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Dancing.Russian.Man

Discussion of the standalone defecation\poo feature

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sneak up on bandit, take a sh*t, crawl away. B)

Edited by GOD™
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I honestly don't like the idea of defecation. They'd also have to implement urinating, clipping your nails, shaving, getting a hair cut, showering, I could go on. If they want to create a replica of real life, it's going to suck. There's only so far you can make a video game realistic before it becomes annoying. In the video he talks about places spreading disease, so if we get cancer we have to go through chemotherapy? Don't get me wrong these ideas are intriguing but I can't possibly see how they can be implemented without seriously stumping the currently amazing fun gameplay.

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I've got it!!! The new image and ad for DayZ Stand Alone! This will tell people what its all about!!

Dog_feces.jpg

PS As a friend said, "If I have to unzip my pants to play DayZ... I'll play something else." I agree. Good luck on your Defication Sim, tho. Sounds... awesome... (derp)

Edited by Seddrik
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I really don't like the idea of defecating as part of the game. I find it ridiculous and laughable. I don't think I'm going to play this game if it happens. I'm all for the spread of diseases though, and why not have a vomit feature if you eat bad food or whatever, but I've got the feeling defecation will totally break the immersion (atmosphere being the #1 reason I love DayZ in the first place)

EDIT : The number of poo-related posts supposedly written by 6 year old boys who find this idea amazing "omg I can shit on bandits now rofl" just confirm my feelings about all this shit.

Edited by Bat

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I've got it!!! The new image and ad for DayZ Stand Alone! This will tell people what its all about!!

Dog_feces.jpg

PS As a friend said, "If I have to unzip my pants to play DayZ... I'll play something else." I agree. Good look on your Defication Sim, tho. Sounds... awesome... (derp)

well said, i think this whole idea of having to poo, is def. ONE big step into fail-land..

at the end of the day, this is a game, and im pretty sure NO ONE wants to poo in a game as a source of fun gameplay.

i remember in MafiaII (i think it was anyways), there was a section of gameplay were you actualy HAD to scrub out a urinal to advance the story arc. seriously i hope whoevers idea that was got fukn fired. one of the worst ideas ever for inclusion in a game EVER !!!

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EDIT : The number of poo-related posts supposedly written by 6 year old boys who find this idea amazing "omg I can shit on bandits now rofl" just confirm my feelings about all this shit.

I'm thirty. And I'm serious, as well as my questions. Rocket is over thirty. He is not joking too. He also told, that coolest features in DayZ were the ones everyone else told him to be bad. You're afraid of the unknown, and your imagination shows you the worst. Experimenting is the evolution. Alpha is for experiments. If defecation proves to be just a useless, disgusting, gameplay and immersion breaking feature - Rocket will replace it with something less authentic, some other balancing mechanics. I already can guess a couple of possible solutions, like making the process less visual and not interactive. Area just gets dirty if too many people hang around.

Edited by -=PA=-Mikhail
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EDIT : The number of poo-related posts supposedly written by 6 year old boys who find this idea amazing "omg I can shit on bandits now rofl" just confirm my feelings about all this shit.

I skimmed through the other thread Rocket posted and an actual forum team member posted something along the lines "Kidnapped by a bunch of bandits? Poop in their favorite water source!" I'm paraphrasing here, but it seems its not just childish banter that is being thrown around regarding the poo issue.

<br /><br />I'm thirty. And I'm serious, as well as my questions. Rocket is over thirty. He is not joking too. He also told, that coolest features in DayZ were the ones everyone else told him to be bad. You're afraid of the unknown, and your imagination shows you the worst. Experimenting is the evolution. Alpha is for experiments. If defecation proves to be just a useless, disgusting, gameplay and immersion breaking feature - Rocket will replace it with something less authentic, some other balancing mechanics. I already can guess a couple of possible solutions, like making the process less visual and not interactive. Area just gets dirty if too many people hang around.

I'm going to be extremely interested in how they end up implementing this whole defecation thing. I don't think it has the potential to be a good/ desirable mechanic, maybe a decent one, but it definitely has lot's of room for failure. I agree though they should it least try it out in alpha or beta before they push the full version out, however I think they should be spending more time on more important things like improving the AI and putting ideas like defecating on the back burner.

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br /><br />I'm thirty. And I'm serious, as well as my questions. Rocket is over thirty. He is not joking too. He also told, that coolest features in DayZ were the ones everyone else told him to be bad. You're afraid of the unknown, and your imagination shows you the worst. Experimenting is the evolution. Alpha is for experiments. If defecation proves to be just a useless, disgusting, gameplay and immersion breaking feature - Rocket will replace it with something less authentic, some other balancing mechanics. I already can guess a couple of possible solutions, like making the process less visual and not interactive. Area just gets dirty if too many people hang around.

Thats the sad thing about it. He is over 30 and doesn't know how pooping in a game will go?

Afraid of the unknown? Wow... thats really a lame, old troll response. I defecate IRL on a regular basis. Dunno how "fun" that is for you, but I never once thought about making that into a game... BUT if you wanna do that, go for it. : /

And again, afraid of the unknown? One MMO I played had 3 missions where you had to pick up poo to complete missions. I kept wondering if they actually paid some stupid, idiot of a game designer to create those missions. Others who I played with (all of us regular/serioius gamers) thought those mission were utterly retarded because of that one thing. Who really wants to spend their fun time role playing messing with poop? Seriously... if you can't think of anything better than that... you really need to turn that computer off and walk out in the sunshine a little more.

DayZ should no longer be considered a Zombie Game. It needs to be renamed to Poopy Party. Thats what it will become if this is implemented.

Edited by Seddrik
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This is not just a "shitting feature", gosh, guys. And you wont be able to shit infinitely wherever you want, you will have to at least wait before food is digested. Survival is about physical conditions an health too. Diseases spreading with faeces is not a myth. Faeces are for influencing the environment, it contributes to the diseases concept. The design of this feature can be harmless and very simplified in the meaning of visual representation. See the "defecate" icon, find some suitable place, press a button - some dirt appeared on the ground. No obscenity, no realistic depiction. Variations to balance this design are endless.

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Sounds... fun. Really. I mean it. Wonder why other popular games don't have this as a common feature? Hmmm?

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I'm going to have to agree with Seddrik, poop doesn't belong in videogames. I know that Duke Nukem Forever (which wasn't successful at all) had a mission or ability to pick up poo out of a toilet and throw it around. I mean really? I saw a video of it and the poo was quite realistic so it made it even worse.

Like I've said, if you introduce defecating, it only makes sense to put in urinating, at which point the game isn't taken seriously anymore. How would they even animate that without making it graphic? The only thing that I could think of is if you could only defecate inside a outhouse, which would add new value to them. It baffles me why we are even discussing this! There are a thousand more important things than introducing defecation into the game. Also, "defecate icon" seriously? Is there going to be a green turd on the HUD that turns red when we need to take a shit?

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Pooping is an unnecessary way to replicate disease spread. It would be much better for blood to spread disease. So many people bleeding in the big cities from getting punched by Zeds. That could replicate disease just as well as defecating could.

Once someone gets sick then the area they are in could get infected for a period of time. Anyone else entering that area could get infected too. There should be a visual effect to an area that is disease ridden. In real life a person can smell disease and decay. Obviously you can't smell in a video game so a visual representation would fit just fine.

Infected people would naturally infect the big cities and the country side would be safer. This accomplishing the desired effect without having people poop.

Infections could spread just like IRL by travelling through air, water, and contact/proximity.

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Looks like we're all talking shit again...

Something occurred to me a while back. I'm not sure its really a good thing to have an alpha open to everyone. I know its great for feedback and all that. But its impossible to not get used to the game the way it is before its finished. All the things we like DayZ for now are not necessarily going to be same when its finished (whenever that will be). If Rocket talks about implementing this or that mechanic, he's not ruining the game we love because it doesn't exist yet. We need to remember that we're just testing the alpha for him. I must admit I'm finding it hard to imagine how taking a shit in game will not just be a source of trolling etc, but also remember that if a huge majority of people are saying the same thing, be it good or bad, then there's a good chance he'll hear that and MAYBE do something about it. Don't bank on it though, from what I can tell he couldn't give a shit if the whole thing goes down the pan.

Edited by Shadow Man
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Couldn't have said it better myself Vindicator. I'm pretty sure it's already been planned to spread disease through bad food, water and blood.

To possibly prevent insane griefing, I think sick people should lose humanity points when spreading disease in ways that can be avoided.

he's not ruining the game we love because it doesn't exist yet.

That's because it's a mod, and only is becoming a game due to it's popularity. Either way, it's important for the devs to make smart decisions, unless they don't care if it flops like you stated. Though I'm pretty sure they do.

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It's disappointing how focused people are on the act of defecation itself. Will a small game mechanic really affect the playability of the game that much? I'm sure the act itself will be akin to eating or bandaging; I highly doubt there will be a detailed animation of survivors pinching loafs.

I personally welcome any mechanic that will drive away anyone so immature and insecure to make such a big deal about poop.

It's not going to be 'Postal'.

Also, "defecate icon" seriously? Is there going to be a green turd on the HUD that turns red when we need to take a shit?

Or a toilet icon, genius.

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I can't be sure but I think he's just talking about making the enviroment deadlier and the 'pooing' was what kicked it off. As much as I'm for immersion and authenticity I'm not really sure I want to have piss & poo in the game. Though I suppose if they find a way to implement it in a way that's not too ridiculous it might be an interesting feature.

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Or a toilet icon, genius.

Because that's obviously much better, right? Let's also have a urinal icon for when you have to take a leak, and a tissue box for when we have to wank off.

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Sounds... fun. Really. I mean it. Wonder why other popular games don't have this as a common feature? Hmmm?

DayZ is not aiming to be one of the popular games that are "out there," cashing in tons of money. (According to Rocket, at least.)

Like he said in Eurogamer presentation, he doesn't like cautious steps. He wants to try things that people don't want or like.

It started in a "weird" way in the first place. Huge(-ish) open-world where you're supposed to spawn in with nothing, not even instructions or story (like Minecraft) and have the fear/annoyance of permadeath, and by playing, you risk running around for two hours, only to find empty cans and maybe get shot in the end.

How does that sound fun? Actually, we already know. People used to complain about being shot by a bandit, making those "call-out" threads like "TO THE GUY WHO SHOT ME IN CHERNO, YOU ARE AN ASS, AND I WILL FIND YOU, AND MAKE YOUR LIFE MISERABLE." (Not directed at anyone, by the way.)

Edit;

Though I suppose if they find a way to implement it in a way that's not too ridiculous it might be an interesting feature.

Yeah, this, pretty much.

We don't know all the details yet. what if you couldn't even visually see and feces laying around every corner? What if you just had some option in the menu that made your character sit idle for a while, and then just leave. And give us an indicator on the HUD of some sort?

It was never said that "we will make sure that every bit of crust is modeled and textured in detail so not to leave even the smallest bit not-up-to-standards."

Edited by Dancing.Russian.Man

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Because that's obviously much better, right?

Yes, it is.

Let's also have a urinal icon for when you have to take a leak

Yes.

and a tissue box for when we have to wank off.

You relate masturbation to passing waste? What kind of upbringing did you have?

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I just hope there isn't a way to massively troll a whole server with these diseases.

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There should be a visual effect to an area that is disease ridden. In real life a person can smell disease and decay. Obviously you can't smell in a video game so a visual representation would fit just fine.

In real life dogs can smell disease; this is not the same thing as decay. People can smell decay, but would be everywhere in Chernarus and wouldn't be very helpful (+1 for dogs, btw). We cannot smell disease. It's always preferable to let the story express itself through game mechanics; it's more immersive anyhow. The first time my travelling companioned coughed, it was an oh-shit moment. We were at the northwest airbase and we thought there was another player close by. That cough sent our minds racing because we weren't sure what it meant or if the infected would hear us, and that was glorious.

Now consider the following scenario. You and some friends are travelling north to the airbase, and you have to stop to go to the bathroom. Again. Everybody else does this once every two hours and it takes 10 seconds, but you've done it four times from Electro to Novy Sobor, it's taking you a full 60 seconds, and every time you do it your fliuds dip significantly. Do you ignore this, or turn around and head back to Electro hospital? You have a doctor with you and he examines your stool, and finds blood. There's no potty humor here; deficating sends some pretty important signals. Maybe if you don't deficate your hands shake, but you don't bleed. Ignore it long enough and your movement speed slows.

If you want to be silly that's fine too; I don't see why DayZ should be devoid of humor, as long as it ads new challenges too (not just humor for humor's sake. Maybe eating nothing but baked beans gives you gas, which you can let out but it attracts zombies, or keep in, but your hands shake. If you hold it in long enough you HAVE to fart, it's louder, and it draws crawling zombies. You can't compare this to shaving or getting a manicure; these are NEEDs, man.

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