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Showing results for 'Vehicles'.
Found 41868 results
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I think you guys might be romanticizing a bit. DayZ felt exciting when you first started playing because you are in this huge, open sandbox. Chernarus is so big, you don't know what's out there so your mind fills it up with possibilities. And if anything all those YouTube vehicles helped do that. I saw videos of bandit camps where they would gather up noobspawns and make them fight to the death. Players stalking each other by roadflare with a couple of Makarov pistols in some remote warehouse. Hoards of zombies chasing some idiot who just fired an Enfield in Cherno. Clans of well-armed players air assaulting into Electro on a supply run. So I'm thinking wow, if I survive long enough, that's what I have to look forward to. The reality is, there actually isn't that much out there. Most of the buildings are sealed up. The zombies aren't much of a threat. There are huge stretches of empty wilderness. DayZ needs to somehow balance the post-apocalyptic feel of isolation with having stuff to actually "do". I'm excited by the standalone. I think Rocket is taking it in the right direction by fixing the zombies and putting them on the server, adding more locations and enterable buildings, more player customizations, more incentives to cooperate with other players so on and so forth. The one thing I hope he doesn't do too much is create some dumb backstory. That implies there is some way to "win". The fun of DayZ is not in following some story. It's in the emergent behavior that develops as players develop their own story.
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This shall be fun when I can get on... So... All we have to do is kill people? I say a couple bandits should team up(oh the irony) and ravage everything. Destroy vehicles, bodies with stuff, and snipe like no tomorrow. ANARCHY!!!
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Hiya fella, you're welcome to come and tag along with our Day Z groups. We're The BSB Network (http://www.bsbnetwork.com) , a social gaming clan for mature and fair gamers. We happy to have anyone run with us on our server and use our Mumble comms server as long as they have a bit of common sense and play fair. We have a custom Server running modified Cherno (additional barracks, extended cities, hidden ammo/weapon/explosive caches, ambush points, checkpoints, custom vehicles, weapons etc.) and our members are divided into two factions (as well as a few lone wolves). Our factions compete against each otehr and we have regular events too. If you're interested visit our website and you can apply to join, other than that you can join the server and just tag along. Try and get on Mumble too as it always helps - server addresses are on the website!
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Am I the only person that really doesn't care for 'base building'?
tajjuk replied to Target Practice (DayZ)'s topic in DayZ Mod General Discussion
That's your preference though. As many have pointed out the game should be about many flavours. If you want to base build then as long as it works with what everyone else is doing people should be allowed to base build. If you want to survive in the woods with a tent hunting then that is your preference but it shouldn't be what the whole game is about. There will be risk/reward with all methods. I don't think you should have invincible bases, if they have locks/doors etc then within reason they can be broken into, on the flip side they shouldn't be so easy to walk up to a tent and pick up a load of gear. Locks and the like would add a whole new playstyle - thieves, fid lockpicks for simple locks, digital lock picks or explosives etc for harder locks doors, sneaking in bases in darkness to steal a clan's precious loot or even vehicles. For me that adds more options and that can only be a good thing. With big bases you could end up with big clan v clan battles Mad Max style, roaming bandit hordes and the like. There is nothing wrong with stockpiling either, things in game re-spawn. Guns will always need more ammo, players will need more food, stores can always be raided. People in a real life apcolaypse situation would stock pile. -
RIP GB Wireworld Vanilla DayZ Server - It was a lot of fun!
Dayzo replied to wireworld's topic in Mod Servers & Private Hives
It really does rule! I'm playing on a server now that has 35 players in the evening and 100 vehicles, and there is less equipment in circulation than when Wireworld only has 5-10 players. In other words, Wireworld players scavenge, repair vehicles and build camps just as much as they PvP, whereas most other servers just PvP in hotspots. Also no-one else uses the Mumble/Teamspeak provided on other servers; they are mostly empty. Wireworld has a very active community by comparison. However, at the moment I'm enjoying fighting with AI patrols, and this other server also has animated heli crashes spawn every 20 minutes; I like to listen out for them to get a general fix on the location, and then go hunting for them on foot. If DayZ Commander fixed its 'directory over-ride' feature, I'd switch between the servers more often. -
Am I the only person that really doesn't care for 'base building'?
bfisher replied to Target Practice (DayZ)'s topic in DayZ Mod General Discussion
I don't know. I haven't been thrilled about the current method of "base building" where people pitch a couple of tents and some tank traps or barb wire in some far off remote corner of the map and then hoard all the weapons and vehicles they can find. I mean what's the point? What do I need to create a stockpile of weapons for, just so random players can come along and steal a DMR or M4? I'd much rather live out of the back of a UAZ than a fixed base. But that means playing on a custom server with hundreds of extra vehicles since there's no point in having one if they are so rare I'm afraid to use it. What sort of bases do people want to build anyway? Do people want to be holed up in a fortified townhouse in Cherno, I Am Legend style? -
I miss the old dayz *que grandpa speech* I have found that map jumping gave me a slight feel of the old way but not fully because when I checked out servers that hosted other maps I was overflooded with vehicles and gear. I searched and found a few vanilla maps of the different variants and got some breaths of fresh content which was great but none of them offer the feeling I got when I first logged into chernarus and made my way around lost and confused. My favorite map of choice is obviously the one that started it all and it seems none other can offer the same immersion I get from playing that map.
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Stolen or Bugged?
Gatsby (DayZ) replied to AnOverdoseOfAwesome's topic in DayZ Mod General Discussion
Death awaits for those who operate strictly with vehicles. It's all about the foot-work -
[For SA] Player diversity and customization through skills
WiFiN posted a topic in DayZ Mod Suggestions
DISCLAIMER 1 - Don't go full retard! Read the whole post before posting! Interlude: So we know that Rocket realizes that progression through equipment has it's faults and lack of ceratin aspects requires implementation of skills of some sorts. Thus it's only a matter of time we'll see such system ingame. Though, as idea is still pretty raw, we are free to propose how we'd like to see such system. This topic had been brought up many times before with emphasis on different aspects from skill trees to classes. I'd like to make a breakdown of this mechanic and go all the way from problem to solution. Addendum 1 - Why in my opinion solely action-based method (do X action Y times to raise certain skill) is not a good solution: Existing issues We have to look into problems we have before adding something new. Thus, here is the set of issues such system should fix: Everyone is the same - in bad meaning. Everyone have the same chances for survival from the start, yeah. But in the long run, each player you encounter is just a meatball with some gear strapped on. And every time you play you can only vary your gear in a very small set of options: sniper\hunting rifles or automatic weaponry. Everything else just taken in regards of quality: backpacks, outfit, compas->map->gps, etc.. Endgame is dead end (boredom) - while sometimes progression through equipment is good, it has it's own problems. For example low life value: who cares if you die, if you can go from hobo to SpecOps in mere seconds (especially if you have a team and a car)? Second point: if you have your gear - you have nothing really good to do. You get bored and this stems into the next issue. Wretched player interactions - two previous issues form the last one. As everyone is the same, bored and have nothing to offer to one another, (except for their own gear) people sink into killing eachother. Some of them will stay that way no matter what, but many others would do something else if they could. Also - anything you can do, you can do on your own, so why bother working with anyone else? Things we should keep in mind It is not a simple task adding skills into such unique game as DayZ. It shouldn't break the feel of the game, so the system should suit the following requirements: It should not constrain you into the way you want to play - this has to be the main feature. In many MMORPGs for every class there is only one skillset that works, so players have to browse the forums and wikias, looking for the correct build, which is wrong. Instead, players should explore their own ways to play the game, . It should be simple and intuitive to use - the system should run in the background mostly so you can tweak it only when you feel like it. Any changes you do should let you shape your character so it suits your playstyle like a glove. Adjusting skills should make characters fit the roles the players choose instead of making them outright stronger - I assume that there is a decent amount of players here that wouldn't like to bother with skills at all. Thus, skill system has to let those players do all the basic actions without being totally outclassed by those who actually specialize into something. (added)Players should become more distinctive - We need more player to player interacions. Today the only thing you can't do on your own is a blood transfusion. If the skill system will be implemented correctly, players with different skill sets will actually be more interseted to socialize (trade, help. ... slavery) The system itself -Interface- DISCLAIMER 2 - interface and tweaking are proposed for convenience. Neither I, nor you like the idea of punching trees to get more strengh. This is the easiest way to keep the system both subtle and convenient. Don't like the menu's? Don't look at them and just perform actions. More info in the -Progression- paragraph. The whole system should fit in one window. Design-wise it can look like a page in a diary with scribbles on the sides that depend on the skills you have. It consists of two pie charts: Physical stats and Skills. Physical stats affect the way you play while scavenging\fighting. Want to be a one-man-army with an LMG, and all ammo\supplies needed? You can have it. Want to be a scout or a sneaky scavenger? You can tweak your character that way too. Haven't made up your mind or just not into edititng stats? Leave them as they are - you're not loosing anything. Physical stats pie chart has 3 dynamic sectors which are quite trivial: Endurance - defines your stamina while running long distances, how much you can carry without getting exhausted, and can define ability to withstand pain Dexterity - defines your dash distance, ability to land without taking damage or breaking legs, can increase crouch speed or just lower the noise you create. Strengh - defines your melee combat abilities, ability to run uphill, and may define flinging from recoil Skills affect all other actions which you may perform. Which? Depends on the mechanics SA will give us. Let's name which are quite obvious: Medical - abilities for diagnosis and performing medical operations from bandaging to surgery. Crafting and repairs - creating mostly mechanical items and fixing them, maintaining firearms and gadgets (if those are not destroyed completely). Mechanics and engineering - repairing and upgrading vehicles, setting barricades and building (in future). Survival and leatherwork - setting traps, making campfires, skinning and butching corpses, making bags and clothes. Cooking and brewing - cooking food (and remedies made of herbs) and making certain beverages (which can be used to deal with shock and pain, can clean wounds, and help recover). -Progression and influence on gameplay- DISCLAIMER 3 - any numbers and rates are subject for tweaking during the testing phase. Focus on the mechanic, not the numbers. Progression As I said, progression should mostly run in the background. Let's say each pie chart can hold only 100 points. So, you start with 10 points in each physical stat and 3 points in every skill. They grow slowly over time, so after approximately 5 days (several hours each) of playing (if you didn't tweak anything) you'll have both pie charts full with 33 points in every stat and 20 points in every skill. If you perform certain actions the respective skill will grow a bit faster, but nothing more. Thus, you neither can, nor have to farm your skills like in certain skill-dependant games we know (Elder Scrolls). It would be nice if you could boost your learning by using books if you spend your time at the campfire for example - that would work if crafting or cooking would actually take time. Influence on gameplay I'm not a fan of unlockable abilities so I see it this way: Let's observe influence of the medic skill on the gameplay with it's progression. (Once again. points here are not actual "levels" - you just start noticing the difference when your skills grow) At skill level 3 you are able to bandage yourself, but if the wound was serious you might start bleeding again or get an infection. You have no idea what most symptoms mean, what different medications do (painkillers and morphine are an exclusion) and performing any complex task (blood transfusion or bone setting) is a way for a disaster. At skill level 20 any complex actions are still very risky to perform. Though, you already know what certain drugs do and can recognize some diseases, but the chances of a mistake are high. So, unless something critical happens, you can deal with it. At skill level 50 you can perform all spectrum of actions, with considerable risk, though you are most likely to fix any mistakes you do. You can make a mistake, but you can trust your own diagnoses as they are most likely true. At this point you can call yourself a specialist. At skill level 70 you can do anything, being almost 100% sure it will work flawlessly. You can diagnoze anything precisely, knowing exactly what to use. Your actions spend less resources (cautery, bandages, etc) and let your patient recover faster (so bandaging returns some health, blood transfusions happen faster and yeld more blood, bones heal faster, etc..). As you can see, even having the basic skills lets you perform all standart actions. This way you can let the skills grow by themself and just notice how things are getting better. So, the whole system should let you either: 1. Master one skill (around 70) and everything else is just at basics, so you get everything else from others. 2. Proficient at two skills (around 45-50) for example medic+brewer benefiting from both, everything else being basic. 3. Jack of all trades in any combination you like. Addendum 2 - how player to player interactions should look like with this system onboard: -Control and tweaking- So you know what you need, eh? Setting up should be easy as well: You define the values you want for your stats and skills to be and let them grow to those levels. Death in this game is permanent, so distributing points every time you die would cause tons of frustration, so this way you can set those values once and forget about editing. Changed your mind? Easy as that - you just change the max values of the skills your need to the boundries you want and they start to transform slowly, rules described in the "progression" part are applied. (this represents the process of aquiring new skills and partially forgetting old ones as you don't use them any more) Benefits from the system Each player is unique - you can play as you want while skills\stats will complement your mobility and actions preferences. Making you anything from packmule to stealthy assasin. Playes have a lot to offer to echother - From now on when you see someone in the distance your first question will be "what can this guy do for me?" and not "what can I loot off of him?". There will be nothing dumber than shooting a skilled crafter or survivalist. System doesn't overburden the players - As you clearly see, the whole system can run completely in the background while you play. In conclusion: I hope we'll see such system in game. I'm looking forward to your comments and suggestions. If you like this concept - please, relay it to the devs by the means you have, be it twitter, reddit, or PM's. P.S. Please don't push on "but teh zombahs will be fixed and will fix everything" argument. Yes they will be fixed. But if the only thing a player can't do on his own is a blood transfusion - we're not even a step away from fixing the deathmatch issue. -
Welcome to Planet-Dead! Welcome to www.Planted-Dead.com. We are a DayZ Server for ARMA2. I decided i wanted to create this server a few weeks ago. I have played on some really great servers but they all seem to be lacking. I would like to build a great community of players that want to have fun playing DayZ. We have everything you need to have fun here. Website with a forum, Our own TEAM SPEAK Server, and a great community. Let me explain why i believe you will want to play on our server. 1. We have 200+ Vehicles which i manually spawned all around the map. (some servers lie about this. but i assure you there are 200 vehicles on this server right now!) 2. ActiveAdmins (at the moment i am the only admin. I stay on this server for atleast 16 hours a day so its constantly monitored for hackers and spammers) 3. 24/7 DAY LIGHT (To some people this may be a bad feature but i disagree. Most servers you play on at night are so dark you cannot see a foot in front of you. Whats the point in playing in pitch black? Its not like most servers instantly spawn you with night vision goggles. even then what would be the point in playing night?) 4. Increased Crashed Heli Sites (This is a awesome feature. I have increased the crashed heli site spawns.) 5. Friendly Community (We indeed do have a small community. But we are growing together and hopefully we can expand to be the greatest chernarus server out there) These are just a few reasons you should play on our server. So why not give us a try? I promise you won’t be disappointed! SERVER IP: 173.193.20.142 SERVER PORT: 3374 See you guys and gals in game! -Admin Henry TEAM SPEAK: PLANET-DEAD.TEAMSPEAK3.COM http://www.Planet-Dead.com/
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Hello we have just restarted our server and are looking for regular players of any nationality we currently have German and English players. IP - 85.131.159.153:2302 We have: - 90 + vehicles and 8 helis (UH1Y, MH60s, UH1H, MH6, AH6X, MI17, AN2, MV22) - Active Admins - Base building requires toolbox and entrenching tool (camo nets, pass coded gates etc...) - Self bloodbag (30 seconds not full health) - Removable Skins (take the clothes of the person you killed) - Removable vehicle parts - Auto Refuel - Added Buildings at; Cap Golova, Kehlm, NEAF, Vibor, NWAF, Staroye, Zelenogorsk, Kamenka and Kamarovo go see what you can find ;) - Custom Weapons such as; Scar Weapons, VSS Vintorez, Ak's, PKT, M8, L85 more soon come join us Thanks
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Noob question, Server restart/Out of vehicles
wooly-back-jack replied to LikeAGTR34's topic in New Player Discussion
yeah mine restarts 6am and 6pm UK time but everything stays, only new stuff spawns in to replace destroyed vehicles -
What's the dumbest thing panic has ever caused you to do?
Saethkept replied to colekern's topic in DayZ Mod General Discussion
Some months back I was a regular on a public server that seemed too good to be true. There was on it a small but slowly growing population of players who all seemed willing to work together. Must have been a new server because there were several helicopters available and the goal of most regulars became the repair and operation of those aircraft. Myself, I had found and repaired a white Skoda, and in the spirit of cooperation started a taxi service up and down the east coast and from the coast to Kamenka. All was going great on a daily basis. The six or so other regulars who logged in every day were busy fixing two helicopters on Skalisty, and I was taxiing them to various industrial spawns for parts, as well as driving new spawns around. A medic player I had met on another server also became a regular, and it turned out he was one heck of a pilot in the An-2. So he decided to start an "airbus" service which began at Balota airfield and transported players to NWAF and other points north. One day when my Taxi business was slow I agreed to pull overwatch for the medic/pilot at Balota AF since some bandit clan members had recently stirred up a bit of excitement around Cherno, wantonly shooting at all moving vehicles. So I was perched prone on the air control tower while the medic/pilot fueled his plane and loaded passengers. All went well, I had yet to fire at another player with my M16 ACOG and was getting somewhat bored with the duty. The pilot/medic was loading up his last group of passengers for the day - all regulars I thought I knew well enough - when one of them shot some part of the An-2 and caused both myself and the pilot and everyone else to panic a bit. So the pilot orders everyone aboard the plane, starts her up and they take off from Balota. A few seconds later I see the pilot and all the passengers bail out at about two hundred feet, and the plane explodes. The teamspeak explodes as well with the chatter of accusations as the survivors float to the ground. One of the regulars to the server comes running out of a hangar, pointing an assault rifle toward the survivors. I get down to ground level, draw my PDW and open up on him as I had assumed he was the one who shot down the plane. I kill him, and think that I have done right but then he respawns nearby and starts lighting up teamspeak about how some idiot betrayed him and shot him in the back. Long story shorter, there had been some kind of misunderstanding on when the plane was supposed to take off and the two newer regulars to the server who were supposed to get a ride on the plane thought they were getting shafted and so shot at it when it took off to supposedly let the pilot know they were there. I had ended up killing an innocent player, and from that point on, no one trusted anyone else and all the regulars becam killers on sight. So in a way, my own paranoia ended my stay on that server as all trust between the regulars was gone. -
BSB Faction Wars Server Provided by The BSB Network European server (UK Based), with active groups, clans and our own 2 clan factions (BSB Ravens and BSB Scorpions). We've been active and supporting Day Z since launch, so it's a stable community with a long term leased server - so it won't be here now, gone by next month! We host weekly events and have online stats from the server. We're looking to boost activity after switching server hosts a couple of months back and also changing map. Well established community (established in 2002!) that's dedicated to Day Z as well as 20+ other games. Also free public Mumble server, where users are free to create their own channels ; eu2.voice.enjin.com:64278 Server features; - Basic starting load out (1x hatchet, 1x Czech vets, 2 bandages - NO auto refuel (for better balance of the military grade vehicles!) but there are several service stations that allow this feature spotted around! - Custom map including additional fire stations, barracks, custom bases, check points, military compounds - Increased urban areas - Hidden caches of Weapons, ammunition and explosives scattered around the map - AI bots scattered around the map. Soldiers, Bandits and Survivors. - AI Ambushes/traps/fortified areas - Custom loot spawns - Additional weapons added to the database (e.g. M8, Scar-L, Scar-H and many many more!) - Additional Vehicles added to the database (without the use of RMOD) - Military grade vehicles hidden - Various varieties of aircraft added in limited numbers - Towing/airlifting of vehicles - Additional anti-hacks - Lots of community moderators (who only have the ability to kick and ban – no admin exploits!) - Faction Wars ongoing event - Adult gaming community Other features coming soon: - Ability to build bases and use PIN protected gates - Dog companions - Player knock outs (to render opponents unconscious) - Much, much more! Server details: Mumble Server: eu2.voice.enjin.com:64278 Factions
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Noob question, Server restart/Out of vehicles
Talibambi replied to LikeAGTR34's topic in New Player Discussion
Ive been on some servers where vehicles and tents are removed after a restart because of database problems. -
Stolen or Bugged?
wooly-back-jack replied to AnOverdoseOfAwesome's topic in DayZ Mod General Discussion
Also trees aren't always the best protection for stashing vehicles, they can still be seen from the sky. Use the landshape too, a chopper can easily miss a vehicle that is parked at the foot of a hill with a few trees. I like to stash within woodland mostly yes but I won't go for the dense bit, I will go for something easily overlooked. Also use buildings in villages that aren't really popular, big brown barns, red barns that have overhangs even just tucked up between buildings in villages that are crap for loot. -
Stolen or Bugged?
[email protected] replied to AnOverdoseOfAwesome's topic in DayZ Mod General Discussion
Hmm, in a populated server, anything could happen. I would put my money on the vehicles being stolen. -
[VG] Apocalypse Z | Player Bases | More Car Spawns | No Admin Abuse
Stephen Jackson posted a topic in Mod Servers & Private Hives
Our DayZ Server has been massively improved and we are looking for players to join us! Anyone and Everyone is Welcome! Here are a list of features you can now expect to see: Auto Refuel Ability to do a Self Blood Bag Base Building Remove Clothes from Bodies Remove Vehicle Parts Animated Heli Crashes Chernarus Power Plants - A laptop is in each Power Plant which enables you to control the power in Chernarus! Password is required though, however It should be easy to guess (Related to Arma 2 (Chernarus Life) and DayZ. Ability to Siphon Fuel 500+ Vehicles Increased Loot Spawns Starting Loadout - Revolver, 3 Revolver Ammo, 2 Bandages, 1 Morphine, Map, Compass etc. NPC Survivors - Some are Friendly, Some are bandits (With regards to NPC's, they make the server come alive. You will see Helicopters flying over the map, droping off soldiers, AI coming to help you - killing zombies etc. So even when the server is quiet, there is still something to do and to look out for! No where is safe!) Feel free to check out our Server! The address is: 94.242.227.182:2302 You can also join our community, as well as donating for in-game rewards. Thanks! -
I'm looking for more members to join our group of 4 on DayZ Origins mod. We play a friendly bandit style if that makes any sense. We are current on an excellent server hosted by DayZ UFP Gaming that has 60 slots and is at many times near capacity, which is why we need a larger group. If interested in joining and helping us build a base and gather loot and vehicles please message me. Only requirements are that you have TeamSpeak, are mature and able to play intelligently within a team structure. Also my teamspeak address is dayzusa.teamspeak3.com if you want to join. My handle is Apex.
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Clan ARC DayZ Private HiveChernarus Server - Players needed.
ARC_Acolyte posted a topic in Mod Servers & Private Hives
Hey guys and gals of the interwebs Clan ARC is a clan for mature (21+) casual gamers on all platforms for all games. We dont take games seriously, we play for fun. We have just set up a 50 man Chernarus server and are looking for players to fill it. All the admins are friendly and always happy to help. Oh, and don't worry about any admin grief, you wont be banned for killing the admins on this server. After all, you do what you have to, to survive. We are going to try and keep this server quite purist and concentrate on the survival aspect of DayZ. So the only extras we have in, is: Auto-refuel and scavenge parts for vehicles, there are 250+ of those on the server to save you little legs Server IP - 185.2.138.92:3102 Big thanks to dayzmod.com for giving us this platform to get our server known. Happy Z hunting peeps and we hope to see you on there soon!!!! Quote MultiQuote Edit -
Clan ARC DayZ Private HiveChernarus Server - Players needed.
ARC_Acolyte posted a topic in Mod Servers & Private Hives
Hey guys and gals of the interwebs Clan ARC is a clan for mature (21+) casual gamers on all platforms for all games. We dont take games seriously, we play for fun. We have just set up a 50 man Chernarus server and are looking for players to fill it. All the admins are friendly and always happy to help. Oh, and don't worry about any admin grief, you wont be banned for killing the admins on this server. After all, you do what you have to, to survive. We are going to try and keep this server quite purist and concentrate on the survival aspect of DayZ. So the only extras we have in, is: Auto-refuel and scavenge parts for vehicles, there are 250+ of those on the server to save you little legs Server IP - 185.2.138.92:3102 Big thanks to dayzmod.com for giving us this platform to get our server known. Happy Z hunting peeps and we hope to see you on there soon!!!! -
Hi guys, We have two very busy servers. But thought I would advertise them here. Dayz Cherno and Panthera 1,000,000 Vehicles ZombZ.net 30+ custom features, and new ones being added every few days Including Towing/Lifting Self Bloodbags Halo Jumps Dogs AI Take clothes from dead bodies Check body temperature to see how long they have been dead Completly redone weapons from the original dayz Bicycle depots between each spawn points (these respawn every Restart to their starter location for the newbies) Planes with guns Extra added vehicles not found in the original dayz Knock players out with weapons/crowbars Lots of Anti Hack tools including one that scans players Dayz when they join to search for hacks Lots of custom anti hack tools our admins use to detect Non abusive admins Players get kicked for using mic in side chat I could go on for awhile But come check us out 173.192.200.74:3102 Panthera 50.97.49.67:3425 Cherno Goto favorites on dayz commander and paste the above in to the add server (top left) Or search ZombZ.net to find us
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[]@6ixfeetdeep[] - Active and friendly admins [] 300+ vehicles [] Custom Towns [] Dedicated Server Box []
robowilso replied to zzayers's topic in Mod Servers & Private Hives
****************************************************************************************************************************************************************************************************************************************************** Welcome!!!!! Are you looking for not one but two good private hives?!?! Well come join us on either our Chernarus #2 Server. We have Active Admins that are on AllDay/Everyday with 0 Admin. abuse. To assist us we run 4 anti cheats!!! We have our own TeamSpeak 3 server and our own website that has a growing community of over 200+ pre-white listed members!! Our community is growing every day and we have all sorts of people that make the gaming experience more enjoyable on the servers and on the forums. We host special server events regularly that rewards players with gear, vehicles and other awesome prizes!! If you're a new player admins and others are willing to work with you and show you the ropes for a while so you get used to the server, sometimes well provide you a knighthawk for you and your buddies if your lucky!! We try to provide the best atmosphere and experience for every DayZ player and clans. All clans/groups are welcome to join the server and make it their new home also!!! ****************************************************************************************************************************************************************************************************************************************************** Website: http://6feetdeep.enjin.com/ TeamSpeak 3: 6feetdeep.mainvoice.net Chernarus Server Specs: Server IP: 74.91.123.152:2321 475++ Vehicles 20 Choppers( Includes Little Birds, MI17, and Ospreys!! ) Random Custom Loadout Automatic Repair and Refuel Stations along the cost A Battle Arena Events that Reward players Side Chat is Enabled (Minimum VOIP Please ) Heli Crash Sites spawn every 10 minutes!! and NPC protected loot caches with extremely rare items that are almost non-existant on any other server ;) 50 Slots Active Admins 3 Hour resets with multiple warnings Lag Free Server ( Located in Washington DC ) Server roll backs enabled to return gear in case of hackers Server is set to 24/7 Daylight----Weapon crates in cities for easy access to upgraded weapon, Custom North East Airfield with barrack and Industrial loot Custom town East of Kamyshovo Custom town West of Kemenka Custom Military Bases Market in Prigordorki Barracks at Balota Airstrip Extra buildings in Chernogorsk Custom Stary Sober Namalsk Server Specs: Server IP: 74.91.123.152:2321 50 slot Custom Towns(will be added soon) Custom Weapons(will be added soon) Weapons Crates No EVR No BloodSuckers 300+ Vehicles 5 Choppers Lag Free ( Located in Dallas Texas ) Server Resets every 6 hours with multiple warnings Anti Hack Programs: Gothca Anti Hacks TSW Anti Hack ( Payed ) G-Cam ( Lets us watch players and what they are doing, have caught most hackers with this.) Dart Community Ban List There is a shop that can provide with custom loudouts and other great things that single players or clans may want to purchase -
Noob question, Server restart/Out of vehicles
wooly-back-jack replied to LikeAGTR34's topic in New Player Discussion
it depends if the server is set to wipe vehicles, on mine I have only wiped vehicles twice since november. Once after a hacker, once after going private (obviously everything has to start again) All I do is clean up destroyed/out of bounds vehicles and create more new vehicles for next server restart. All other vehicles stay.