electroban 102 Posted November 14, 2012 That's right bud, this is a game. These 'bandit skins' (if implemented correctly) would add another element to the game. I don't want a game to be too realistic.If I wanted realism I'd go play outside.There's no point in adding elements to the game that pertain to formula's like mass effect and any other trash that requires you to be morally good or suffer some kind of aesthetic consequence, all the while it's making you be morally good in a world where it shouldn't really matter. The game is survival people, not holding hands on the coast and touch each other. Share this post Link to post Share on other sites
electroban 102 Posted November 14, 2012 LOL @ Electroban! So it is easy to sneak on other players crying friendly to shoot them.Get over it - it is good if guys like you will not play the standalone. I like the idea of marking assholes if they are acting like ones.You would also cry if there would be a server message "electroban is a playerkiller - everyone who sees him: shoot on sight!" This would fit into your picture of "realism"The police is searching you with their last radio. Would that be better? So just stop whining if you play like a sociopath - you will get treated as one. Be happy only to get a bandit skin and not a huge purple dildo skin. Go QQ at another place.Please close that thread.Damn the population of fuktards on this forum is astounding. Like I said, in an earlier post, like for fucking real, half the new posters in this thread, need to read but whatever, i'll repeat a post i've made about twice already. I do not KOS I've probably KOS about three times in the 5 months i've been playing. I currently do not have a bandit skin. Like I've said already, many times, I'm not trying to get bandit skins removed so I can shoot them in the back, I want them removed because they break immersion and baby other players. The game'll be better off. Share this post Link to post Share on other sites
JoeySTM 4 Posted November 14, 2012 I actually do agree with you, but I believe there should be greater rewards for helping other players. Maybe a changed skin for players who were really good or some other benefit. I like when skins are all the same so you never know who you can trust or not and I like the pvp. On the other hand there might be a little too much pvp. Occasionally I like to have fun interactions with other players where we can work together, but the only place you can really expect to find situations of comradeship are on private servers. Share this post Link to post Share on other sites
Siberian (DayZ) 527 Posted November 14, 2012 I'm not trying to get bandit skins removed so I can shoot them in the back, I want them removed because they break immersion and baby other players. The game'll be better off.no it wont, removing the bandit skin will return us right back to the even worse situation of KoS as what to expect every godam time 2 players meet/see each other.. worse then it is nowit already happened when they had no bandit skin for awhile and KoS spiraled out of control, thus the community spoke about it and had the bandit skin returned. Share this post Link to post Share on other sites
mzltv 2281 Posted November 14, 2012 I think everyone needs to calm down a little bit, before OP makes a "I'M LEAVING DAYZ FOREVER" thread :( Share this post Link to post Share on other sites
electroban 102 Posted November 14, 2012 (edited) no it wont, removing the bandit skin will return us right back to the even worse situation of KoS as what to expect every godam time 2 players meet/see each other.. worse then it is nowit already happened when they had no bandit skin for awhile and KoS spiraled out of control, thus the community spoke about it and had the bandit skin returned.By community you mean the lowest common denominator; the cry baby. KoS spiralled out of control specifically in elektro in cherno i'd be willing to say. KoSing is a symptom of nothing else to do in game. There's other methods you can try before doing that. And besides I'm fine with KoSing as long as people are doing it for the right reasons, survival. And if people are doing it cos their bored their going to do it anyway. Edited November 14, 2012 by electroban 1 Share this post Link to post Share on other sites
Siberian (DayZ) 527 Posted November 14, 2012 so ur fine if Dayz becomes CoD on a big map..cuz thats what CoD is.. KoS to survive.. 1 Share this post Link to post Share on other sites
Sticker704 121 Posted November 14, 2012 They're going to 'fine tune' the humanity system, whatever the hell that's supposed to mean. :P Share this post Link to post Share on other sites
electroban 102 Posted November 14, 2012 so ur fine if Dayz becomes CoD on a big map..cuz thats what CoD is.. KoS to survive..Why give people guns, give them presents instead. What is it you want out of the game, cos surviving isn't hard, you go to a super market you get the necessary supplies and you can then squat in a bush for the entirety of your game time and survive. Share this post Link to post Share on other sites
Siberian (DayZ) 527 Posted November 14, 2012 Why give people guns, give them presents instead. What is it you want out of the game, cos surviving isn't hard, you go to a super market you get the necessary supplies and you can then squat in a bush for the entirety of your game time and survive.see thats the beauty of a sandbox game over a FPs..people can play in various ways..if you think adding anonimity to the game seperate from viewable KoSers, will create community within the game ur dillusional.if there was no accountablility to murdering, this game would NEVER develop an in game community, it would simply be KoS ALL the time everytime..and if thats what Rocket has in mind, hes in for a shock because DayZ is wayyyyy to shallow an FPS to compete in the shoot everything that moves market.personaly if its options that you want i think a levels of banditry costume would work better.. people with a few kills/murders have cosrtume X, more kills moves you up to another costume and so on. so people can distinquish someone who had to kill a few tiems to avoid dieing vs. some asshat whos simply out to play CoD, and grieve like a mofo 24/7. 2 Share this post Link to post Share on other sites
klesh 2423 Posted November 14, 2012 (edited) You could also spread the range of bandit / hero... Requiring +/- 10,000, helping to assure that a hero or bandit has properly earned that kit. Edited November 14, 2012 by klesh 1 Share this post Link to post Share on other sites
Mos1ey 6301 Posted November 14, 2012 I wish humanity was a spectrum, if your character looked more evil as your humanity plummeted and more heroic as it increased. 2 Share this post Link to post Share on other sites
sausagekingofchicago 4711 Posted November 14, 2012 Five letters. Any five will do. Share this post Link to post Share on other sites
Jamz 253 Posted November 14, 2012 I'd even be happy if the bandit skin became more and more camo (ie adding headgear, scarf, webbing) the deeper into the bandit spectrum you got and the same with the hero skin. More camo would help bandits with pvp which is their main focus, likewise a less and less pvp image perhaps for heros - like a punk/rock style or something. Share this post Link to post Share on other sites
Rivy 32 Posted November 14, 2012 Five letters. Any five will do.k, a, r, m and a ? Wait... no, I used the a twice. Dammit ! Share this post Link to post Share on other sites
Rage VG 4033 Posted November 14, 2012 k, a, r, m and a ? Wait... no, I used the a twice. Dammit !Put an accent on one of them. Nobody will ever know the different. 1 Share this post Link to post Share on other sites
aoshi 32 Posted November 14, 2012 'm a serial killer and my victims not guess that just by my outfit Share this post Link to post Share on other sites
Dreygar (DayZ) 178 Posted November 14, 2012 see thats the beauty of a sandbox game over a FPs..people can play in various ways..if you think adding anonimity to the game seperate from viewable KoSers, will create community within the game ur dillusional.if there was no accountablility to murdering, this game would NEVER develop an in game community, it would simply be KoS ALL the time everytime..and if thats what Rocket has in mind, hes in for a shock because DayZ is wayyyyy to shallow an FPS to compete in the shoot everything that moves market.personaly if its options that you want i think a levels of banditry costume would work better.. people with a few kills/murders have cosrtume X, more kills moves you up to another costume and so on.so people can distinquish someone who had to kill a few tiems to avoid dieing vs. some asshat whos simply out to play CoD, and grieve like a mofo 24/7.I read your first two lines and I was about to give you beans, and then it all fell apart. You seriously think having different skins is going to create an in game community? That's the definition of dillusional. The beauty of a sandbox is that anyone can do anything they want, giving them a skin isn't going to stop that. That skin is going to mean nothing to that bandit sitting in the treeline sniping people over and over and over again. Skins are going to nothing to that newbie who gets on and finds their first weapon, sees another player and wants to slay them down for fun. You give people weapons and you give them the ability to kill another player and they will. That's reality of a game.. Share this post Link to post Share on other sites
ukko (DayZ) 5 Posted November 14, 2012 I love these "in real life I can spot bad people by their looks" psychics xD Sure you do...10 pages of dead horse beating even that anybody who has played this mod a lot, knows your appearence doesnt mean jack shit.KoS on 99.9% cases.Im all fine whit that. Dont understant how people think by adding zombies and loot around in multiplayer shooter would turn it somekind of sims/habbo hotel where people co-exist in harmony. There isnt even anything to do really. (not even hunting, since gutting animals doesnt work lol). Its just CoD whit one huge map whre you cant archieve anything. Share this post Link to post Share on other sites
Slyguy65 499 Posted November 14, 2012 Ok so I shot that guy in the face cos he looked at me funny, and I shot that other guy in the face cos he was eyeing my backpack with his ironsights. Oh so now I'm a bandit? Sorry don't call this is a realistic iimmersive experience when my clothes are being forceably changed so I stand out to everyone else as a murdering bastard. This games all about being anonymous, hence why there's no chat. I just think it's BS my skin is being changed based on some kind of punishing moral system? That's BS and it needs to stay out. If it was a real zombie apocalypse and i murdered a load of people cos I had to, I wouldn't start wearing their skins as clothing for when I run into more people.TLDR : We do what we do to survive in the game, it's completely immersion breaking to have skins forced on your character that identify you as a killer, I want to keep that information to myself? So quit it already. Better not be in the SA.You and the people who support you are fucking retarded noobs the game at its inception had bandit skins...and it was better...than they took them away and nothing but chaos followed and since this is the internet not real life the chaos was just people trolling and killing for shits and giggles...people need to understand this is not real life, making the game completely without structure is just idiotic since people will just abuse that. The simple addition of skins was perfect and simple...then they made the idiot mistake to take them away. Then people adapted to the new deathmatch dayz and now that it was slightly modified against deathmatch we have these killing whores taking up arms...The game was fine the way it was with humanity being the deciding factor of whether or not your good or bad, your appearance reflected how you are...they weren't permanent. So its not like the game said "oh i see your a killing douche" or "oh i see your afraid to kill people" here let me make you looke like a bandit/survivor for the rest of your entire life (real life not game life) the way your skin resets when you die was the perfect fix. Each new life was a NEW LIFE. But when they took it away they took that away too leaving only trolling chaos. Share this post Link to post Share on other sites
Dreygar (DayZ) 178 Posted November 14, 2012 The game was fine the way it was with humanity being the deciding factor of whether or not your good or bad, your appearance reflected how you are...Good guy vs Bad guy. You know what that sounds like? Sounds like death matching to me. Determining the status of a player is through communication. You shouldn't walk up to a player and be like. "Hey, you friendly?" You should be cautious, observing their behavior. Who is to say that bandit skinned guy isn't actually a really friendly guy? Who is to say that survivor skinned guy isn't secretly plotting to stab you in the back?Just admit it, you want an indicator to give you a heads up of who is potentionally good or bad. I say potentionally because again, that bandit could have just killed in self defense. That survivor could have a hankering for killing people, maybe he was a bandit and died and so now he's returning to his roots. Skins do nothing for game play. I'd rather see each person able to customize their own look, then maybe you can have some interaction."Hey man, the guy walking around in the bright yellow pants likes to hatchet people. If you see him you might wanna be cautious."Or I suspect bandits/evil doers will want to have a more mischevious look with some creepy mask and so forth. Or you could have the Mr. Rodgers looking serial killer, list goes on and on. You see what I did there? I added customization to the game to allow a player to play their story and not be adapted to the game saying. "This is what you're going to look like if you help/kill people." 2 Share this post Link to post Share on other sites
Chris529 380 Posted November 15, 2012 (edited) I don't get it, why do people only care about KoS if it's a survivor that gets killed? A bandit that kills a few people is worse than a survivor that kills 25 bandits?like, picture a couple people see someone axe murdering someone. They run up and point their guns at the guy and ask why he just brutally mutilated that guy with an axe. Guy says don't worry it was a bandit, i'm not some kind of murderer. they breathe a sigh of relief and wave bye bye, everyone lived happily ever after.What i'm trying to say is now you will have KoS with survivors killing bandits, because a survivor might see the telltale turban on a guy and bam that guy is gonna get shot at no questions asked. I mean it's an intentional kill/attack, on sight, am I right? If you don't want to be bad and want to not kill people, don't go near people. Or if you really want to walk up to an armed stranger and see if they will let you waste their time maybe get your gun out and be ready incase they shoot at you.I think the bandit skin would actually encourage bandits into KoS if they have the skin because they know if the survivor over there sees them they will automatically think "SHIT a bandit die you evil bastard!". If they know they won't get KoS by everyone else, including the 'trying to be friendly' survivors, it would give em a chance to play nice.The skin is also dumb because anyone with binoculars could spot a guy and then just by looking at him from a distance knows he has killed people and therefore deserves to be shot on sight...KoS preachers can be total hypocrites as I have shown, they get killed by bandit it's fkin KoS bandit prick but they KoS bandits all the time.(or at least people with the skin)also guise read the whole thread like I did, it's obv some people just tl;dr and quote from the first pages and look dumb.edit: spelling and also as a side note I am not a bandit probably killed 1 guy for his stuff. Maybe 1 or 2 more in self defence. If I see someone, I back down, watch them and let them go, bandit or not. Edited November 15, 2012 by Chris529 Share this post Link to post Share on other sites
Rivy 32 Posted November 15, 2012 ^ well they wouldn't be bandits if they hadn't killed other people first right ? Share this post Link to post Share on other sites
Jamz 253 Posted November 15, 2012 ^ well they wouldn't be bandits if they hadn't killed other people first right ?This is the point, and the idea of the skin. But I can see the problem is that its too easy to obtain a bandit skin at the moment, I'm starting to thing that it should be a lot more difficult. As someone said earlier, maybe setting the triggers for bandits and hero's at +/-10000 humanity... I think the skins should make it easier for those who want to just pvp also as its a sign to other bandits that you want to fight rather than survive ie. less likely to run.I also think there should maybe be a bigger selection of skins to find to help differentiate between players on a given server (even if its slight colour changes between uniforms or skins). 1 Share this post Link to post Share on other sites
RJTurneR 112 Posted November 15, 2012 I think the -/+ 10000 humanity is a good idea, what might be even better is you slowly but surley look more like a hero or a bandit as you do the things that contribute to becoming either. For example, you kill 10 people, you obtain something that a bandit wears, then when you reach -10000 humanity, you are very easily recognised as a bandit, because you have all the pieces of clothing. Share this post Link to post Share on other sites