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joeyslucky22

[3D model] Different Food Qualities (3/29 Update)

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Now, time for me to stack up with Voddler bars for the rest of my life. Sorry I've been away for the past three days, I just haven't been active at all. I see you've done great progress! :D

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I'd hope for trail mix / pistachios / similar food items. Anything that requires feature work, I'd have to either implement myself and hope razor likes it, or talk to him about it.

If you could get all of Joey's food and drink, plus all of your food and drink working and into the game, I can't see why a pull on Github wouldn't get these marvellous creations into the Mod. Even if the alcohol/conditions thing didn't mean anything ATM.

Edited by Ingasmeeg

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i will accept any model/texture with my name on it!

Edited by radivmoe

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I'm a little bit late to this party. This idea however is absolutely awesome. Love the models. Really would like to see them included in the Standalone!

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yeah well done :)

i really like the advertisement idea and animal canned food. (which btw, are eatable for humans.)

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I'm a little bit late to this party. This idea however is absolutely awesome. Love the models. Really would like to see them included in the Standalone!

I think we should leave SA models to the SA team, but this would be entirely possible for the mod. We don't really know what parameters Rocket and the team are working within for their models.

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If you could get all of Joey's food and drink, plus all of your food and drink working and into the game, I can't see why a pull on Github wouldn't get these marvellous creations into the Mod. Even if the alcohol/conditions thing didn't mean anything ATM.

I wouldn't dare robbing joey of the fantastic experience of working with arma's tools :P

How's that for raw bacon?

2r5xh6x.png

Ingame (including vanilla meat next to it for size comparison):

2dqro5l.png

Since I wasn't too happy with the way it looked in the gear screen, picture updated (placed model remains unchanged):

1060itw.png

Edited by Elvaron
  • Like 4

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I feel these models would work for the game or the mod. Personally I would love to see them in the game. I don't feel it would be immersion breaking because the labels are so small that wouldn't notice in regular gameplay. Only on close inspect would the Easter egg be revealed.

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Nice crisp Textures man they look quite realistic and old something if you were to leave for a year or so then go back to should be high with pride with this work man keep it up definitely having my beans :) ;) :thumbsup: :beans:

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We have a new member Scuberman3D.

Fish fingers, maybe ?

Scubaman3D is with the team? Awesome! He has done incredibly awesome work for Arma :)

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hi,

Very nice job! Keep it up!

Maybe some Granola bars! Fuck it the "others" copied almost everything why not you...

cya.

Nikiller.

Edited by Nikiller

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It works! I brought the voddler chocolate bar into the game :D

I'll just leave this here....

Any chance you can shoot me your config.cpp file to use as an example? Coding is all spanish to me.

PBO Manager binarizes the .p3d, AO2 can't load binarized models (if i read that correctly)

That actually might be my problem as well. :)

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Any chance you can shoot me your config.cpp file to use as an example? Coding is all spanish to me.

I'm not even putting anything in that, I just reference the model and picture in dayz_code's cfgmagazine file.

@Joey: If it annoys you that I'm hijacking your thread all this time, just let me know and I'll make a seperate one ;)

In other news: Bacon is finished (unless someone objects):

2uqoruu.png

(Raw bacon is seen a few posts above)

Updated the gear picture a bit (snapshot from TexViewer):

e00ikm.png

Also, devblog post is up but no word on player-made content. Good thing I started putting this stuff into the mod. If the SA doesn't want it, so be it.

Edited by Elvaron
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@Joey: If it annoys you that I'm hijacking your thread all this time, just let me know and I'll make a seperate one ;)

haha, not at all! I feel bad for not posting your stuff on the first page yet :(

It'll probably be easier to show off your really cool stuff and the progress you've made in a new thread than having to wait for me to put it up! :)

  • Like 2

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haha, not at all! I feel bad for not posting your stuff on the first page yet :(

It'll probably be easier to show off your really cool stuff and the progress you've made in a new thread than having to wait for me to put it up! :)

Don't worry about that, if you ever want to put it on the first page or something that's entirely up to you :)

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So, we've got a few items tested in-game, what's the next step? Is it a reasonable simple job to get them all mod-worthy and up on GitHub?

Also, sorry if it seems like I'm pushing this somewhat, I just really think it could add a bit of flavour and colour to the mod while the team is trying to sort out 1.7.5.1. The community can help out! :D

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