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Found 41868 results

  1. im 3 days in and i love it already!!! im not sure, but i didnt notice a fix to the sprint? every time i try to sprint i get shoved back to where i started sprinting.. and once that happens i can no longer do ANYTHING! was wondering if you guys were working on it? it REALLY sucks not having vehicles but it sucks even more not being able to at least run!!
  2. Swarzey

    Vehicles: For or against them?

    I'm 50/50 on vehicles. On one hand, I feel vehicles will make the game a bit easier. In the space of an hour, if you're lucky, you could be well stocked with food and drink, possibly weapons and ammo and other necessary gear. All loaded into the trunk of the car. On the other, I think once private hives are more common and loot spawn times are upped, long running server times etc, the issue of cleaning up the server in a short amount of time becomes irrelevant. It gives an ultimate goal for some people which is nice. I don't think they enhance the game much, nor does not adding them degrade the experience and makes it less enjoyable. I'm fine running all over the place and I don't think I'll ever go out of my way to build a vehicle. I would personally like to see random helicopter crashes be restored as firstly, you and your group would have to take out the horde of zombies which would no doubt give other players time to ambush you and then you've got to repair said helicopter. Plenty of risk and danger involved which pretty much sums up what the game is about.
  3. Solopopo

    Vehicles: For or against them?

    Vehicles are a must.
  4. pepo

    Vehicles: For or against them?

    Without vehicles Dayz will definitely be incomplete. I don't wish and like the game to bend much to the simulation/PVE side of things. So I'd like Dayz SA to be more similar to the current Dayz Mod where tactics and skill is more important.
  5. Konna

    Vehicles: For or against them?

    Once the map get's expanded, i'd love to see vehicles. It's really a bitch to walk up all the way to the top of the map. Make them rare, but nothing like ultra rare. And they should require repairing, unless you are really, REALLY lucky and find a working vehicle. Basically like it worked in the Mod. And why are people trying to make vehicles so damn cryptic? You don't need to be an Einstein to maintain a vehicle and repair it. Use the manual. :]
  6. Sinphaltimus

    Vehicles: For or against them?

    Yes vehicles asking with anti vehicle weapons like road side bomb crafting.
  7. DMentMan

    Vehicles: For or against them?

    its a stupid question, we all want vehicles we dont want to run for 4 hours.
  8. Zollicoffer

    Vehicles: For or against them?

    Utility vehicles -- for carting larger items around. Either parts for other cars or structures.
  9. Rrezz

    Vehicles: For or against them?

    Make them insane to fix so you can use it. EX: certain parts ONLY spawn at certain places. One part could spawn at Lopatino, another at Pavlovo, Olsha, Elektro/Cherno, Stary Sobor. Also make a few parts super rare spawn rate at a random town like 10 parts, EX it would spawn in either Mogilevka, Zelenogorsk, Polana, or Pusta. Also only ONE of these parts at any one time would spawn in each town. The server would randomly choose 4 of the super rare parts to spawn 1 in each town, and then it would randomly choose the spawns for that town, so the server might not even spawn the part you need it might spawn a water bottle instead etc. Also the remaining 6 items that where not chosen to spawn in a town would spawn RANDOMLY out in the wild in a broken down vehicle wither beside a road, dirt road, middle of a field, or even in a forest or mountains. Also allow us to search broken vehicles for parts as well. This way it could take you over 5 days just to find all the parts with the help of friends. I just hope they FORCE players to go ALL over the map, not just server hop at one spot till they have everything. Make it so certain parts only spawn in certain places. Even if they have friends, they still have to travel across the map which would take hours.
  10. komadose

    Vehicles: For or against them?

    vehicles will add a whole new dimension to this game, so aboslutely YES.
  11. dickflip

    Vehicles: For or against them?

    Vehicles arw a definite must. If you a group of people is a MUST for building and maintaining a vehicle, thrn teamwork becomes OP in a way it shouldn't be, as teamwork is never OP. The toolbox is a good idea. But every part on the car needs a different combo of tools; i.e. fueltank needs a shifter, pliers and screwdriver. Don't have one of those tools then you should be unable to attach or fix the fueltank. Parts should require minor parts as well, like nuts, bolts, metal screws and washers etc. For attaching tyres you will need all 5-6 wheelnuts before being able to attach the tyre. All the wheelnuts have to be removed to change a damaged tyre, and damaged tyres shouldnt just disappear, the rim should still be attached and bent out of shape and stuff, but just have the rubber torn off.
  12. How about Mikhail, these seasons become actual seasons; Summer, Autumn/Fall, Winter and Spring? Summer: Hot, dry, more chance of infection. Less water and food. High temperature leads to heatstroke and sunburn. Fire season. Autumn/Fall: Wet, temperature drop. High wind speeds affect aircraft, character requires more clothing etc. Winter: Snow, Namalsk temperature. Less zombies/animals, can boil snow/ice, water freezes, food takes longer to become inedible. Vehicles take effect. Spring: (best season) More animals, plants, water and food. More zombies. I don't know but I think you can combine your suggested seasons into these somehow. I just like realism and a reason for something to happen. My two cents, would like any suggestions.. Sobaka TYS
  13. weedmasta

    Vehicles: For or against them?

    Lets see where to start. 1. Too early to discuss vehicles as the core game hasn't even been worked out yet. We don't even have the planned amount of zombies. 2. I don't know what mod of the Dayz mod you may or may not have played but in the original Dayz mod 99% of the vehicles where broken when spawned and needed fixing. And even with a group it could take hours to get the required parts. 3. a. You can be easily shot out of vehicles. b. Loot will be respawning eventually (way before vehicles are in game) so that is not even an issue. 4. I'd like to see Bicycles in the game as well but yea there are way more important things on the list than vehicles at the moment.
  14. RedGuard

    Vehicles: For or against them?

    Never played the mod, but not too keen on vehicles either unless they require enormous maintenance, and a great deal of spare parts. The world seems pretty rusty and miserable, I can't see internal combustion engines fitting in. Muscle power is ok. A mountain bike, hunt for spares, ride it, carry it wherever you wish. Even attach your backpack(s) to racks but if you ride too hard it may fail or you may even hurt yourself bad. I quite fancy the animal power direction. A horse for speed, or a mule for carrying more loot. Keep them in tip-top shape or they will bugger off or die on you :) Poor things Red
  15. hombrecz

    Vehicles: For or against them?

    Vehicles definitely belong to the DayZ, no questions about it ! Also I believe the situation will be different then in mod. Parts more scarce and limited fuel in those gas containers. Plus lets not forget that cars draw attention as they are loud, they have limited trunk space and are hard to hide & keep. Cars might be also sorts of "end game" for some folks, or just generally goal to aim for. Without cars game would be less fun.
  16. phL (DayZ)

    Vehicles: For or against them?

    no carrying engine parts alone, needs 2-3 guys, no helicopters, no tires etc. in backpack, make ppl work together to fix vehicle, or rly hard by yourself, let the hoarding begin... i don't like vehicles too much, crossing the map in 5 min is not good for me. could be different with 150 ppl on the server though.
  17. IkaikaKekai

    Weapon Maintenance

    Think they should add 'how to manuals' to the game to help along thous lines. If you find one and read it you have an easier time of doing whatever action it was for (Medical Journals, First Aid manuals, survival manuals, gun maintenance manuals, Owner's Manuals for vehicles).
  18. Greaves

    Vehicles: For or against them?

    I definately want vehicles. I would prefer a dirtbike myself. Easy to hide (you should be able to hide it so well, people will only find it by tripping over it)
  19. ZedsDeadBaby

    Vehicles: For or against them?

    Vehicles are an absolutely integral part of the game. Yes, they make it easier. That's the point. This makes them an incredibly valuable asset, and something not only to be sought after but to be fought over, which enhances the drama of player interaction. The first time you heard your engine start up had to be one of the single most exciting and gratifying moments the mod had to offer, and I personally cannot wait for that moment in the Standalone.
  20. The Beast of Chernarus

    Vehicles: For or against them?

    I am fine with vehicles as long as they keep it realistic. Like a damaged car needs to be fixed, you would need a pump to scavenge for fuel and maybe a battery to get it started. Also, for this to happen, other parts should be fixable, for example the gas stations, some generators and what not. This would open up new ways of how the game is played and in a more cooperative role. This would elliminate some banditry and KOS as people try to coordinate more. Say for example, a group decides to get a town running. Clear it and get some vehicles, get some power on and the gas station running to get some fuel... with all this invested, you would need to protect it.
  21. shadowjack

    Vehicles: For or against them?

    Not a fan of vehicles. Im a if I cant carry it I don't need it kind of guy. Im not gonna rain on other folks parade and say leave em out. What I don't wanna see is the ability to toss a main rotor in a backpack and walk off like your the Incredible Hulk. Fuel should be scarce. Gathering parts and making repairs should require a group effort and take time. I don't mind coming across a working condition ride now and then. Long as it is pointed in my direction i'll take it for a one way spin.
  22. Timecharge

    Vehicles: For or against them?

    Vehicles I would like to see in the game (but make them rare and hard to repair), In a descending order of least rare to rarest -Bicycles -Cars/Trucks/Jeeps/Vans -Buses -BTR's/Humvee's -Helicopters Vehicles I would NOT like to see in the game and reasons why, -Planes, i feel like they would be too overpowered and make the map feel smaller -Tanks, way too op edit: I was not trying to say that planes are harder to fly than helicopters I was just saying the reasons why I feel like planes shouldn't be added into the game, the biggest one would be that they would be too overpowered.
  23. -Gews-

    Vehicles: For or against them?

    I'd like to see them just because I'd expect to see vehicles, they wouldn't disappear and they wouldn't all be destroyed either. I never use them much though, they're only good for ferrying people and hoarding gear, IMO, two things I never did.
  24. Zedicologist

    Vehicles: For or against them?

    Vehicles are a must. But im almost positive they wont be as simple as they were in the MOD. People are crying for vehicles but the thing is you wont be able to just get in them and drive on into the sunset. Its going to require some work and effort to get the thing running.
  25. blacklabel79

    Vehicles: For or against them?

    We dont know enough about on how vehicles whould differ from the mod. But id say they add another "mission" or "Goal" in as what could be archived in the game. Fuel and Parts should be scarce. Sidenote...i think it should be possible to refuel those Little Gastanks on the bigger White ones that are behind some residential buildings.
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