goleastro 22 Posted January 15, 2013 (edited) Add sounds for when gates and doors are opened (creeking sounds for gates, and door opening sounds for doors :P)The current doors and gates seem to have a good amount of Q20 on the hinges :P (Q20 is a brand for oil/lubricant if some countries don't know about it) Edited January 15, 2013 by goleastro Share this post Link to post Share on other sites
Guest Posted January 15, 2013 (edited) I also agree with Seraphine, but it should have a greater focus on the cloud cover.If the sky is covered with clouds, or a rainy night, it should be almost or pitch black because zero light is coming from the moon/stars.Any other situation we should have at least a degree of visibility.I like to mention S.T.A.L.K.E.R Complete mod as reference: Edited January 15, 2013 by Guest Share this post Link to post Share on other sites
Katana67 2907 Posted January 15, 2013 Another thing I wanted to see was changes to the game that make nightvision so incredibly rare that people actually have to play with flares,chemlights,flashlights at night. NV goggles are not ever going to be practical in a survival mod, because once the world goes to shit you're pretty much stuck with the batteries you have, and I'm pretty sure you can't just pull some AA's off the counter and slap them into your military grade nightvision. Even if they were like that, it's not like chernarus is a shining beacon of technological accessibility. You'd be lucky to find ANY kind of battery smaller than something ripped out of a GAZ within 10 clicks of a given location.Batteries would become a new kind of military spawn, because the marine helo crashes and the local militia tents would be where the highest concentration of portable electronics would be (barring the devs making electronics stores in cities).I want brutal nights that you can't just log out and run away from, where most people will pussy out and the rest can take the risk/reward of night ops more seriously, because right now the only people who are at risk are people without nightvision, and the reward goes to the people who do have it (by killing the former).Edit: Mega-props if they go into details like adding car-chargers to recharge your GPS/Radio, trading fuel consumption for a bit more juice out of the alternator.While I agree that making nights harder is a good thing, I don't think they are realistic at this point. The majority of nights, even with cloudless skies... I cannot see my character's weapon or the body of my character. There is a serious flaw with how nights are portrayed in Day Z and with the current engine.Obviously, there -are- times that nights in rural areas are pretty pitch black... but that is not the norm. Eyes adjust, stars shine, moon shines through clouds... diffused light. I'm not saying make it bright, but make it playable. The reason people bitch out at night is not because it's hard, but because it's unplayable. The STALKER example above is good, I think it should be darker... but, it's not unplayable. 1 Share this post Link to post Share on other sites
peregrinus 0 Posted January 15, 2013 (edited) has there been any mention of the failed " group " area of Arma that currently doesnt work in day z?I see no reason in the damn world why it wouldn't take like half an hour of coding to make groups a usable thing, for any kind of sidechat or what have you ( if the server allows it )granted, theres ALWAYS the option of teamspeak or vent or mumble, but sometimes i just like to chat. BUT you could also use this to share map locations and marks with JUST your group, and not the whole damn game.why the hell does putting a mark on YOUR map, effect everyone on the server? If anything the marks should stay on your map, and if you die, another person could then take, and check your map for markers youve left.this has bugged me since day one. Edited January 15, 2013 by peregrinus Share this post Link to post Share on other sites
blitz 64 Posted January 15, 2013 (edited) My opinion on Day z spawns.Hmmm this is a hard subject to look at, as Rocket will be looking to make the game as friendly to all players and not just the Elitists. He, from what he is saying is not looking to sacrifice good game mechanics to please the casual gamer. He is looking to create a epic game, one that will be remembered on how good it is and not just for how many sales it makes. So with that in mind how do you approach a delicate subject like re-spawns. My opinion is team spawns is a no no, this breaks the very nature of what Day z is all about. One interesting thing comes to mind, Rocket mentioned(I think it was Rocket forgive me if I am wrong) that items could be broken if they are shot. NVG if shot in the head. So whats to say your gear would be any good, even if you managed to get back to your dead body. It is something that adds to the mix and has to be considered.So what other spawns could exist?Random one's is more fitting of Day z, as you could spawn 4k away and the hassle of getting back adds to the danger or you could get a lucky respawn. The discussion of, well you could have a squad member come pick you up and is unfair or wait by your body till you get back, is kind of nullified as that's one of the reasons you play in a squad.Field hospital re-spawn!What do I mean by this. Well your squad could pick up your body either carry it or put it in a car and take it to a field hospital and when you re-spawn at the hospital your stats(because that is important to some people) are the same plus 1 death. You're reunited with your squad and your gear, which could be less damaged if you spawn this way. That's the Pro's of this spawn method, the Cons would be that you might pick up a disease spawning this way and it requires regular doses of anti-biotics for a few in-game days to heal. A special item might also be needed a defibrillator or a few blood packs. Plus the danger of securing the location from other players. Some might say that this is a team spawn, but not really as it will take effort, time and resources to pull off and could end in a squad wipe if another team is using the same field hospital. Should be noted if you do choose a random spawn, you then can't use the field hospital option.Cool down re-spawnThey could add a cool down time to re-spawns. After you die you have to wait 15-30 mins before rejoining the same server. This would be a hell of a downside to dying and yes like it or not, adds to the danger of dying in the game. I am not a fan of this idea, but looking at all side of the discussion you have to add things you don't like. I mean you can't stack the game with everything if your own favor and hell the cool down could be 24 hours lol :(Safe zone re-spawnsThis idea is more for a solo player or players not looking to get ganked on a fresh spawn, where they can spawn into a designated areas which will change daily, hourly or every 5 minutes. These areas will be far from other players about 1k, they will only show up on the re-spawn map and will be around the coast or within 500 meters of the coast. I kind of like this idea, I would like to expand on it more, but I would like to hear what you guys think.Oh and it should be noted if multiple choices are added for spawning. Make sure once someone starts to pick a spawn option they have to continue that choice.Edit: Could Rocket or a Mod, change the thread name to "Where is the standalone and Standalone Discussion". I am not a fan of hijacking threads, but I am also not a fan of going off topic. However since we kind of have in this thread :P and we are being very peaceful about it and since a lot of people are contributing it would be nice to carry on discussing things we would like in the standalone. :) Edited January 15, 2013 by -seraphine- 1 Share this post Link to post Share on other sites
Katana67 2907 Posted January 15, 2013 In my opinion, there should be no discrepancy with spawns. The coast is where you spawn -period-. I support diversifying the spawns -along- the coast... but spawning elsewhere really doesn't make any sense to me.I understand that spawn killing is frustrating, but when you consider the fact that the victim isn't necessarily -losing- anything if he or she has just spawned... other than some scuffed delicate sensibilities, there really is no problem with spawn killing.In order to minimize it, however, if spawns were diversified to be say... up near Berezino more so and less centralized around Electro/Cherno... I think it'd make a big difference.Furthermore, as I've said previously, adding systems to take up a player's time with other activities will minimize the problems with spawning. Making it less likely to have the free time/capability to go kill new spawns is what we're talking about here, it wont eliminate the problem but will minimize it significantly. Share this post Link to post Share on other sites
twinturbonet (DayZ) 294 Posted January 15, 2013 (edited) Spray paint will definitely be abused if they give the player has the option to upload their own images. You'll be seeing a bunch of vaginas and justin bieber spray painted on the walls. Lmao.I like the spray paint idea, but the player has to select from pre-loaded designs. If they did implement this, their would have to be a lot of different designs in my opinion to make this feature 'cool'. Edited January 15, 2013 by twinturbonet Share this post Link to post Share on other sites
Katana67 2907 Posted January 15, 2013 Spray paint will definitely be abused if they give the player has the option to upload their own images. You'll be seeing a bunch of vaginas and justin bieber spray painted on the walls. Lmao.I like the spray paint idea, but the player has to select from pre-loaded designs. If they did implement this, their would have to be a lot of different designs in my opinion to make this feature 'cool'.Yeah... just like when I used to play Black Ops with my buddies... we used to play a drinking game where someone had to take a drink every time we found someone with an emblem that wasn't a skull/swastika/vagina/asshole/penis. Share this post Link to post Share on other sites
twinturbonet (DayZ) 294 Posted January 15, 2013 ^ Lol nice. Share this post Link to post Share on other sites
Guest Posted January 15, 2013 (edited) Field hospital re-spawn!What do I mean by this. Well your squad could pick up your body either carry it or put it in a car and take it to a field hospital and when you re-spawn at the hospital your stats(because that is important to some people) are the same plus 1 death. You're reunited with your squad and your gear, which could be less damaged if you spawn this way. That's the Pro's of this spawn method, the Cons would be that you might pick up a disease spawning this way and it requires regular doses of anti-biotics for a few in-game days to heal. A special item might also be needed a defibrillator or a few blood packs. Plus the danger of securing the location from other players. Some might say that this is a team spawn, but not really as it will take effort, time and resources to pull off and could end in a squad wipe if another team is using the same field hospital. Should be noted if you do choose a random spawn, you then can't use the field hospital option.This is an interesting Idea... and similar to what some have suggested in the official suggestion thread, but there it's more (unnecessarily IMO) complicated with you having to find surgeon tools to perform a surgeon on the guy you want to revive/keep alive.In your case, it should depend on where the shots/wounds were in your body. Rocket already mentioned his desire of the player body suffering from wounds in certain parts (like legs or arms) and if you get shot on a vital organ, you shouldn't be able to be revived in a hospital....PS: Am I the only one not fond of the death messages in chat? I don't know if it's optional on the server config, but to me it is bad for the gameplay. I'm not even talking about the "John killed Jack with M14", the regular "John died" is bad already, because it gives the killer the insurance that I'm completely dead and I'll not try to shoot him when he comes closer to me. Snipers maybe are not 100% sure that the message in the chat was regarding the player that he just shot, but it is pretty damn reassuring that he can approach the body and then headshot it without fear of dying by some smart-ass pretending that he died. Edited January 15, 2013 by Guest Share this post Link to post Share on other sites
Ejaculacid 19 Posted January 15, 2013 (edited) but he still gets to loot his own body...If they lose the firefight, nope. Edited January 15, 2013 by Ejaculacid Share this post Link to post Share on other sites
daze23 549 Posted January 15, 2013 Yeah... just like when I used to play Black Ops with my buddies... we used to play a drinking game where someone had to take a drink every time we found someone with an emblem that wasn't a skull/swastika/vagina/asshole/penis.you must have been pretty sober playing that game :P Share this post Link to post Share on other sites
Ovation 52 Posted January 15, 2013 ^ great thoughts, could go into talking about those things in full. Since you did the honers of writing all that yourself i will say what i agree with 100% (Field hospital re-spawn!) a fantastic idea!, good substitute for team players but i am afraid of campers in hospitals."an idea" perhaps the defibrillator or another item required for such re-pawns is not located in hospitals? so they cannot do it over and over again.Safe zone spawns..Now this is not 100% for me, but variety in spawning location should come to spawning in forests also. "close to coast" so that you are still at the starting coast area, but much harder to be camped as you have more opertunity to spread out Share this post Link to post Share on other sites
DemonGroover 8836 Posted January 15, 2013 @Mr Mouse - these zombies are not dead, but Infected. So they cannot miraculously breathe underwater - they would drown.As for the respawning debate - my 2 cents is simple. You die, you respawn on the coast in a random location. Pretty much how it is now. There shouldn't be an advantage for clans or groups and if there was ever a mechanic that allowed groups to spawn near or with each other then i would be disappointed.Like i've said before Death should be the last thing you want, not a mere inconvenience as you respawn next to your buddies and gear up in 2 minutes.IMO, the best part of DayZ and i think the reason that people really got into the mod in the first place were those moments of tension when you had nothing, scavenging for weapons and food as you avoided zombies, terrified of other player's intentions.Spawning with mates would ruin this.And, anyway, getting back to friends never takes that long. It's the apocalypse - what's the rush? 4 Share this post Link to post Share on other sites
guisho 258 Posted January 15, 2013 (edited) I was one of the many who thought that the coast-respawn was the better idea, but if you respawn in a random place (I mean whatever city they decided to dump you) you have the same chance of rendezvous with your team (if you don't play solo) than many others, because it's not the same if you respawn in Kamenka and you have your teammates in Balota than being in Kamenka and your teammates in Guba. Random places also gives you a random story for being in a place that you don't know so well (this could be mixed with "turning off" the name of the city where you are, making you to loot a map and look for a road signal to find the city name inside the map) Edited January 15, 2013 by Guisho Share this post Link to post Share on other sites
Lights Out 141 Posted January 15, 2013 PS: Am I the only one not fond of the death messages in chat? I don't know if it's optional on the server config, but to me it is bad for the gameplay. I'm not even talking about the "John killed Jack with M14", the regular "John died" is bad already, because it gives the killer the insurance that I'm completely dead and I'll not try to shoot him when he comes closer to me. Snipers maybe are not 100% sure that the message in the chat was regarding the player that he just shot, but it is pretty damn reassuring that he can approach the body and then headshot it without fear of dying by some smart-ass pretending that he died.Agreed, furthermore I wouldn't mind seeing the side chat completely gone. At the very least I would want to see the death messages and global chat gone. Messaging should be broken up into 3 channels exactly as I believe voice chat should be broken up. Whisper, talk, and yell which would cover three varying distances. Type or speak in a channel, any player in the said distance of that channel could hear or see that message. Anyone outside the distance of the yell channel cannot be communicated with. Unless they were to implement walkie-talkies of course.I would love to get rid of side chat all together but it would cause a problem for the hearing impaired. Share this post Link to post Share on other sites
DemonGroover 8836 Posted January 15, 2013 There are servers that remove the Death Messages. I too am not a fan. If a bandit wants to confirm he's killed me let him come take a look! 3 Share this post Link to post Share on other sites
Guest Posted January 15, 2013 Agreed, furthermore I wouldn't mind seeing the side chat completely gone. At the very least I would want to see the death messages and global chat gone. Messaging should be broken up into 3 channels exactly as I believe voice chat should be broken up. Whisper, talk, and yell which would cover three varying distances. Type or speak in a channel, any player in the said distance of that channel could hear or see that message. Anyone outside the distance of the yell channel cannot be communicated with. Unless they were to implement walkie-talkies of course.I would love to get rid of side chat all together but it would cause a problem for the hearing impaired.Maybe restrict global chat for admin messages or things of that sort. Your ideal of 3 levels of chat is perfect IMO. Share this post Link to post Share on other sites
tombom 28 Posted January 15, 2013 This game is basically the game i've dreamed of my whole life, there are things that i would enjoy seeing in it that may be added but its pretty much got everything. Very excited for the standalone. 2 Share this post Link to post Share on other sites
Ovation 52 Posted January 15, 2013 This game is basically the game i've dreamed of my whole life, there are things that i would enjoy seeing in it that may be added but its pretty much got everything. Very excited for the standalone.Welcome :) Share this post Link to post Share on other sites
Heizenberg 8 Posted January 16, 2013 I like the radio mod in ARMA2. I don't remember the exact name for it but if you had a radio with several different frequencies and happened to stumble upon another player on it great things could happen. I'm not sure how probable that is but making it more realistic than "HAY IS ANYONE IN CHERNO" blaring in your ears would be nice. Share this post Link to post Share on other sites
monkza 15 Posted January 16, 2013 (edited) you guys dont get my point about friends clan play...i just want a way that you know that its ur friend right in front of you.... like a red dot or a green name....and not spawn in front of them but when both of ur char are starting up u can spawn near ur friends in south but when ur char is like is nwairfield already full geared and not ur friend well too bad but u could still see ur friend far away with his green name or something because sometimes its annoying as hell Edited January 16, 2013 by monkza Share this post Link to post Share on other sites
Ovation 52 Posted January 16, 2013 maybe if you are both dead you can spawn together. i think that works without a negative Share this post Link to post Share on other sites
NonovUrbizniz (DayZ) 137 Posted January 16, 2013 We have no side chat on our server, we do have xxx died messages but that's about it. If you don't want any of that stuff play on expert servers...Regarding the medical tent spawn, IMO that's silly... driving to a medical tent for your buddy to spawn or dragging his body there is no dif. then just meeting him after he's spawned normal... frankly you're better of with a normal spawn because you can free wheel through the cities not worried about losing your kit, might end up with some stuff you didn't have before... The medical tents would get camped and squads would get ripped apart are on their way in and out lol.... Arma had safe zones in some servers, but again this ONLY works if EVERYONE on the server is honorable which I think we can all attest to the unlikely chance of that happening on any dayz server lol. Share this post Link to post Share on other sites
beastoverlord 574 Posted January 16, 2013 (edited) you guys dont get my point about friends clan play...i just want a way that you know that its ur friend right in front of you.... like a red dot or a green name....and not spawn in front of them but when both of ur char are starting up u can spawn near ur friends in south but when ur char is like is nwairfield already full geared and not ur frien well too bad but u could still see ur friend far away with his green name or somethingIn real life, when you were a little kid, did you ever mistake someone else to be your mom? Now, when you are running around with assault rifles in a post-apocalyptic world, drugged up on adrenaline and morphine, you don't think you will have any problem recognizing a friend? Or are our characters tripping balls so bad that they see glowing, translucent dots or letters floating in mid air. That wouldn't make sense now would it? Edited January 16, 2013 by BeastOverlord Share this post Link to post Share on other sites