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SwarfwgaHead

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About SwarfwgaHead

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    Woodland Warrior

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    Male
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    Ireland
  1. SwarfwgaHead

    Well, people did ask for more zombies

    Bring on more zombies I say, but not before we have a decent stealth mechanic. The way it worked in the mod was decent enough, but obviously much easier due to the HUD elements telling you how visible you are. Havent played stable in a while, but in experimental zeds 20m away dont seem to spot you at night, so theres definitely work going on in that respect, its just a matter of time til a real system is implemented. Im pretty sure zeds spotting you alone from 900m away is an intended feature of the full game, thats just where things are now. I look forward to a time when I can turn a corner in a city and be faced with 15 zeds in the street and have no other option but to run...even with the melee broken, taking on three at once with an axe is childs play.
  2. SwarfwgaHead

    R.I.P M4A1

    Hey, so, so theres a word thats used a lot around here, I hope Im spelling it right: ALPHA If a certain weapon or whatever is hard to find in a current build, its either a wee bug thats gonna get fixed, or the devs intentionally pushing people to try new things.
  3. SwarfwgaHead

    Is DayZ going to have microtransactions/DLC?

    I havent put much time in to A3 in the past two weeks or so, but from what Ive heard the new mechanics are worth it. And now that you mention it I'm pretty sure you're right, the paid content is quite minimal, as the actual gameplay mechanics are brought in regardless of whether you buy the content or not. Which kinda makes me feel like people who pay for it are getting shafted on content they don't really need. I'll make my mind up when my units pilots decide if the new heli is any good or not :p
  4. SwarfwgaHead

    Is DayZ going to have microtransactions/DLC?

    thats not really BI's style, so I don't think it's very likely. I'm not the happiest with their ArmA 3 DLC plans, as a lot of it seems to be stuff that should have been in the game from release. But, I think they released ArmA 3 prematurely anyway, and thats a whole different game. A (very) far future DLC with a new map and gear and weapons is something I wouldn't rule out completely, but it doesn't seem likely to me.
  5. SwarfwgaHead

    The DayZ endgame

    It all boils down to how you as an individual want to play the game. As much as some people seem to insist PvP is the only real "endgame", there seems to be enough debate in this thread alone to prove otherwise. For you, sure, maybe once you're geared up you want to go shoot some people for the heck of it. For me, if it got to that stage I'd just give up and go play ArmA. PvP is just one part of one element of the game. Player interaction, friendly or otherwise, is an essential part of the game, and in it's current state sure, once you're geared and healthy its the most viable option for keeping things interesting. But player interaction doesn't mean PvP. There are a lot of ways to interact with other players, and sure they're more risky than just shooting anyone you see, but theyre a lot more fun. I'd much rather get a conversation going with another player before bullets start flying. Theres a high chance the feces will hit the fan, but I'd rather take a chance and die than just stick around high pop areas looking for people to have gunfights with. Use your imagination, explore, set goals for yourself, hunt for certain items, set up a wee camp for yourself, help out some newspawns! Chernarus is your rotten, decaying oyster!
  6. SwarfwgaHead

    Ya Know I wuz thinkin

    I got a fevuh, and the only prescription...is more tinned beans!
  7. SwarfwgaHead

    Sniping is a cowards technique?

    lone wolfing pretty much every time I play, having a weapon with an LRS seems almost essential to me. I use it to scout a town or even any expansive open areas Im crossing to keep myself safe. It's very rare I'd actually fire at someone though, it's usually a safer option to just let them pass through. that said, if I'm desperately in need of food/drink or some medical supplies and I see an armed player looting an area that I may need supplies from, I won't feel guilty about either killing them or scaring them off. most of the long(ish) distance shooting I've done has been popping zombies chasing unarmed players though. I don't think it's an inherently cowardly way of playing. hell even players lying in wait and just shooting anyone they see; I don't see it as cowardly, its just not very clever. even with the best of cover and field of view, theres nothing to stop someone rushing you from behind with melee or fists before you can properly react. killing someone from 600+ metres away is usually more effort than it's worth if you plan to run to their position to loot them, and killing for killings sake is something I don't really understand.
  8. SwarfwgaHead

    Player Stats?

    I'd love something like this to be honest. Then again I'd love to see a full stat-sheet for my current character, bandages used, bones broken, animals eaten, rounds fired etc.
  9. SwarfwgaHead

    Ya Know I wuz thinkin

    While the graphical quality may not be up to todays standards, I've never played a game with an environment that makes me feel more immersed than Chernarus does. Maybe it's just the fact that where I live can look quite similar, but I've found myself comparing local scenery to Chernarus while out for a walk or a drive, and I'd take that over a super-vibrant FarCry jungle any day. The rolling hills and dense forests just look more authentic to me than any other game environment. The only problem I had with Chernarus in ArmA/the mod was the fact that the "cities" were a bit lame and flat and boring. But the new cities in Chernarus+ look fantastic.
  10. SwarfwgaHead

    [Be nice] How do you torture people in days?

    i can kinda see the appeal of force feeding or leading people off buildings, its kinda goofy looking and fun, but people straight up wanting to pull peoples teeth out etc...thats a bit much for my tastes.
  11. SwarfwgaHead

    Have you ever given guns and ammo to freshspawns?

    I'd have to pal around with someone for a while before giving them anything they could use to kill me. Just the other day I was kind enough to help a newspawn by opening a tin for him. Luckily I was cautious and made him back off a few metres before I did, because as soon as I opened my inventory screen he decided to try cave my head in with a fire extinguisher. Thankfully bullets are faster than swinging a fire extinguisher. I did feel a little guilty killing the guy tagging along with him though, as soon as the guy rushed me his buddy ran off shouting "no no no no" into his mic...hopefully he'll be more careful who he teams up with next time
  12. SwarfwgaHead

    hey the fall guy you sayve me thanks

    As an Irishman, this made me proud. Ill pass the message on if I ever meet him
  13. SwarfwgaHead

    The DayZ endgame

    I think the idea of there being any one specific endgame for DayZ is kind of flawed, it's going to vary from server to server and player to player. Personally I don't find myself drawn to PvP at all, even having clocked gross hours in the mod and a decent amount in the standalone. Sure there are people who'll get bored with survival and will play solely to fight other players, but I think a fair amount of the playerbase is interested in the game for other reasons. Personally I do just play to survive. I have no real aim to structure to how I handle meeting other players, I take it on a case by case basis. I can see why people might find it boring to just wander the wilds keeping yourself alive, but I personally enjoy it. Even just issuing yourself challenges like making your way from one town to another can be an ordeal under the right (or wrong) circumstances. I've also taken to giving myself some restrictions in how I play, just to see if it makes the game more enjoyable for me. I've tried making a habit of walking for most of my journeying, leaving the run/sprint for emergency situations for example. It's something some might find boring, but it's a pleasant mix of peaceful and eerie wandering the woods and trails of Chernarus on your own. Playing in the middle of the night and relying on flashlights and lamps for guidance makes a big difference, and I recommend it to anyone who just uses the old gamma trick or refuses to play at night. And, if we ever do see the implementation of base building it will change things dramatically, we could see communities forming on server with people having their roles to fill, small settlements interacting with eachother (peacefully or not). I think this game has the potential to be so much more than just a deathmatch with zombies shuffling around in the middle. And not just from a developmental point of view, but with that the community makes of it too. In the end it's still too early to say what the game will or won't be at the end of development but I'd guess theyre'll be something for everyone, it might just be a case of finding a server or community that suits how you play.
  14. SwarfwgaHead

    Is the update as bad as everyone says?

    I haven't played in ages but I'm pretty pleased with the update. Ive just had the left mouse button bug happen and I pooped a lil bit, due to having a zombies fists all up in my face at the time. The movement feels like kind of a mixed bag for me. Restricting movement speed while aiming your gun is good I feel, but I think a light jog would probably lift a lot of tedium for people. Ideally I'd like to see the end of this infinite sprint nonsense, force players to take things at a light pace for a while and only speed up when they need it. I actually spend quite a lot of my play time tonight walking rather than running and it's a pretty interesting experience. I haven't noticed much in the way of FPS drop, and melee hasn't caused me any real problems, a missed axe swing here or there. The intro NavMesh seems reasonably solid, its refreshing to finally see zeds using doorways and stairs. Honestly its one of the biggest improvements Ive seen since I started playing the Standalone, and I cant understand people whinging about a lack of progess in development... Overall I'm quite pleased with how things are shaping up. Asfor talk of hackers and duping...the game isn't currently in a state thats even really intended to be a truly playable experience, it's still in testing. I seriously doubt that kind of thing is high on the devs list of priorities at the minute. Let them build the actual game, worry about that kind of thing when we're out of alpha
  15. SwarfwgaHead

    Armed Helicopters Are NOT Overpowered

    I'm kinda surprised at how ant-helicopter some of you guys are. Honestly even in high-pop servers in the mod with like 8+ Helo's on server, I don't think I've ever seen more than 2 active at once. Adding to that the fact that most of the groups I've seen using them barely seem capable of keeping them in the sky for more than 20 minutes, let alone use them to gun down every bambi on the server, they're not exactly game breaking. And we are probably talking about fairly lighty armed helicopters too, so a decent amount of small arms fire should prove enough to damage them. I think the realism arguement is kinda moot, if we can just assume every survivor knows how to strip an entire car bare and essentially build one from scratch, I dont see why we cant allow the same for choppers. Besides, the first time you hear those chopper blades cutting through the air in the distance, it gets your heart racing and makes you look for good cover. I like the experience.
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