover against wall...)Will the 3dp view be reworked if kept ? 1 Share this post Link to post Share on other sites
Bat (DayZ) 230 Posted February 14, 2013 I've asked about night time, if it has been improved, and if we can expect something similar to arma3 Share this post Link to post Share on other sites
burritoman259 593 Posted February 14, 2013 How rare are vehicle parts going to be and will more than a toolbox be required to repair one?And will fueling up be more than just walking up to a gas tank with a Jerry can? Share this post Link to post Share on other sites
Foskifo 8 Posted February 14, 2013 (edited) Don't know if already asked but "Will there be a leveling system in SA ? i.e mechanic level, increasing chance of repairing vehicles or times to repair it"(sorry for my poor english) Edited February 14, 2013 by Foskifo Share this post Link to post Share on other sites
-Se7eN- 874 Posted February 14, 2013 What will the zombies be like? Same as now ? Powerful and fast but in small numbers, Or slow and weak but in big numbers?(a question that has probably been asked many a time but im curious :) Share this post Link to post Share on other sites
bnblue@hotmail.com 40 Posted February 14, 2013 Anychance of adding a basic fishing mechanic to the game? maybe something for later down the line? and dogs how's it going with dogs? Share this post Link to post Share on other sites
iamlegend (DayZ) 14 Posted February 14, 2013 i think it would be great if we could use a house like we use a tent, occupy it and stock items in it. Of course it could be looted by others. Is this a possibility in DayZ SA? Share this post Link to post Share on other sites
Man vs Wild 313 Posted February 14, 2013 Will there be animals that could potentially be dangerous? Or will they be how the DayZ mod animals are? Share this post Link to post Share on other sites
siew 53 Posted February 14, 2013 how much space on the hdd will be needed for the client? Share this post Link to post Share on other sites
Zoki671 29 Posted February 14, 2013 Don't know if already asked but "Will there be a leveling system in SA ? i.e mechanic level, increasing chance of repairing vehicles or times to repair it"(sorry for my poor english)There won't be any kind of levelling system in, and I'm glad about that. 1 Share this post Link to post Share on other sites
Easy_Tiger (DayZ) 33 Posted February 14, 2013 Will the updated map contain denser / more vegetation to aid concealment? Share this post Link to post Share on other sites
landfish 62 Posted February 14, 2013 Right now, the mod is just a huge pvp fest, what do you think can be done to enforce more interactions with other players and limit the "kill-on-sight" mentality that is happening way too much in the mod as it is currently? Share this post Link to post Share on other sites
aleksiuski@gmail.com 58 Posted February 14, 2013 is there going to be a large crafting system in SA, where players can harvest materials from vehicles and lootspawns and use tools to combine these to weapons and survival utilities? Share this post Link to post Share on other sites