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Showing results for 'Vehicles'.
Found 41868 results
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Is there a all time inventory/global inventory in Dayz?
Rage VG replied to Sophia_Hart's topic in New Player Discussion
If you mean store loot in one place, and retrieve it in another, then no. That would make no sense realistically. The only sort of storage is in Tents and Vehicles, which stay on that server, or the items in your inventory and bag, which carry across all connective hives (all Public hives are connected to each other, and all private hives are either not connected to any or are only connected to a few others, depending on who is hosting them). Also, welcome to the community. Feel free to PM me if you need anything. -
What do you guys think? Yes or no, i personally think yes. Much more realistic than vehicles. Would also give another use for animals in this game.....And you could eat your horse if your starving.. :P
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Base building - Why is it so important to everyone?
nickv33 replied to m.cab's topic in DayZ Mod General Discussion
One thing I do like about the bases is that it gives me an objective. If they are able to get into and steal from I would not mind bases bein in the SA. When your ou of things to do like you get a gun head to a military position have some fight, then what? Go raid a base or take over a base. Start with small easy targets and eventually get a group to go capture another clans base and take their loot and vehicles. However I do not care if they are implemented but as long as there are no glitches and stupid things such as building a castle inside a fire station which allows you To see Out But no one to see in -
skilled player looking for a group/clan to run with
benpowell987 replied to joeyo246's topic in Clan / Group Recruitment
Hello mate! May I interest you in looking at the following link and mayhaps posting there? ^^ http://dayzmod.com/forum/index.php?/topic/147578-umcf-recruiting-now-origins-only/ Cheers brah'! P.S. Doing a series with us -May- Be Fun, as with enough members we'll begin to do 2 - 3 squad Raids on salvation ( with vehicles! ) , and other decent events like such, -
Hello DayZ community! i thought i'd come back to dayz and pass some time before the standalone is released ("when it's done!") but i couldnt find an decend public servers. my conditions are simple: - no crosshair or nameplates - no sniper when i spawn at the beach - no fully repaired vehicles everywhere - no bloodbagging myself = just plain simple vanilla dayz fun like it used to be. since most public hive serves seem to have some mod to get you geared pretty soon i figure there's not much sense in trying to do it the hardcore way on one of them. are there an good private hive servers out there that i can get access to and become a regular? thanks in advance!
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[UMCF] Recruiting now! Origins only!
CarbinatedMoney replied to benpowell987's topic in Clan / Group Recruitment
- Name* Peyton - In-Game name CarbinatedMurica - Age 15 about to be 16 in a month. - Location In real life * Memphis Tennessee ,United States of America - Can you operate on a GMT timescale? Yes,so what - Do you have Teamspeak 3 & Skype ? Yes, i have both - Skype Username * ( So I may add you for the moment ) CarbinatedMoney - Do you play origins? Yes i do - What are your skill sets? I am best at being a Scavenger but can also be a Pilot if needed - In three lines, Describe how you can best help the militia? I think i would best help the Militia because i am willing to do anything to help out and i can fix vehicles and scavenge for other items. -
Why would it be more realistic than vehicles? Vehicles are everywhere.
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New Server - Bastards DayZ - rMod - Cherno - 192.31.185.203:3304 DayZ.ST Server
Johnnytorrance replied to Johnnytorrance's topic in Mod Servers & Private Hives
I'm fairly new to this side of hosting a server. I don't believe DayZ.ST servers are currently supporting rMod2.1 which I would love to install but I've heard people have a difficult time with adding vehicles and spawn points. So original rMod is easier for me to support at the moment. My links are not from the direct site but if you follow the video tutorial you can use their link from the video. I just have the version I'm using in my links. No biggie. -
I actually used to enjoy the now defunct "Zust" servers. Tons of vehicles with weapons scattered all over the place. Dirt bikes at the more isolated spawn locations. There was also a fortified "checkpoint" with supplies, halfway between Electro and Cherno, under those big cliffs. Kind of had a GTA: Chernarus feel to it. I liked it because: a) a bit more fast paced with all the vehicles on the road b) night time became a lot more interesting with all the car headlights illuminating the coast road. c) you aren't guaranteed a weapon. Vehicles had anything from a Makarov to non-standard guns like M60s or anti-material rifles. But they could just as easily be gone or blow'd up by the time you get to them. d) ability to drive up and down the road in a Ural smashing though everything in sight (except small rocks or pieces of debris in the road).
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i dont really get these crazy DayZ maps. when i want intense pvp with crazy gear, weapons and vehicles - i play wasteland
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In real life there are vehicles everywhere, but fuel would be scarce. You can also syphoon gas out of vehicles you're not using.
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I agree with everything, except your part on vehicles. I believe DayZ should be littered with vehicles, yet there is very little gas. I would love to find a car, and plan to see how far I can make it on how little fuel I have. I also think that would fit great into the map size you're describing.
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So what do you do on a new server with a friend? You spawn, you end up on the other end of the coast to eachother, figure out where you are, and run for fifteen minutes straight to meet up in the middle of nowhere. I don't know if this has been suggested before (the search function leads me to beleive it hasn't), but I'm suggesting a 'group spawn' mechanic for the standalone. Basically, you create a 'group' prior to spawning. Up to four people. And then you spawn in. The entire group spawns within 100 or so metres of eachother on the beach. Presto, you have your group together and ready to go. Now, of course, there will be counter-arguments. 'It's not realistic'. Except it could totally be. You're washing up on the beach. Who's to say that you were alone in the ocean where you got capisized/whatever? You could have been with your mates. Which is why they're all strewn along the same beach. Furthermore, it's a game. And this is more of a convenience feature. Not everyone has unlimited time to play DayZ and spawning in with your friends when you're both making new characters would get rid of that 'where the fuck am I? Where the fuck are YOU?' stage of gameplay that, I kid you not, has taken up an entire length of playtime for me before. I have found my friend, and then literally laid down next to him so that we can both log off. Because life happens. 'It can be used to exploit'. Okay. Find me one exploit in this system. You don't start with a gun. So you can't just overwhelm someone with numbers straight off the bat. You don't choose your starting point, so you can't get somewhere quickly. All of you drop at a random location, as per the usual spawn mechanics. Again, you don't choose your starting point. So even if someone is waiting with a backpack full of guns for you, or even a tent filled with them, you still don't have a set starting point. It's luck of the draw. And it spawns you together. Meaning that people have to be dead already to group up to spawn together. There are basically no exploits. DayZ is a team-based game. Blood bags. Vehicles. etc etc etc. Everything is better in a team. Better safety, better offense. Better gameplay. But the whole 'where the fuck are you?' phase takes way, way too long. I'm all for making the game harder and more brutal. But an inconvenient spawning system is just... inconvenient. It's not hard in any way. Just tedious. Sure, if your friend dies, and you don't, he should have to hump it to get to your position. But when you first spawn on a server? And hell, it could probably even be made that if you die from combat with another player, you get locked out of 'group spawning' for however many minutes.
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DayZ Sahrani - The Mod - The Map - The Building Project WIP thread
NonovUrbizniz (DayZ) replied to NonovUrbizniz (DayZ)'s topic in Mod Servers & Private Hives
Without the help of Grafzahl, Cookiezzz, Skaronator, and Marcel this flopping on the deck would have lasted a bit longer to say the least. Many of these bugs were well beyond my scope of ability or understanding. THANK YOU! 0.7.8 Change Log [Added] - ALL Bicycle damage reset on restart - MH and AH6 Magnum PI Heli's - Storage Counters in Gear Menu (thank you Marcel of the DayZ Community Dev Team!) [Fixed] - Custom Skins not saving to DB fixed - "Burn Storage" bug fixed - Crafted "Storage" not saving to DB fixed - Crafted "Storage" recipe/storage corrections - Gun Rack = 3 Wood + 2 Nails - Capacity = 20/0/0 - Weapon Cache = 4 Wood + 4 Nails - Capacity = 5/75/0 - Storage Box = 3 Wood + 6 Nails - Capacity = 20/100/10 - "Drink from well" bug fixed - Heli Wreck loot fixed (temporary - specific loot per wreck type removed) - New Vehicles types added to SQL tables - Refuel bugs fixed - Repair Vehicle bug fixed - Skin bug fixes - "Storage" Crafting bug fixed - Vilas Weapons - Zeroing removed from all sidearms - Magazine types narrowed (keeps ammo a bit rarer, more precious) - Weapon Config Fixes - MG36 MG36_Camo, M60, large guns should all be backpack friendly. 0.7.7 Change Log [updated] - Base code 1.7.6.1 [Fixed] BUILDINGS + Added Loot - Army Huts - Added collisions to outside stairs (easier to walk up now) - Army Huts - Removed ability to crawl under (no more l exploit looting - Army Huts - Widened collisions on doorways (won't get stuck running through doors) - Army Huts - Improved loot positions - Raised Guardhouse - Collisions for stairs fixed now enterable - Raised Guardhouse - Texture erros fixed, now appears blue i/o white facing sun - Raised Guardhouse - Loot added - Arma 1 Pubs - Collisions widened for Stairs and hallways - Arma 1 Pubs - Improved loot positions - COUNTLESS sidewalks, retaining walls, and builidings have improved pathing for Zeds - Green Military Fuel Stations now fill Jerry Cans [Changed] ASSETS - Bloodbag only gives 4k blood - DZ_ALICE_Pack_EP1 // 18 slots - DZ_Assault_Pack_EP1 //12 slots - DZ_Backpack_EP1 //24 slots - DZ_British_ACU //20 slots - DZ_CivilBackpack_EP1 //22 slots - DZ_Czech_Vest_Puch //8 slots - DZ_Patrol_Pack_EP1 //10 slots - DZ_TK_Assault_Pack_EP1 //16 slots MECHANICS - Bloodbagging is slow 2 min - Bloodbagging has chance for infection - Bloodbagging has chance for cutting recipient - Fire - Build Fire moved to Woodpile NOT matches - Fire - Light Fire requires Matches or Flares now - Fire - Storage containers can be burned (tents, ammo caches, Box Storage etc) - Chop Wood - Takes down most trees - Chop Wood - Can Be done next to single tree now - Drink From Well - Added all water sources - Crossbow - Reload time decreased - Crossbow - Quiver converted to 20 Round Magazine - Crafting Recipes Reworked - Loot Tables - Almost entirely re worked - Crafting System Modularized - Flies removed from Dead Players - Zombie Spawn radius reduced for players in vehicles - Zombie Spawns completely redone [Added] ASSETS - Brick - Throw to Kill Zeds - Crafted Wooden Splint - Crafted Item (Wood + Tape = Wooden Splint) - Duct Tape - Crafting/Junk - Icewindo Sahrani Citizens - Increased drops for Crafting loot - JSRS key added to server files - Money - Junk for now - Propane Tank - Reacts like Jerry Can to Damage (burns) - Radio Re-added - Can pickup Radio Distress calls from animated heli-wrecks) - Scrap Elec. Wire - Junk for now - Scrap Electronics - Junk for now - Vilas AKS Pack - Vilas Dutch Pack - Vilas Police Units with Custom Textures by Pliskin - Vilas Western Weapons Pack BUILDINGS NOW OPEN + Added Loot - Garaz Mala - 1 bay garages - House Y - 1 story residential - Olezina 2 story House - Schnell Gas Station INTERFACE - Crafting added to Inventory - Entirely revamped interface - Made "Streamer Friendly" - New Gear Menu Colors - New Lobby by Seven - New Main Menu Colors - New Splashscreen by Yoshi - New UI Colors - RA_Chat_Off Key added to Server files MECHANICS - Animated Heli Crashes - Multiple Types (black ops, racs, un, standard UH1, blops, un, standard Mi17, and Mh60) - Highly Tunable (frequency, loot, smoke, distress call radius) - Chance for Radio Distress call upon Heli going down - Auto Refuel added to Gas Stations ONLY - SLOW - Burn Storage - Chop Down Tree - Custom Skins added to inventory of Dead Players (prevents duping bug for Strip clothes script) - Self Bloodbagging - Slow - 2min for "succesful tranfusion" - CAN NOT MOVE during transfusion - Chance of Infection - Chance for bleeding - 4k blood only from full bloodbag - can not administer bloodbag in combat - Side Chat Voice discouragement SKINS - Skin_SMD_ATACS_DES - (Bohemia Texture reworked by Pliskin) - Skin_SMD_ATACS_URBAN - (Bohemia Texture reworked by Pliskin) - Skin_SMD_RACS_MP - (Vilas Model SMD original Texture by Pliskin) - Skin_SMD_RACS_MP_Tan - (Vilas Model SMD original Texture by Pliskin) - Skin_SMD_RACS_MP_Tan_Digi - (Vilas Model SMD original Texture by Pliskin) - Skin_SMD_RACS_Soldier - (Vilas Model SMD original Texture by Pliskin) - Skin_SMD_RACS_Soldier_Digi - (Vilas Model SMD original Texture by Pliskin) - Skin_SMD_RACS_SWAT - (Vilas Model SMD original Texture by Pliskin) - Skin_SMD_SPD_BLUE - (Vilas Model SMD original Texture by Pliskin) - Skin_SMD_SPD_BLUE_DIGI - (Vilas Model SMD original Texture by Pliskin) - Skin_SMD_SPD_SWAT_BLACK - (Vilas Model SMD original Texture by Pliskin) - Skin_SMD_SPD_SWAT_BLACK_DIGI - (Vilas Model SMD original Texture by Pliskin) - Skin_SMD_US_SpecOps - (Vilas Model SMD original Texture by Pliskin) - Skin_SMD_US_SpecOps_DIGI - (Vilas Model SMD original Texture by Pliskin) - Skin_SMD_US_SpecOps_MP_DIGI - (Vilas Model SMD original Texture by Pliskin) - Skin_SniperD_DZ - (Bohemia Original Texture reworked by ShermanFTW) - Skin_SniperLight_DZ - (Bohemia Original Texture) VEHICLES - AH6X_SMD_ATACS - (Bohemia Texture reworked by Pliskin) - AH6X_SMD_RACS - (Bohemia Texture reworked by Pliskin) - AH6X_SMD_RACS_DIGI - (Bohemia Texture reworked by Pliskin) - C130_SMD_ATACS - (Bohemia Texture reworked by Pliskin) - C130_SMD_BLOPS - (Bohemia Texture reworked by Pliskin) - C130_SMD_BLOPS_DIGI - (Bohemia Texture reworked by Pliskin) - C130_SMD_DZ - Arma Model Degun/radar'd for DayZ - C130_SMD_UN - (Bohemia Texture reworked by Pliskin) - Ikarus_SMD_COKE - (Bohemia Texture reworked by ZombieDanceLeader/Retouched by ShermanFTW) - Ikarus_SMD_OPENDAYZ - (Bohemia Texture reworked by Pliskin) - LandRover_SMD_RACS - (Bohemia Texture reworked by Pliskin) - LandRover_SMD_RACS_DIGI - (Bohemia Texture reworked by Pliskin) - MH60S_DZ - Arma Model Degun/radar'd for DayZ - Mi17_Civilian_DZ - Arma Model Degun/radar'd for DayZ - Mi17_SMD_BLOPS - (Bohemia Texture reworked by Pliskin) - Mi17_UN_CDF_EP1 - Arma Model Degun/radar'd for DayZ - MV22_DZ - Arma Model Degun/radar'd for DayZ - UH1H_SMD_ATACS - (Bohemia Texture reworked by Pliskin) - UH1H_SMD_BLOPS - (Bohemia Texture reworked by Pliskin) - UH1H_SMD_BLOPS_DIGI - (Bohemia Texture reworked by Pliskin) - UH1H_SMD_RACS - (Bohemia Texture reworked by Pliskin) - UH1H_SMD_RACS_DIGI - (Bohemia Texture reworked by Pliskin) - UH1H_SMD_UN - (Bohemia Texture reworked by Pliskin) ZOMBIES - z_RACSzombie //Tan Camo Helmet/Pads- (Vilas Model SMD original Texture by Pliskin) - z_RACSzombie2 //Sherriff *Removed for now - z_RACSzombie3 //Black Camo Helmet/Pads- (Vilas Model SMD original Texture by Pliskin) - z_RACSzombie4 //US SPEC OPS Helmet/Pads- (Vilas Model SMD original Texture by Pliskin) - z_RACSzombie5 //Tan Flat No Helmet/Pads- (Vilas Model SMD original Texture by Pliskin) - z_RACSzombie6 //Tan Flat bdu AND vest No Helmet/Pads Blended Vest- (Vilas Model SMD original Texture by Pliskin) - z_RACSzombie7 //Tan digi bdu AND vest No Helmet/Pads Blended Vest- (Vilas Model SMD original Texture by Pliskin) - z_RACSzombie8 //Tan digi bdu Black vest - (Vilas Model SMD original Texture by Pliskin) - z_RACSzombie9 // US BLOPS Black digi bdu AND vest No Helmet/Pads Blended Vest- (Vilas Model SMD original Texture by Pliskin) - z_RACSzombie10 //US BLOPS Black Digi Camo Helmet/Pads- (Vilas Model SMD original Texture by Pliskin) - z_RACSzombie11 //SPD SWAT Black Digi Camo Helmet/Pads- (Vilas Model SMD original Texture by Pliskin) - z_RACSzombie12 //SPD Blue digi bdu Black vest - (Vilas Model SMD original Texture by Pliskin) - z_RACSzombie13 //SPD Blue bdu Black vest - (Vilas Model SMD original Texture by Pliskin) - z_RACSzombie14 //SPD Black bdu Black vest - (Vilas Model SMD original Texture by Pliskin) - z_sah_civilian1_pants - z_sah_civilian1_shorts - z_sah_civilian2_pants - z_sah_civilian2_shorts - z_sah_civilian3_pants - z_sah_civilian3_shorts - z_sah_civilian4_pants - z_sah_civilian4_shorts - z_sah_civilian5_pants - z_sah_civilian5_shorts - z_sah_civilian6_pants - z_sah_civilian6_shorts - z_sah_civilian7_pants - z_sah_civilian7_shorts [Removed] Nothing! -
cant get into heli in epidemic
Steak and Potatoes replied to itamar (DayZ)'s topic in DayZ Mod General Discussion
Have not played it yet but I heard there was AI in the mod, if so might be related to them as AI tend to screw up vehicles for actual players unless you set the scripts right. -
Does anyone even remember vanilla DayZ at this point? It seems the only thing left is alternate maps with 400+ vehicles, 20 helicopters, extra weapon spawns, start with hatchet and knife, a pistol, bandages, food and water. When I think of DayZ, that's what I'm starting to think of. Those garbage, watered-down servers built for casual gamers. The worst kind of casual gamers. I have nothing against casual gamers, but I sure have a chip on my shoulder for them ever since they started invading DayZ. They've watered down the entire experience, completely. Servers that operate in a 'vanilla' state are largely ignored now. They're left in favour of these casual servers with quick thrills and cheap action. Dare I say 'CoD serves'. The entire point of a DayZ encounter is that it's risky. You've spent days collecting all that junk you're carrying. You've killed zombies and people for that gear. You've run clear across the map to get all that stuff. You're attached to it, it's yours. Nowadays, when you die, you just ran through Elektro and looted all the bodies. So your character has no worth. Survival is a joke. You're not fighting the elements and the zombies. You're not surviving the world. You're surviving whatever CoD player looking for cheap thrills is shooting at you. The metagame has become the biggest obstacle to survival. When was the last time any of you crept on your stomach through a zombie-infested field towards a house, praying that there would be a makarov in there? When was the last time that you heard a footstep too ordered and quick to be a zombie and just about shit your pants? When was the last time you heard gunfire in the distance and ran away from it because you didn't want to lose your gear? But don't worry. You've got 400 vehicles, 20 helicopters, 24/7 daylight, and donation weapons to keep you happy with the CoD-servers. The standalone cannot come soon enough.
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I believe Construction was already confirmed as an end game feature. It won't appear until after the whole vehicles are done with possibly
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Alright so, after examining and studying all of the footage that we have of the Standalone, and after taking note of the planned features that dean has confirmed I can only come up with this conclusion. Now before your fanboyism kicks in don't read this thread as a slam to dayz, because it is not that at all. It is a concern. Dean plans on making Guns and Bullets Rarers than Antibiotics are in the mods current state, so rare that having a gun with bullets would be like a huge thing all together. Now this is fine and sounds like a nifty game-play feature, however. With the state of the zombies being very fast, and very "Laggy" (Sliding around, basically short range teleporting when very close due to micro-lag/desync stuff like that) You cant have the zombies glitchy and running at mach 5 if weapons are rare now this can be balanced out by making them very un-aware like the early days of the mod, where crawling through a town only to find a makarov with no ammo and some beans was a feat. (and actually possible) My next thought Id like to bring up is Vehicles. Vehicles are supposed to be redone and remade, does this mean that dean is going to do it right? When I say do it right I mean give us the ability to salvage from scrapped cars and literally build our own working one from scratch. This doesn't sound too hard to implement and would solve the issue of cars being the rarest god-damn thing on the face of Chernarus. That is all for now
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DayZ Epoch Versus DayZ Overwatch Please Discuss
kevsta545 replied to leviski's topic in DayZ Mod General Discussion
Epoch is the holy grail of dayz modding, nuff said. But for the purpose of this thread i will go over the pros cons overwatch v epoch. Epoch has way more features Epoch has musty gaming :) Epoch provides incomparable features to overwatch such as trading camps, turning into a zombie, insane base building, etc etc. Overwatch has more guns Has relatively good map addons Overwatch has more vehicles I my opinion if i went over ALL of the epoch features it immensely wins, im not saying that overwatch is a bad mod and is definetly good for anyone wanting a better pvp expierience. -
Does anyone even remember what DayZ is?
Jock McScottish replied to Xianyu's topic in DayZ Mod General Discussion
Depends on how you play the game IMO. Just because I can start with food, drink and a gun doesn't mean I will joyride around when I find a vehicle shooting on sight. I get a buzz out of surviving, & looting the bodies of the fallen. Driving vehicles on a 'casual' server is risky business. Put it this way, I played on a night server with no pvp allowed just the other day, and there was a guy on sidechat squealing that he had been pvp'd against sever rules. Shoot on sight players are everywhere. -
Does anyone even remember what DayZ is?
[email protected] replied to Xianyu's topic in DayZ Mod General Discussion
But why does it matter even if that does happen? You'll just respawn with the same gear and near another fully repaired vehicle. mZLY is absolutely right imo. Modded, casual servers have only added to the problem when it comes to boredom in DayZ. Most people will agree there is not enough to do in this game. Give everyone a starting weapon, make vehicles easily available and there is very little to do aside from going around shooting people. Sadly this is what DayZ experience is about for most new players. -
Does anyone even remember what DayZ is?
Jock McScottish replied to Xianyu's topic in DayZ Mod General Discussion
Sorry guys, but I just don't buy that starting with a gun and being able to find a working car with fuel somehow ruins the experience or makes the game easier. From my experience so far, last thing you want to do is hop into a vehicle and start driving on a busy server spawning vehicles left right and centre, your lucky to last 10 minutes before your car is shot to shreds, and then you when you have to get out. As for starting with a gun and a bit of grub and a can of juice in your inventory? It gives people the chance to enjoy the experience for a short while before they have to start taking risks by re-stocking their food and drinks if they are careful. Most of us have food in our cupboards and drinks in our fridges, & I am pretty sure we would carry them with us when we were forced to leave home due to a global epidemic of zombies. Being Scottish, I wouldn't have a gun. Not allowed on these shores. I do have a hammer though and plenty of big knives in my kitchen drawer, so realistically for me, starting with food, cola & a weapon is more 'realistic' than starting with a flare. I realise that playing the mod just after release would have been the ultimate buzz, but things change. Calling people 'call of duty whores' cos they join a server that doesn't involve running around unarmed & not being able to use their fists or feet as a weapon of self defence is a tad unfair. I hope you don't mind me saying. -
Beer, hookers and blackjack: 216.245.198.162:11802 (Origins Server) [Active Admin] [Fresh Database]
lunchboxcharlie posted a topic in Mod Servers & Private Hives
I'm looking for people to join us on the server Beer, hookers and blackjack. Server: 216.245.198.162:11802 Some perks of the server: - Weekly events (Coming soon, we have a lot planned). - 6 hours day, 1 hour moonlit night. - Active and Friendly administration (Almost 20+ hours a day). - Build your own houses in Origins! - Able to build clan strongholds. - Hosted on SSD for faster loading times and lower ping. - Vehicles and Heli's everywhere. Come give us a try, we would love to have you. 216.245.198.162:11802 To download origins: Download origins via dayz commander. or http://www.gamersplatoon.com/forums/showthread.php?6244-Download-DayZ-Origins -
Welcome to ‘Undead Rising’ Overwatch 0.23 Ultimate Modified Server
airborne52 (DayZ) posted a topic in Mod Servers & Private Hives
Hello everyone Welcome to ‘Undead Rising’ Overwatch 0.23 Ultimate Modified Server. What's new in our server: Mod optimization - Built-in code optimization to improve FPS; Based on 1771 DAYZ_CODE optimization, upgrade equipment loot rate of 200%, delete useless items; Zombie X3 much harder to survive; Code optimization - Add more military construction and crash point,weapon loot chance 200%,3X zombies much harder to survive; Add Random Mission System; Add NWAF (AI guards), Kamenka town redesign, stone mountain town, Devil Castle (AI guards), SS gangsta&police firepoint; Add more camps and army bases in wildless. C E B three cities building redesgin, etc.; Add three kinds of forces AI (CDF Defense Force, Cheron PD, Cheron Gangsta) Add a lot of simply vehicles at Southcoast (Auto restore); Add more than 500 vehicles; Add Pistol Sucide; Add CH47 drop cargo; Add CH47 drop armed Hummv; Add vehicle status detection function; Add LHD base; Add intro music; Add lighting system; Add DEBUG mointar; Add Cannibalism; Add FullMoon Night; Server 24/7 Restart every 6 hours; Fixed Selfblood more health point; Fixed Removepart function can not use for some vehicles; Fixed Remove clothes function can not use for some new skins; Add more BE Filter playing much safty; Use Gotcha 1.32 and GCAM keep gaming safty; Removed unnecessary obstacles to improve FPS; Much more info. Pls join our server can be found. US SA001 Anti Hack IP 216.244.86.234:2322(Offical) US LA002 Anti Hack IP 173.234.240.226:2312(Offical) Asia CN001 (NO CD) IP 112.225.169.45:2303 Surppot E-mail:[email protected]