I think more people need to advertise 1st person. Sacriel/Ngotie/Break all got me into wanting to play first person, and now I cannot stand third person. I enjoy Break and Ngotie's streams, but I have watched much less of Break's streams lately since he started to play third person. I understand his decision and why he did it, but all it ends up being is a wallpeeking battle with a lot less tactical gameplay. They were the last hope. Are they going to be the ones who make 1pp viable? Probably not alone. But they were the ones who taught everyone that there were better options, and at least made people think when it came to "tactical gameplay". I know streams evolve over time, and I am not personally attacking Break or anything (I think you are a great streamer). But third person to me is just so, blah to me. First person is just what you guys represented to me, and it just sucks that it isn't seen as much anymore. Even though you can get streamsniped and its frustrating, I think it makes for a more awesome stream. The hardcore tactical squadplay is what I crave. On another note: I think on third person, a lot less people go north. Or a lot of people can avoid getting spotted because of being in third person (checking areas with being seen). I was teaching my friend the game the other day and all the mechanics, so we played some third person just to allow him to get introduced to the game (he played tons of MOD with me, but they are different animals). We played the first day for two hours, teaching him the basics, showing him where to get gear. We looped from Berezino, to novy, stary, Veresnik, NWAF (looted every building), lopatino. In that entire time we did not see a single person. The next day he played, we did a similar loot run, but just for military gear. He kept asking "Im ready to die now, lets go find some people". All I could say was "umm, we are at the main hubs already". So we kept looting looking around, saw no one again. Third day, we did a similar loot run and got so frustrated at NWAF, we literally ran across the open field to the ATC hoping to be shot. Nothing. So we went back to Veresnik, and then into vybor looking for people. That entire three day span, probably 8-10 hours played, did not see a single player in the northwest. As for the gunsway, it is complete bullshit. It gives an incentive to camp, which gives more advantage to third person players (sit behind wall, wait for player who is running). Now if they balanced it to where you could hold your breath and cut down on it drastically that would be reasonable. Personally, if you are drastically out of breath your gun is not swaying the way it does it game anyway. It just spins in wide unpredictable circles, and takes forever to get rid of. They need to decrease sway drastically, and add a hold breath function to bring skillshots into gunplay more.