Dreygar (DayZ) 178 Posted December 7, 2012 (edited) Imagine DayZ (SA) where loot didn't respawn. Loot, spread all over the map in abundance; minus the craze of people stock piling/raiding/looting at the beginning of the Zombie event. So the supermarket, the mall, that fire station, that police station... would all be stacked with their respective loot.A player comes by, takes as much/whatever he wants... moves on. Whatever is left remains, but nothing new will come in. Sooner or later the supermarket will be picked clean, etc.It would add a lot to the realism, and make trading/items more valuable. I won't go as far as to say only 1 helicopter per map, etc... the gear upon initial startup of the server/game would be randomized in a realistic fashion. You won't find shotguns in a fire station, though you might find someones personal pistol in their locker or something. (Though to go with the below section, if someone dropped a weapon it would remain wherever they dropped it as long as it is within a structure.)I would even go as far as to say your items could be dropped and would remain in that location, but I understand some people might just drop random crap throughout the map just to mess with people so the game mechanics could probably take those dropped items (if not within a structure, or within a radius of a player base) and make that item disappear/reappear back to their respective random locations within X amount of time.I dunno, just an idea. What are your thoughts? Edited December 7, 2012 by Dreygar 3 Share this post Link to post Share on other sites
beastoverlord 574 Posted December 7, 2012 The game would be INCREDIBLY laggy if the game had to record every single loot location on the map. Plus, I feel the lifespan of the sever would only be a couple weeks because everyone would eventually run out of everything and die. Share this post Link to post Share on other sites
Skat3rat 1633 Posted December 7, 2012 It's an interesting idea but Beast makes a great point. It just wouldn't work very well. Share this post Link to post Share on other sites
Dreygar (DayZ) 178 Posted December 7, 2012 The game would be INCREDIBLY laggy if the game had to record every single loot location on the map. Plus, I feel the lifespan of the sever would only be a couple weeks because everyone would eventually run out of everything and die.Just wishful thinking, but as far as the run out of everything and die... I don't think so. Still would have water sources and animals roaming about. Ammo could be reloaded (reloading press + materials)This also coincides with a very indepth crafting system.Games like Fallout made me think of this idea, so it is completely possible I think. Share this post Link to post Share on other sites
Dreygar (DayZ) 178 Posted December 7, 2012 Also, the game doesn't have to have ALL the items loaded in at the same time. It could be the same as the current setup where loot spawns when players are near. The only difference is the game remembers what loot spawns/where.Small scale.Player 1 goes into a barn and takes the hatchet that was hanging on the wall. Didn't see shotgun behind hay stack. Leaves the area. All items disappear.Player 2 goes into same barn. Finds a shotgun that Player 1 overlooked, but the hatchet is no longer there because Player 1 took it. Leaves behind his small caliber rifle with no ammo.Player 3 goes into the same barn. Picks up the small caliber rifle with no ammo, nothing else there.It's just an idea of course, but I think it would really benefit in this type of game. Share this post Link to post Share on other sites
maxnmike 134 Posted December 7, 2012 (edited) Until everything is hoarded in tents or vehicles and there is nothing but trash left in the world. Edited December 7, 2012 by maxnmike Share this post Link to post Share on other sites
Dreygar (DayZ) 178 Posted December 7, 2012 Until everything is hoarded in tents or vehicles and there is nothing but trash left in the world.Trash could be quite valuable if it is included in crafting. But I doubt with an active server you will get much hoarding and there would be a rather abundance of things. Though like I said, just a realistic approach towards loot. You could enter a police station and find 12 shotguns in their rack, you obviously can't hold that many so there will be more for another person. A player dies, their gear remains on their person. If it is not looted in X amount of time all that gear gets cycled back into the game.Like I said it would make things more valuable and make trading more important, would also make things like gathering resources and crafting vital. It would probably be frustrating to players because they can't just run around in 5 minutes and have a completely loaded up kit like they can in the current game, but I don't think it should be that easy. Share this post Link to post Share on other sites
morgan32 403 Posted December 7, 2012 One player comes and cleans the supermarket for every food and drink he finds, logs out and never logs in. This is a horrible idea, this makes servers only playable for a week then every supply needed to survive will be gone from the world. Share this post Link to post Share on other sites
Dreygar (DayZ) 178 Posted December 7, 2012 One player comes and cleans the supermarket for every food and drink he finds, logs out and never logs in. This is a horrible idea, this makes servers only playable for a week then every supply needed to survive will be gone from the world.Well, again unlike the current game you probably won't be able to consume all the food/drink in the supermarket in the SA in one sitting, nor will you be able to fit it all in your inventory. Let alone trying to sit in one spot for all that time trying to consume it without encountering someone else.People enjoy playing on maps like namalsk that already have really scarce supplies, and so do some of the other maps. So I really don't see how running out of canned food and drink in the super market is going to halt game play.It would add quite a bit of realism. It's a little hardcore for most to consider I guess. Share this post Link to post Share on other sites
maxnmike 134 Posted December 7, 2012 If you have a limited amount of loot on a server it will absolutely get hoarded. A tent has 10 weapons slots, 50 regular slots and 5 back pack slots. Now you can also fill up the packs before you put them in a tent so you could have 30 primary weapons in one tent. On a populated server people will hoard everything so they have loot and to deny loot to other players. Share this post Link to post Share on other sites
Dreygar (DayZ) 178 Posted December 7, 2012 Also I think the time required to eat/drink would have to be more realistic. You shouldn't have to eat and drink every 20 minutes. Eating should sustain your energy, more energy you use the more food you need to eat. Same with thirst. Even still you'd only have to eat every few hours, and drink 1-1/2 quarts of water an hour ("Water bottles" in game are 1qt Canteens.) 2 Share this post Link to post Share on other sites
Dreygar (DayZ) 178 Posted December 7, 2012 (edited) If you have a limited amount of loot on a server it will absolutely get hoarded. A tent has 10 weapons slots, 50 regular slots and 5 back pack slots. Now you can also fill up the packs before you put them in a tent so you could have 30 primary weapons in one tent. On a populated server people will hoard everything so they have loot and to deny loot to other players.I'm thinking more towards SA and not the current game setup. Initially the server would have an abundance of loot (as suggested in the first post) that would gradually dwindle depending on use.As far as the tents and vehicles they would be reworked as well. A small tent like in the game wouldn't be able to hold as much stuff. Vehicles, depending on size will have a certain amount of items it can hold as well.I am not seeing how anyone can actually hoarde everything on the map, especially when some of the items in the map can be recycled/crafted for some other purpose. Edited December 7, 2012 by Dreygar Share this post Link to post Share on other sites
carpediembr 10 Posted December 7, 2012 No, what we could do is increase de loot respawn time, like every 2-4hrs. So people dont farm loot. 1 Share this post Link to post Share on other sites
DemonGroover 8836 Posted December 7, 2012 It would be interesting to play a game where loot spawns once and once only. You could set up a tournament whereby 50 players spawn simultaneously and let the free for all begin. If everything, bullets, weapons and food is finite it would make an interesting experiment to see how players behave.I believe it would turn into a Hatchet war after about 2 hours, with players fighting over the last box of matches. 1 Share this post Link to post Share on other sites
Dreygar (DayZ) 178 Posted December 7, 2012 It would be interesting to play a game where loot spawns once and once only. You could set up a tournament whereby 50 players spawn simultaneously and let the free for all begin.If everything, bullets, weapons and food is finite it would make an interesting experiment to see how players behave.I believe it would turn into a Hatchet war after about 2 hours, with players fighting over the last box of matches.Well, my vision was to have items be scattered about realistically. The amount of resources would be almost infinite seeming in the beginning. It relies heavily (and something I think this game will need in order to really thrive) is a in depth crafting system.Ammunition that can be reloaded. Resources gathered like metal for casting bullets, primers, casings recollected after fired, powders found throughout the game and various reloading equipment.Farming, which others have suggested would be an alternate food source to go along with hunting animals.Make-shift weaponry as well as enhancing weapons.It would be the ultimate survival game. 1 Share this post Link to post Share on other sites
Skat3rat 1633 Posted December 7, 2012 It would be interesting to play a game where loot spawns once and once only. You could set up a tournament whereby 50 players spawn simultaneously and let the free for all begin.If everything, bullets, weapons and food is finite it would make an interesting experiment to see how players behave.I believe it would turn into a Hatchet war after about 2 hours, with players fighting over the last box of matches.Defintley would be interesting and something I would be interested in. The op's idea would work perfectly for something like this but not in the normal game. Share this post Link to post Share on other sites
colekern 1364 Posted December 8, 2012 It would definitely be an interesting one-time thing, but that's it. I don't think DayZ could survive like that, as new players would have even less of a chance and servers would have to be restarted every so often. Share this post Link to post Share on other sites
LilBikkie 1 Posted March 26, 2013 This is basically the same idea I had, the problem is new players not being able to get any loot after it's been taken by the better guys. A solution to this would be to tier the Gear from top middle and bottom, make the top tier Gear a one time spawn, the middle extremely rare but also randomise the location they spawn so top tier players cant just camp the military zones and stop anyone getting them, and leave the lower tier Gear as they are. this way with some organisation low tier players could take out the top tier players, and this also introduces a new element... as it is now a group of players can eventually gear up to the same level, you can have 5 guys with as50's ( unlikely but still ) but with a finite number of top tier gear thier may only be one as50 on the map meaning thier will be sort of a forced group hierachy - the top dog gets the top gear. thoughts ? Share this post Link to post Share on other sites
liquidcactus 719 Posted March 27, 2013 I see what your getting at and I think its past through my own mind once or twice but i think an easier and/or better solution maybe to make the time longer between spawns or something a bit more basic like this..I seriously think there is no way they would make 1 time spawn per server reset.. It just has a bad ring to it in my opinion even with the more emphasis on "trading" idea.. I would hate to have to trade to be honest.. the risk of being fucked over is way to high.. perhaps this idea more so applies to dayz 2017, where the loot is already super rare and an "only spawn once" idea would be a great way to make that game even more morbid ^_^ Share this post Link to post Share on other sites
Hetstaine 10852 Posted March 27, 2013 One player comes and cleans the supermarket for every food and drink he finds, logs out and never logs in. This is a horrible idea, this makes servers only playable for a week then every supply needed to survive will be gone from the world. A way around it is that if the player never logs in for a certain amount of time then he loses his char or at at least items. Same with the quote below, tents get the zap after a certain time of no interaction and items go back into circulation. If everyone knows from the start that you need to interact with your char at x amount of times in given period then there is no ..waaah my gear/tent is gone. Its hardcore i like it :) Would be a cool server option.If you have a limited amount of loot on a server it will absolutely get hoarded. A tent has 10 weapons slots, 50 regular slots and 5 back pack slots. Now you can also fill up the packs before you put them in a tent so you could have 30 primary weapons in one tent. On a populated server people will hoard everything so they have loot and to deny loot to other players. Share this post Link to post Share on other sites
TheBanditBambi 5 Posted March 27, 2013 i actually like this idea but it should be only on certain servers, for like the extremely hardcore players. Like mercenary mode is now. 1 Share this post Link to post Share on other sites
GOD™ 2795 Posted March 27, 2013 I believe it would turn into a Hatchet war after about 2 hours, with players fighting over the last box of matches.Would be an interesting fight. Share this post Link to post Share on other sites
Blondedash 403 Posted March 27, 2013 Well, my vision was to have items be scattered about realistically. The amount of resources would be almost infinite seeming in the beginning. It relies heavily (and something I think this game will need in order to really thrive) is a in depth crafting system.Ammunition that can be reloaded. Resources gathered like metal for casting bullets, primers, casings recollected after fired, powders found throughout the game and various reloading equipment.Farming, which others have suggested would be an alternate food source to go along with hunting animals.Make-shift weaponry as well as enhancing weapons.It would be the ultimate survival game.Farming yes Makeshift weapons yes I would like a bow. Share this post Link to post Share on other sites
Blondedash 403 Posted March 27, 2013 Would be an interesting fight.E sports. Share this post Link to post Share on other sites
enforcer1975 1111 Posted March 27, 2013 (edited) A way around it is that if the player never logs in for a certain amount of time then he loses his char or at at least items. Same with the quote below, tents get the zap after a certain time of no interaction and items go back into circulation. If everyone knows from the start that you need to interact with your char at x amount of times in given period then there is no ..waaah my gear/tent is gone.Its hardcore i like it :) Would be a cool server option.You'd have to block server hopping for such an idea. I could jump from server to server and clear all spots, drop it somewhere nowhere to be found and keep playing to stay out of that loop with the purpose to cause grief. Limited supplies should only come with a "server native" playerbase. Edited March 27, 2013 by Enforcer Share this post Link to post Share on other sites