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Mini Maracas

Thermal scopes.

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I don't have DayZ, so forgive me if I'm wrong, but I've seen a lot of videos on it, and thermal vision for weapons seems a bit over powered? Is it?

Maybe could add the use of batteries, and thermal scopes would need batteries to operate? (Stupid idea, I know, sorry if you disagree, just an idea).

Or maybe have the thermal scope limited in a way, because I've seen videos of people with thermal scoped seeing other players miles away, and those other players are helpless, and could be extremely hidden in a bush, in a good hiding spot, only to be found by a thermal.

So, you guys have any ideas on how to balance the thermal scope on weapons?

Once again, forgive me if the thermal scope is balanced, and not over powered. I don't have the game, I'm basing this off DayZ videos which I watch :)

Sorry if this is wasting your time, thanks if you take this into account :)

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There is only one legitimate weapon in DayZ that has a thermal sight on it. That is the L85, which is a bullpup assault rifle. The fact that it is an assault rifle somewhat balances the thermals. However, I hope that in the stand alone don't add any thermals at all.

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I have to tell that i hate termal scopes.They have killed me lots of times but the weapon is an assault rifle so its balanced.In rage and damage.

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I'd prefer it if there were no thermal sights in the game TBH, but I think the AS50 is more overpowered.

Either way, duping should be fixed in the standalone, so both will be a lot more rare.

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DayZ is better without thermals. Period. It would be ok though if they are really rare.

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I was watching a video the other day. If I saw it correctly the zombies where showing up. Last I knew zombies are dead = no heat =no thermal registation. Correct me if I'm wrong. I do like the idea of battery's as well. That would help limit the use of the scope.

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I was watching a video the other day. If I saw it correctly the zombies where showing up. Last I knew zombies are dead = no heat =no thermal registation. Correct me if I'm wrong. I do like the idea of battery's as well. That would help limit the use of the scope.

The zombies in DayZ are like 28 Days Later zombies. They're 'infected', not undead.

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The zombies in DayZ are like 28 Days Later zombies. They're 'infected', not undead.

Another thing is that is is purely based off of Arma II: OA, the zombies are just modified soldiers, so that is another reason.

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The L85 is a completely over-powered and ridiculous weapon; whilst it reamins, there really is very little point in playing Day Z anymore.

My team and I all just died over the period of say an hour, when we played incredibly carefully around a recently spawned (we can presume, given the relatively poor condition) helicopter. We were all killed by an L85 and the owner's friend sniping, simply because we are given away by the thermal signature. Whoever has this weapon has no need for any skills or careful spotting. The game virtually plays itself. It isn't hard to aim and shoot on this game (one of the most basic FPS games I've played) and most of the skill in the game is the ability to spot other players and keep yourself hidden from them. When you have an L85, all of this is of course irrelevant.

So, personally, I shan't be playing Day Z anymore (and before some moron comes in and says "good, haha, blah blah", I really don't care) until the weapon is removed from every inventory and is no longer able to spawn anywhere. It just honestly defeats the point in playing. I have probably around 4-500 hours of play now... I started playing the mod in mid-May but I only recently started playing again after taking a long break due to hackers.

When/if this change is implemented, I'll come back and play again. I really do want to try the stand-alone but I'm fearful it'll be plagued by the same problems. Until then, adios.

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It isn't hard to aim and shoot on this game (one of the most basic FPS games I've played) and most of the skill in the game is the ability to spot other players and keep yourself hidden from them.

ArmA is not a FPS. It is an military simulator. Before you go making sweeping statements like that, please actually play the game, and not just a very simple mod for it.

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L85..I like that gun and also I do think it should not be removed at all. You can do the same damage with out it and also if you don't like getting killed that you should find another game to play. I lost all my stuff to stupid gliches and hackers but you find stuff so easily I don't even feel it when I loose a cool get up when I get killed.

If you join a server that is over populated than you know you will die a lot. because people just joind there fully loaded to kill each other and camp waiting for champ shots on the near by hills or the noobs on top of buildings. And that's cool because you are free to play the game how ever you want. I like how ever lower count servers so I can actually gather loot to stuff the tents with so then I can go play some hunting bandits the game.

Edited by madhellsing

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Ain't the standard load-out on Chernarus is a "L85 Thermal with a AS50".

* People don't use the L85 Thermal to kill people, most commonly people use it to scout areas for enemies.

- Then once you find your enemy you use the AS50 to finish the job.

The multiple reasons I switched to map "Namalsk", was one that they removed the "L85 Thermal" from the loot table.

* The current update also made sniper rifles much more rare.

- Probably the best way to balance "Dayz"

Edited by Sobieski12
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The L85 is a completely over-powered and ridiculous weapon; whilst it reamins, there really is very little point in playing Day Z anymore.

My team and I all just died over the period of say an hour, when we played incredibly carefully around a recently spawned (we can presume, given the relatively poor condition) helicopter. We were all killed by an L85 and the owner's friend sniping, simply because we are given away by the thermal signature. Whoever has this weapon has no need for any skills or careful spotting. The game virtually plays itself. It isn't hard to aim and shoot on this game (one of the most basic FPS games I've played) and most of the skill in the game is the ability to spot other players and keep yourself hidden from them. When you have an L85, all of this is of course irrelevant.

So, personally, I shan't be playing Day Z anymore (and before some moron comes in and says "good, haha, blah blah", I really don't care) until the weapon is removed from every inventory and is no longer able to spawn anywhere. It just honestly defeats the point in playing. I have probably around 4-500 hours of play now... I started playing the mod in mid-May but I only recently started playing again after taking a long break due to hackers.

When/if this change is implemented, I'll come back and play again. I really do want to try the stand-alone but I'm fearful it'll be plagued by the same problems. Until then, adios.

Oh...ok, I'll just toss my L85 in a pond somewhere,

Seriously, it's not a great sniper rifle and it's just an ok assault rifle. Thermal imaging is really helpful, but you can see targets a lot further away than you can kill them. And the thermal / NV sight doesn't do much for you in close combat, especially during the day.

It's the AS50 anti material rifles in the hands of a battle-logging bitch that are the problem.

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ArmA is not a FPS. It is an military simulator. Before you go making sweeping statements like that, please actually play the game, and not just a very simple mod for it.

ArmA accuracy is very simple indeed. There is no bullet rise, only bullet drop. Very little windage correction needs to be done. To call it a simulator is very far-fetched, as it's not completely accurate. The ease of aquiring targets and making very minute adjustments at extreme distances, firing, reaquiring, firing, reacquiring, firing... Can be done pretty rapidly in this game. Ie, very unrealistic and not a good simulation.

.50 Caliber weapons are heavy, have huge recoil, and generate a lot of dust when fired. Making it difficult to reacquire target till it settles/view returns. So firing from anything but a supported position is unrealistic.

M249/M240 are also heavy LMGs that can be hip fired but are generally supressive weapons and not that accurate. Though while in a supported position they can be very effective in both accuracy/supressive fire.

Assault Rifles, same deal. Yes you can fire them easier from unsupported positions but only realistically accurate to about 150 yards by the average trained soldier. The fatigue of trying to acquire the right sight picture and maintain good trigger squeeze to shoot a 300m target using iron sights in an unsupported position can be pretty intensive.

What the game does is take some elements of realism, but inevitably it is a game. HARDLY a simulator. It just blends realism/fun better than COD/Battlefield/Medal of Honor and so forth of the more "arcadey" games.

Edited by Dreygar

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They're probably going to be battery operated in the standalone, if they exist at all.

Turn the lever 10 times to get 5 seconds of electricity :D

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I think Rocket did agree that making these stuff (NVGs, Thermals etc.) harder to obtain and to maintain will balance the game a lot.

The battery thing is already given as a suggestion a long time ago and that's why Rocket think it's a good way to balance the gameplay.

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ArmA accuracy is very simple indeed. There is no bullet rise, only bullet drop. Very little windage correction needs to be done. To call it a simulator is very far-fetched, as it's not completely accurate. The ease of aquiring targets and making very minute adjustments at extreme distances, firing, reaquiring, firing, reacquiring, firing... Can be done pretty rapidly in this game. Ie, very unrealistic and not a good simulation.

.50 Caliber weapons are heavy, have huge recoil, and generate a lot of dust when fired. Making it difficult to reacquire target till it settles/view returns. So firing from anything but a supported position is unrealistic.

M249/M240 are also heavy LMGs that can be hip fired but are generally supressive weapons and not that accurate. Though while in a supported position they can be very effective in both accuracy/supressive fire.

Assault Rifles, same deal. Yes you can fire them easier from unsupported positions but only realistically accurate to about 150 yards by the average trained soldier. The fatigue of trying to acquire the right sight picture and maintain good trigger squeeze to shoot a 300m target using iron sights in an unsupported position can be pretty intensive.

What the game does is take some elements of realism, but inevitably it is a game. HARDLY a simulator. It just blends realism/fun better than COD/Battlefield/Medal of Honor and so forth of the more "arcadey" games.

First of all, it is a simulator. It is labeled as a simulator, and the developers built it to be a simulator. Nothing you say can change that. Sure, you can label all of the unrealistic things about it, but that doesn't make it any less of a simulator. You can go find any simulator game and find hundreds of flaws in it. That doesn't make it any less of a simulator.

Second of all, this is not a thread about ArmA being a simulator. It is a thread about thermal sights.

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First of all, it is a simulator. It is labeled as a simulator, and the developers built it to be a simulator. Nothing you say can change that. Sure, you can label all of the unrealistic things about it, but that doesn't make it any less of a simulator. You can go find any simulator game and find hundreds of flaws in it. That doesn't make it any less of a simulator.

Second of all, this is not a thread about ArmA being a simulator. It is a thread about thermal sights.

I guess if Honda called a Civic a muscle car, it would be a muscle car because Honda called it one. What a tool. The game is a first person shooter, end of story.

Second of all, if I want to address something someone said in the thread, then so be it. Since you decided to post about my post which I posted about someone elses post, how does that make you any better? Toolbag.

Oh, let me edit my thread... I see why you are taking offense, because I commented on something YOU said.. No wonder; and by the way... was something that still never had anything to do with thermals.

Edited by Dreygar

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I guess if Honda called a Civic a muscle car, it would be a muscle car because Honda called it one. What a tool. The game is a first person shooter, end of story.

Second of all, if I want to address something someone said in the thread, then so be it. Since you decided to post about my post which I posted about someone elses post, how does that make you any better? Toolbag.

Oh, let me edit my thread... I see why you are taking offense, because I commented on something YOU said.. No wonder; and by the way... was something that still never had anything to do with thermals.

I think maybe you have anger issues. I advise you see a therapist about that. Good day, sir.

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ArmA accuracy is very simple indeed. There is no bullet rise, only bullet drop.

I just realized, you have actually no idea what you're talking about.

Just uploaded, you'll have to wait for youtube to finish processing it, before you can watch it in HD and read the scope's zero. Or you can test it out in the editor yourself. Place a target at 300 meters, zero your scope to 600 meters. Not only will you discover you're overshooting your target, you'll also notice after the bullet reaches it's zenith, it loses altitude and lands behind the target.

It's called ballistics, not bullet drop.

http://www.youtube.com/watch?v=rMHGjj5w5U0&feature=youtu.be

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It's called ballistics, not bullet drop.

You realize bullet drop is a property of ballistics, right?

I'm sorry Dallas, but how does that disprove ANYTHING I've said? He attempted to shoot a 300m target with 600m zeroing... Failed. He then switched the zeroing to 300m, and shot a 300m target.. and hit his target... Um... Duh?

Are you just stupid? Do you have any experience behind a firearm?

Edited by Dreygar

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Ain't the standard load-out on Chernarus is a "L85 Thermal with a AS50".

* People don't use the L85 Thermal to kill people, most commonly people use it to scout areas for enemies.

- Then once you find your enemy you use the AS50 to finish the job.

The multiple reasons I switched to map "Namalsk", was one that they removed the "L85 Thermal" from the loot table.

* The current update also made sniper rifles much more rare.

- Probably the best way to balance "Dayz"

i like namalsk too, but, in place of the l85 thermal they have a railgun. it has 0 bullet drop and is a one hit kill... id almost rather a thermal.

But personally i think the thermal should stay, they exist in real life, so its only fair they exist in the game. but they need to make it fair, batteries, or something along the lines. maybe it can be found as an attachment that fits only certain snipers - thus causing the rarity to skyrocket as you need to find a gun it works with AND the scope. even if its removed i wont be hurt, i never use it and probably never will.

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