finkone 320 Posted January 12, 2013 Everyone getting together, walking backwards, off the edge of the map, while pooping on your own clothes - will break the game. Share this post Link to post Share on other sites
sausagekingofchicago 4711 Posted January 12, 2013 The SA better be pay to win or I'm going to flip out. Microtransactions are the future of gaming!/sarcasmcrankedtoeleven 1 Share this post Link to post Share on other sites
Ovation 52 Posted January 12, 2013 oh thats nice,that map in dayz sa will be 10 times smallerthere will be now cars in the gameand i´ll have to wait hours to resurrect my charakter after been killedthat is all absolut ok for me as long i´ll get a unique katana :DFraggle is bestfree katana for releaseyou heard it here first folks! Share this post Link to post Share on other sites
Fraggle (DayZ) 15720 Posted January 12, 2013 (edited) You misread my comment.Anyhoo, one of the things I'm really looking forward to is the addition of all of the extra indoor spaces. It's going to make the urban areas very different and require a very different approach tactically. Edited January 12, 2013 by Fraggle 1 Share this post Link to post Share on other sites
Max Planck 7174 Posted January 12, 2013 Fraggle is bestfree katana for releaseyou heard it here first folks!Fraggle is the bestFree katana for releaseheard it here first folks!Now it's a haiku, and great! Lovely job, both of us. 2 Share this post Link to post Share on other sites
Ovation 52 Posted January 12, 2013 You misread my comment.Well i cannot wait to play, but not literally if i was, then that katana would be great ;) Share this post Link to post Share on other sites
Ovation 52 Posted January 12, 2013 Anyhoo, one of the things I'm really looking forward to is the addition of all of the extra indoor spaces. It's going to make the urban areas very different and require a very different approach tactically.Agreed, i am most looking forward to approaching small towns or lonely country housesWho knows what to find, or whoAlso Little to no hackers will make gearing up all the more rewarding, and people all the more "unpredictable" 1 Share this post Link to post Share on other sites
Katana67 2907 Posted January 12, 2013 Agreed, i am most looking forward to approaching small towns or lonely country housesWho knows what to find, or whoAlso Little to no hackers will make gearing up all the more rewarding, and people all the more "unpredictable"Not only will more enterables change how people go about searching through a town or moving through a city, I think they could totally play into the player settlement thing now. I mean, there are lone houses as you mention all over... fortifying a house would be an incredibly reasonable thing to do depending on what types of fortifications can be done. Also, it would make towns -worth- cordoning off, with more buildings that yield loot rather than just a handful. 1 Share this post Link to post Share on other sites
distx 18 Posted January 12, 2013 (edited) If not we'll give you a katana.Am I the only one who knows what you just referred to?WarZ Edited January 12, 2013 by Distinction Share this post Link to post Share on other sites
kingochaos 131 Posted January 12, 2013 Am I the only one who knows what you just referred to?WarZNo Share this post Link to post Share on other sites
Guest Posted January 12, 2013 (edited) I remember reading somewhere (probably that official suggestion topic) about having a sound for when you access your inventory (or someone else's) so that you know when your backpack is being opened and avoid being robbed. It's so easy finding sounds, and the coding would probably be just a trigger before the inventory screen pops up.http://www.freesound.../sounds/137394/ Edited January 12, 2013 by Guest Share this post Link to post Share on other sites
Takas 91 Posted January 12, 2013 I remember reading somewhere (probably that official suggestion topic) about having a sound for when you access your inventory (or someone else's) so that you know when your backpack is being opened and avoid being robbed. It's so easy finding sounds, and the coding would probably be just a trigger before the inventory screen pops up.http://www.freesound.../sounds/137394/Does your backpack plays a sound in real life when opened? I don't think so. Ever heard about pickpocket? Share this post Link to post Share on other sites
Guest Posted January 12, 2013 (edited) Does your backpack plays a sound in real life when opened? I don't think so. Ever heard about pickpocket?Thing is... yes it does make a sound. Exactly like the link I posted... unless I spend a couple minutes slowwwly opening it. Then, to be realistic to open it without making sound (pickpocketing it) should have a "progress bar", not instantly.Edit: In case you have not checked the link, it's a zipper sound. My backpacks all have zippers therefore make that same sound (maybe not as loud though). Edited January 12, 2013 by Guest Share this post Link to post Share on other sites
Ovation 52 Posted January 12, 2013 Am I the only one who knows what you just referred to?I just thought he wanted me to kill myself... with stylehttp://www.google.co.nz/imgres?q=style&hl=en&sa=X&tbo=d&biw=1344&bih=759&tbm=isch&tbnid=DtPVbDA32xExmM:&imgrefurl=http://lifestyle.yahoo.co.nz/mens-health/style/galleries/photo/-/14481384/50-style-tips-every-man-should-know/14481403/&docid=q69j6QKqkgNZ7M&imgurl=http://l.yimg.com/ea/img/-/120807/style_tips_bad_sunglasses_1820qcf-1820res.jpg%253Fx%253D450%2526q%253D80%2526n%253D1%2526sig%253Devv7Kre8WO2KCL.cvbGMoQ--&w=450&h=520&ei=Uc_wUNAmlKOJB87kgeAH&zoom=1&iact=hc&vpx=343&vpy=217&dur=2446&hovh=241&hovw=209&tx=153&ty=147&sig=105569482318864880603&page=2&tbnh=132&tbnw=112&start=32&ndsp=41&ved=1t:429,r:43,s:0,i:292 Share this post Link to post Share on other sites
Katana67 2907 Posted January 12, 2013 (edited) The point with robbing backpacks... is that there is NO indicator at all as to whether someone's doing it... They just stare at you and magically zorp your shit out of you...There's no "rustling animation", there's no sound, there's no nothing.Even if it were a pickpocket type thing, which it really isn't as it stands... there would still need to be -some- type of indicator. Doesn't have to be a sound, but it doesn't make sense for someone to just be staring at someone's back and magically obtain loot with no indicator at all. Edited January 12, 2013 by Katana67 5 Share this post Link to post Share on other sites
Michaelvoodoo25 3120 Posted January 12, 2013 So cars and vehicles being phase 2, are they going to be in the Release?Just wondering. Share this post Link to post Share on other sites
osallivan 74 Posted January 12, 2013 So many useless off-topic comments guys... slow down the phase. I am getting tired...Anyway,So cars and vehicles being phase 2, are they going to be in the Release?Just wondering.I don't see a problem with that... If they are indeed phase 2 (going to be added after the release) then it should happen pretty quick. I mean, It's Take On Helicopters engine, it's mostly done already :P... Share this post Link to post Share on other sites
Ejaculacid 19 Posted January 12, 2013 So many useless off-topic comments guys... slow down the phase. I am getting tired...Anyway,I don't see a problem with that... If they are indeed phase 2 (going to be added after the release) then it should happen pretty quick. I mean, It's Take On Helicopters engine, it's mostly done already :P...If they're going keen on helicopters in the standalone i wanna see you having to turn the car's ignition and shift the gears using Q/E LOL. =) Share this post Link to post Share on other sites
Buffalo_Soulja 3 Posted January 12, 2013 Environments and characters look awsum =) One part of me says 'Come on, release it as quick as possible', but the second - the biggest - is sincerely ready to wait for a full quality product for at least a couple of months.Good luck, team. Share this post Link to post Share on other sites
THE HOLY SH**! 1 Posted January 12, 2013 Will their eventually be an end game to the Dayz standalone that will counter the just PvP aspect of the game? It would be interesting if the developers could address this point, it will just be a team death-match on a large scale if it continues the way it is. I will play Dayz till I get bored of it regardless but to shed light on such a scenario may help innovate the game and expand the marketability. Share this post Link to post Share on other sites
Embroil 27 Posted January 12, 2013 Will their eventually be an end game to the Dayz standalone that will counter the just PvP aspect of the game? It would be interesting if the developers could address this point, it will just be a team death-match on a large scale if it continues the way it is. I will play Dayz till I get bored of it regardless but to shed light on such a scenario may help innovate the game and expand the marketability.I'd say that i'm looking for teaming up, making camps, or take advantage of castles and villages. Go into gang wars, have your gang wear some sort of unique identification clothing. Basic team on team PvP is kinda lame in the spirit of survival game. The poin is to make yourself capable of surviving, not capable to kill anything that moves. 1 Share this post Link to post Share on other sites
Mr Mouse 61 Posted January 12, 2013 Will their eventually be an end game...Having been an MMORPG gamer for many years (stopped playing since becoming disillusioned with the genre), if there's one phrase I hate, then it's "end game." It frustrates me and has generally appeared from games such as World of Warcraft, where little kids need an end goal to aim for, or a place that they can show off their amazing armor. Not all games need a flippin' end game. This mentality really needs to change.Linear games have end games, as you play from start to finish. Sandbox type games, that try to depict realism, shouldn't really have an end game, as it's left to your own imagination as to what you do, even if developers get cries of "well, what's the point in playing?!" Stop catering to the people who need to be hand fed everything, with a lovely carrot sticking out in front. 3 Share this post Link to post Share on other sites
Bat (DayZ) 230 Posted January 12, 2013 (edited) Will their eventually be an end game to the Dayz standalone that will counter the just PvP aspect of the game? It would be interesting if the developers could address this point, it will just be a team death-match on a large scale if it continues the way it is. I will play Dayz till I get bored of it regardless but to shed light on such a scenario may help innovate the game and expand the marketability.The endgame will be customisable vehicles and instanced underground bases. But it will be added later on, as it requires to write a fair amount of code from scratch. Crafting has not been really talked about yet but I think we'll see something because it's like one of the feature people most want.I would also like to see some kind of fortification system, but given the sandbox nature of the game it's gonna be tricky to implement : too many objects might cause horrible server lag.Maybe allowing to barricade doors and windows would be a good beginning, as there is a finite number of doors and windows ingame?EDIT : just thought about it, make the planks and other fortification items take a lot of inventory space and weight, and a lot of work to actually get the items (having to cut wood with hatchet, then use the saw on the wood to get the planks, then a hammer and nails and some time to actually barricade your house). All of that might reduce the amount of griefers. Edited January 12, 2013 by Bat Share this post Link to post Share on other sites
Katana67 2907 Posted January 12, 2013 (edited) Day Z plus has a pretty robust construction system that doesn't really add to overall server lag from what I can tell. It'd be more about loot rates than anything to prevent an overload of objects, rather than tweaking the system (which much be done regardless).Fortification would be good, and I think simple... either a fixed point on a building where boards can be attached to windows/doors... or a one-size-fits-all 4x4 set of boards that can be "floated" in front of doors and such.EDIT - To the above, perhaps "wood" should be obtained through a multitude of means. I mean, we can find "scrap metal" in the world... why not a "pile of boards"? Models are already there, and there should be an -abundance- of materials strewn around Chernarus. Theoretically one could use "Fueltank Parts" as scrap metal. Not only that, but there are piles of scrap metal and wood all over Chernarus, that simply cannot be harvested because they weren't meant to function in that regard. I think if we could actually scavenge materials from the world in addition to traditional loot, it'd make it a much more immersive experience. Edited January 12, 2013 by Katana67 Share this post Link to post Share on other sites