Pyro_Marine 147 Posted December 5, 2012 Very nice! Can't wait to see it in action. Share this post Link to post Share on other sites
SkrooLoose (DayZ) 143 Posted December 5, 2012 Am I the only one who didn't know there was a chance of infection from zed attacks? :huh:Yep; just like girls do, zeds can give you cooties. 1 Share this post Link to post Share on other sites
dallas 5195 Posted December 5, 2012 Yep; just like girls do, zeds can give you cooties.And cooties, Bill means syphilis. Share this post Link to post Share on other sites
rooneye 135 Posted December 5, 2012 For anyone wanting to know (kinda, Im guessing) what the bots may be like load up arma 2 and play a bit against the AI. The question is if the server is on Regular will the bots be easy and if the server is on expert will the bots be a lot harder like in ArmA 2? Would kinda suck as the combat loggers would probs play on expert so their bot would be better :D Personally I dont think bots will be much of a threat, I reckon it will at least take a few seconds for it to transfer over from the player to the bot and once its a bot unless you dont see it and it sees you, they're probably gunna be easy as pie like in ArmA 2. In ArmA 2 the AI does this thing where it takes forever for them to turn around while aiming their gun, so you can just sort of keep walking to their right or left and the literally cant get an aim on you <.< However there are also AI mods you can get that make the AI better, maybe something like that will get implemented. Share this post Link to post Share on other sites
SkrooLoose (DayZ) 143 Posted December 5, 2012 I voted they replace combat loggers with goats and bunnies. Who doesnt like goats and bunnies? Who doesnt like goats and bunnies... WITH ASSAULT RIFLES!? Exactly.Make it happen team.Hell yeah! 4 Share this post Link to post Share on other sites
t1337dude 101 Posted December 6, 2012 They need to add player corpses turning into zombies... Share this post Link to post Share on other sites
kevinawright@hotmail.com 10 Posted December 6, 2012 The bot remains in game until the combat timer runs out or what the deal? I've been getting some kind of NVIDIA driver error that turns my screen black as well as the odd bluescreen, also if you are booted from game by an admin(I was flying a heli looking for heli crashes when I suddenly received "You have been kicked from game" message, I presume thats an admin doing) and you are in combat I imagine it will do the same thing. Share this post Link to post Share on other sites
r4z0r49 4761 Posted December 6, 2012 * [uPDATED] - Combat Mode is now effected by everything you do and everything done to you (example any kind of damage).* [uPDATED] - Bots will lie down on player disconnect.* [uPDATED] - While bots are active all gear is synced in real time as if the bot was a normal player removes dupping issues.Small updates to bots and combat logging.BTW updates can be seen herehttp://dayzmod.com/forum/index.php?/topic/103845-rolling-changelog-for-community-builds/ 4 Share this post Link to post Share on other sites
bibbish 49 Posted December 6, 2012 R4ZOR49, awesome, any hint as to when this patch comes? Many thanks, I've enjoyed this game very much. Share this post Link to post Share on other sites
Avallanche 121 Posted December 6, 2012 R4ZOR49, awesome, any hint as to when this patch comes? Many thanks, I've enjoyed this game very much. 2 Share this post Link to post Share on other sites
rooneye 135 Posted December 6, 2012 * [uPDATED] - Combat Mode is now effected by everything you do and everything done to you (example any kind of damage).* [uPDATED] - Bots will lie down on player disconnect.* [uPDATED] - While bots are active all gear is synced in real time as if the bot was a normal player removes dupping issues.Small updates to bots and combat logging.BTW updates can be seen herehttp://dayzmod.com/f...mmunity-builds/Do you know if difficulty level of the server will affect bots performance at all?Also off topic, but you can't post in that thread; That food icon needs re-doing IMO the rest look great, but that one does not. Share this post Link to post Share on other sites
Avallanche 121 Posted December 6, 2012 (edited) Do you know if difficulty level of the server will affect bots performance at all?I think they will just stay down, not fighting back.* [uPDATED] - Bots will lie down on player disconnect. Edited December 6, 2012 by leodacosta Share this post Link to post Share on other sites
SkrooLoose (DayZ) 143 Posted December 6, 2012 Why not have the bots do the Thriller or Chicken Dance? 1 Share this post Link to post Share on other sites
rooneye 135 Posted December 6, 2012 I think they will just stay down, not fighting back.* [uPDATED] - Bots will lie down on player disconnect.Ohhh right, so they won't shoot at all and will just lay there? I assumed it just meant they'd go prone, but would still 'play' i.e be controlled by AI and shoot etc. Can anyone confirm that they'll just lay there? Will they not move at all? Share this post Link to post Share on other sites
r4z0r49 4761 Posted December 6, 2012 lie down and do nothing 3 Share this post Link to post Share on other sites
Avallanche 121 Posted December 6, 2012 lie down and do nothingLike a lame combat logger should do. :D Share this post Link to post Share on other sites
sausagekingofchicago 4711 Posted December 6, 2012 * [uPDATED] - Combat Mode is now effected by everything you do and everything done to you (example any kind of damage).* [uPDATED] - Bots will lie down on player disconnect.* [uPDATED] - While bots are active all gear is synced in real time as if the bot was a normal player removes dupping issues.Small updates to bots and combat logging.BTW updates can be seen herehttp://dayzmod.com/f...mmunity-builds/Is there anyway we can get the bots to cower like civilians? Maybe even throw in a nice crying sound? 1 Share this post Link to post Share on other sites
smallhil 26 Posted December 6, 2012 All players are on the same side technically, each players is its own group, I guess the bots will be to, thus they won't shoot at "friendlies" ^_^ Share this post Link to post Share on other sites
DanielTy88 133 Posted December 7, 2012 I have shot at three different bandits today...And they all ran and hide behind something and combat logged.... Share this post Link to post Share on other sites
Hetstaine 10852 Posted December 7, 2012 Why would anyone assume or wonder if the bots would do anything else other than be inanimate is beyond me .Combat log fix - is it fixed if someone logs and then the bot continues fighting for the logger ? :facepalm: 1 Share this post Link to post Share on other sites
de4dcert 246 Posted December 7, 2012 Just as long as the zombies cant randomly pull you out when the car is moving at speed. Share this post Link to post Share on other sites
SkrooLoose (DayZ) 143 Posted December 7, 2012 The way the zeds glitch hit now, they'll be pulling you out of the car before you even see them move. Share this post Link to post Share on other sites
PieceOfDust 11 Posted December 7, 2012 Its about time. Now all we need is anti ghosting and we're set.You'd need to be careful about that, though. Ghosting is the only way you can escape the Thunderdome. Share this post Link to post Share on other sites
arkaeldren 53 Posted December 8, 2012 The Only time an icon should blink red, or have any change in color, is when it is blinking and critical. I love the new icons, and the slow change in their perspective "levels". But did I read it correctly that they intend on having the temp icon change in color due to the temp values? If so this should remain green until critical. As is, I still check when I see the combat icon as it flashes red... Do not like this at all. Share this post Link to post Share on other sites