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Showing results for 'guitar'.
Found 326 results
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I now have a theme song when I walk through towns
Michaelvoodoo25 replied to oregonized's topic in General Discussion
Yes I play the guitar too.... And when I feel blue -
some kind of indication for people who kill for no apparent reason
daisho replied to daisho's topic in Suggestions
See, I'm far from saying that this game should turn into some kind of carebear online, if you ask me, it could become a tad harder even (less ammo, more zombies ...but it's alpha, time will tell how this turns out). My only point is: that running around in endgame gear, being able to provide you with everything on your own and not having to be afraid of any consequences of any kind is nor hard, neither challenging. Also: I'm a social player and I want to be able to interact with people, but despite my actual attitude gamewise I've reached a point that I'm like "fuck it, I shot first just so I don't lose gear to someone else" ...it's not that dramatic atm as you keep losing gear to bugs and glitches all the time, but I'm afraid if there wont be any fix of any kind, DayZ -at least at the beginning- will just turn into another shooter like CoD with people running around trying to act badass. To repeat myself: in a RL situation you wouldn't waste ammo on someone you robbed, you would be forced to interact with people to either trade, get medical help or get some update on what's going on in the area or any other area you might plan heading to and let's be honest, even the most badass human being at some point would want to have any kind of social interaction with other humans, be it, just travelling together for some time or simply joining some group sitting around some fireplace, playing guitar, having some booze and exchange rumors and personal stories (unless you find a volleyball in some abandoned house, give him a name and have nice conversations with him). Speaking of the rumors and people giving updates on area statuses: maybe some areas could get flooded with zombies at some point but not on a regular pattern and not predictable, people would have to work together to clean the area from the zombies aka talk with each other, organize resistance, cooperate and kill them all, rather than shooting anyone you come across (and who might have critical information for you about you running into your certain death if you keep heading in this very direction) I know a lot will change once more content is implemented but still: given the fact server hopping for looting, battle logging and 3rd party voice communication will (most likely) still exist and people always will find ways to get some kind of "unfair" advantage over other players it imho still would be too easy for those who decide to go rampage. You could harass a whole server (either alone or with a small squad) without any consequences as you just would hop to another "world" if the odds will turn against you...and this - imho - is not challenging at all, nor has anything to do with realism. updated suggestion: I now realize that some indicator on the head definitely is the wrong approach, but the idea ´(posted by Alcon) of someone literally having blood on his hands (cloths) after some hostile encounter with another human being (not zombies, given the fact they are dead run around with massive rotten wounds already and most likely wouldn't have any blood left in their body) would be a good start. Make this blood drenched clothing permanent, but add something like soap and washing boards (also could get used for cleaning bandages if you don't have desinfect spray before applying them so you don't get infections) so people can clean up their stuff if they don't have the chance to change their clothing... It would people take X slots in their inventory + would have little (!) impact on the equipments quality status and to clean it up they either would have to go to some pond or use their water for it (concequences). Further, if you find someone who got clothing drenched with blood and/ or is actually carrying around soap and washing board or is cleaning up his clothing in a pond you still can't be sure but odds are high he is a bandit looking for some trouble....or a hero helping someone out or just a "neutral" who had to defend himself. /edit: typos and punctuation -
On that note (ha! more puns!) there used to be a guy I would play alongside with on the mod that whenever we used a campfire at night he would feed in acoustic guitar folk music "for the mood". God I hated it. I swear I nearly shot him on several occasions.
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While I was waiting for my team-mate at Krasnostav, I had the chance to briefly meet 3 survivors.. They no longer exist
ved replied to ztranger's topic in Gallery
EVERYTIME? REALLY? And you get to that conclusion by watching ONE video? You're actually right, but just by chance :-) I (personally) don't ever want to loose my loot. Fear? Competitiveness? Plain normal gameplay? Label it however you want, it's still a valid gameplay style in an OPEN ENDED game. So your endgame would be a 40 player server with all players just getting along, building barricades, shooting zombies, accumulating loot and singing kumbaya? What if it showed a credits roll after all that? that would be awesome... That being said, I totally understand you or any other players/groups playing that way and actually appreciate it very much that you are willing to play that role on this FICTIONAL apocalypse. I'll still try to shoot you for your beans though ;-) FACT is there are no fresh spawns on the video. All 3 players were reasonably well geared and armed. Also, the second guy definitely didn't know he was hiding upstairs, that's why he had the upper-hand and used it to his advantage. Still don't see any problems with that. I completely agree. You should't EVER trust him :-) EDIT: We want to hear you playing the guitar! -
While I was waiting for my team-mate at Krasnostav, I had the chance to briefly meet 3 survivors.. They no longer exist
blackberrygoo replied to ztranger's topic in Gallery
Just to let you guys know(not that you don't know already ) anyone who has a mentality to shoot on sight EVERYTIME unprovoked like this guy(original poster) , they are usually just afraid of losing their loot. Remember this is an apocalypse but people who use that as an excuse to KOS are missing the point of this game .... It's to survive and rebuild society ( the rebuilding part of course coming when barricades / building comes In). And for those who say you can only survive by KOSing and looking out for yourself I'm going to upload my adventures in a week or so, so I can show you how easy it is if you have the right mind set to stay alive for dayz at a time while respecting Human life haha . I would love to find the op and any other brutal bandits like this so I can do what you do to fresh spawns all day eer day : shoot them when they are least expecting it . I mean cmon the second guy didnt even know you (op) was hiding in the upstairs bedroom . I'm not complaining though I realize there has to be a good bit of bandits like this in the game to balance out all of us neutrals / heroes , I mean other wise the game would be boring for good guys , cuz we don't force feed or make others get naked haha the only thing I do to torture prisoners of war is play guitar to them through the direct chat . Edit : at least original poster is a respectful bandit ! -
Well, without getting too fancy, a lot of pieces for guitar and harmonica would be public domain at this point, though I'm not sure Western folk music makes much sense in...wherever the hell Chernarus is. That doesn't bug me, but I'm not a roleplayer, at least not in that sense. Simple percussion (drumming the nearest surface with your hands, feet, or a pen) would just be a cool animation to have in general. If instruments ever did make it in (which is a ginormous IF), it would be a simple matter of ensuring that all of the animations and sounds have the same number of beats per minute. Boomboxes and mp3 players (headphones) aren't terrible ideas (aside from the fact that it would usually result in your own death), but I highly doubt they'd really be able to get around all of the copyright issues, even if it's "upload your own." We've all seen how well that does and yet doesn't work for YouTube. They get away with it by making music videos or lyrics videos, and even then all it takes is a request to shut a video down. Companies don't like legal grey areas, and Bohemia's probably no different. Though the song from this video should make it in the game, if possible:
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Should they copy LOTRO where you can play using your keyboard... "frets on fire"(guitar hero ripoff with keyboard) anyone?
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If it were a choice between carrying a guitar or carrying an M4, I'd pick the guitar most days. +1 from me.
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Haha I'm so glad you guys are taking well to my suggestion! It actually did come from previous experience with the STALKER trilogy and one of the things I loved the most was indeed when someone was playing the guitar. So that's why I think stuff like the acoustic and harmonica would do well in this sort of setting (Fucking brownie points if you can walk while playing [with a strap on for the guitar or something?]) Granted while not high priority, it's the trivial things in a game that make people love it. So I think the addition of fully usable instruments would be amazing and possibly encourage that player interaction Rocket really wants!
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If they just include a guitar and playing animation, you could play over the mic. Download Guitar Pro, some guitar tabs, and you're good to go.
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You gave me a brilliant idea! Play my guitar over proxy.. now I just need at least an in game model of a guitar, does not need to do anything in game.. my character could just hold it while I play out loud for all to hear. :)
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I like it,give the ability for the survivor to sit down and play the guitar. Mabe scavage music sheets as items to teach and enable your survivor to play different songs.
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The Lego Movie online Full Flick (Got it) in hdc
Legacy (DayZ) replied to mithu's topic in General Discussion
I don't think people are that dumb to click on a site that's for Guitars to watch a Lego Movie. ... Can we please get a Lego movie involving Tenacious D where they have to mold together a plastic guitar? -
If You Could Add Anything To DayZ What Would You Add And Why?
over9000nukez replied to leefriendfield's topic in General Discussion
GUITAR CASE BACKPACKS AND BEARDS -
And what I really mean by that is there should be musical instruments in the game, such as the saxaphone, banjo, guitar, bongo that take up melee slots. I realized that this is critical feature after watching this video @ 2:08: That man needs a real saxophone not an extinguisher. Sure some monsters will use them as weapons, but we cannot design a society with only the monsters in mind. [edit] clarification
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I've been fucking tricked son . Well I wouldn't mind if they added some stringed instruments like a guitar and violin so you could press "f7" to make gesture of playing it that makes sound but as far as playing free style shit it's just out of the question and i probly wouldn't even use it as a melee considering Igot a fire axe . Do what I do though and just open direct chat and play some guitar for your team mates , if you don't suck it can be quite Inspiring before an electro raid .
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Hi guys! :) I have another idea, and even though I'm not sure if suggestions are even being recognized by the devs at the moment, I'd really like to share it with you. Maybe someone likes it and will remember it and we can bring it up again when the game has advanced. I'm one of those guys that actually likes listening to music while playing. Not like pop music, but real "classic" music that fits the settings. Not too loud, you still need to be able to focus on environment noises, but "in the background". Now as you might have noticed, there are radios in some of the lootable homes and houses. I'm not talking about radio-telephones or Walkie-Talkies, but Radios to play music, those ones: I thought it might be a good idea to turn those radios in lootable items (4x4 Slots?). You then can combine the radio Item with a battery to make it work (same as the defibrillator). Now obviously there won't be any radio stations playing, since everyone is dead. :o But there is a simple solution: Casettes. We already have over 150 public domain books in game, there is also plenty of public domain music available. One could select a couple of tracks that fit the setting (classic rock, country, maybe folk, "campfire-guitar-music"?) and add casettes with them. If a player has the 3 items (radio + battery + casette) he can combine them and turn the radio on and off from the inventory. He can also drop the playing radio or carry it around with him while turned on. Other players would of cause be able to hear the music around you when you have a running radio in your bagpack. Just remember how scary it would be to enter a home and you find a radio playing music there - and you know there must have been a survivor here not too long ago? Also, you could take out the radio if you and your group stay at one spot for a while. The scenario: You just returned to your camp from a hunting trip in the north, bagpacks full of raw meat. One of you prepares a campfire to cook the meat and one takes out the radio and you can relax and listen to something while you celebrate your happy return? What do you think? :)
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A guitar case sounds awesome!
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Sup. Ok, so I've been sitting, in the school educational buildings, and I was just done my work and slouching over, when I hear the word "variety" out of nowhere, 'DayZ' I thought, and I was thinking of all these different items, like a guitar case as a backpack, or some other neat backpacks (like those ones that can hold a weapon, for an extra primary weapon slot) and clothing, a lot of stuff, and I came to the conclusion, DayZ needs Variety! not for "lookin' cool" but because ive mistaken people for my friends before, ill see a fully geared guy, same kit as my friends, im shot dead. What do you guys think? new clothing ideas? what clothing /backpack would you like to see? id like to see this kind of guitar case backpack. DOESNT THAT LOOK FUGGIN AWSOME!?!?!
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Guitar case-Absolutely YES!!!! Finally someone who thinks outside the box,and i was about to give up hope for the community. I would love to have them in game :)
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It's no skill to give suggestions. Skill is to give reasonable suggestions. I understand that you want stronger immersion and social interactions, but what you ended up doing is trying to deny the apocalypse. Nevetheless, I'd love to carry a guitar on my back and play it every once in a while at a campfire :D
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I...don't think that is a good idea at all...in fact I think is so fucking horrible :( maybe just adding a sound when interacting with it like in Max Payne or Metro 2033 but to have a "talent" is just not what this game is all about. You're missing the point on this game, if you want to develop a musical talent try Sims or Guitar/DJ hero...I'm sure you'll like those
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DISCLAIMER (Please read): - English is not my mother language so please forgive me the grammatical mistakes. - Some of these suggestions may do not fit into the game, are not possible to implement or are too in-depth to be fun. But you should get the overall idea in which direction I think the game should be developed. If the community disagrees with my vision of the game, so be it! It will still be a good game but I think it’s missing out on great potential. - Some of these suggestions may be (heavily) inspired from others, but are necessary to explain my vision of how DayZ Standalone should be. - Some of these suggestions should only be applied to hardcore servers, because it could be impossible for new players to get into the game. - The duration of some actions are only suggestions and need to be balanced properly. - I’ll try to keep it as short as possible to avoid a wall of text. That’s why I’m writing in note form. So please have a CIVIL and OPEN-MINDED discussion about this topic! (Please ask if something is not explained properly and you don’t understand it. I will try my best and go more in depth.) AIM: Turning this game from a “gearing up as fast as possible, then enter combat” military simulator, into a “trying to survive as long as possible” realistic hardcore survival simulator. Game mechanics: Making everything more in depth, difficult and skillful: What: 1. Difficulty: more zombies, more diseases, less loot (all the basic stuff), ADDING realistic drawbacks for almost EVERYTHING (making decisions a lot harder) 2. Depth and skill: 3 ways to achieve making the game more rewarding for skilled players. Player skill, player knowledge, character progression Some examples to explain it better: Medic: Player skill: - I would only suggest a minigame when it has a quality like this one http://imgur.com/a/Ybc3e#0 (e.g. for transferring blood, not for really easy actions like bandaging) Player knowledge: - Knowing which plants can be a replacement for medication. - Knowing that you have to sedate your patient before surgery. - Knowing how to cure the different injuries and diseases. - Etc. Character progression: - Giving another player a blood bag restores more blood the more you perform this action (you take 1l blood from one player and give 800ml to another because you spill some of it, 810ml the next time). Marksman: Player skill: - The overall aiming with a weapon. Player knowledge: - Knowing the bullet drop of each weapon. - Knowing how to maintain/repair your weapon. - Etc. Character progression: - Slightly but noticeable less weapon sway. - Slightly but noticeable less recoil from weapons. - Slightly but noticeable faster reload. - Etc. Vehicle specialist: Player skill: - Driving a car with manual transmission. - Flying a helicopter. - Maybe a minigame for repairing (see medic). Player knowledge: - Knowing how to repair a damaged car (judging by the look of the car, the sounds it makes, how it reacts to certain actions). - Knowing what tools you need for a repair. - Etc. Character progression: - Tools get less damage from usage. - Etc. There are a lot more areas where this could be applied, but I think you get the idea. Why: - Making the game much more difficult but rewarding for skilled players. - Almost impossible to be an expert in every part of the game (encouraging group specialization). Character progression: What: - Very slow progression of getting better at something you do very often (e.g. blood bag, reduced weapon sway, crafted items are in a better condition, better stamina etc.). - If some actions are repeated too often in a short period of time the progression of the skill decreases or even stops. Why: - Adding value to the character if you lose your gear. - Encourage specialization in groups (e.g. someone does all the blood transferring as medic). - Prevent grinding of skills. Shelter system: What: - Finding shelter should be a huge part of the game for various reasons: 1. Being secure from bad weather. 2. Being secure from zombies. 3. Storage for the items you need, but you can’t carry them with you all the time. (Different clothes for different weather conditions, tools and repair parts, etc.). 4. A place to rest. - Customizable environment: locking your door, barricade your doors/windows with wood laths, putting fence or barricades around your home, spray paint on walls, etc. - Zombies can’t spawn in enclosed areas or locked houses. - Zombies and players can damage/destroy these player made structures, but they can be repaired again. - Spray paint fades then disappears after 1 day if you don’t renew it. - Damaged player structures despawn after 3 days without interaction (no player is in a 100m radius). - Pristine player structures despawn after a week without player interaction (no player is in a 100m radius). - Large player structures (communities) attract zombies (hordes) and there is a higher chance to get a disease if you’re in an area with many people in it. Why: - Possibility to claim a house and alter it instead of building a base from ground up. - Introducing a system that is important in a real world apocalypse but not present in DayZ. - Player made structures disappear after some time that the world is not cluttered with structures and paint. - It’s still difficult if you build up a large base with your clan, because you constantly have to repair your structures, you have to fend off more zombies and you have to deal with more diseases. - If a zombie is inside your base, you know that you have a leak and it didn’t just spawn in there. Respawn timer: (should only be applied to hardcore servers because new players could get into a doom loop) What: 1. If you die in less than 1h -> worse condition if you respawn 2. If you survive long enough (2h) -> better condition if you respawn Why: - Prevent suiciding (if you don’t like your spawn point) - Prevent going Rambo as fresh spawn because you have nothing to lose (no gear, no advanced skills) Player (de)spawn system: What: - The location of a player is saved on only 1 server, if you join another server you spawn on the coast like a fresh spawn but with your full gear. - If a player logs out he makes a sound and stays in a stance similar to prone on the server (1 min). - If you get shot/swung at you enter combat mode and if you leave the server you die (warning included). Why: - Prevent server hopping, ghosting and combat logging - When there are vehicle and base building implemented you want to stay on the same server anyway. If this server is full or down, you can still join another server with your character but without the same location. Loot decrease: What: - Overall drastic loot decrease (especially weapons, ammo), slowing down the pace of achieving the “end game”. - Loot spawns decrease to a minimum the more they get looted. If the loot the player has looted despawns again the loot spawns increase again. - Same goes for animals. If one area is frequently cleared out from animals, there are less animals spawning back in. If the hunting decreases or stops the animal spawn rate increases again. - Similar system for fuel. - The minimum spawn rate is enough for fresh spawns to survive. e.g. - A player loots the fire station which has 3 loot spawns. He loots them all and the next time the loot spawns only on 2 instead of the 3 loot spawns. If the player dies and the loot is not retrieved from his corpse, all 3 loot spawns can spawn loot again. Why: - makes hoarding harder, still difficult to survive in the “end game” - obtain stuff in a different way than looting (grow plants for food and medical stuff, making bows/arrows out of wood). - making repairing a big part of the game instead of throwing the damaged stuff away - Force players to look in different areas to loot or hunt, which may are farther away, more difficult to reach. Stamina system: What: - Your character exhaust after a short time of running or fighting (short term stamina). - Your character needs a break if you run/fight/jog a long period of time (long term stamina). - Similar to Fifa stamina system (http://www.youtube.com/watch?v=t9hYMXtGlEo#t=10). - Weight system: faster stamina drain with much weight, slower movement. - More stamina drain if you have a (gas)mask, motorcycle helmet or too much clothes on (you can’t breath as good), also getting thirsty quicker due to sweating. - The short term stamina can be restored by stop doing the stamina draining actions. - The long term stamina can be restored by sitting 1 min (good) and/or lying in a bed 1 min (better) and by eating and drinking something, you can browse your inventory or read a book at the same time you’re resting. Why: - Prevents AFK running over a long time. - Prevents just running back to your corpse, if it is far away. - You need to find a vehicle to travel longer distances, it takes longer to get to big loot spawns (slowing down the pace of achieving the “end game”). - You need to first find shelter where you are. - You don't take everything with you for short runs. - Not always wearing a mask -> only for bandit actions, where you don’t want to be recognised etc. - Not always wearing a motorcycle helmet -> only if you expect heavy combat - Not always wear five layers of clothes -> only if it's cold (needs a temperature system) Melee system: What: - Adding two more strikes to your basic one: 1. A strike which doesn’t hurt your friends when beating a zombie together. A overhead strike (axe, baseball bat, …) or a stab for (knife, screwdriver, …). 2. A strike which allows people to hit a target with blunt force, when they have a firearm or an axe/knife/… (pistol whip, hitting with your shaft,...). - Only able to block if you time your block right (not just pressing the block button for a long time) - Stamina system for hitting and blocking. - Overall learn from the Chivalry Medieval Warfare melee system http://www.youtube.com/watch?v=tfpsoBX3EDk. Why: - More skillful and in-depth melee system. - Being able to knock someone out with a firearm or an axe, when you don’t have the intention to kill them. Night time: What: - Making it a bit brighter (maybe more colorful). - Zombies do not get alerted quickly by flashlights. - Zombies get sluggish (less alerted by Sound, slower). - Maybe shorter the duration of night time. - Forcing players to set their brightness 1 time, when they install the game, then do not make it changeable again. Why: - Making the night time enjoyable to play. - Give night time a purpose of going on dangerous loot runs which are too risky on daytime. - Prevents players to change their brightness at night time and turning it back down at day time but still let's players adjust their brightness to their own Monitor. First Person optimization: (On hardcore servers there should be no third person because it’s too easy in PvP and PvE situations. Instead focus on improving the situational awareness in 1st person view). What: - No HUD, it only displays if you press a specific key (similar to Red Orchestra 2). - Your HUD-view should contain icons (hungry, bleeding, stance icon, restrained/surrendered icon etc.), a stamina bar, a body of your character which shows your physical condition (maybe even everything merged into one). - The icons of your HUD view pop up for a short time in your non-HUD view, if they change (hunger icon pops up if you are hungry, stance icon if you change your stance, handcuffed icon if you’re restrained, etc.). - Mouse movement should be at 100% speed (no negative mouse acceleration), fast mouse movements decrease your accuracy. - Your character should immediately react to your commands (I have the feeling of having a smart delay between pressing W and my character moving forward). - Implement all the stuff Arma 3 has (stance adjustment, tactical view, …) http://www.youtube.com/watch?v=G8vrbzNYEwM&feature=c4-overview-vl&list=PLQEd6zRLOafX53dmxxugEoVNaJyC307fi also this seems so much smoother and less clunky than Arma 2 first person. - Maybe a control to peak over walls, which are slightly higher than the player. - Keep the dot crosshair, but make it less reliable for shooting. Why: - 1st person more enjoyable to play, less clunky. - Giving more situational awareness in 1st person. - Aiming on sight is much more precise than hip-shooting. Mental health: What: - Positive emotions (happiness, feeling secure, relaxation, joy …) have a positive effect on your mental health. - Negative emotions (panic, stress, guilt …) have a negative effect on your mental health. - If you are repeating the same positive actions too often, the positive effect gets less or you don’t get any positive effect anymore. - A bad mental health will have a SLIGHT bad effect on your physical health, need for food and drink more, more vulnerable to disease, it takes longer to heal an injury, etc. - A positive mental health will have a positive effect on your physical health. - There is a limit for positive and negative mental health. - You can take antidepressants to neutralize your bad mental state for a short period of time. Positive Influences: - Sharing (decreases if applied to the same persons over and over). - Medical assistance (decreases if applied to the same persons over and over). - Finding shelter. - Being healthy. - Doing luxury stuff (eating a hot meal, taking a hot bath). - Maybe even stuff like playing a guitar. - Etc. Negative Influences: - Killing (less stress if the player is armed, shoots at you or you are in a desperate situation) - Cannibalism - Robbing (if you steal from a surrendered or handcuffed person). - Combat (If you get overrun by zombies and can’t them down quickly). - Getting injured or sick often. - Being close of dying to starvation, thirst often. - Etc. Why: - Prevent grinding for a positive mental health. - You’re not an instant kill, if you run around at night with a flash light. - Adding another difficulty to the game which you have to keep track of. e.g. You can’t just run into a horde of zombies with your fists up and when you bleed you just bandage yourself and maybe take a blood bag and everything is fine. e.g. You can’t just ignore the “hungry icon” until your starving and then eat five cans of beans. - Reward realistic behavior which players would never do if there would no reward. e.g. In real-life you would get sick of a cold can of beans, if you’re eating it the whole time. So there has to be a reward if a player is “wasting” electricity or wasting time to make a fireplace to make a hot meal. - Adding realistic drawbacks for almost everything (making decisions a lot harder) e.g. If you’re very hungry and you see a player it’s the easy way out to shoot him from a safe distance and get his food (low risk, most stress). But you could also decide to rob him (more risk, less stress) or just talk to him and ask for food (most risk, no stress). - Balance KoS and banditry to a realistic level. (Note: I’m a KoSer myself and I don’t want the removal of it but I want more survival in the game and less deathmatching) e.g. You kill a player and take all his gear and then you decide to eat him (Cannibalism is confirmed) because you’re hungry (easy). Otherwise you would have to search for your own gear and food in a zombie infested town (hard). In real-life the first option would be the last resort, but in DayZ it’s the easiest and most common option. You’re forcing me to another playstyle: - No, I’m trying to balance the different playstyles to a realistic level. I’m not suggesting that you would shake uncontrollable, see or hear things. That would ruin this playstyle for me. You only have to deal with minor drawbacks in your physical health, but you still have the advantage of getting easy access to gear. In real-life there are people who can kill others without having to deal with mental instabilities: - Yes I know but you’re playing an average person in DayZ and these people are a minority. There a people in the real-life who can run 42km, hold their breath for 10 minutes. If we let every player decide what they want to play, everyone role-plays a super soldier, who kills without remorse, is a pro in sports and so on. That’s why I’m suggesting that everyone is an average person in the beginning. The game gets much easier without that much KoS: - No because other players are the only difficulty right now. If it is way harder to survive with zombies, diseases, food scarcity, etc. the game won’t be easier. In an apocalypse it’s realistic that everyone kills without remorse: - You can’t say this and be 100% certain. Of course it will be more common to kill someone to survive, but it still would be your last resort and you would probably avoid it.
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Cigs and cigars for sure. And when the food/cooking system is implemented, why not human meat? Edit: Also, now that I think of it I've heard quite a few people pleaying music over Direct, I'd like to have an acoustic guitar slung over my back to lay down some campfire tunes for friendly folk. Regarless of how inviting the sounds would be to people with more bullets than morals!
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It was such a surreal moment, we'd not long been chatting, were one of them had a Guitar playing as he sat on top of the Firestation. I shot him as he was running towards me playing it over direct. It was very surreal to hear the silence. Dayz eh what a game.