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Found 41868 results

  1. Still looking for more players on this server. There are still vehicles around and good spots for houses!
  2. Clydfrog

    The Ultimate Dayz Theft

    Yeah I was very excited. Especially since the entire time I was playing they were bragging about having it and killing people all day long. I was expecting it to be a Sedan just sitting in front of the hospital. I have pulled this off with a few vehicles before, but never an armored caddy :D, so I got really excited when I finally got away, wasn't expecting to make it :P
  3. Hi I´m searching for new player´s for my DayZ server. Server is online since feb. 2013. This server has 4 Active and friendly Admins and a lot of cool server feature! Loadout: M9 with 4 mags Machette Map 4 Bandage 2 Painkiller 1 Morphine 1 Coke 1 Baked Beans Extra feature: Autorefuel on gasstation Car stripping JSRS Sound Mod Costum antihack Debug Monitor Kill message More loot More weapons Server Info: #1 DayZ Chernarus (1.7.7.1) DE, Autorefuel, Car stripping, More loot, More weapons, Antihack, 24/7 Day, Active and fair Admins, JSRS Sound Mod IP: 176.57.138.244 Port: 2302 Chernarus (original map, no custom buidlings) 40 Slots Server 24/7 Daylight Veteran Infection reduce ~ 10% 300+ Vehicles and many choppers and plane´s Server language english and german Pictures and TS coming soon!
  4. h3l1x

    1.7.7.2 last update before standalone?

    Last update ever? Says who? There's a bunch of people who will keep playing the mod after the SA gets out. Remember it'll be an alpha version, no vehicles, bugs, etc. Also as far as I understand progression of the mod doesn't stop when SA becomes available, either in alpha, beta or whatever version.
  5. In the SA everyone should look slightly different with the clothing system so players could gain reps on servers amoungst players. I think this would be effective and better than having skins, it would also force bandits to change clothing regularly so not to be identified. I envisaged a map like Chernarus where the numbers and difficulty of the zombies increases the further inland you went and with the military targets furthest inland, players would only be able to get to them in groups. A river would bisect the map with the bridges being roadblocked to stop players from using vehicles to get to the inland parts too. Not sure how viable this would be in the mod but maybe something similar in the SA?
  6. Some things may be familiar, but please read through the whole guide to see if you come across something you have not tried yet. This helped me and I want to help others. This guide is intended for users who play DayZ regularly and want to do every possible thing they can short of overclocking to maximize their resources for better fps on DayZ. This guide is for both low end pc users and high end pc users. I've collected alot of good information from around the web and credit goes to those great people who shared their information. So lets get right into it. Firstly the easy stuff most of you have probably tried and know about: The config file tweak: Please backup all files to a separate folder before modifying. I am not responsible for any problems this may cause. Find your ArmA2OAProfile. If you never made a new profile it will be in documents\arma2, if you made a new profile it will be in Documents\ArmA 2 Other Profiles\"ProfileName". Mine is Cobs.ArmA2OAProfile, drag and drop this into notepad. Do a "ctrl f" and find sceneComplexity= Here is a snippet about this value from ArmA 1 on the bistudio forums. Thanks Cap n Joff The very low, low, normal, etc are referring to the in game object detail settings. After setting this value do not change those settings, and I would even go as far as to say make this file "read only" so it can't be changed again. I would try a setting at 100,000 or 75,000 to see results. Second Config file tweak: Open your ArmA2OA.cfg (located Documents\ArmA 2) in notepad Find: GPU_MaxFramesAhead= GPU_DetectedFramesAhead= Put both of these values to 1. It will look like: GPU_MaxFramesAhead=1; GPU_DetectedFramesAhead=1; This is from http://community.bistudio.com/wiki/arma2.cfg, many guides say to change this, some say to put the file to read only. I actually left mine at 3. From there you should go to your graphics card control panel and make a new profile for arma2oa. Find the detected frames ahead setting and match what value you have in your cfg file. Here is an older picture of the bistudio forums: Hyper-threading: If you have a processor that has HYPER-THREADING you must disable this in your BIOS. For almost everyone this will increase your performance in many games. I would never have thought so but it does. Commandlines: If you use DayZ commander, go to settings then additional launch parameters. If you use something else to launch dayz you have to put them in manually. Here is my launch parameters: -world=Empty -noSplash -high -maxVRAM=3062 -maxMem=2047 -skipIntro -winxp -cpuCount=2 -exThreads=1 -high is for cpu priority, -maxVRAM should be set to about 10 below your actual VRAM, -maxMem should never be set higher then 2047. If it is not set apparently arma 2 only uses about 1.5GB. If your computer only has 2GB of ram set this value to 1024 or 512. In game settings: Head over to a great post by GrumpyGat: http://dayzmod.com/forum/index.php?/topic/141305-a-simple-guide-to-getting-the-most-fps/ Now that hyper threading is disabled, and you have all these great tweaks that are borderline sorcery it's time to do some real magic. Real Magic: You are going to need more than 4GB of ram for this, I recommend 8GB or more. You need to install the free version of ramdisk. Ramdisk is easy and free and I've had no problems with it. You can get it here: http://memory.dataram.com/products-and-services/software/ramdisk You are also going to need link shell extension http://schinagl.priv.at/nt/hardlinkshellext/hardlinkshellext.html to link your files back to your game directory. Follow this guide for RamDisk by OshiSeven : http://www.youtube.com/watch?v=Vkdp07a9Doc And follow this guide for putting more than just the @DayZ files on RamDisk using link shell extension: Big thanks to liquidpinky. I used files from both arma 2 and operation arrowhead. this is my file list: Files from arma 2: \@DayZ\buildings.pbo\buildings2.pbo\buildings2_Ind_CementWorks.pbo\Ca.pbo\chernarus.pbo\chernarus_Data.pbo\chernarus_Data_Layers.pbo\misc.pbo\misc2.pbo\misc3.pbo\plants2_Bush.pbo\plants2_Clutter.pbo\plants2_misc.pbo\plants2_Plant.pbo\plants2_Tree.pbo\Roads2.pbo\rocks2.pbo\signs2.pbo\structures.pbo\water.pbo\water2.pbo\weapons.pbo Files from arma 2 OA: \buildings.pbo\buildings2.pbo\PLANTS_PMC.PBO\roads2.pbo\STRUCTURES_PMC.PBO This was on the free 4GB RAMdisk. For low end PC's that can't use ramdisk, you can use the same idea if you have more than one hard drive by splitting up files across multiple hard drives, and linking them back with the link shell extension. If you don't have multiple hard drives and you're playing on a pretty slow computer, the best thing you can do is lower your interface and 3d resolution down. I mean really down. I used to play DayZ on 640 by 480 I kid you not. I played like that for almost a year. DayZ was worth it to me. Hopefully this helped people boost a few fps. I know towns and cities still lag, the best thing you can do is find a server with under 400 vehicles and the less people, usually the better fps. Again thanks to all those who I quoted or linked to. If there was a tweak I missed please feel free to share it with everyone. Edit: Be sure to set audio samples at 16 as well for lower CPU usage. Edit #2: Unpark CPUs If you have a newer CPU chances are power saving options are in effect called parking, and may be causing issues with older games. This guide shows you how to unpark your CPUs very easily with a tool that does all the registry work for you. http://www.coderbag.com/Programming-C/Disable-CPU-Core-Parking-Utility
  7. Exactly, I recently had the opportunity to fire some pretty awesome guns, one of which included a black Siminov SKS made somewhere in the 1960's/50's and it had a customized, lightweight stock and a westernized optical sight from the 1990s (Not sure exactly which one). You can bet that not everyone there is going to be using completely Russian-based firearms. Also, his post gave me hope that the M-14 or M1A will be in the standalone :-) Based on the general state of destruction and overgrowth, it's quite obvious that it hasn't been very long since the outbreak began. All of the roads are (for the most part) completely fine. While the asphalt and concrete roads would obviously last a while, most of the dirt roads and paths seem fine, so not enough time has passed for plants to overgrow them. Hell, even quite a few of the houses and lawns still have short-enough grass, so the general outbreak probably occured less than a year before DayZ takes place. However, a lot of the cars and vehicles are heavily destroyed, but my only guess is that they were probably set on fire in the destruction and spread around, or just picked apart from other survivors.I'm probably thinking into it too much, but the signs are there.
  8. Hello everyone! Today I am going to talk about my feelings on scarcity in DayZ. I will discuss weaponry, everyday items, vehicles, and anything else that comes into my mind. This is going to be a WALL of text. Consider yourself warned!! You can listen to this while reading http://www.youtube.com/watch?v=2Dx7xXn9KjI In DayZ game their will be a central server that controls the economy. This central server will keep track of ALL the loot on all the servers. It will be able to tell the individual servers what they can spawn. This is very exciting news because loot inflation can be managed and more importantly, DayZ can extremely rare items! Besides all the common, uncommon, and rare items, we will also be able to have Very rare, Extremely Rare, Ultra Rare, Hyper Rare, Ultra Hyper Rare, Very Extremely Rare, Very Ultra Rare, Very Hyper Rare, and Very Extremely Ultra Hyper Rare, etc etc :D Items towards the upper end of the rareness spectrum would be found so infrequently that they would be mostly Easter Egg items. Rocket and The team should not disclose these easter eggs. Unlike rare weaponry and medical items, which should be disclosed to the community in patch notes, these ultra hyper rare items should be kept secret. First I will discuss firearms. Personally, I think that 15% of the players that survive over an hour should have a gun. Almost all of these guns would be pistols and shotguns will the occasional bolt-action rifle . This is less that the mod. Most of those players would be able to find a decent melee weapon though after an hour of playing from a fresh spawn. In the game, nearly everyone has a gun after an hour. After two hours of surviving, about 30% of players should have a gun. Again most of these guns would be pistols and shotguns. Since these players have likely gotten of the coast, there would be a higher ownership of hunting rifles and shotguns compared to pistols because the farms that they would likely be looting have those weapons more often. Many of these players could use farming equipment as weaponry. Items like hatchets, Shovels and spades, sickles, sledge hammers, hunting knifes, and saws could be would commonly found in barns. After three hours of playing and survivings, about 55-60% of players would own weapons. Many players could make it to an army base or camp in three hours so more players would find weapons. The weaponry would be mostly pistols still in many players. Lots of rifles and shotguns also. Some players would have two guns but not 50% of the players that have survived three hours. Since some of the guns would have been found at military locations, some people would start finding intermediate caliber assault rifles. These would mostly be AK-74s and AKMs. Their ammunition would be limited but an Ak-74 would be a very powerful weapon. A single hit anywhere inside 300m to the chest would cause great wounds and eventually death if not properly treated. AK-74s would be easier to maintain that a hunting rifle found in a barn. Obviously rifles would be deadly too. After FOUR hours of playing 90% of players would have found a firearm. Most players would probably take any firearm they find even if they don't plan on using it because it is easy to sling a rifle over your shoulder or put a pistol in your backpack w/o slowing you down much and allowing to easily use a melee weapon. Characters that have survived this long are probably in one of two boats. They are either surviving great and have really good gear or they are running out of food, water, and medicine and are about to die and have been holding on for a thread for four hours. Of the players that have guns and have survived for four hours or more, most would have a long arm and a pistol. The finding weapons is hard but not impossible. Keeping ammo supplies up is a much harder task. This means that players will want to be very conservative with their ammo. The folks that have survived for about an hour and get lucky and find a gun won't have much ammo at all. 0-10 bullets would be the typical range. This is much less than the mod. Even the guys that have lived longer will not have great ammo supplies. Having 30 rounds for an AK-74 should be considered a good supply. Finding ammo crates would be an extremely rare find. But if the player did find one, it would be full of hundreds of rounds. Having very limited ammo and better zombies will reduce random KoS. People will have little to gain and a lot to lose if they open fire after encountering someone in town. The zombies would be on you before you could loot, you probably wouldn't be able to fend them all off and you would come out worse of then when you started. I expect their will be some KoS but the strategy will not be rewarded because of the environment and will probably fade away. Authentic banditry would be more common and plausible. If you come face to face will someone in town and you have a gun and they don't, you could force that person to drop EVERYTHING. All the way down to the underwear. If they dropped everything down to their underwear you would know they have zero loot b/c underwear has no loot slots. After the person stripped down you could tell them to book it and you could loot their clothes. This kind of banditry is much more immersive and will be much more profitable. Trading will hopefully become more common too. Loot will be too rare to find everything you need in many cases. Some players will get lucky and find food, water, weapons, and medicine but many will lack in one department or more. Lets say there are two groups. Group A is armed with pistols and hunting rifles with one AKM. They have survived a while. They have food and water but no medicine. group B is similarly well armed. and doesn't have enough food and water but they have found medicine. The groups encounter each other on the road between some towns. They have several options. The groups could run away, the could fight, or they could trade. Due to scarcity, neither group would have enough ammo for a drawn out firefight. If they fought each other they would never have enough ammo to survive a zombie emergency. While fighting will inevitably occur sometimes, it will probably not be the first choice and will result from trading gone bad. Trading would be very tense. The group would trade some food and water for medicine and both parties would walk away better off. There needs to be a trading UI in the future. Some Extremely Rare items should spawn will literature explain why they are there. For example, you are looting an abandoned military warehouse. And you find a SiG 550 assualt rifle! Next to the rifle you find a sheet of paper that reads " Mikhail R. Berezin, Commander of the 1st Testing and Experimenting Regiment This weapon has been bought by the War Department for your testing. It is a SiG 550 serial number 43502. Top Brass wants to know how it performs in combat conditions. Get your best men on the job by Tuesday. I expect the report by next Monday at the latest. Ammunition for the weapon is in a crate labeled Ки-43 Vasily P. Antonov, Quartmaster of the 1st Testing and Experimenting Regiment" This brief letter would explain the weapons origins and give clues to its condition. Having exotic weaponry is fine but sometimes finding an AS 50 in the middle of Chernarus is strange without context. I am not going to go into what items I would like to see that are very rare. You can think of those yourself, stuff like vaccines, hightec guns, armor, armored vehicles etc. And Finally something that isn't loot and could be secretly included. That is paranormal activity. I am not talking about S.T.A.L.K.E.R like mutants that are frequently encountered . Stuff that is so rare that pretty much no one will ever seen anything after playing the game for a year. Only Subtle things that would fuel the thread that DemonGroover made about folktales. A man walking along the country roads that disappears if you look away, or if your sight is obstructed by something like a bush. Example. You see the man walking down the road 100m away from you. There are tree and bushes along the side of the road. You start to follow him looking his way. He walks behind a small bush and doesn't come out on the other side. You arrive at the road and find no clue that anything was there 15secs ago. You leave perplexed :huh: . A white Stag that exhibits the same properties as the man. It wanders the deepest parts of the forest. So rare that if you sent 10,000 players into the forests on 2000 of servers it is highly likely that no one will find it. An usual shadow the drifts around the shipwreck when there is lots of fog. A conversation with no logical source at a bar somewhere in Chernarus. A small light deep in the woods at the latest hours of the night. It seems to drift around noiselessly. Foot steps on old wooden boards in a otherwise empty house. No logical source for the noise. \ You tune into a random radio frequency to communicate with your team and you hear one or all of the following strange Russian voices, Morse code, or strange clicking sounds. Examples http://www.youtube.com/watch?v=OJ5UmUOcoWA http://www.youtube.com/watch?v=aOMVdOc9UbE http://www.youtube.com/watch?v=hH6C0kun5DU That is all for now. Might add more later. EDIT 01 Other advanced weaponry. I already mention intermediate caliber assault rifles like the AK-74 and the AKM, but I will go into greater detail on millitary grade weaponry as a whole. Finding an Automat Kalashnikov of any variety should be the easiest military weapon to find. The chernarussian government would have certainly used them en masse for her forces. AK-74s for infantry, AKS-74s and AKS-74u's for tank crews, light forces, etc. Certain high quality civilian should be harder to find than Kalashnikovs. A Mosin-Nagant would be more common, than a AK, but a rifle like a CZ 550 or a Remington R700 would probably be harder to find. Maintenance would be easier on an AK than most other military weapons. After AKs the next most common (but still very rare) would likely be SMGs like the PPsH-41, PPS-43, Arsenal Shipka, PM-63, M56, .Vz 61 Skorpion and K6-92. All of these weapons are Eastern Bloc SMGs used from WWII to current times. It is likely that some of them made their way into Chernarus. Most fire calibers that would be common to the region so finding ammo shouldn't be much more difficult than any other weapon. There compact and light designs would make them highly sought after. While only firing pistol caliber's they would still be very deadly. :murder: Also maintenance would be easy. All other weapons would be increasingly rare. I would have to go with weapons like the RPD, PKM, and RPK as the next most common. Modern armies use these weapons at the squad and platoon level making them possible to find. But just because they are rare, doesn't make them better. A heavy RPK-74 squad automatic rifle, while packing extremely deadly fire power, wouldn't be ideal for long days of hiking and scavenging. I personally would prefer a small SMG over a machine gun or SAW. Also these weapons are very hungry for ammunition and require more maintenance. The SVD Draganov and PSL markman rifles would be the next most common (but VERY hard to find still) . The Russians use marksman rifles quite frequently to increase the killing power of their units at longer ranges where AK-74s are ineffective. Maintenance would be more difficult. The SVD uses 7.62x54mm 7N1 ammunition under normal circumstances. But in the apocalypse you would probably have to make do using 7.62x54mmR which could be found more commonly since it is also used for the Mosin-Nagant, but is less accurate. Then comes the exotic/foriegn guns. M4s, M16s etc. These guns would pack the most punch (to a realistic degree. A M4 isn't a signifigant upgrade over an AK-74 in terms of firepower) but it would be hard to find ammo them and maintenance would be stressful. Of the players with guns (which will usually be less than half the people on a server) only around 5% will have these weapons. Most people will be using pistols, rifles, shotguns, or Eastern Bloc Weaponry. The primary adavantage of these Weapons would be their adaptability. An AKM, for example, cannot mount a scope quickly. It simply lacks the hardware. A M4, on the other hand, can use its rail system to easily mount a scope! This adaptability will give the player an edge than others simply can't match. A M4 wielding player could mount a scope to out range a player with a AK. And minutes later he could detach the scope to fight CQB with some with a bolt-action rifle. That is all I got for now. But as a final note remember this. Rarity, should not indicate quality in DayZ. Just b/c a M9 is more scarce than a Makarov doesn't necessarily mean it is a better weapon to use. :thumbsup: EDIT 2.. Over 550 views!! Wonder if Rocket is one of them?! :huh:
  9. TheMightyGrain

    Green mountain

    Hi just checked green mountain for vehicles and now they spawn we stayed there for 40 minutes after the restart and wondered do they spawn in the complex or in the woods around the tower
  10. HeraclesJones (DayZ)

    t.hundero.us Custom DayZ

    t.hundero.us New Chenarus | 50.97.49.79:3119 If you are looking for a change, this is the server I use to test new map ideas, so it gets updated occasionally with new buildings/camps/debris/etc. You can see some of the new areas below. Server is Veteran, US East Coast and is restarted every 6 hours. We prefer (heavily customized) old school DayZ, so when it comes to initial loadout you get minimal gear, but the additional map areas should keep things moving along. New villages to lootNew castle NE of MyshkinoRemote hunting campsMilitary camp at NE Airfield"Holiday Camp" in the Black ForestFirst aid stations in various villages and cities150 max vehicles with a few extra helicopters24 hour daylightHeli patrols on E and SW coasts to suppress spawn camping (only shoots bandits)Etcetera New Villages First Aid Stations Hunting Camps Etcetera
  11. foofighting

    DayZ 1861 at Taviana

    DayZ 1861 We are a small server who has just started anew. We had a Chernarus server for over 3 months, but decided to try a new map. -Goal- We are hoping to one day have a large stable population, with people suggesting on what we should add to the server. -Features- Self BloodbagsGreat Anti-Hack softwareNoob friendly!3 Hour nights!Auto-RefuelingFriendly atmosphereMultiple adminsOver 300 vehiclesMultiple types of attack helicopters! (AH-1Z, AH-64D,and MI-24's)Custom bases full of loot (still working on this)We have the option to add armored vehicles if requested enough​If you are interested in joining, just search DayZ 1861, or look for our IP- 50.22.217.221:3068 -----We are a Taviana server, so you need to install the map before you can join!----- -Insanitee
  12. Bat (DayZ)

    Where are all the devblogs?

    Will we be able to carry this "network bubble" in our backpacks, or possibly shoot it with the crossbow to make it explode, now that objects are vehicles? also can I ride my hatchet now that objects are vehicles? thx for the response, regards
  13. American host, the server is new, modified with loot and 180 vehicles, the server has admins online 24 hours, the server is half and half pvp survivor, the loot comes with an initial m9SD, food, drink and some items from the toolbox. The name of the server is FnK and ip is 192.169.68.122:2312 ================================================================================================== host americano ,o server é novo , com loot modificado e com +180 veiculos, o server tem admins online 24horas,o server é meio pvp e meio survivor,o loot inicial vem com uma m9SD, comida , bebida e alguns itens da toolbox. O nome do server é FnK e o ip é 192.169.68.122:2312
  14. I used to play on an old e8400 core 2 duo with a Geforce 9800 and 2gb of ram at 640 by 480 :D , I could see 30-40 fps outside cities. A lot of factors affect the game. First some servers are super laggy, the ones with 950 vehicles and 60 people playing on them, you're likely to have a bad time. Secondly, in game resolutions do not have to be at 1080p. I play on a 32 inch screen at 1366 x 768 and you can go lower than that with it still looking great. You should make sure your cfg files have been tweaked, lower your in game resolution, try some commandlines, and be sure to have properly updated drivers. With 8GB of RAM i would highly recommend using ramdisk for Dayz. You can use 4GB of your ram to load important arma 2 files and the dayz mod straight from your ram, boosting fps. With your specs, dayz should be very playable.
  15. Say what now?? i didn't realise they'd changed weapon damage values like that, disappointing. I've only had a brief go on DayZero, first impressions were, Runs smooth. The new buildings interiors are very well done, though there's not really that many different ones. Loot seems well balanced, as in there's not guns around every corner, you actually have to search for survival gear unlike most mods. Didn't find any new guns so can't comment on that. Vehicles spawn in random locations which is cool. Zombies, there's more of them but they are weak. so unless you get yourself trapped it's still too easy to just run around not paying much attention to them.
  16. liquidcactus

    Electronics, skill books and crafting

    I want to see a whole list of things that require batteries especially lights/torches etc that would add such a dynamic angle to this game and I'm sure they are implementing it for SA.. crafting of electronics on the other hand is a pretty interesting idea.. I'm thinking being able to use "car head lights" separate from vehicles them selves..as in you can rig up a alarm system with "spot lights" above a fence and when triggered "BAMMB" blinded by the light.. I'm sure i seen somewhere rocket was explaining overall how he wants that minecraft style freedom in dayz of being able to craft complex systems with things like the infamous redstone wire circuitry.. anyone who has played minecraft will know the potential of the red stone wire circuiting was only limited by you imagination
  17. -Gews-

    Item Textures

    I would like this Enfield: Actually no I just can't condone harming milsurps It is a good idea. Especially for clothing, vehicles, and weapons.
  18. Roark92

    Inventory - carying large items.

    lol at the pic. but seriously yeah, its absolutely ridiculous... so ridiculous that one must just assume that it will be dealt with in SA, i mean theres no way they will let that fly... even shoving a can of beans in your jeans pocket is ridiculous!!! i mean pockets are for things that, well, fit inside pockets. like keys (keys for vehicles?) or loose cartridges. there needs to be a volume system, nevermind weight... thats not as important. volume has got to start making more sense. or i dont know what ill do! people will probably hate on this idea though because people suck and fear things that dont suck. just sayin.
  19. Just wandering if you could help me since it's your server but our camp got wiped today. There are 10 of us and we had a Mi17 and multiple Vehicles that had loads of loot in them. They got saved before we left and we didn't park out the map boundary or anything like that. We had three working vehicles and three vehicles that where used for parts and no longer have any use at all. Could you give me any info as to what happened. The only thing i can think is if you thought that this rule applied 3 Vehicle limit PER PLAYER base tents are unlimited if you find any. The rule does state per player though and as there are multiple people in my group it shouldn't apply.
  20. Hello everybody my name is joker and im here to inform you all to a new dayZ server my friend is hosting, you know how all servers start up slow then they progress well we need help with that! the server name is DayZChernarus[][Active-Admins][PVP][Good Starting LoadOut]400+Vehicles][30+ Helis][Day/Night] Feel free to join :D see you all there!
  21. DragiPaki (DayZ)

    Dayz Overwatch-New Server

    New Dayz Overwatch Server -200 Vehicles -6 + Helis -Custom Bases -Active Admins Hi! new dayz overwatch server just started we are looking for new players since, the server is not very popular and not many people know about it. Please come and check us out you will not regret. :) If somthing is wrong with the server please contact me. Skype:niceboy2422 IP: 92.48.90.164 Port: 2612 For lazy pepps ;)
  22. Juangatillo

    Learning System

    You can learn new things by finding manuals, books or computers with information necessary to fix or improve vehicles, weapons, refuge, etc.. So it would be great to invent devices that help you make your experience easier in the game for example 1.-Invent a device that helps you to get or collect your fuel more fast. 2.-Read a survival manual that helps you to find resources or guide you for surviving in the forest 3.-Transform your vehicle in a RV (temporaly) *This is so stupid for this kind of game but what some kind of house tree? ;)
  23. Hello, I'm an experienced veteran with the DayZ Mod with over a year on my belt, and I've decided on setting up a group of my own. To start, I'd like to work with one of you, and gradually as we become more comfortable with each-other, we can bring in more people one person at a time. I'm not looking into setting up a large group on the get-go. My specialty on DayZ is stealth, strategy, leadership, looting, and raking in working vehicles to use on a daily basis so that we always have a means of transport at anytime. I can be contacted via Skype, or you can leave a post here; otherwise, a private message on these forums will suffice. My work keeps things in operation throughout the day, but some combat-savvy people would be nice to have alongside me! :) Skype: Clerkius I do have a TeamSpeak 3 server of my own, too! :)
  24. IkaikaKekai

    I'd like to see trains in DayZ

    There are trains, not working but there are locos and cars (wagons) on the tracks. And as for 'very fast travel', Chenarus' rail operation does not seam to be made for much more than commuter and freight traffic. So you're not going to see an ICE or Shikenshin barreling down the tracks. And contrary to popular belief, its actually fairly easy to derail a train (easier the faster you go). Yes you might see large freight loco send a pickup truck flying at a grade crossing going 80mph, but that train's being sent back to maintenance right afterwards for a full inspection and repair. But that same train runs over a well sunk log or even a 6 inch gap in the tracks and shit will happen. The main problem. How the hell do you power something. There's no 3rd rail or overhead gantry, so electric is out of the question (not to mention the overall lack of electricity). Petrol/gas isn't really used on anything but very small inspection vehicles or older motive power (this would probably be the best bet however for a 'train' in DayZ). There's no evidence of any sort of steam operation or any of the required facilities to run steam, so this leaves Diesel (there's what appears to be a Diesel loco on the docks of Cherno/Electro, I probably could have just skipped to that) Then theres the problem of actually running/starting up a locomotive. I volunteer with a railway society, we run with small 45 ton switchers, just from that simple set up you got like 4 switches, 2 buttons, and 4 levers, and thats just what's visible (theres 2-3 hidden masterswitches that kill the battery). Now say you just hop into the cab wanting to take a joyride, how you do start it up? Did you remove the parking break? Did you put fuel int he fueltank or the sand bunker? Is the air resivour valve closed? Alright you got it up and running, but your going in the wrong direction. Ect Ect Ect. I can do one of these solo IRL (I have to stand on the sides in the middle to avoid derailing, and to work the break on the one we have), This or a speeder would probably be the best bet of us having rail vehicles in game.
  25. SalamanderAnder (DayZ)

    Huge Structures in DayZ SA

    This is such a fantastic thread. I find myself reading and agreeing with pretty much every post. All enlightening ideas! I already know one perfect location for a tunnel - on the coastal road near Otmel. All one must do is extend those rocky mountains to encompass the road, pull out the landmass a bit, and voila - a horrifying tunnel full of wrecked and disabled cars, zombies, ect. It might even make for an excellent base for organized players - not to mention sewer access which would make stealthy intrusions very likely and desperate escapes entirely plausible. On top of all that it extends from a road full of wrecked vehicles, car parts, death, and decay. An extremely high risk, but high reward zone that may result in you finding parts to repair a vehicle, but also becomes highly contested territory, which happens to attract zombies for miles, so that they may feed upon the human decay. What a sight that would be.
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