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Found 41868 results

  1. Firstly, they need to pay the staff. Secondly, they need to license quite a bit, as anything with a trademarked name they need to pay to use (guns, vehicles, etc). Thirdly, they need to run severs, and make sure they keep the severs running for quite a while. Fourthly, is the fact that they are doing this as a job, and thus, must make a profit from sales.
  2.  DropBearChick

    How to make the map more engaging.

    add caves as well but i love all your ideas, maybe 2 or 3 l00+ hordes, and a prison as well but i agree the only apocalypse style stuff is the military camps and the car wrecks. also a gun shop and a fruit store and a pharmacy would plz me a lot, plus i noticed up north the roads are really random, congested and not much around them so maybe he planning something up north. oh ad running streams with waterfalls. and maybe an offshore aircraft carrier were the populus was evacuated but one was infected good place for all loot inclusing high end military. and military vehicles
  3. Outlawled (DayZ)

    Fix (not remove) Third Person Perspective

    There's no problem implementing the LOS system with vehicles other than the fact that if you're in a tank, your LOS will be cut off in every direction, so everyone will be invisible when you're in third-person. The problem I mentioned in the video is with disabling third-person in vehicles via a loop that uses a scripting command (which only works properly on infantry units, unfortunately) to switch the player's perspective. I don't think this is really relevant, though, because I'm sure that if Rocket wanted to disable third-person in vehicles, he wouldn't need to script it.
  4. GG - added a link to the vid in the OP. You mention that there were issues with how vehicles are coded that stopped you implementing this for driving as well...care to elaborate for the few people that would understand - not me personally, but I'm sure some that read the forums would be interested - maybe Rocket himself ;)
  5. Khad (DayZ)

    Bicycle Suggestions/Discussion [Official]

    Sure they will. When vehicles will be implemented.
  6. GBN24

    New spawn points. good or bad thing?

    I think the new spawns are terrible. At least for now. I read there was a new patch and didn't know what it meant by "balancing of player spawns". So I spent hours trying to spawn with my friend because I'm not experienced enough at this game to know where I spawn unless it: A. Says so at the bottom right of my corner like the mod version B. Gives me a compass/map/GPS to start with I wasted so much time killing myself to actually be able to do anything. I'd agree with them if there was more interesting content or at least vehicles but at the moment I don't want to waste time to have a CHANCE at playing with my friend.
  7. Another cool idea kingrex! If they weren't already fitted to the aircraft, perhaps they could spawn in the inventory of larger road vehicles like small trucks / vans. Floats would also limit landing sites which could add an interesting twist. Why thanks Matman! :) Legitimate concerns Raptor, but these problems can be mitigated pretty easily. Perhaps ultralights could spawn in a random location and state of repair, so that nobody truly knows where to run to or what parts are needed to make it airworthy. Making ultralight flight difficult to achieve will also dissuade immature players from using them as weapons. I honestly think that simple aircraft have just as much validity as road vehicles and boats. As long as they are carefully implemented, I reckon it would add a cool new dynamic to the DayZ experience. Me too - but where would a survivor find a suitable helium alternative in Chernarus? Hint --> :beans: :beans: :beans: Nice flight plan! :thumbsup: :beans:
  8. doublebrain

    Bandits, Heroes, Survivors, Zombies and.. Civilians

    Na man... just no. There are no factions in this game, there are survivours with different ideals and a different sense of morale. One of the big points of DayZ is that we are all the same. We all need to drink, eat, we need clothes and defense. When we start playing we have nothing and we are free to take anything we want. Also players are civilians, in this game you are supposed to be the average Joe. You are not a trained military, not a survival specialist, not a hero sent by god. By the way, there will be allways a group of people who know what it means to play DayZ the way its ment to be played. And as long as these people are there I dont mind if others fill their maps with 100 new barracks, 500 repaired vehicles and give new spawns an M24 and a two M249s in each hand. Or they ban everyone who kills another player. Or they make cows parachuting everytime someone finds a can of beans.
  9. reapers239

    Fix (not remove) Third Person Perspective

    I am all up for civil conversations. One thing ppl are forgetting is that the camera for third view is the way it is because also we have vehicles coming, and third person view helps driving them, specially when you go off road and on Helis which i also pilot on first person. i Was going to suggest a over the shoulder TPV like Mass Effect, but i almost forgot about vehicles. As for first person theres nothing i dont like same as third. I think ppl think is clunky in person due to body movements, maybe they are just used to others games where you can change items and weapons almost instantly, where in dayz they are going for close simulation of how body reacts which i like. However my concern right now are other moree import stuff that needs fixing, like when i was shooting a Z like 4 feet from a house even though the wall was in front of me i was shooting the wall and had the effects and all for it.
  10. myDayZ.de have start a Epoch Lingor Gameserver today with some unique Features! This Server is not whitelisted. IP-Adress / Port: 144.76.182.188:2418 Slots: 50 Version: 1.0.3 Hive: myDayZ Community-Hive Difficulty Veteran (custom) Third-Person: OFF / ON (hybrid)*Crosshair: OFFDeathmessages: ON Settings Side-/Group-Chat: ONIngame-Time: GMT-5Restarts: 00:05, 03:05, 09:05, 12:05, 15:05, 18:05, 21:05 (GMT+1) Features *First-Person Hybrid (Third-Person is allowed while in a Vehicle or if you want to build something)Custom View Distance: 3000m FixedNo OP or IMBA-Vehicles, Vehicles may have armor but no guns, or guns but no armor, not both at the same time.Performance-FixesPerfect Weather (like it should be on a tropical island)Custom Loottable, less MGs, less Snipers, Gold/Silver-Bars can be found..Custom Building-PlacementsCustom Traders with a new Tradercity in Rolan & some single traders around the mapCustom Trader-Prices and new Items (like the new small "Bell 47" Choppers)Safezone around the Tradercity where you are safe from other players & zombiesDynamic Sidemissions (Marked on your Map)! Fight AI and get the Gold (and other rare items) from the dead BodiesDance on Fireplaces ;)Drink water directly from wellsCustom Self-Bloodbagging (30% Infection-Chance, you can lose up to 1500 blood from infected bloodbags, non-infected bloodbags can give you 2000-5000 blood. Heros (>5000 Humanity) have a lower infection chance, a shorter animation and get 4000-7000 blood when using a self-bloodbagHigh-Loot-Areas are No-Build Zones, so dont expect to find blocked baracks or things like thatGraphical Killmessages in the upper left corner (Killmessages only when killed by another player and without showing distance)Animated Crashsites (Choppers, C130J, Osprey...), which fly over the map and can be shot down. If you own a radio (which is lootable), you can receive SOS-Calls from CrashsitesFastrope for ChoppersSoundmod: J.S.R.S + CBA (optional)
  11. Bubbajones

    The KOS conundrum, problem/solution.

    Forcing people's avatars to adopt personality disorders and behave differently then the player desires is NOT the way to do it (regardless of what your self awarded PhD in psychology/psychiatry says.) Assigning a value to every avatar (beyond blood donor) is probably the most constructive way. Every avatar upon spawning should be assigned a skill that resets and randomizes on death. Players will be able to see which skill their avatar was incarnated with in the paper doll menu.The skill should grant a substantial ability that would make said avatar desirable for a friendly encounter or grouping. When players use their skills they slowly increase in potency making living longer a rewarding experience and adds more value to the life. a player who has lived a very long time (in-game terms) could have the ability to create/perform some amazing feats. These skills could include: Cook - the player has the ability to process foodstuffs and get 3x the nutrition out of the base ingredients. player can neutralize food poisoning etc... Mechanic/handyman - player can repair/upgrade vehicles (once implemented), fix tools, repair electronics, etc... Tailor - by using rags and other articles of clothing, the avatar can repair and enhance articles of clothing Nurse/doctor- avatar can perform medical treatment 3x as fast with 2x the result and with a much lower chance of infection. They can also successfully "operate" on players in the field and bring them back from death, if their skills reach that point. Tracker/outdoors-man - player can "see" paths left by other players/zombies/animals for up to 1 hour after they have past. by examining the tracks, they can identify male female, animal species, direction. players can fish better than others with bigger for frequent catches farmer/botanist - player can grow food faster with larger harvest. player can create medicines,tonics, and ointments with local plantlife.(once pickables are in) adding a value to your avatar; adding something they you can trade with another such as a skill or service is how you give players a reason NOT to KOS. Right now (and justifiably) the game is early in its development players are merely bean dispensers. *edited for spelling
  12. Max Planck

    Communities/player controlled towns

    When storage and vehicles get introduced, I think it will be more tempting to have some sort of home to put it in. A town would be easier to defend than, say, a clearing in the forest. More fun too.
  13. Obviously I like it, i stated that before in one of my posts, but not from the exploiting point of view. Simply I think it differentiates the game from other FPS games and gives people the option to use a more functional viewpoint - it's easier to loot, easier to travel (i couldn't imagine traveling kilometers of distance without being able to observer the surrounding areas, which is a big feature in DayZ SA). Because 1st person servers exist, it's not a gamebreaking mechanic. Regarding the guys ability to pre-aim - If you stand in the center of the road in any big city, you're doing it wrong. Dayz is a multiplayer open world survival horror video game, and not a serious FPS combat simulation. I admit 3PV is a shady area in a game such as ARMA, or Planetside (vehicles) tho.
  14. One of the cool additions to the mod were the heli crashes. I know there have been posts on this but I would like to sound out some more ideas for other random events that people might like to see later in the game's development (but, please, no Bigfoot sitings, just stuff that would fit the vibe of DayZ...) I was thinking of things like coming across a small camp in the woods (with the previous owner hanging fron a tree or zombied-up), or perhaps finding a petrol tanker (partially full and minus the truck to move it) that could be used for refueling your vehicles (obviously way later in development). I don't even think they would necessarily all need to be hugely 'functional' in terms of providing gear but maybe just add points of interest or some more immersion, as well as providing a reason to explore Chernarus a bit more. What do you think?
  15. TheWeedMan

    A few Suggestions

    Yeah maybe only big heavy vehicles could do this....then defenders come into play and be on lookout etc
  16. TheUnknownDane

    Animations for inventory actions!

    I would say cool idea, but I would like alot more things first before they start to implement things like this. I want camps! Vehicles! Wild Life! Cooking! More and less bugged Zombies and more bug fixing! And Client optimization! Oh god.. Anyway.. After all those things, more fluid animations would be nice.
  17. Anubisx84x1

    DayZ start button (icon) "play" -dont react

    there is what the file have in: ===================================================================== == D:\Steam\steamapps\common\DayZ\DayZ.exe == "D:\Steam\steamapps\common\DayZ\DayZ.exe" ===================================================================== Exe timestamp: 2014/01/06 14:58:01 Current time: 2014/01/06 15:01:02 Version 0.30.113953 Cannot register unknown string STR_CHANNEL_ITEM_RADIO Unsupported language Czech in stringtable Unsupported language Czech in stringtable Unsupported language Czech in stringtable Item STR_UI_AUDIO_TITLE listed twice Item STR_UI_AUDIO_MICROPHONE listed twice Item STR_DISP_DEFAULT listed twice Unsupported language Czech in stringtable Updating base class ->Static, by DZ\data\config.bin/CfgVehicles/InventoryBase/ Updating base class ->RscUnitInfo, by DZ\uiFonts\coreconfigoverwrite\config.bin/RscInGameUI/RscUnitInfoSoldier/ Updating base class ->RscUnitInfo, by DZ\uiFonts\coreconfigoverwrite\config.bin/RscInGameUI/RscUnitInfoTank/ Updating base class HouseBase->, by DZ\structures\Wreck\config.bin/CfgVehicles/House/ Updating base class B_Clear->RscShortcutButton, by DZ\ui\config.bin/RscDisplayDebug/Controls/B_OK/ Updating base class B_Clear->RscShortcutButton, by DZ\ui\config.bin/RscDisplayDebug/Controls/B_Cancel/ Updating base class RscButton->RscShortcutButton, by DZ\ui\config.bin/RscDisplayDebug/Controls/B_Clear/ Updating base class RscButton->RscActiveText, by DZ\ui\config.bin/RscDisplayInventory/Controls/ButtonContinue/ Updating base class RscStandardDisplay->, by DZ\ui\config.bin/RscDisplayStart/ Updating base class ->HouseBase, by DZ\vehicles\wrecks\config.bin/CfgVehicles/House/ Updating base class HouseBase->, by DZ\structures\Abandoned_ship\config.bin/CfgVehicles/House/ Updating base class ->HouseBase, by DZ\structures\Barn_W\config.bin/CfgVehicles/House/
  18. Imbalanxd

    What are you most looking forward too for Full Release

    vehicular vehicles
  19. Lancer 2-2

    What would your roadmap for DayZ look like?

    1) Fixing the ladder bug 2) Fixing Rubber banding and wall clipping 3) Adding in anti-server hopping, combat ghosting features 4) Adding in anti-combat logging features 5) Adding wild animals, hunting & cooking 6) Fixing sound files 7) Adding in a 3rd rifle or shotgun, civilian based 8) Balancing spawns and military weapon loot spawns 9) Balancing weapon accuracy and power 10) Balancing stored item damage when taking hits 11) Introducing tents and item storage (first stage of base building) 12) Introducing first vehicles and vehicle parts 13) Balancing, bug fixing and optimization 14) New map (similar to compass) 15) Addition of Main Menu music 16) Addition of In-game music (able to turn off as normal) 17) More civilian and military weapons 18) Weapon balancing 19) Addition of rare helicopter crash site spawn 20) Addition of more zombies, zombie behaviours & optimization 21) Add new base building options 22) Additional vehicles and vehicle parts 23) Loot balancing and bug fixing 24) Optimization 25) More character customisation options (beards) 26) Steam Achievements Other: - Veteran servers with 1st person view only, regular servers with 3rd and 1st person views using the same hive. - New content (vehicles, weapons, tents, base building items, foods) - Extended map (North into a cold, snowy mountainous region similar to Namalsk, West into a more forest and river like area with very few villages and towns, East or South to a separate island). - Addition of weather effecting health (temperature, needing shelter such as tents, fires to keep warm). - High server populations & more optimization - Reworked server browser (server history & favourites) with added filter options.
  20. trellaren

    [Suggestions] just onother topic

    - malice clips so you can wear a backpack and attach another smaller backpack to the back of that one or make it so you can put one on your back and one over your chest with movement penalties or increased thirst/hunger frequency. Malice clips would also allow for items to be attached to my backpack or my vest (like strapping an ammo can on the outside of the backpack instead of it taking up space inside). -molle straps and molle pouches would be great for backpacks and chest rigs, ballistic harnesses and increasing storage slots. So I could have a vest and fill all the pockets with things and attach say a molle magazine pouch to give me several extra slots for my m4 magazines. - a drop leg/hip holster would be awesome. No reason a pistol would be inside my backpack in a shtf situation like zombie apocalypse. and it would save me some about 6 slots (4 for pistol and 2 for spare mag) - I know its coming but storage... and bases can't get here quick nuff, I can only keep resupplying myself so many times - tactical recon items: spotting scopes for long range surveillance, rangefinders, helmet mounted flashlights - customize-able weapons - not high on the list, but I mean like more parts, as in longer barrels, better butt stocks (thinking Magpul UBR), angled foregrips, stubbies... also I haven't ever found an 8x scope, but putting one on an m4 should be an option (i've been told it doesn't work) because I use a 6-24 zoom on my irl AR and it works great. - multiple weapons on shoulders - my character is not an amputee yet, so I don't know why I can't sling one rifle over one shoulder and another over the other shoulder... or find a one point sling for my m4 and have it hanging on my side and my mosin slung across my back... which would keep my hands free. - I didn't play the mod so I don't know if there are snow levels, but a snow level would be amazing, would also be a great limiter for vehicles if it were to snow and vehicles would have problems with getting stuck or sliding out (rain and mud could also cause this problem) a weather element to game play that forced me to seek shelter/warmth over running all night/day and never worrying about hot or cold would be really cool in general. On that note, a need for sleep once in a while, not hours of it, but you could make it so I have to find shelter and be in a sleeping bag/bed when I leave a server to recuperate, which could be a solution to combat logging/server loot hopping... - I dunno, just work faster this game is a lot of fun. also whoever said duct taping an acog onto a 357 magnum that's absurd (your duct taping knives to guns idea is solid though). Duct taping a rifle optic to a pistol would be impossibly inaccurate. A scope is mounted to a rifle via a rail such as the one milled on an m4 receiver, or holes drilled into a bolt action receiver and a rail mount screwed into those holes. The recoil of even a .357 magnum would result in knicks all over the barrel and damage to the optic because of the insecure (specifically, loose) manner that it was mounted and your shot placement and scope zero would never be the same (meaning the chevron in your acog would not be where the bullet would hit because it isn't stable at all). You would also be unable to reload the revolver without removing the duct tape each time as the duct tape would cover some important parts that need to swing off the barrel to allow the cylinder to swing free of the action. I could maybe get behind them adding a welding feature to the game so you could weld things together to make weapons or enhance/fix/break weapons, but duct tapes and the major (specifically the metal components of weapons don't mix too well).
  21. jasher11

    KOS Hysteria

    after reading the topic i do kinda agree with the poster, i played the DayZ mod as i bought it in the winter sale (after owning standalone and player 20+ hours) and immediately on the mod (epoch) on a private hive, after using side chat for asking help with what is this for, where is a good place to get loot, do i need a toolbox for this etc... i have met someone in game who has driven over to meet me, and helped me out a bunch with gear and food, then i managed to join a group of 4 who have bases an army of vehicles etc. everyone is freindly even the person that killed me cuz he thought i was trying to run him down at NWAF. And yet in the standalone the only freindlies i have met are those without weapons because they know its futile trying to kill someone with anything other than Axe of firearm. i dont like this it makes me sad, hopefully when there are objectives like basebuilding and so on then people will be to busy with that to kill others
  22. hombrecz

    Winter Survival: The Northern Expedition

    I like the story and its mood. Immediately I remembered Namalsk!! I loved the harsh conditions there and that you had to find warm clothing to survive in freezing snowy areas. Would definitely love if map got expanded north, some bigger mountains were added, ofcourse snow and blizzards! Also the roads would be in such bad shape you could not use any vehicles and had to do the trek on foot. And yes, at the very end, there could be the prize, some military or research facility with some goodies. Problem would be, that there would be no food there which, althought not very logical, would mean you could not camp it there and instead grab what you could and head back south to warmer climate. Now I know this will be bashed by some folks, to whom this will "smell" of endgame, but consider atleast the snowy and very harsh part of map, where you would definitely need special gear (winter jacket, fur hat etc) to survive.
  23. I am making this thread to create a compilation of features mentioned in dev blogs and other pre-alpha discussions, and to update the list as the alpha gets updated. Many of the items in the game are not fully implemented, so I think it would be helpful to have one list that details what you can expect when finding an item. Hopefully this thread can help focus testing on features that are expected to be implemented at the current stage of alpha, and identify those which are not. Please understand this list will not be complete and/or accurate at the start, but hopefully the community helps to make the list complete. I will try to post sources proving the validity of the claims made here as they become available. This will be a very long list so it may take a few days to compile. I spend many hours playing the game (120 so far) but I will try to take the time to finish/update this list. If you have anything that should be added to the list, whether it's fully implemented or with an unknown status, please reply and I will add it to the list. Fully implemented Partially implemented Not implemented Unknown Status NOTE: when I mention quality, I mean the durability/status of an item (pristine, damaged, ruined etc) Medical Blood bags restore 1000 blood Matching blood types required to perform blood transfusion (non-matching bloodtypes will cause rapid blood loss, resulting in death within 2-3 minutes unless multiple saline bags are applied to counteract the loss) Saline IV bag restores blood to full Saline IV bag wakes unconscious players Defibrillator able to revive unconscious player (restores shock value. May take more than one shock to revive. Does not work if blood is below a certain level) Epinephrine wakes unconscious players (useless below a certain blood level, like defibrillator) Morphine fixes broken bones Splint fixes broken bones (sticks + rags or bandages = splint) Blood regenerates over time while "healthy" status (must eat/drink until full and look for indicator in inventory screen) Charcoal tabs cure food poisoning Drinking alcohol causes chemical poisoning Drinking disinfectant spray causes chemical poisoning Using medication that you don't need makes you sick (ex: taking charcoal tabs without food poisoning) Quality of blood bag affects blood transfusion Saline IV bag affected by IV quality Defibrillator quality affects revival success Alcohol tincture cleans wounds (says woulds look cleaner, unknown if truly implemented) Pain pills Antibiotics Vitamins Degradation of blood/saline bags over time Food/water Consuming spoiled/rotten food causes food poisoning Can opener, axe, screwdriver, bayonets, knives required to open canned food Amount of food lost if using any tool except for can opener on canned food Water must be boiled/purified in order to avoid risk of infection/disease (as far as we can tell, not implemented) Food quality affects amount of nutrition gained Degradation of opened food over time Weapons Bipod affecting sway/recoil while prone Scope/iron sight model affecting accuracy Ruined magazines don't work (can be loaded but won't fire) Rifle stock model affecting recoil (not 100% sure of specifics yet) Flashlight can be mounted to guns using duct tape Supressor silencing shots (at the moment it sounds the same) Supressor affecting accuracy Supressor quality affecting accuracy Bipod quality affecting recoil/sway Bipod affecting recoil/sway while standing/crouching (reducing accuracy) Handguard model affecting accuracy Handguard quality affecting accuracy Scope/iron sight quality affecting accuracy Rifle stock quality affecting recoil Extra attachments affecting accuracy (flashlight etc) Ruined rounds cannot be loaded into weapons Ruined rounds cannot be loaded into magazines Clothing Clothing quality affects damage protection (melee) Clothing quality affects clothing appearance Motorcycle helmet affects damage protection (melee only I believe) Ballistic helmet affects damage protection (from areas covered by helmet, not effective against 7.62) [3] Ballistic helmet quality affects damage protection (protects against damage until ruined) Tactical vest provides protection against small caliber bullet damage (protects against damage until ruined) [3] Wet shirts can't be torn into rags Wet boots/clothes affect __? (there is a wet boot status, unknown if it affects anything yet) Glasses protect against sun/glare Clothing type affects damage protection Motorcycle helmet quality affects damage protection Rain coat protects against rain Rain coat quality affects rain protection Boot model affects __? Boot quality affects__? Survival Gas canister and stove can be combined to make a gas stove (nothing to cook on it yet) Food can be cooked in the cooking pot Campfires Animals can be killed Animals can be gutted Meat can be cooked Resources can be gathered from wilderness Being cold affecting player status Being wet affecting player status Infection Miscellaneous Handcuffs restrain players Handcuff keys unlock handcuffs Gas canister and lamp can be combined, but seems to not work after you log out Burlap sack can be placed over players heads Duct tape can be used to restrain players Rope can be used to restrain players Walkie talkie able to be used Vehicles Vehicles Implemented Sources: [1] Medical Information: http://www.youtube.com/watch?v=UVGxHTXbaoo [2] Food/water/energy information: http://www.youtube.com/watch?v=UVGxHTXbaoo [3] Clothing/medical tests: https://docs.google.com/a/mail.bradley.edu/document/d/1XJfMMTDSN65BJNnMWGh2ZFACv6H_WD1shH5np9ne8vY/edit?pli=1
  24.  DropBearChick

    Suggestion - Make the Ocean Useful

    I know the ocean is loud but DONT RAPE MY EARS ITS LIKE HE PUT OCEAN NOISE IN CAPS LOCK and salt water corrosion of vehicles anyone?????
  25. I miss tents, road vehicles and hunting/cooking the most. Blood works a lot different in the mod but I miss being on death's door, finding a cow and finally seeing color once again.
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