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Found 2794 results

  1. Doesn't really affect ghosting the same server, though the 30sec timer could be a hassle. What if my buddies and I are in a stalemate with some assailant. We've got each other pinned down pretty well and it's sort of quieted down. If I've got 30 seconds, I could just have my buddies cover my body while I jump.
  2. Ymath

    Gun battles

    combat logging and "ghosting" are a huge problem, I'm sure they're looking into ways to deal with this. In the mod, you died if you combat logged, or alt-f4'd before your 30 second timer was up , which I think was great.
  3. Yes, needs to be a timer to prevent server hopping/ghosting Also needs to be a 10 second logout timer which makes your character sit down (kind of like wow) so when someone tries to combat log, you can visibly see them sit down and they will be vulnerable for those 10 seconds. All of a sudden it's a bad idea to combat log when being held up, they see you're trying to weasel out and just kill you.
  4. If it were up to me, ghosting would be a perma steam ban for life :D
  5. Well we had nothing to loose and we tried to take revenge of his courwarded act of shooting fresh spawns. There's nothing more satisfying then knocking people like this out with ur fist and putting a bullet in his head from his own gun. But combatlogging AND ghosting unarmed people is something worthy of a topic.
  6. Hutch (DayZ)

    Multiple Characters?

    Which is why I think characters should be locked to a single server. Server hopping and ghosting will always be an issue. The only solution is seperate characters per server. Which would solve my problem of multiple characters, eliminate server hopping and increase realism. Granted, servers would need to be more stable but it would solve more problems than it would create.
  7. Bribase

    Should you only have one character per server?

    I've got to take a hard line on this; The idea of moving your character between servers is a failure. One that has ended up undermining the game. It's not just server hopping and ghosting but that it removes a lot of the survival aspects and player interaction. On private (but open) servers you can develop a reptutation, be it good or bad, factions can form. On public servers your character has no identity, no history and is just another guy to shoot at. There is little reason to do good or work together, you're just passing through and not really trying to affect the server in any real way. I know that with connection issues and such, some kind of public hive must be kept but I think that on the whole it detracts from the DayZ experience.
  8. aethereater

    Should you only have one character per server?

    After putting some thought into what OP is asking, I find it to be a rather elegant and temporary, if not permanent, fix to the server hopping issue. Lets say you: a. get a fresh character per server? No more server hopping. No ghosting. Same kind of community forming seen in DayzMod. b. are limited to having a total of 5 characters?(So you are limited to 5 different servers to play on) Probably a bad idea. c. get 5 respawns per say 12 hours? Brings more value to each individual character. d. regional hives?(US pacific, central and east for example) Limits server hopper's potential loot pool. Does not eliminate teleporting/ghosting. Anyone else have any ideas?
  9. sobieski12

    Should you only have one character per server?

    Actually it would actually mean more in death, but the whole reason to create this system. * Would be to solve server hopping and ghosting, of which would be a massive achievement in it-self.
  10. kichilron

    Should you only have one character per server?

    I don't think you understand the concept of DayZ. It would completely defeat the purpose of permadeath when you have more than one character per server. And the way it currently works there's only 1 character stretched over the servers anyway. I don't think we should go in the direction of Private Hives already, there are other ways to prevent ghosting / Serverhopping.
  11. Isn't rabbits yelling like zombies a bug? Server hoppers ghosting in for the kill and combat logging aren't bugs, you are correct but I put them there cause it's an annoyance for some.
  12. Lancer 2-2

    What would your roadmap for DayZ look like?

    1) Fixing the ladder bug 2) Fixing Rubber banding and wall clipping 3) Adding in anti-server hopping, combat ghosting features 4) Adding in anti-combat logging features 5) Adding wild animals, hunting & cooking 6) Fixing sound files 7) Adding in a 3rd rifle or shotgun, civilian based 8) Balancing spawns and military weapon loot spawns 9) Balancing weapon accuracy and power 10) Balancing stored item damage when taking hits 11) Introducing tents and item storage (first stage of base building) 12) Introducing first vehicles and vehicle parts 13) Balancing, bug fixing and optimization 14) New map (similar to compass) 15) Addition of Main Menu music 16) Addition of In-game music (able to turn off as normal) 17) More civilian and military weapons 18) Weapon balancing 19) Addition of rare helicopter crash site spawn 20) Addition of more zombies, zombie behaviours & optimization 21) Add new base building options 22) Additional vehicles and vehicle parts 23) Loot balancing and bug fixing 24) Optimization 25) More character customisation options (beards) 26) Steam Achievements Other: - Veteran servers with 1st person view only, regular servers with 3rd and 1st person views using the same hive. - New content (vehicles, weapons, tents, base building items, foods) - Extended map (North into a cold, snowy mountainous region similar to Namalsk, West into a more forest and river like area with very few villages and towns, East or South to a separate island). - Addition of weather effecting health (temperature, needing shelter such as tents, fires to keep warm). - High server populations & more optimization - Reworked server browser (server history & favourites) with added filter options.
  13. SmashT

    Tired of this

    The team is on skeleton manning currently, you're going to have to have some patience. The server queuing system to solve combat logging, loot farming, ghosting etc is pretty close to done but won't be implemented until after Rocket gets back to the Czech Republic in mid January. They are aware of issues some players may be experiencing with stuttering character positions, and are investigating. Things are going to break pretty regularly during the alpha, that's what you signed up for by purchasing it. If you can't accept that, take a break and return when the game is further along in development.
  14. Alpha Cowboy

    Basebuilding, combat logging, servers

    So, once loot is fixed so there's no benefit to server hopping for loot, and once combat logging is fixed which will greatly reduce combat ghosting, why do people think server hopping will be an issue? Hell, outside of combat tricks why do people care about server hopping at all?
  15. I personally wanted to thank the DayZ team in finally introducing private hive servers. * That of which saved the mod will greatly help the alpha. :thumbsup: Looking forward to the 1st person private hive servers, I am really excited. I could only imagine how much loot I will be able to find now that players will no longer be able to server hop and ghost versus other players. Hopefully some of the old popular private hives return with their white-lists and keep the hacking ips from those that did massive damage to the mod, out. While "combat logging" is a problem, I am sure the DayZ team will eventually add a combat timer. Just as they did in the mod. --- As for the public hive community being upset about the introduction of Private Hives. * Don't worry, you can still server hop and ghost other players until rocket removes the public hive system, of which is never going to happen. There are some players that actually want to travel chernarus and meet other players, instead of just meeting the server hopper at the various military buildings. Or being shot in the back from players of which are ghosting in your various engagements.
  16. sobieski12

    How about no private servers?

    They could create an animation as if you just washed up on shore, from a ship wreck. It would then make more sense of the reason that your starting from the coast. What made people love the private servers is the variety of choices that players could choose. * Death-match servers * Casual Servers * Hardcore Servers * Sandbox Servers Not to mention that ghosting / server hopping were resolved. * Some server had measures to go against combat logging. But the problem was mostly hard to detect thank to the "Alt+F4" combat loggers.
  17. Gdaddy22

    What is ghosting

    Ghosting is when you are in a gun fight with a guy, you log out, log in on a different server, while on different server, you change your position, then log out, come back to the server with the guy, and log in and shoot him from behind.
  18. colinm9991

    How about no private servers?

    That's why it's best to find a good private hive. People really take the whole private status too far and do spawn equipment for themselves, all of these rMod's, DayZ Fallujah and what not are too far also. However, in the event that you come across my private hive when the SA server package is released; I would like to see people play on it of course, but I would like people to see that it's just the same as a public hive; only more independent which means that there will be nothing like hopping. However that's just my opinion, we're all entitled to our own. I have yet to see a fix for ghosting and hopping etc, I may even prefer to play Public once they're released, if they're secured enough.
  19. Jamz

    How about no private servers?

    I enjoyed playing on private servers on the mod and look forward to them appearing for the SA, so long as they are easy to pick out from the public hive servers. I avoid modded versions of the vanilla game but if people want to play on them then thats fine, I don't believe it affects the vanilla game in any way. If they are regulated properly then I don't see any issue with them at all, the benefits of no ghosting or sever hopping had a massive positive impact on my enjoyment of DayZ too.
  20. If you had read my earlier posts I made it quite clear that I have played on private hives with "fair" admins. I never said my opinion mattered more than anyone else. I completely understand why people would want to be an admin so that they can micromanage their experience. I have no problem with you wanting that or sharing your opinion. I'm just trying to help you understand the point of view from people who don't have the disposable income to waste on servers to become admins. I am not defending ghosting or combat logging which WILL be fixed and SHOULD be fixed. Maybe since you run all of your own servers you've never had to endure one where the person who owns the server fucks with your experience and bans if you if kill them. Many people here have experienced that though and don't want it.
  21. green_machine

    map in 4 pieces is nonsense thing

    There's a little thing I like to call FATE, in dayz. It comes from the acceptance of using MINOR (MAJORs are things like loot cycling, ghosting, server hopping) exploits. Like, Teamspeak, Web Browser Maps etc. The basis is, that whatever you use in-game, from an out-of-game source, effects your fate... corrupting it. You won't get the dayz experience by using out-of-game sources. Why not wonder around the map, aimlessly? Why not get lost? Wonder where the fuck you are once and a while, what's so bad about that? You don't need a map and you don't need to make a thread about not needing several maps. Game design is = Have 4 maps that are kinda easy to find or have 1 map that is 4x as hard to find. Either way, you'll get the map sooner or later. Personally, I don't care. Training myself off the maps.
  22. Leto (DayZ)

    How about no private servers?

    I like private servers. They prevent ghosting/ server hopping and allow us to have multiple characters at once instead of being linked to a single global account.
  23. i don't get the advantages of the global hive concept anyways... it just makes all the bad things possible (hopping, ghosting, oh its nighttime -> change server,...). the thing for me to do in the mod was always to find a stable, well managed private hive and stick to it. oh... medics ;-)
  24. gibonez

    How about no private servers?

    Main reason private servers are wanted is to squash hackers, server hopping, combat logging, and ghosting. You can't do those with the stupid public hive structure that is in place on public servers. White listing and more control over the server does an excellent job of stopping the bs in dayz.
  25. Sleeping Tobi

    Rolling Update Rev. 0.30.113953

    tents will never ever ever ever ever ever ever ever (10 million evers later) decrease ghosting. Ghosting is while combat logging going onto another server to gain an advantage over the opposition then logging back into said server just to kill the poor player. Tents on the other had is a good idea but what am I going to put in these tents more M4s? Edit: better idea then the tents put stuff under ground but the loot degrades over time. Say it takes a week to get stuff from pristine to ruined.
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