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KattSavage

New Combat Roll Animation

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ShackTac's fast-vault is so much better (read: less incredibly silly) than the current ninjadiveroll thing...

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Um, I like the idea we need a roll or jump of some sort like this. But the physics behind this seems a little off. Will be a fancy way of killing myself at Kamenka though.

You're talking about physics in a game were if you're not careful you will be turned into a cosmonaut by your ATV...? Wrong game for physics.

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I haven't actually tried it yet but looking at that vid it shouldn't have been introduced. Firstly, it looks like crap so takes away from immersion, secondly all we're going to see now is players rolling all over Cherno/Electro much like bunny-hopping in other games.

I'm not sure if it's limited to how much rolling you can do? If it was maybe limited to once or twice and then a long delay I could live with it a long as they cleaned up the animation. In my eyes the community devs need to be really careful and put a lot of though into it before adding things like this. I love so much of the new patch though, just not this bit.

While reading this all I could think about was combat rolling the second I am in combat next time. Because yes I am that douche (not really I just think it would be funny the first time).

We really did need something besides the whisper kick but I am not sure this animation and action are the perfect fit. I know some people hate jumping but being glued to the ground does not scream realism either so I guess I can live with a less than perfect fix. I just hope they refine this animation or opt for a running jump of some sort.

Edit: The shacktac bunny hop looks much better.

Edited by Zombie Jesus

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Invasion 44 (I44) mod style vault or ShacTac bunny hop would be 1000 times better than this one.

Edited by St. Jimmy
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I can just envision a WOW scenario where everyone just jumps around like damn fools.

I don't want a gunfight to consist of players doing combat rolls all over the place. And what is with being able to combat roll over a car?

Hmmm....haven't tried it yet but i am not liking the look of it.

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I can just envision a WOW scenario where everyone just jumps around like damn fools.

I don't want a gunfight to consist of players doing combat rolls all over the place. And what is with being able to combat roll over a car?

Hmmm....haven't tried it yet but i am not liking the look of it.

you're about the millionth person to say this would happen. when it reality, rarely anyone does it.

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ShackTac's fast-vault is so much better (read: less incredibly silly) than the current ninjadiveroll thing...

I disagree, the shacktac vault looks fine for the first few frames of the animation, but then it just freezes and arcs down. In the video you linked, every single character doing a jump there would have tripped and fell flat on their face. Completely unrealistic.

Unfortunately, for a proper speed vault you need character-object interaction be possible with the engine. At an obstacle height of slightly above your kneecaps or lower, you'd place a foot on the obstacle to get across quickly, above that you'd place an arm on it and swing over the obstacle, anything above that would be next to impossible for an untrained civilian with the amount of equipment carried.

Let's hope stand-alone engine implements that, it's not difficult or anything, but the engine and animation framework need to support it or it'll end up looking as bad as when you turn around while pitching a tent and such at the moment.

So for the time being, that ninjadive is as good as anything else we're gonna get.

Edited by Elvaron

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I can just envision a WOW scenario where everyone just jumps around like damn fools.

I don't want a gunfight to consist of players doing combat rolls all over the place. And what is with being able to combat roll over a car?

Hmmm....haven't tried it yet but i am not liking the look of it.

When they talked about making a wow motion picture, I always envisioned someone in the background constantly jumping in every scene.

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you're about the millionth person to say this would happen. when it reality, rarely anyone does it.

So you mean - unlike the video?

Are you telling me that when i log on tonight i'm not going to see a bunch of tools doing the roll through the streets of Cherno?

I hope you are right, because after tonight there may be two types of players i will KOS - "Players who use the word Bambi", and "Compulsive Rollers".

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I disagree, the shacktac vault looks fine for the first few frames of the animation, but then it just freezes and arcs down. In the video you linked, every single character doing a jump there would have tripped and fell flat on their face. Completely unrealistic.

Unfortunately, for a proper speed vault you need character-object interaction be possible with the engine. At an obstacle height of slightly above your kneecaps or lower, you'd place a foot on the obstacle to get across quickly, above that you'd place an arm on it and swing over the obstacle, anything above that would be next to impossible for an untrained civilian with the amount of equipment carried.

Let's hope stand-alone engine implements that, it's not difficult or anything, but the engine and animation framework need to support it or it'll end up looking as bad as when you turn around while pitching a tent and such at the moment.

So for the time being, that ninjadive is as good as anything else we're gonna get.

The leg on object is exactly what ST B-hop is, it's just that ArmA can't sync up animations with objects (without having to use the action menu, afaik that requires a special object type anyways)

The current ninjarolldive is even more broken looking, just watch OP's video. Besides the insanity of the action itself, it has a very long "get up to speed" time, during which you won't be able to respond to anything at all as the entire animation has to finish.

Edited by Dsi1

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So you mean - unlike the video?

Are you telling me that when i log on tonight i'm not going to see a bunch of tools doing the roll through the streets of Cherno?

I hope you are right, because after tonight there may be two types of players i will KOS - "Players who use the word Bambi", and "Compulsive Rollers".

the video was to demonstrate the combat roll, so of course its going to be done a couple times. that's the point.

I don't want to be mean, but holy - you make me think you're trying to be an idiot.

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My point is a combat roll does not involve rolling over cars and fences like Chuck Norris.

And for your information, i dont have to try and be an idiot. It is a wholly natural ability i have.

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Me and a group of people were testing out the new combat roll, ended up rolling over 3 people and a cow, ill put the video up later today. ;D

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It's a good idea - it's been executed poorly though.

It looks like a parkour vault more than anything... perhaps a forward flip.

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I haven't actually tried it yet but looking at that vid it shouldn't have been introduced. Firstly, it looks like crap so takes away from immersion, secondly all we're going to see now is players rolling all over Cherno/Electro much like bunny-hopping in other games.

I'm not sure if it's limited to how much rolling you can do? If it was maybe limited to once or twice and then a long delay I could live with it a long as they cleaned up the animation. In my eyes the community devs need to be really careful and put a lot of though into it before adding things like this. I love so much of the new patch though, just not this bit.

As others have said i does leave you defenceless, also after completing the roll there is a fairly slow transition from rolling to standing back up. This makes you even more defenceless so I think that will deter most players rolling round trying to exploit it.

One annoying thing is that it uses the same key as that annoying vault and only works when your character is stood fully up, if you attempt to do a combat roll while in a crouched stance then it defaults to the original vault animation

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Instead of this -as surely the survivors in the game can't do martial art rolls perfectly over picketed fences.. and over cars....and over rubble...

You mean as opposed to being able to even start a huey much less fly it, shoot a sniper rifle like an expert, open tin cans with your teeth and run infinitely long distances? Personally I wish they would just allow vault while running as I just don't like the animation of the roll.

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You mean as opposed to being able to even start a huey much less fly it, shoot a sniper rifle like an expert, open tin cans with your teeth and run infinitely long distances? Personally I wish they would just allow vault while running as I just don't like the animation of the roll.

All of those skills are player skills, there is a difference.

In a game where realism is the sole basis, having people do forward flips over picketed fences is stupid which I think you agree on. Perhaps they need to redefine the Vault as albeit a little slow, it did the job fine.

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All of those skills are player skills, there is a difference.

In a game where realism is the sole basis, having people do forward flips over picketed fences is stupid which I think you agree on. Perhaps they need to redefine the Vault as albeit a little slow, it did the job fine.

Since people keep talking about the mod having realism as the sole basis, the combat roll is more realistic, and less stupid, than being able to hold two rifles plus ammo in a backback, while holding another rifle in your hands and constantly running everywhere.

A few post's back, someone also had a dig at the community dev team for adding this, yet whenever anyone questions changes that are made/will be made to DayZ the mod, Razor points to Rocket, and claims he said change it.

So if you dont like it, blame Rocket, as he must have said yes, thats fine, add the combat roll.

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Since people keep talking about the mod having realism as the sole basis, the combat roll is more realistic, and less stupid, than being able to hold two rifles plus ammo in a backback, while holding another rifle in your hands and constantly running everywhere.

A few post's back, someone also had a dig at the community dev team for adding this, yet whenever anyone questions changes that are made/will be made to DayZ the mod, Razor points to Rocket, and claims he said change it.

So if you dont like it, blame Rocket, as he must have said yes, thats fine, add the combat roll.

I don't like the idea of holding a million guns, Dayz needs to be realistic otherwise it may as well just release on the console and sell its soul to EA.

The other part? I have no clue what the mod hierarchy goes like.

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Ouch - this doesn't really belong in DayZ, does it? Combat Rofl Engage!

I actually liked the vault as it gave zombies the chance to catch up. and made you think about where you were running when you're being chased.

This totally removes the ohshitohshitohshit moment from when you're getting chased and come up across a wall - now I just fly like a bird from danger!!!! LIKE A BIRD!!!!

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My point is a combat roll does not involve rolling over cars and fences like Chuck Norris.

And for your information, i dont have to try and be an idiot. It is a wholly natural ability i have.

I can confirm this.

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Ouch - this doesn't really belong in DayZ, does it? Combat Rofl Engage!

I actually liked the vault as it gave zombies the chance to catch up. and made you think about where you were running when you're being chased.

This totally removes the ohshitohshitohshit moment from when you're getting chased and come up across a wall - now I just fly like a bird from danger!!!! LIKE A BIRD!!!!

Pretty much man.

So are we in the minority here? (people who don't like it) if so then that's worrying.

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Pretty much man.

So are we in the minority here? (people who don't like it) if so then that's worrying.

I wouldn't worry about being in the minority. Luckily for everyone who enjoys DayZ it's not a game designed by commitee, we've all seen what happens when game devs take that approach and that's what's responsible for the copy/paste games we (consumers) keep being served up time and time again.

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