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Showing results for 'Vehicles'.
Found 41868 results
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Where is everyone? NW Airfield not a hotspot anymore?
TheDayman replied to Denzje's topic in General Discussion
I personally have found amazing loot at the NW Airfield, and I don't really mind taking the exodus up there after hitting up Zelengorosk. I have a feeling when they add vehicles that will be a goldmine due to its size. Most of my player encounters have been in and around Balota, Cherno and the two marked military bases on the western part of the map. -
Jails, Old psychiatric hospitals, and Better Farms.
SkipSkippy posted a topic in DayZ Mod Suggestions
I would really love to see those three (And maybe even more) of those type of building. The main reason I would like to see those is because then people can try to take it over as a camp and other people could attempt to maybe raid them, sort of like The walking dead. The Jail: The jail could have Cells that lock, a Wardens office, an armory, a cafeteria, a medic station, basement, a courtyard, and watch towers. Also it could be gated and fences but the fences can be run over by trucks and bigger vehicles. It would also be nice to get a big group and make it like a base and have to defend it from zombies and raiders. The cells that lock would also add to taking people hostage. Psychiatric hospital/Mental hospital: Pretty much the same idea as the jail but it would be there to make Dayz have more than one major place like this it could also have loot like Straitjackets. The rooms could also be used like the jail cells. Better Farms: It would also be nice to have better farms, with a farm house, barn, and Open fields that you can watch for zombies and players from the Farm house windows with a sniper or binoculars. Also maybe add a gardening system and then the fields can be used for food. The main reason I would really like to have these three types of building is to add huge places that people can take over or run in them and actually have to explore the place for supplies. It would also make being friendly and forming groups a lot more worth it so you can attempt to take it over or raid it for supplies. I know these ideas aren't really perfect but I would like to know what other people think of them. Also the "New" map still feels more like an old boring place rather than a Zombie infested place. It still feels like an Arma II map but with zombies. -
Rocket has said that they'd be working on vehicles as soon as they smooth out the alpha(adding new sounds, fix bugs, add features) a bit more then after that, they'll focus onto that. What we know so far: Vehicles are being maintained in the codebase (for example, the network bubble is approaching them in a unique way). It is just they want to add the additional functionality that has been planned before putting them back into active use.They're going to completely redo vehicles so they are made by components that can be then swapped around. Perhaps some of the awesome work done with ArmA3 can be ported, but given how very different the two engines are I am not sure how much could be directly ported over.Quality is key for vehicles; this will be worked on in great detail.
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Some suggestions based on my experience with the SA
HardstylerSL posted a topic in General Discussion
Hi guys, inb4 some informations : Sorry for my bad english, its not my native language Sorry if there is a suggestions forum, didn't find it I am not "Butthurt" nor am I pissed off while writing it, and i am aware that this Game "DayZ SA" is preAlpha , i am using this (or at least hope) to share my "wishes" for the upcomming game and think you guys would like them, too! First of all, good work with the DayZ-SA, beats the mod (atleast for me) in anyway.... sure, vehicles etc. are still missing and about to come. So, here are my suggestions in a pretty bad english so i hope you guys get the idea... Game-Balance / New-Spawn + "Bambi-Protection"I would love to see the game with more decision-making, i mean KoS is fine... but i would love to see a way to make it "worth" it or to punish you for doing it, best way to do this in my opinion is to punish the use of guns! Yep, i said it.... punish use of guns (loud guns esp.) and make the user of the gun (or at least the source of the sound) kinda like a beacon which taunts zombies in a diameter equals to the sound of the gun. I would love a scenario where zombies might be kinda blind ( you might run 1m or 3feet infront of them) and they wont recongnise you, cause their main sense are their ears and their nose, means if you bleed, you will pull them in a wider range. But if you unleash as shoot, you become a beacon for about 400m (quite alot) and all zombies will run into your direction, so you have to land your first shot or get the f**k out of there, because the second one will lead them into your face + they smell the gunpowder on you and your gun (which smells alot!) ! ;) This will ofcourse need more zombiespawn, but because they are blind, increasing the number of zombies wont hurt fresh spawns or "bambis", because they will learn to move silently... but it punishes KoS in a massive way and i guess it will increase the overall game xp muuuch. Zombie behaviorI said much about the zombies in the Game-Balance section, but here are some more things about Zombies (cause its about it, riiiight) ;) I know, many people see the SA as a PvP combat simulation, because Zombies are no threat (but sure they will in later builds) so i say it and i mean it, i would looove the zombies to be the main threat, even if not the deadliest if they are alone. I would love to see a chain reaction if you piss one zombie off and he pulls zombies in a yet to make out diamter which are locked on you (if no other source of noise or bloodsmell is near). They wont follow you forever if you get a good amount of distance between them and you... but if you try hiding in a house or so, you better call for help (in areal voice chat) because the zombies will siege you... or you wait it out and hope for a better target to cross (for the zombies) either through smell (bloody player) or a loud sound next to you! Just imagin a friend shooting a gun in the air to distract the zombies just so you can get out = next level coopplay in DayZ (i think). ;) Player abilitysI would love to see some kind of military signs (like the s**t i am giving up on f2) to coordinate movement and make voicechat + written chat like a taunt for the Zombies. Aaand i would like to see some mobile phone'ish ability in the game, like you loot a phone and you can get a number (with call number 1 - *****) and this number will get bound to your account. So if you ever found a phone again, you can call your friends or they can call you, if they found a phone too. This will make the xp with random-players much more intense who you dont know and not playing on a ts or things like that... sure, it has to have a ignore function. It would be f***ng awesome if this feature would be able to be cross-server-ready like an IM. <3 Player StatsSure, the game is NO RPG and is not meant to be (in my opionion, its sad , but thats mho), but i would love to see some charakter stats (stamina for running etc.) witch are based on your plain playstyle and will increase unnoticed and are not change/controllable.... the stats increase like you move, like you eat/drink, like you fire, like you meele or use tools... you wont notice it, there is no screen for it... you just can tell people that you are good at hunting for food (see tradeskills) or repairing vehicles / devices Trade-SkillsSure, the game is NO RPG and is not meant to be (in my opionion, its sad , but thast mho) , but it would be cool to see some progression in you charakter besides the normal looting. Thinking about getting more and more meat out of a killed animal/repairing vehicles/go fishing (guess it would be so easy to implent but it would be risky cause you got to stand still) etc.with the proper tool. Edit : Will edit and push this thread when more things are about to come, dont want to creat a huge wall of text! :) If you got any suggestions based on this thread, just post them here and i will put them in under the right section so its get kiiiinda sorted -
Vehicles are small touches to be honest. I'm not going to tell you that I don't want cars and helicopters, but I can wait until beta for them. Baring in mind there are various bugs that need fixing before they start adding shit.
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Or this: But in all seriousness, I think whatever vehicles we get should be low-key, non-military (maybe a humvee) and high maintenance depending on the class of the vehicle.
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Where is everyone? NW Airfield not a hotspot anymore?
Lemonater47 replied to Denzje's topic in General Discussion
Try not killing everyone. Then you have friends. But anyway there aren't any vehicles so its harder for people to get to the NW airfield. The coast or near it has a lot of military loot spawns now. There are more new military bases too. And people server hop. Its sort of spread people out a tad. -
Military transport vehicles without guns, but the ability to fire your primary weapon from them. One Military helicopter without guns, like a blackhawk, or the coastguard version of it. but the ability to fire your primary weapon from them.
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For helis i would like these, one carries up to 15 men around oil rigs, the other i think is to 4-6 men both civis that got no weapons for ground vehicles, im fine with anything.
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Just for clarification. Welcome to MythBusters: The "Bohemia Interactive has no financial possibility" myth Stop acting like Bohemia Interactive is a small developmentstudio, which is just in the moment developing its basic programming tools and infrastructure. Bohemia Interactive (BI) is around until Operation Flash Point. They where foundet 1999: http://en.wikipedia.org/wiki/Bohemia_Interactive Every small developmentstudio would be exuberantly happy if they had only a small part of the financial possibilitys BI has and had for over 10 years. They made so much money with there products, just look at the steam sales of dayz standalone "alpha". If they have no money at the moment , than just because of bad managment and spending money for things which are unnessesary for the gamedevelopment. The "Dayz is only in development for 5 month" myth Dayz is arma2 multiplayer, only renamed and rebranded. If you look at it there is now way that you can say that this game is an indipendent game. -Its almost (to an degree over 90%) the same map than in arma 2 -Its the same engine (beside of some shadow improvements which are not even as good as in arma 3, and volumetric clouds) -Its even so that it has less weapons and items than arma 2 multiplayer. Its not only arma 2 mp renamed , its less than that . It has not anymore all the weapons and items and fanmade contet which arma 2 mp and the day z mod had a year ago. And arma 2 was released 29th of may 2009 , even the dlc "operation arrowhead" was released 27th of june 2010. So if dayz "standalone" has almost the same map as arma 2 + indoor areas + itemsystem + better static shadows and volumetric clouds, than tell me why should i not be allowed to say that dayz is in development and therefore in alpa for almost 3 years ? Actually its more than 3 years now because the game is only a rebrandet arma 2 with even less contetn and over 90 % of the residual contet absoulut identical !! Just because they have added indoor areas + itemsystem + better static shadows and volumetric clouds its not a indipendet game . You cant be serious with that. The "No game has rigid body physics for vehicles, 225km2 terrain,dynamic structure destruction,fully physical player movements,.............,large amount if npcs at the same time (zombies or other). "excuse: Yes no game has all of that at the same time , you are right. But is it more important to have a 225 km^2 mapsize or a proper indoor lighting engine or some proper indoor areas at all, which are not total empty, look mostly the same, have all almost the same size and form and have absolutely no gameplay value beside of looting a 12 m^2 room after the other , at all. Why can you possible think that it is a good idea to create a 225km^2 big map, with almost no interesting indoorareas at all , and put towns with almost only small 12 m^2 big rooms, town for town, on the map?What would change if the area would not be 225 km^2 large but instead of this a quarter of this. Nothing with only 100 players on the map. -You say no game has all of that properties you enumerate. You are right - I say no game , beside of a few games like Alien:Colonel Marines , Duke Nukem Forever maybe Gothic 3, has done not one of the points you have mentioned (Im not talking about all , im talking about only 1) in an somehow acceptable form. Arma 2 <=> Dayz has : -no ragdoll -no dynamic lighting engine -no indoor lighting engien at all -no physic engine -more than 50 % of the boadymovements is done by text fade ins and/or animations with clipping errors - no NPC s at all (comon you cant call this Zombi KI , NPC) - pop up problems in the environment in middle distance (grass on the ground fades out for example) -no realistic firearm behavior, even how with this netcode (how is it realistic that one player can take 2 mags full of bullets and still is alive?) It has none of them , not one single of them! And its not in alpha its released since 2010 (see the : Dayz is only in development for 5 month" myth)
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I'd like some awful soviet bloc cars to putter around in. I hope vehicle maintenance is a thing as well. Certain vehicles require more maintenance, yada yada. I'd like to start with what we're familiar with. UAZ, GAZ, Skada (?) and the Ural. Go from there. Nothing wrong with more modern vehicles though suitable to the setting. Nothing like ArmA 3 though, please, except for functional mirrors. I'd also like to see a return of the AN-2 plane, of all things. I feel there's not much popular support for it though since it's not good for anything but checking things out.
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Guns I Dont / Want To See In The Game
[email protected] replied to jamoy1993's topic in General Discussion
Was countering the idea that it's only used against vehicles, nothing more, nothing less. -
How will flying work? Simulator or Arcade?
semipr0 replied to DayzForumer's topic in General Discussion
Going to go out on a limb here and say that as much as Dean might want to make it even more realistic the Arma engine they're using is pretty circumscribed when it comes to vehicles and I wouldn't expect anything new on that front. But I also do not expect to see the addition of military grade aircraft either. I think by the time the SA gets into beta mode, the M4 we're all getting so used to is going to be a rarer military loot and most of us are going to be using farm/residential civilian weaponry with far more commonality, so I simply don't think we're going to be seeing UH1Y's and fully operational mobile infantry vehicles. That stuff is mostly Arma's area, DayZ is a different kind of game and I expect we'll see that reflected in the vehicles we'll eventually have. But suffice it to say a working bicycle, in where Dean's mind appears to be going, would probably be a bit of a luxury. -
How will flying work? Simulator or Arcade?
gibonez replied to DayzForumer's topic in General Discussion
Hopefully we never find out and they never include helicopters. Kinda idiotic to think a rag tag group of survivors would not only be able to pilot a helicopter but also provide maintenance. They should keep motor vehicles and manual forms of transportation such as bicycles. No choppers. -
I think there should be a lot of FIXABLE vehicles on the map. But it should be variable to how much work is needed to fix each vehicle. IE say 10 vehicles on the map only need say a new windshield and a new tire, where as the worse off (the majority) would need just about every part repaired. I think the fixable vehicles should be the primary source of parts to fix other vehicles (rocket said something a while ago about how he wanted it to be something like 'that door on my UAZ is blue because I took it off of a ruined Cherno PD UAZ, or something like that) As for the 'type', civilian vehicles should be the majority (ranging from Uncle Sergei's old tractor to shiny new Cherno PD cruisers and Firetrucks), with a few 'soft' military vehicles (jeeps, trucks, ect) with a very small amount of light armor vehicles (not full on APCs, just say a HUMVEE with an armor kit on)
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I would like to see Emergency Services vehicles, E.g Fire Trucks for the fire stations and police and civilian ambulances, with loot inside each to go with their purpose. Example:
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Who told you that? The beta stages of games always involves adding new content. Look at Minecraft for example. Vehicles are definitely NOT core functionality. Lets get the servers working, then we'll worry about getting you from point A to point B behind the wheel of your sweet Ferrari...
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There's a number of vehicles I would want in. My decisions go off the understanding that Rocket would want older cars being in DayZ. My first choice would have to be a Citroen AX GT as it was my first and only car I have owned and I loved it. Small thing, quick as hell: Next would have to be a Mini. Not the new one. The old one: And maybe this badboy:
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Mostly civilian vehicles nothing fancy considering the location the map is based on. old pickups, basic cars, some farming equipment MAYBE. I dont care really as long as the vehicles are upgradable with things found in the map. such as finding some sheet metal that I can bolt to the sides of the car to resist bullet damage a bit more or making some sort of ram to help resist damage from running over zombies. and please god no machine gun mounting unless its a mounted gun in the back of a pickup truck that you might find from a military base... no unrealistic crap that would take an expert engineer to figure out...
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Well... Beta generally means that core functionality has been finished and it's mainly bugfixing and small touches... Vehicles are core functionality - they should come in alpha, along with just about everything else.
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Not only ^this but server/client performance as well as other hot issues are priority. I think adding vehicles to the mix this early in the piece would only cause us grief more than anything else.
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Ehh, reading the wiki, it said they were rare. I never played the Mod - and did state so at some point in the forum, I'm sure. But my point is that they should be anyway. I wasn't disagreeing with you. I feel like maybe the best way to handle tents would be disallowing players who die to open the tent again... So, if they die, anyone else can get into the tent, like always, but it's locked off to them - but is removed from their count so they cane make a new one and start again. This would take more work - and could be implemented later on, but tents DO need to be added asap. I agree with the life span thing - though you should be able to repair them - and the lock idea is a nice one for other forms of storage - but I don't think makes a lot of sense with a tent specifically - just about anything can cut through one if you try hard enough. The files are most likely completely incomplete... Nice little idiom there. I'm sure that if vehicles were actually usable at the moment, they'd be rolling them out... The alpha is for testing - testing for the testing doesn't make much sense, if you catch my drift - I very much doubt their particularly close to being finished. Pointed out a solution to this above... And most people aren't talking about persistence after death. Though it SHOULD be persistent (with a way like I suggested to avoid abuse) after death, the main focus at the moment is adding the ability to use it as a base. It's not easy mode. It's realistic. Are you seriously going to tell me that people can't store stuff in real life? I could put stuff in the middle of the woods and until someone stumbled across it, it would stay there. There's no way to store stuff in game at the moment - and saying that adding one is making the game too easy or ANYTHING along those lines is pretty damn ridiculous honestly. Hoarding would be a goal in this situation with any ounce of realism - and as DayZ is a simulator, I think realism, even in a basic form is something they strive for. Not having any solution to storing stuff (or no plans to add it, which is what you seem to want) is, as I said already, frankly idiotic. Oh, and with the way things are looking, there would be no reason to stop people being able to go back to tents after they die - because once the game is running at the level that the game designers want, they'll have to gear up a lot to reach the north, where their tent would likely be, due to the much higher number of zombies and such.
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mfw AS-50 and the Berret is unrealistic because they blow up cars, they're anti material rifles for a reason, USE TO DESTROY LIGHTLY ARMORED VEHICLES!
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Honestly, and I'm aware I'm probably in the minority on this, but I'd like to see how the event plays out if I'm being robbed or taken hostage. I can't wait until bases, vehicles and the burlap sack are implemented so I can see how something like that is played out. I'm cuffed and hooded and forced into the back of a junker car and can't see where we're headed.. suddenly the car pulls over and I'm forced out and I hear a bunch of flies.. they take my hood off and I see a mass grave of everyone they've killed then it all goes black as I hear a single shot. As morbid as that is, that would be quite the fucking story. And me being unrealistic or lame by charging at a guy who has the drop on me knowing I'm just going to get shot would be..... boring. /shrug
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I would have to disagree , military vehicles should have camo , and civilian vehicles should be a random colour when spawned , not just bright so people can spot them easily , that also brings me to another idea When car alarms go off , with it indicators should be flashing causing ( if it's hidden in woods ) light to be shined like it would do irl