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Found 41868 results

  1. Most admins aren't like that. At least I'm not. Me and the other two admins on my server have two admin bases but we spawned in vehicles so we didn't steal from the players. Even I'm making my own personal base and I don't even steal cars or take ones that spawn. I buy all of mine. (I play on Epoch) But good story. That showed em.
  2. hey all around half a year ago i was playing dayz day-in and day-out and having a lot of fun with it. i loved the idea of an open world survival game. i slowly but surely lost more interest in the game when issues arose that i became very annoyed with, the first being hackers. now i didnt run into too many of these thankfully but they were extremely annoying when i did. and then we had the saving issue, which was the real annoyance for me. id work hard to save some tents and build up some vehicles and make myself a small camp, come back the next day, and it'd all be gone. that was the one that really killed me. now. i play league of legends a lot but ive been wanting more than one game to play in recent weeks and would love to come back to dayz. my big question is, is it worth it? are the things i mentioned above corrected? what has changed in the game in the last 5-6 months that would make me want to play it again. quite frankly as long as the two things above have been fixed, that would be enough for me to start downloading dayz again immediately. is there still a big player base? thanks for any help!
  3. noMad17

    SA OREGON TRAIL STYLE IDEA!!!

    I think the life of a character simply is too short for a set class system. One could argue that you could have a set of skills that you could build up by doing something many times (e.g. performing x blood transfusions will raise the success chance etc.) but as I said, the average lifetime of a character will be too short for something like that. This kind of leads to the "class system" which Rocket was talking about where players will lean towards some type of class defined by the items they carry and mainly are looking for. You will have your medics looking for medical supplies to trade or administer to fellow survivors, you will have your mechanics looking for vehicle parts and tools to repair vehicles. Of course this means you will also have your bandits and wildlife survivors going about their business as usual. I think it's great that the players themselves can select which type of player they want to be without having a set class. Rocket also mentioned that all servers across the world would be connected to a single hive where different item types can only exist x times at the same time which will hopefully lead to a need for trading. We will have our bandits killing people in hope of getting what they need for free but also some friendly trades. We will define how the world will look and behave and that's how it should be. Player types should not be defined by some grand design (i.e. the DayZ crew).
  4. New server is up from us over at /r/DayZero/ (This is not the mod DayZero, they just use the same name..) The server runs the original Chernarus map but with lots of addons and different customizations for a more realistic feeling. Server info: AI Patrols (infantry, hellis etc..) Streetlights ON Full moon nights Self blood Salvage Vehicles Lootable skins Animated crash-sites New custom military bases Auto refuel Commit suicide option 200+ Vehicles Active admins And more.. This is a public server open for everybody but cheaters. The Servers offers lots of fun game-time with different kind of addons to the server. We have tried to put together a more realistic server therefore we have added different kind of addons and customized the server to our likings. And we have tried to make it as great as it can possibly get. And more changes will come later on. Veteran No Tracers OFF Crosshair ON 3rd person ON Death Message ON Side Chat ON Waypoints OFF Server address: 81.170.199.108:2302 Server name: DayZero Chernarus - |AIPatrols|Street Lights|Custom Bases.... Gametracker server info: http://www.gametracker.com/server_info/81.170.199.108:2302/ DayZero Teamspeak: 81.170.199.108
  5. fluxley

    SA OREGON TRAIL STYLE IDEA!!!

    Having a class system interferes with how players decide to play before they've even started playing. its not possible to have enough different classes to cater for all the varieties of play style. I much prefer the idea of allowing people's actions in game determine how their character develops, This can be acheived by having a chance of failure for actions. e.g If i spend most of my time fixing vehicles over time my success rate will increase. A simple mechanic like this will add immersion and people will grow attached to their characters because if they die they lose a lot more than just gear.
  6. Crazy one

    How many server do you use?

    I use 2 servers One Private with a few players and custom loadout ie: vehicles base building etc etc etc. The second a pure vanilla server(public) with a good population, minimal starting gear bandage and flares, this one i enjoy the most it's day z at it's best and purest.
  7. "Whichever one of you assholes stole my chopper, I suggest you put it back" Ditching that thing in the ocean was a wonderful idea. I so hope there will be official servers when the SA is released. Where you are sure no admin is hogging vehicles or tracking you with a live map.
  8. Vicco

    Here's The New Plan...

    The "mow down every zombie plan" on public servers with 1.7.7.1 won't be implemented. It basically already failed when I got kiddied and lost a lot of Stanag mags. Keep in mind I got all those mags off of 2 standing dead players. It was a fluke running across them, and they were most likely cheaters. Beside that, the infection rate is no fun at all, so even though I have plenty of patience, I do expect some fun. Gathering enough ammo to do "mow down all zeds in the way" while continually becoming infected would be a long, arduous and tedious challenge. I reject that. Others are welcome to play the infection game, and worm around in the dirt. As I said, we'll do the zed mow-down on my server. My partner confirmed that last night when I asked which game he wanted to play. He said, "We're not doing PvP or looking for friends. Beating our head against the infection wall is stupid." I couldn't disagree with his view, because I was feeling stupid repeatedly getting infected in the vanilla public game. BTW, I don't think anybody is making YT vids with 1.7.7.1. The couple "DayZ 1.7.7.1 survival series" vids I've seen ended quickly, with infection. So you can't make a vid series that has much continuity unless you want to make one that nobody will watch - of players crawling around all the time. If anybody can point to a 1.7.7.1 YT series that doesn't end due to infection I'd appreciate it. So unless DayZ gets "fixed" I'm done with it on public servers. Don't even care about the gear I left behind, because gearing up is a big part of the game, and I'll enjoy that if I go back. Besides, I didn't really "earn" that gear. In the meantime we'll keep playing on my server, where infection is an issue we can control. Yeah, the challenge is less, but we had a lot of fun last night. He was killed by AI bandits twice, and by zeds once after being wounded by AI. The AI bandits killed me once. They spawn randomly, so we never know when we'll run into them as we explore and gather vehicles, guns and ammo. Good fun and good enough training. You have to use PvP tactics against them or they'll kill you. The "long-range" aspect of my planning for public server play was to eventually just be hunting for bandits. That plan is a bust now. The only thing I might try now on public servers is suicide runs into Cherno or Electro. Might score a weapon off a body and find a bandit to kill. Won't last long, because I'll surely become infected even when I avoid being shot. But it could be a brief bit of fun. DayZ 1.7.7.1 is just not conducive to any sort of longer term "planning" except planning to endlessly crawl around in the dirt. Even that plan will get busted, as somebody said. You WIILL meet Mike Tyson. He'll spawn near you repeatedly in the guise of a zed, bust you in the nose and infect you. There is no fight doctor with AB's, and you will die. Also, in case anybody thinks I'm being all "special" about having "my own server," there's nothing special to having your own DayZ server. Look up DayZCC. It's free, and takes no more skill than being able to follow instructions. Not the same as playing on public servers with 50 strangers, but DayZ is a rich game and you can roll your own fun with it any way you like. There's no sense making reports on private game play. It's the public servers that provide the good reports. Same with YT. I don't watch stuff that isn't basically public vanilla. Used to, like Frankie's staged events. But not any more. Out.
  9. Admin Abuse is NEVER funny Trolling them, however, IS Day 1: MOTD I recently got in a server called zzzzzBandedKrait for Breaking Point. The first message that popped up for the MOTD was "If you didn't find it, and you didn't repair it, don't touch it". Weird, as I have never seen a message like that before; I shrugged it off as just another distant nightmare and continued to the north-eastern airfield. (For those new to the Breaking Point mod, it now has equal loot in comparison to the north-western airfield). I stopped by Stary Sabor, in order to loot the newly placed barracks there, and, lo-and-behold, a shiny MH-6 Little Bird is sitting there. Remembering the rule (but of course, ignoring it, I ran up there to check it out. No loot. Everything green. Completely full fuel tank. This was a fair chopper. Sporting my new silenced ACR with a HAMR sight, I hop in and fly the rest of my way to the airfield. Upon arriving and, seeing no zombies at Kraznomensk or it's airfield, I decide to land at the radio tower on the hill. Taking out my SR-25 to scope out the place, I see a terrible sight: A blood sucker, running full sprint in my direction. Thankfully, I took it out before it got within 300 meters. After looting the airfield, I decide that (since a server of 20 people has diminished to 3) it was safe to raid the north western airfield. As I begin to take off, I notice something far in the distance, on the northern slope of the hill to the west of the airfield. It was shiny, it was silver, and it was going to be mine. As I came close, I noticed it was a UH-60. Score! I touched down, looting the 6.8 ammunition my rifle takes, and then, in a stroke of pure mercy, decide to leave it. The rest of that day was unimportant. Day 2: Donations to the Needy I join the server a second day and continue my loot run. Same MOTD, same shrugging of diplomatic nightmares. Towards the middle of my looting of the Carrier off the coast of Chernogorsk, a plea from the admin was announced via side chat. "Anybody have a heli?". Seeing how he WAS an admin, and I had to take out my girlfriend to dinner in an hour, I figured I would drop off the chopper near the north of Elektro, head north, and log off for the day, then collect my loaned heli the next day. Day 3: Debt Collectors Another day, another loot run. I was on my way to NEAF from Devil's Castle, and remembered that the UH60 was still hidden near the hill. Considering I found out that it was his, and he still has my MH-6 hidden somewhere on the map, I decided to borrow his heli. Upon finishing my loot run, I returned the helicopter. Yeah, people in DayZ can actually be nice :P Day 4: The More the Merrier Joined by two dear friends over teamspeak, We decided to borrow the helicopter again, seeing as the admin still hasn't been online in a while. Strangely, it wasn't there. The idea to grab an AN-2 and find my MH-6 popped up, so we pounced it. After driving almost to Stary in search of a Jerry Can, we returned, refilled the AN-2 and headed south. We expected to find it on an oil rig or the carrier, but, to our dismay, it wasn't there. So we headed north We shot straight up the western edge of the map in high hopes it was there. It wasn't. Then, we found the motherload, including my MH-6, along with an MI-17, 2 Huey's, a Merlin, 2 HMMVW's, and a Vodnik, on the farthest NW edge of the map. Considering it was a loan, I parachuted out, and reclaimed it. We headed back to On almost complete accident, we found a stash of vehicles about 200m east of the NWAF, consisting of a HMMVW GL and a HMMVW M2, along with a SUV. Needless to say, we didn't need trouble of those later, so we blew the tires out. If they really wanted to use those, it wouldn't be without extreme effort. Right before shooting the tires off of the M2 Humvee, we heard another heli. It was the UH60. Sadly, a strange set of occurrences happened as follows: a "dynamic helicopter crash" (random lootable heli crash) blew up near where the UH60 was, and I fired at the UH60. A chase ensued, and we ended up crashed, and at a tense standoff at the admin base after a long chase. Keep in mind that we weren't allowed to take any of the helicopters by the server's rule, so essentially the admins were whoring vehicles for themselves (which isn't that fun, in my opinion). After 20 minutes of sitting in a pine tree watching my friend get ever closer to their base, we realized that, as funny as it is, the machine gun fire that we took from the base earlier in the chase was by a guy who logged off, and we sat there for 20 minutes for nothing. Since we were down a helicopter, a plane, and our time was wasted, we decided to have a little fun. An admin, in my opinion, should never have the greatest gear. That's like going to your friend's house and he lets you use the "good" controller, with a chewed up thumbstick, greasy buttons, and a missing trigger. So we decided to trash the base. We destroyed the cars, disabled the helis (excepts for one Huey), and crushed the tents. On return to loot the oil rig near Elektro, an admin message pops up. "Whichever one of you assholes stole my chopper, I suggest you put it back" Yep, we were screwed. The thing is: He wasn't on the server at the time. He was using a mapping tool to figure out who did what. Suddenly, another message appears: "Sniper Pig, who is the other asshole with you?". (Sniper Pig is one of my In-Game aliases). There is no way in hell he could have known it was me any other way, as mousing over a target was disabled. We decided it was time to teach this abusive admin a lesson. We decided to fly out over near Rog, and bail out, leaving his last helicopter to fall to its demise. I responded with "You're going to have a hell of a hard time trying to dig your last heli from the side of the mountain". As we landed, I typed a "<3", just for pure mockery. Not a second later, "No message received" appeared. Most likely off to rollback the server to an earlier time. I felt good at the end. After losing my heli to vehicle-whoring admins, I feel it was only right to bring back balance to the server, even if it did get rolled back. If you ever join the server, I recommend checked the corner of the map. You never know what you might find. ;) ~Supplice VI, A.k.a Sniper Pig~
  10. I absolutely agree that the admins should be able to choose which weapons/vehicles they want in the game or not.. I simply just don't understand why the devs would remove weapons and or ban them from the mod. Let the server admins choose how their private server is run.. Everyone who would like to run vanilla DayZ are more than welcome to do so.. But as a guy who want to create unique servers for people to catch a break from vanilla dayz, I just can't see the point of removing weapons and giving them 0 damage.. Without people wanting to buy servers there would'nt be much to the dayz private scene.. I sincerely hope that this is changed in the next patch, since its moving valuable players out of DayZ and into other mods such as Breaking Point and Overwatch..! Which are actually good mods. But then again, they are based on DayZ, with more "flexibility".. Which apparently is what people want.. And if they think this will only affect the mod, think again! Less and less people are going to buy the standalone since the players are being forced out of DayZ and into other mods..! - Other mods focusing on creating mods for Arma 3 !! Removing the restrictions on the servers and letting admins decide how they would like to design their servers would probably turn this around ! I really hope that the devs. are listening to what their community has to say about this !! Kregme
  11. -Gews-

    Molotov cocktails

    This is something everyone should keep in mind... I expect there would be a ton of people complaining "molotovs aren't effective". There's no reason molotovs shouldn't be added if it was possible. I expect it would take a lot of work, that's probably why there aren't that many molotov scripts for ArmA. I think these would be most useful for: attracting zombies creating signal fires destroying people's vehicles when left unguarded
  12. Come and check out our DayZ Overwatch Server. We are ranked 7th out of all DayZ servers. IP: 192.223.24.151:2302 We have active admins, Custom vehicles, Custom base's and Items, PVP, Search Thrillerr Gaming in Commander - Trust me you will not regret it. Check out our Website - http://thrillerrgaming.org
  13. i agree it would be dumb to have your character still vulnerable when logged out, but its no less dumb than not being able to store items anywhere apart from on your person. but why cant people store things safely in a zombie apocalypse? in a real life scenario, the only comparable downtime to logging out is when you are asleep. but when you are asleep, theres a chance you can wake up and defend your stash. currently, the mod is turning into a bit of an mmo in the way its rewarding people who have no life, and discouraging those that do from playing. what are we supposed to have a roster of 20 friends who each guard our stash in shifts? that sounds like a pain. in the game world theres houses, with garages, that techincally we would be able to use, but are unable to due to game engine limitaions. the current stashes are basically underground, un enterable bases and these work A LOT better than tents. theres a lot of ways you could go about making a system more friendly/logical though even if you couldnt hide vehicles. say camo nets so if you're parked under foliage they are a hidden from sight a lot more. or even throwing old leaf matter ontop of your vehicles to camo them before logging out. but this stll doesnt change one pretty big flaw i think is present... the biggest gripe i have with tents and the current system, is that they persist after death. thats putting more people at an advantage / forcing them to stick to one playstyle of stashing gear, and returning to that tent upon respwn. this is a mechanic which i believe defies the logic and idea of the game - how can your freshly spawned character know the whereabouts exactly of your last toons tent? doesnt it make more sense to have a base thats safe when you are logged off, but collapses when u die? this way you can retrieve a small amount of gear upon respawn, instead of basically exploiting a broken mechanic..
  14. beastoverlord

    Molotov cocktails

    You can throw a Molotov about 50m with pretty good aim depending on the bottle. I've messed around with some buddies quite a few times when I was younger. Unless you score a direct hit or the gasoline splashes a little bit, your target won't be burnt much at all. It's the rough equivalent of being able to run your finger over a candle really quickly if they don't get gas on them. Soft objects, such as humans, usually aren't enough to crack the bottle, thus they aren't really effective verse humans at all. As per vehicles though, the gas gets in all of the cracks.
  15. JokeJosh

    Molotov cocktails

    Well here are my thoughts.. Pros: -Another option for a thrown object -deadly against zombies -can be used against other players, but not as severe as the grenade -allows another use of jerry cans -another use for whiskey bottles and matches -good for destroying vehicles -the explode on impact -clear rooms and im sure theres more cons: -could be annoying being on the other end of the molotov (then again what isnt?) -the need for fire mechanics (but it doesnt have to look nice, it could look like a crashed helicopter) -could probably miss throw and burn yourself.. haha -laggy -maybe hard to put in game. im sure theres more to but i cant think of any.
  16. rn_max

    What's your Day Z playstyle?

    Hermit with a helpful streak, occasionally making direct contact, but not often. I'll give others directions to decent loot, unwanted vehicles and crash sites. I'll return hoarded vehicles to the general population and have crushed the occasional tent full of dodgy gear.
  17. rn_max

    Your bad DayZ habits

    Cured myself of my most unfortunate bad habit. I check the player list from time to time. I often drive around in vehicles with "turbo" held down. Combining the two proved to be really inconvenient, as that meant a key combo of SHIFT (turbo) and P (player list), which was also ADMIN CONSOLE ... which in turn was also a Battleye #228 restriction and a swift kick to the server browser. Lost a couple of choice rides brimming with loot to that faux pas before I figured out the error of my ways.
  18. UK 431 (40Player) Server IP: 37.187.77.74:2302 | v1.7.7.1/Beta 103718[3DP:ON|CH:ON][GMT-4] TS3 IP: 37.187.77.74:4203 WWW: www.noobsplayground.co.ukFaceBook: https://www.facebook...398063450299542 UK 431 Noobs Playground has been around for 7 months, started out on official hive. Don't let the name fool you as we have players that have been playing on our server for 6 - 7 months as well a whole lot of new guys who find our server daily. Visit our forum for the latest news, discussions and server info - Forum At UK 431 we have: Custom map edits ranging from custom survivor camps to entire complexes such as the "Prison" and even our very own "Woodburry". Small additions and large edits to certain area's. Admin Team: Our Admin team consists of a few mature players who are here to help people who play on the server who will help with any issue you have while on the server and I personally am on quite a lot and am happy to help with issues be it in game or just issues with getting to game to run. RULES: No cheating/scripting/duping! No Racism! No combat logging! No voice in side chat! Have fun! Complete list of rules can be found - HERE Future Features: (soon) Scripts: - ZombieBait (Place a bucket of meat and blood and zombies come after it) - also includes an explosive version Server Information: - Active (Mature, Polite & Helpful) admins on server and Teamspeak) - 60 player server - Custom intro - New buildings added to the loot table (they now spawn loot that matches the type of building)- 12 Custom player bases added - 200+ mixed vehicles - No hackers - Lowered infection rate from zombies (much more like dayz 1.7.6.1) - Regular updates (map edits/new scripts) - Lowered overcast (maximum cloud coverage) - Side chat enabled in-game (no voice allowed) - Custom starting gear ( Hatchet, compass, 1 Painkiller, 1 Bandage, 1 can of Beans , 1 can of soda and an Assault pack (ACU) ) - Vehicle cleanup script run once a day - Regular restarts to keep loot fresh and maintain server performance (30, 15, 5, 2 and 1minute warnings in-place!)- We have added an area we are calling the Ground zero of the infection to add some backstory to the zombie infection - official name quoting karl ( The CDC ) - We have added a few small custom bases around the map that can be used by players/groups or clans if they so wish. Custom Scripts: - Siphon fuel from vehicles - Knockout script - Krixes selfBloodBag with hospital restriction - Strip clothes - Working streetlights at nighttime - Payed AntiHacks - Carepackages and custom wrecks with loot - Vehicle chop-shop (remove parts) - Auto refuel (restricted)- Create Explosive Booby Trap- Custom Debug Menu- Scripted In Aircraft Carrier (you can land and relog on it)- Gutting with razor blade- piggd Smelt Scrap Metal (There is a News post of our site with the crafting list)- Better Hidden Stashes Misty base: North West Airfield: Custom crash scene's:1. 2. 3. Custom bases (small): Berezino: Elektro: Cherno: Stary Sobor: Kamenka: The Gauntlet: North East Airfield: The Prison: Pictures coming soon. Remember to check our server rules. And your most welcome to come play with us!
  19. h3l1x

    What's your Day Z playstyle?

    Scavenger - paranoid - antisocial - living in the woods survivor. Only shoot if I'm shot at, usually roaming the woods, finding camps, tents full of duped stuff, which I destroy and then take the vehicles back to the coast and leave 'em there for newspawns. Or in other instances put a mark on the map "tent full of guns". Also enjoy sitting in the treeline and watching through my scope players running around.
  20. 2ndIC Gen Judge

    The War Zone - Origins 1.7.5 Server

    Lots of new players in the last 48 hours, still tons of vehicles available and always helpful admins. Give us a try!
  21. FreshmeatDK

    VANILLA DayZ - Brains of Britain

    First of all, nice server. I have a couple of questions though: - Does vehicles despawn if left alone for to long? - How are the rules on tents despawning? IIRC, the standard despawn is despawn if owner is dead and tent not interacted with for seven days. Does that hold on UK#2? - Is the empty land outside map off limits for camps? The reason I ask is that I would like to gauge my chances of scoring a vehicle and setting up a camp. If you can park vehicles in the wasteland forever, I figure they are basically gone.
  22. applejaxc

    Gearboxes in cars & car speed

    Shift up/shift down does make sense. I said that in reply to Stazik (or whatever his username is) above. And I've never "Lived" in Europe. Pretty much my experience with European vehicles is Britains double-deck bus system and cars exported to America.
  23. cool, cheers for your posts man, from what im hearing, the general consensus is that the game should be harder to force people to work together. This sounds good, but could also entice just as many people into killing to get items because looting it is even more trouble to go to than ever. And with the current player base of dayzmod being so hostile, they will still likely be just as agressive in SA. You know what this will else this will also cause? the exact same gripes a slew of people had with the lack of antibiotics in a recent patch, but on a MUCH MUCH larger scale. survivors, heroes and bandits, groups and loners, all will perish far far too quickly by a constant pvp battleground and a lack of tools to circumvent the causes of death. im starting to think players are completely ignorant to the fact bases are planned features. When they are finally implemented, what will be the point if the same problems arise as in the mod? same goes for vehicles in storage, if they can eventually be stored. whats the point of going to the trouble of using the base build feature if its just as easy to spot / break into / destroy as in the mod? and something i cant get an answer too, is why players can rationalise their characters being taken out of the game world when they are logged out, but not any storage devices / vehicles they own or anything. i love finding a broken down old UAZ at zelenogorsk, and remembering its spot. me and my comrades make it our new mission to loot industrial sites for repairs. it gives the game an 'end game' feel, or at least a sense of purpose for a while. basically anything but adding weapons just gives us more stuff to do, which prolongs the time until the 14year olds get bored and start shooting everything they see. i am all for added vehicle maintenence requirements, air pumps for tires, extra tires, transmission and break fluids, oil change etc. but this alone wont change the current dayz player base into a community that promotes teamplay, even amongst bandits. i played dayz for the first few months as a lone survivor, and if i still were, i would have no problem with running into groups of bandits or heroes who had established a safe base and community for themselves. people would probably slowly rebuild and make settlements... edit: people also dont stop existing all around the same time for 12 hours. yes theres sleep, and some people would try and rationalise this downtime by saying its like being asleep. but when you sleep, you can wake up. when you disappear from logging out, you are actually at work slaving away to survive irl, and dont get a chance to defend your base or items.
  24. Yea, so until everything that's bare minimum is finished and ready for mass testing there isn't any reason to even try testing. Now imagine that this happened for each major component of the game, weapons, clothing, vehicles ( thankfully they are leaving these out till they are completely reworked). Each and every time there would be a major outcry from every person that doesn't understand the development process.
  25. So how do you play Day Z? Curious to hear, maybe give me some inspiration. Personally I've recently adopted a Robin Hood kind of approach - take from the rich give to the poor. Safe to say Day Z has gotten stale and this seemed like the best way to make it interesting again. So far I'm enjoying it. I hunt people in the north and then I'll pass gear down to bambi's, give away any vehicles I find. Preferably I'll kill bandits but if you've got good gear then I don't discriminate ;)
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