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puppetworx

Blood: Let's get this right

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The community build has some pretty major changes planned for version 1.7.5 and to be blunt - I think some of them are beyond stupid. Let me be absolutely clear - I fucking love 90% of the proposed changes, they're awesome, I'm excited and can't wait to play using them - but the changes to the food/blood system specifically...they sound like a joke, they're just terrible.

1. [NEW] - You can no longer to eat/drink within ten mins of eating/drinking.

Sounds fine, it's a minor change and it stops people from getting absolutely destroyed and then recovering in under 10 seconds by eating every tin in the supermarket or an entire cow, fair enough.

2. [NEW] - Blood from food is now random. Example(Cooked meat would have a max blood of 800 but lowest of 1 so blood gained would be from 1-800)

This change just seems to be arbitrary variation for experiential reasons i.e. people getting lucky or unlucky with food may randomly effect how they feel and behave in the game. I'm in favor of that. In terms of health it effectively reduces how much blood is gained from an item by half (on average 100 from tinned food and 400 from cooked meat).

3. [NEW] - You can no longer regain blood from cooked food for 1 hour after eating. (ie spamming cooked meat to regain hp)

So, in one hour of play time you can recover 6-1200 blood (600 on average) from 6 tins of food, or 1-800 blood (400 on average) from 1 cooked meat. Looking at the averages that's the equivalent of recovering from 2-6 zombie punches in one hour of play time, recovery from a single sidearm wound taking over 2 hours, recovery from a single STANAG round: 6 hours, single Lee Enfield round: 11 hours, single M14(7.62mm) round: 14 hours. That's just when you consider the damage from the impact and doesn't account for any loss from continued bleeding.

Well that certainly makes things closer to real life(excluding change 1), but it sure as hell doesn't make a better game. Fourteen hours of active gameplay to recover from a single gunshot if you're a lonewolf? Why not just kill yourself and run back to your body? That'll take at most 45 minutes and even if you don't make it you can get on with enjoying life, you can probably gear up completely in 2 hours anyway. If the game has come to your best option being death then the game is broken - by anyone's definition.

So let's talk bloodbags cause I know you're all thinking it. If you're not a lonewolf you can literally run outside, get shot centre mass with a Lee Enfield, maybe taking out a few ribs or collapsing a lung. Then you can walk back inside, have your buddy bloodbag you instantly back to full health, walk back outside 10 seconds later and get shot again, then repeat to your hearts desire. Compare that to the 11 hours of active gameplay that a lonewolf would have to play for him to recover one time from ONE shot.

Food isn't anymore a broken system then bloodbags, here's why and how to fix it:

1. 12000 blood per bag

According to Wikipedia (which knows a shitload of all kinds of more biology then I do) a human body has approximately 8 pints of blood and the typical size of a bloodbag is 1 pint. Blood-loss is also usually life-threatening when over 40%. Let's assume that 50% bloodloss kills a player in DayZ then it
should
take four typical bloodbags(4 pints) to restore all their blood to the naturally maintained healthy level(8 pints).

Fix: Given that a player in DayZ has 12000 blood bloodbags should restore 3000 blood.

2. Instantaneous administration

There's a five second animation time for the giver and the person receiving the blood can still turn around and fire their weapon. In reality transfusing large quantities of blood usually takes hours and requires the receiver to remain relaxed and still, even if they're squeezing the stuff into you it's not an instant fix and requires great care.

Fix: Make a blood transfusion administer the blood over 10 minutes for the first minute of which you cannot move. Bloodbagging to full health (12000 blood) now takes 40 minutes of active gameplay. In addition make food restore your blood over 10 minutes rather then all at once.

3. Can't be used by a sole player

If a heroin addict can manage to inject themselves intravenously on a daily basis then all but the very sickest of players in DayZ should be able to also.

Fix: Allow players to self-transfuse as long as they have more then 3000 blood (the level at which passing out begins), players receive a message saying 'You cannot find a vein because your blood level is too low'.

The food and bloodbag system are equally broken, true - but fix only one of the systems and you break the whole game. Without implementing changes to the bloodbag system the game will shift horribly and inevitably break to where lonewolfs are suiciding to obtain health and group players are walking around performing miracles on one another.

Edited by puppetworx
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Fucking get over it. The game is super easy as is, they're trying to make it harder.

It sounds fine to me, also a lot more realistic like what people seem to be screaming out for

Edited by jdz
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Fucking get over it. The game is super easy as is, they're trying to make it harder.

It sounds fine to me, also a lot more realistic like what people seem to be screaming out for

You're talking shit... what the thread author is proposing is to make it more realistic, but across the board. Rather than specifically targeting one player group... did you even read his proposals?

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Fucking get over it. The game is super easy as is, they're trying to make it harder.

It sounds fine to me, also a lot more realistic like what people seem to be screaming out for

Try reading. The changes make the food system many times more realistic and leave the bloodbag system complete fantasy.

Harder doesn't make better and their implementation of harder is harder for one subset of players: lonewolves. Make the zombies do real damage (which is like a change of a single variable in the code rather then this proposed change which is like 3 new sections of new coding) and you instantly have a harder, better game. DayZ+ being the obvious example.

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Fucking get over it. The game is super easy as is, they're trying to make it harder.

It sounds fine to me, also a lot more realistic like what people seem to be screaming out for

You missed the point. Read it this time, from start to finish.

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In real life the body recovers from wounds overtime. Wouldn't it just be more realistic to have blood slowly heal over the course of a few hours? Its annoying to have to eat to regain health, made worse if you get unlucky and get 10 health from some cooked meat, etc.

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If the food system get's revamped then the transfusion system should also be overhauled. Otherwise lone wolfs are being harmed while group players play just as they always have.

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In real life the body recovers from wounds overtime. Wouldn't it just be more realistic to have blood slowly heal over the course of a few hours? Its annoying to have to eat to regain health, made worse if you get unlucky and get 10 health from some cooked meat, etc.

I would like to see this happen, with a stat seperate from hunger which determines how fast you regain blood (a well fed character who doesn't go long stretches without eating would regain blood faster than someone who waits until the hunger meter is blinking).

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i think that they should add a catheter system so you can apply the blood bag and the patient can keep moving. soldiers do have that, and also bring ingame plasma bags, far less blood gain, but removes symptoms of blood loss

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In a sense of realism there's two things I would like see implemented; Skills and bloodtype.

Skills; I'm just one of those that feel a gradual increase in abilities would increase your desire to keep your character alive. Not levels, by all means, but efficiency. If you live long enough, if you do it often enough, you could call yourself a medic/doctor/nurse or something like that. To transfuse blood your character would require basic medical abilities. I also would f-ing love to see that high "level" docters were in need to remove projectiles from the body of people having been shot.. it's not exactly something you can commonly do yourself without more than likely dying in the process from bleeding out. They would really have to be removed even if not lodged in any vital spot because of infections. It could, for instance, hinder your characters gradual healing and/or make them more or less dependant on painkillers/morphine until removed.

Bloodtype; Pretty obvious. I cannot get any kind of blood in my body. For sake of gameplay purposes, that would be something you knew right off the bat and not need a laboratory to find out, but it would make it harder to find the blood you need and would make it more valuable for trade.

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This is the best fix I can see and I like that you have taken time to make a good post thanks you for your input and hope that they use it.

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You're talking shit... what the thread author is proposing is to make it more realistic, but across the board. Rather than specifically targeting one player group... did you even read his proposals?

Yes, I read it. I'm just sick of noobs complaining all of the time about changed. Either work on it yourself or piss off

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Fully agree with OP.

Right now game is mostly cross country running simulator (especially on central hive servers with very low amount of vehicles).

With new changes it becomes an eating simulator too.

I expect next will be pooping and pissing simulator - allowing you to poop and piss only in special places, located at Electro, Cherno and NWAF.

I hope, standalone won't have the same retarded mechanics - otherwise I won't buy it. :)

And yes, this is what happens when competent leader steps aside and allows diletants to run the show.

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Yes, I read it. I'm just sick of noobs complaining all of the time about changed. Either work on it yourself or piss off

If you have no issue with the substance of my complaint or my proposal then why shouldn't I be highlighting it for those who are competent coders?

You would be a lot more eager to complain about the mod if I was the one writing the code for it I can assure you, but that doesn't make anything about my analysis false.

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With all these recent changes, the developers are taking some realistic and unrealistic routes to allow the game to be more enjoyable.

Though it is true certain foods can speed the process of blood gain faster, to have them as a lottery ticket seems absolutely absurd.

To code in the disadvantage of being unable to eat food for a certain period of time doesn't exactly make a whole lot of sense. I don't know any point in time where I take out a can of a beans, open it up, pour it in a bowl, and try to eat it, then some autonomous voice in my head says "You cannot eat, cause you just ate a TWIX bar 4 minutes ago."

The changes show good, realistic ideas. They are however implemented in a form that basically prohibits the player in an unrealistic and certainly not human way.

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You know, humans were hunter/gatherers before they settled down and basically after the apocalypse we are once again those hunter/gatherers. And the hunter/gatherers would gorge themselves with food when they had it and go without when they didn't. So if you want to be realistic about things you shouldn't have to eat as often if you gorge from time to time and be able to do without food for longer in between gorging.The whole food for blood thing is unrealistic but I don't think it can be fixed in a way to make it work for all play styles.

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There is a Topic discussing this, why didn't you use it instead of creating another Topic.

Perhaps you were not aware, so here is the link http://dayzmod.com/f...single-players/

What's more you are suggesting solutions for something that is a proposition and apt to change.

Please read the Stickies and use the Search Function before making another Topic.

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