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Agressive wildlife [Official wildlife topic]

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Exactly, this suggestion is mostly aesthetics than gameplay. A thousand rats with complex pathfinding is more than just a pipe dream right now. But with some workaround and clever modeling and placement, it could give the illusion of just that.

For example, walls with moving planes that looks like cockroaches is more than enough. Some rat sounds on supermarkets, chewed up models of food and moving textures of rats moving on places that is unreachable by players or murky waters so you wouldn't just see performance consuming models of fish swimming around but still be able to catch them. The only real threat to performance here are large animals and those are not even that many.

Edited by landfish

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Alright, half of these animals are just too damn small to be put in the game. You can hardly render several billion locusts in a swarm, so I'm just gonna ignore those type of suggestions.

 

Wild Dogs: Yeah, I like that, a danger apart from zombies and players. I approve. However, I would make them mostly territorial, they were probably pets at one point so making so every dog you see is hostile is a bad idea. Rabies is another thing entirely though, to which I vote no , UNLESS there are multiple types of diseases implemented.

 

Bears: Ehh, gives too much of a RDR feel, I vote no.

 

Deer/Moose : Sure, for the sole purpose of getting food.

 

Monkies: If they managed to survive the rugged climate as well as populate, they would be too rare to bother putting into the game.

 

Birds: I like the gunshot idea, birds flying from tree's en mass when a gun is fired, yep, I approve.

 

Fishes : Eh, perhaps uninteractable ones in lakes, but anything else would either make this feel like a tropical island survival sim, or would be a waste of server power.

 

Hedgehogs, racoons, squirrels, cats: Not efficient enough for hunting, and would hog server computing power. No.

Pretty much what this guy said ^^

 

Fish could be worked into the game. You find or craft a fishing rod and sit near a river or lake fishing. Sit there long enough and you catch a fish, gut fish, cook fish and you have a meal. I like this in the sense that you are vulnerable while fishing but the pay off is that you can get something to eat out of it.

 

Rabies I agree is a no no, you catch that in a post apoclyptic world and you're done for. You catch it in the real world and without fast medical treatment you will die a slow painful death, hell you'll be in agony even if you manage to survive the symptoms of rabies.... There's a reason we killed off every possible carrier of it here in the U.K.

 

Small animals like racoons, squirrels, former domestic cats turned feral would be interesting but not at the expense of server or client performance. Maybe sounds of them off in the woods, hear them but not see them perhaps

 

Large predators is a tricky one, how would that work? Would they hunt Zombies as well as humans? Given that Zombies are rotten, some animals won't eat carrion. Lets say a bear does eat a zombie what happens? Does the bear get infected and become a zombified bear? I feel that although a nice idea it offers to many variables.

Edited by Longs

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Pretty much what this guy said ^^

 

Fish could be worked into the game. You find or craft a fishing rod and sit near a river or lake fishing. Sit there long enough and you catch a fish, gut fish, cook fish and you have a meal. I like this in the sense that you are vulnerable while fishing but the pay off is that you can get something to eat out of it.

 

Rabies I agree is a no no, you catch that in a post apoclyptic world and you're done for. You catch it in the real world and without fast medical treatment you will die a slow painful death, hell you'll be in agony even if you manage to survive the symptoms of rabies.... There's a reason we killed off every possible carrier of it here in the U.K.

 

Small animals like racoons, squirrels, former domestic cats turned feral would be interesting but not at the expense of server or client performance. Maybe sounds of them off in the woods, hear them but not see them perhaps

 

Large predators is a tricky one, how would that work? Would they hunt Zombies as well as humans? Given that Zombies are rotten, some animals won't eat carrion. Lets say a bear does eat a zombie what happens? Does the bear get infected and become a zombified bear? I feel that although a nice idea it offers to many variables.

 

Not sure if bear's naturally hunt people, I assume its only if they're threatened or startled.

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@ Longs

I'm not exactly asking for a hunting sim but if the large animals are deep in the woods, they would have very little contact with urban elements so a complex Ai is not really needed. Just play games like gta v or Skyrim, you would have a rough idea how big animals are implemented into a game.

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I'd like the idea of more dangerous wildlife, things like bears that go on a rampage when you arrive in its territory, or Wolves which hunt in packs. It would also be awesome to have animals avoid the undead, so when you are in an area an you know there are animals around and they suddenly get startled it might be the case that a roaming pack of zombies is shambling trough he forest closeby. It would also be nice if these animals hunt for each other, so wolves attack deer and you might stumble upon a pack of wolves that are eating a dear carcass, which you would be able to loot if you can kill off the wolves.

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i think wild animals whould stay away from zombies since they can smell the death on them.

 

Bears should be rare as mentioned and hard to track/kill.

Edited by {Core}BlackLabel

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Speaking of wildlife..

 

What happened to the sound of the flies when you where relatively close to a dead body????

 

 

God i miss that sound^^^

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I really liked the dog one. Am I the only one who remembered of that movie Chernobyl? It had these crazy-ass dogs.

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No bugs and definitely no monkeys, but geographically relevant animals all good. Like the birds flying off idea. What about scavenger birds (?Crows?) circling dead survivors?

Edited by Roshi

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Alright, half of these animals are just too damn small to be put in the game. You can hardly render several billion locusts in a swarm, so I'm just gonna ignore those type of suggestions.

 

Wild Dogs: Yeah, I like that, a danger apart from zombies and players. I approve. However, I would make them mostly territorial, they were probably pets at one point so making so every dog you see is hostile is a bad idea. Rabies is another thing entirely though, to which I vote no , UNLESS there are multiple types of diseases implemented.

 

Bears: Ehh, gives too much of a RDR feel, I vote no.

 

Deer/Moose : Sure, for the sole purpose of getting food.

 

Monkies: If they managed to survive the rugged climate as well as populate, they would be too rare to bother putting into the game.

 

Birds: I like the gunshot idea, birds flying from tree's en mass when a gun is fired, yep, I approve.

 

Fishes : Eh, perhaps uninteractable ones in lakes, but anything else would either make this feel like a tropical island survival sim, or would be a waste of server power.

 

Hedgehogs, racoons, squirrels, cats: Not efficient enough for hunting, and would hog server computing power. No.

I agree with everything you said except fish. I think fish would be an interesting way to add a food source and items. Loot or craft a fishing rod, attempt to get some fish without getting caught by other players, cook the fish over the gas stove/camp fire.

 

Also adds another source for bandits to get supplies, finding a fishing camp and robbing/killing the survivor.

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Before you say anything, I know they will be adding more animals later as the cow, boar, goat and so on. But still, there is something missing. I feel there should be some more animals that can oppose threats to other players. I've looked into animals in the Czech Republic (since Chernarus is based on that country) and I noticed that brown bears is a common(?) animal there. I just think it would be interesting to add some bears that can kill you, it would also make a bit less focus on other players. Maybe spawn like 6-8 bears on each server that you can spot in the woods. Just imagine at nighttime, you just made a campfire with your mates and you are eating some baked beans when you suddenly hear some bushes rustling and you see a big brown bear walking there.

 

I also couldn't help to notice that bats are also a pretty common animal in Czech Republic. It would be awesome to see some bats added in some of the castles and those old industrial buildings.

 

 

Thoughts?

Edited by spendy

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Hello, welcome to the forums, I do believe this would make for interesting gameplay and to note it has been suggested many times including twice today here is one version http://forums.dayzgame.com/index.php?/topic/160411-not-only-zombies/  use the search function and you can find plenty of conversations to join in on under the same topic of discussion.

 

Regards,

 

Steak.

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Hello, welcome to the forums, I do believe this would make for interesting gameplay and to note it has been suggested many times including twice today here is one version http://forums.dayzgame.com/index.php?/topic/160411-not-only-zombies/  use the search function and you can find plenty of conversations to join in on under the same topic of discussion.

 

Regards,

 

Steak.

 

Heheh, I just noticed. :D

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Heheh, I just noticed. :D

 

All good I'll see what we can do about making an official discussion on the topic for everyone to post in.

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I think the main point against 'aggressive' animals was that they would be difficult to animate for combat and such.  The other thing would be getting the animations to sync up, as opposed to zombies who can move and attack at the same time (or much easier to do with humans anyway).  I think bears might be in the works or at least on the table.  But more in the way to see if they'll work properly.

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Title updated.

There have been a few wildlife related topics as of late regarding the SA and so this will be the official one for merging.

Before you say anything, I know they will be adding more animals later as the cow, boar, goat and so on. But still, there is something missing. I feel there should be some more animals that can oppose threats to other players. I've looked into animals in the Czech Republic (since Chernarus is based on that country) and I noticed that brown bears is a common(?) animal there. I just think it would be interesting to add some bears that can kill you, it would also make a bit less focus on other players. Maybe spawn like 6-8 bears on each server that you can spot in the woods. Just imagine at nighttime, you just made a campfire with your mates and you are eating some baked beans when you suddenly hear some bushes rustling and you see a big brown bear walking there.

I also couldn't help to notice that bats are also a pretty common animal in Czech Republic. It would be awesome to see some bats added in some of the castles and those old industrial buildings.

Thoughts?

Merged

Merged

Edited by Inception.
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A little off topic, but with wildlife such as wild dogs, the opportunity to tame them could be implemented.

 

Pet dog that protects you against zombies or can detect other players? thoughts?

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A little off topic, but with wildlife such as wild dogs, the opportunity to tame them could be implemented.

 

Pet dog that protects you against zombies or can detect other players? thoughts?

Love that idea, a sort of early-warning system. Barks when it hears something within say 150m or so?

Someone said earlier but they wanted to see dangerous things roaming the woods. What about small packs of zombies, maybe only 4-5 but faster than normal city zombies and smarter, they will set ambushes and be able to knock players over? I don't know, a bit off topic but I figured it'd be cool. Imagine you see a brown bear tearing the crap out of a pack of zombies. That's the day.

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How deep is Rockets plan about implementing wildlife in DayZ? I heard him mention about a deer skeleton they are working on but how much part do you guys think wildlife in SA be?

I personally think wildlife should play major part in the SA. From something as simple as birds flying away and making noises when a gun is fired or a rat-infested town during the night, I bet it will add drastic improvements in the atmosphere. Here some animals and insects that will play major parts during the apocalypse.

-Locusts

-Cockroaches

-Rats

(I figured mass infestation of rats,cockroaches,locusts and termites would make Chernarus a pretty revolting place to be in.)

Wild dogs:

Domesticated dog would adapt to nature and will become vicious. Dogs with rabies are deadlier and more brutal than the infected. Once a player got rabies, death will be very slow and painful.

Bears,deers,moose.

Very common woodland animals,self-explanatory.

-Monkeys

-Different types of birds

As if gunshots weren't loud enough, birds are great indicators of another player's presence making for a very intense atmosphere. Some carnivorous types like crows might even be spotted pecking corpses body parts like eyeballs, adding quite some gore to DayZ.

-Fishes,rabbits

-Frogs

Hedgehogs, racoons, squirell, cats

Common household invaders. Would be quite a cool find and can be food sources, yes even cats.

Anyway, thats all about it. For anyone complaining about a static world this more than fixes that. It also adds quite a lot to the survival aspects of DayZ and adds immersion and atmosphere enhancements.

 

I can see most of those making sense, moose could be in the Northern part of Chernarus.

Monkeys don't make much sense however, taking in account the location, time period and climate of the place.

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I love the wild dogs idea, always have. I know he has talked about adding dogs in the past so that would be cool. Wild animals rarely attack humans, but if you had a pet dog they would attack the shit out of your dog.

 

Two things with dogs.

 

Packs of strays- Would be cool to have a few packs of dogs around. Smaller packs in smaller cities, then the larger cites maybe 2-3 larger packs. The industrial districts would be perfect for this. I would also make it so they don't attack people unless A) they are sprinting B) acting aggressive toward the dogs or C) get too close to their den. The running thing is key because you can outsprint a bunch of zombies, but that might attract a pack of dogs that you can't outrun.

 

Home dogs- I always think inside is too safe. At least a few buildings should have a dog that was left behind. Would make searching those apartments a bit more hairy.

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