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Showing results for 'Vehicles'.
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Hey there! Sorry for the grammar - english is not my native language. There're loads of "give life a value" suggestions nowadays. Death in DayZ currently is just a hardcore version of *being busted by cops* in GTA:SA - you loose all your gear while teleported away from recent action. When stashes, tents and vehicles will be implemented the end of character's life will be even less "game over" then now. Current game breaking problems: Value of other survivor's life (neutral or hostile) is almost nil (you can only grab some of his blood while he is alive and captured).Once dead you can run to hidden stash and gear up in minutesLack of player's identification in long term Suggestion: add the second type of inventory - survivor's brain! Just as you use main inventory to collect items, with the "brain inventory" you collect memories of different kind. Items in "brain" cannot be looted by anyone else. Once survivor is dead all his "memories" are erased. Examples of usage: Stashes I believe that stashes and tents will be very important after implementation. To beat the problem with "after death back up" stash I suggest the following. When you create a stash your brain system automatically creates an anchor with coordinates. Your created stash will be linked to this anchor. Once you're dead - anchor erased - stash disappears. If you have a squad team or a friend, you can share any given anchor with him/them. This way stash will be persistent until at least one copy of it's anchor is alive. So if you play with group and one or two of yours die then you're lucky because you can meet up with your friend and he will share the anchor with you. More copies of stash anchor are alive - more chances your team's hidden loot will not disappear. But once your group is ambushed and all of your teammates are killed - then all your stashes/tents are gone. Once survivor is captured by hostile players they should try to receive his anchor/s (force him to share one or any of them) by the mean of saving his life and not executing him. One could simply imagine the type of interrogation going on (or even torture not just for lulz but on purpose). Could be a great feature if any given stash could be booby trapped. You can imagine different possibilities. This concept could also work if you want to team up with someone new. You just start with sharing your anchors and this could lead to the team formation right in-game. Anchors can also be used for vehicles secret locks (fuel blocks, engine bugs). Contacts Along with the anchors player can share and receive contact intel when standing close to someone. E.g. if you met friendly person, you talk, survive through some shit and then even if you want to go in different directions you want to stay in touch with him and be able later to recall his name, face and so on. I don't know about mechanics but I pretend it could work the same way the vicinity works in main inventory: you exchange your contacts via drag and drop. It could also be a great feature if contacts were tied not to in-game name but to GUID (or steam account) so even if in-game name changes you will be updated with this information. And even a cooler thing - you could be able to see his face/body (the same way you can see yourself in main inventory). Stats There're many talks about adding statistic or some kind of diary to the character. "Brain inventory" could fulfill these demands very well. Even current character status could suit this additional inventory screen apart from items, guns and clothes. The main point here is that if you die, you'll lose it all. And if you're dead noone can take anything from "dead brain". And if anyone want something they have to ask you to share it (politely or not - it's up to them). But once you're dead - they have nothing (neither have you). This concept is definitely subject to polish, clean up and rework.
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Zombies should run faster than players
6The6Count6 replied to alleycat's topic in General Discussion
You people do realize the only reason we are aloud to run full tilt without needing to rest in the game atm is because we have no vehicles yet? The gave us unlimited sprint for now because otherwise getting around would just be ridiculous. So my point is, no zombies do not need to be faster, i find them pretty fast as they are and when there is more or them plus better AI and hit detection they'll be a real problem. Plus the fact we'll no longer be able to sprint indefinitely by then. I'd also like to see some of the ideas from state of decay put in, using loud things to draw them away, timer alarm clocks, fire crackers stuff like that. -
I've been running my own Tavi server for about two weeks now and am attempting to make as hardcore of an environment as possible for players (because there is a desire for that), but it's not impossible to play on. Website/Forums - http://jaxshack.enjin.com Game Server IP/Port - 69.39.239.135:3289 Launch Parameters -mod=@Taviana or -mod=@DayZ_Epoch;@Taviana; No Side Chat Active Admins 24/7 day 500+ Vehicles Indestructible Cinder Supply Missions - (Provided by Aidem of Epochmod.com) Wicked AI/Mission - (Provided by Markk311 of Epochmod.com) R3F Tow/Lift (Locked vehicles cannot be towed/lifted) Take Clothes - (Provided by Zabn of OpendayZ.net) Military Prison Island + AI (Including a patrolling heli AI, just around the island) - (Provided by Uro1 of Epochmod.com) Toggleable Build Snapping - (Provided by Otternas3 of Epochmod.com) Animated Heli Crashes - (Provided by Bushwookie420 of OpendayZ.net) Master Key for Vehicles - (Provided by Otternas3 of Epochmod.com) NO SAFE ZONE IN TRADERS NO SELF BLOODBAGGING 3 Map additions Helfenburg Outpost - (provided by Hertizch of OpendayZ.net) Krasno Airbase Upgraded - (provided by Hertizch of OpendayZ.net) Salvation - Survivor City - (provided by Hertizch of OpendayZ.net) Donator Construction Boxes are available (But are not OP - details can be found on the forums @http://jaxshack.enjin.com)
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Rolling Changelog: Stable Branch: 0.32.114557
Traveler (DayZ) replied to rocket's topic in News & Announcements
The day we see servers with 200+ vehicles and starting gear loadouts, the game will already be dead, no matter what has been programmed...I guess we might see up to 20 vehicles on the map more likely. But the Zombie numbers do need to go up by 1000%, otherwise leave them out completely and think of a scenario without Zombies, just survival in a postapocalyptic world... -
Steam Achievments - Possibly Encourage Player Interaction For Achievment Whores?
King of kong posted a topic in Suggestions
I was thinking it would be nice if we could get Steam Achievements for the game..Perhaps for doing actual player-interaction. I've Got Your Back - Kill An Infected Within 5 Meters of The Nearest Player Your Beans Or Your Life - Handcuff Another Player Not A Great Thirst Quencher - Drink Disinfectant You've Got Red On You... - Bandage a Bleeding Player. The Forbidden Fruit: Eat A Rotten Kiwi Or Feed It To Another Player Congratulations, You Won DayZ! - Find a Can Opener In Pristine Condition Mosin Pro: Kill 80 Infected With The Mosin M4 Master: Kill 100 Infected With The M4 Shotgun Justice: Use The Shotgun To Kill 300 Infected The Legend of The Dewed - Find A Can of Green Mountain Dew and become the legendary "Dewed". Now You're A Man - Kill A Total of 1000 Infected Grease Monkey - Repair 20 vehicles And Zat Vas How I Lost My Medical Lizense - Perform a transfusion of the wrong blood type to another player -
to say its all happening the same as the war z is a bit insulting to the devs to say the least who have been very upfront about the state of the game, hence the massive warning saying DON’T buy the game. They have tried to mediate expectations rather than covering up the faults. Don’t get me wrong I am not defending all the moves by rocket and he has done A LOT wrong. But you can’t fault how honest they have been on the steampage etc. Let’s compare that with the war z which was released with a beta that lasted for 2 weeks and got pulled from steam due to misinformation etc. Totally different, just because the war z was a rip off of the dayz mod don’t lump them in the same boat. If you have played other alphas then you should be fully aware that there is not much unusual about this one and for it to have deterred you just shows you haven’t participated in man/any alpha’s. Not being harsh, just calling it how I see it. Expect an alpha to be pretty dam broken, personally I believe there should be more core features and this alpha is too bare, ie they should have released the alpha with at least placeholders for vehicles, most weaps, etc. Alphas should have the majority if not all of the core features. But then again it comes down to what they believe are core features. I think that there are going to be some serious issues when the rest of the features are added and we actually see the full amount of zombies we have been promised but only time will tell.
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I feel it's too early right now to foresee how things are going to work in this direction. Rocket's proposed radio's/walkie-talkies, underground base building and vehicles will all have a major impact on the way the game pans out for players. If players have access to radio's (map-wide transmission/reception) then clans will grow much quicker on the map. It will also be possible for players then to create safezones of their own and put out invitations for wandering survivors to seek out their base and join them. In that kind of scenario, a radio will become that 28-days later life-line for small groups/lone-wolfs looking to find security and other friendly survivors. Once base building/tents come into the game there will be a reason for players to remain on a specific server, once that happens people start forming real, long-term relationships with other players frequenting their server - trust and allegiances develop - even a lone-wolf might have a group he has helped to call on for aid. Once these relationships begin to form players can begin to create and share their own unique scenario's and bring other players in to help maintain them. At the moment that whole area is stifled by the fact that players can't communicate and everyone's 'just passing through' - Relationships currently existing between players are generally formed outside of the game and 'imported'. One very important thing in all this is the fact that many players are currently experiencing DayZ for the first time - they're still completely taken up with navigating, learning to survive, travel in relative safety etc. After a year or so's play that stuff will be out of the way and simple banditry etc. will begin to get a bit tedious. Then, hopefully, as I experienced on a couple of DayZ epoch servers, you'll start to see some really interesting stuff happening - teams creating their own, independent rules and missions, new games 'within the game' that other players can experience... There are so many new players struggling with the whole thing right now that even if you could communicate a new idea, building a safezone etc... Many simply wouldn't be interested. I do hope, personally, that this aspect of the game is encouraged through future content additions. It's what the DayZ Epoch mod broke ground in and, for me, it created a far more dynamic, involving play style.
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So I've seen quite a few threads now about specific elements of vehicles and vehicle types, and have seen complete opposite ends of the spectrum. Some people want armored vehicles, most don't. There's an awesome thread about trains I think everyone should totally hype up on: http://forums.dayzgame.com/index.php?/topic/168690-itd-be-ludicrous-to-think-there-wont-be-a-functioning-train/?hl=train But anyway, I'm curious to see the community's general consensus (if we come to one) on what our expectations for the vehicle system will be? For example, what type of vehicles do we want/expect. Will there be varieties? Will they be open topped vehicles for susceptibility to small arms fire. Will the system to acquire one be like the original mod or will it be different? Curious to see what you guys think Personally I would like to see very lightly armored vehicles with no doors, roofs, etc, that can be spray painted and customized with tools. For example, you could find a blow torch (weld kit, etc) and add certain items to the vehicle such as armor plating for the front to protect the engine from small arms fire, or to make tire guards, or mount a defense weapon of some sort. I am with the crowd who hopes there are no heavy duty military vehicles of any kind xD
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Rolling Changelog: Stable Branch: 0.32.114557
Anarki (DayZ) replied to rocket's topic in News & Announcements
I agree that it's progressing nicely, I disagree that it will take so short time to fix the game. The servers are already laggy. And there's only 50 player limit. I'd like to see about 100. There are very few zombies. No animals. No vehicles. No player made buildings. Imagine a server with 200 vehicles, 100 players, full zombies, animals, bunch of player bases... yeah, I think they are faaaaar away from implementing everything. I'm even skeptical about if they will pull it off. -
I got the fear that the world will become to small with vehicles or bikes. You will need 15 Minutes to travel through the whole country.
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Yep, with you on that. It's the kind of simple flying machine that might just be valid for a survivor with a minimum of tools/facilities at his disposal. I really hope they don't put UH-1H helicopters or something of that kind into the game when they begin working on vehicles - though fun they're just so completely out of context, imo... Those kind's of vehicles require massive resources and continual, highly skilled servicing to keep airborne... a level of technical support and expertise that just ain't going to be available in a DayZ scenario. Unless there happens to be some uncannily preserved military airbase on the map with it's all it's supplies, engineers and support personnel intact.
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Personally, I don't think that vehicles would be such a great idea.. I don't see how on earth they're supposed to drive with this game's engine. No idea what Dean has up his selves but I don't think it's going to be as smooth as people seem to expect it to be. I kinda like running from place to place, it makes everything feel like an adventure. You plan your journey, go through various towns and places and scavenge for food and equipment for the travel. One thing that sucks is that there are only 39 other players on the server and it's not very likely to meet them along the way (say in the middle of the map), but this will be fixed in the future. I don't know, I agree this game needs a bit more features but with vehicles I can see people just driving along the coast running over new spawners.
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Well I don't know...think about it. In a setting like chernarus, it wouldn't be difficult for the population to pack up their things and high tail it outta there with their family vehicles in a zombie apoc. like that, so you could technically argue for either, I suppose.
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Oh i completely agree, but I mean hey, they're already there :P maybe Obama bent over and gave putin a big ol present of a half million humvees :D lol idk Anyway I'd like to see the vehicles be rather fragile and a pain in the ass to upkeep. I think you should have to find some sort of mechanic manual or booklet, or hell, even have respective operator manuals you have to find for the different vehicles before you can fix them up. Let's be honest, doing routine maintenance on a post apoc vehicle isn't as easy as you'd think THEN there's the issue of gasoline..
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yeah i know. i'm just saying that there's so much room for vehicles on this map.
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Great Expectations? (All about wheels)
Derpy_Hooves (DayZ) replied to DeatHTaX's topic in General Discussion
True point, leads to my thread asking about a Back Story.... because really neither me or you know what happened before DayZ... But for good reading, here are the vehicles we SHOULD find straight off http://en.wikipedia.org/wiki/Military_of_the_Czech_Republic -
Great Expectations? (All about wheels)
Derpy_Hooves (DayZ) replied to DeatHTaX's topic in General Discussion
Not in Russia and ex Russian states.... i'll gladly come pay you a personal visit and hand you £20 in cash if you find any Ex Soviet state using US military vehicles...... -
Great Expectations? (All about wheels)
[email protected] replied to DeatHTaX's topic in General Discussion
I'm personally hoping for at handfuls of cars/trucks everywhere with 3 or 4 military vehicles per map (Urals/UAZ/etc). However, most of them requiring maintence or parts from factories. This would make the parts more valuable in addition to making most players fight for those parts to repair vehicles. In my eyes, vehicles are everywhere after a disaster you just need to get them running is the problem. Fixing vehicles should also be more complicated. You should have to find correct types of engine oil, anti-freeze, and various parts (Not saying every part should be replaceable but air filters/oil filters/radiators/tires/windows/fuelpump/etc). -
i hope there would be fair amount of vehicles, so it would make the travelling less tedious. vehicles will still be a bad choice to ride into a battle with, since you are then so easily spotted and sniped with a Mosin. basicly lots of crappy civilian vehicles, not so much military vehicles that will act like moving fortresses.
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Great Expectations? (All about wheels)
Derpy_Hooves (DayZ) replied to DeatHTaX's topic in General Discussion
As long as the vehicles don't handle like wheeled Bricks like they did back in the mod everything should be fine.... If you want realism get Dean to add the car physics from both "Assetto Corsa" and "Next Driving Game"..... Guarantee people would want to walk... unless they have a controller or wheel set up. But really that's all im after, vehicles that handle like vehicles... and not moving slabs of concrete -
I would like to see a pick-up truck with w weapon mount in the back(that you have to craft), that you could mount an assault rifle onto. Nothing crazy, just some steel tube and a swivel mount. I think you might see vehicles like these in this universe, and they wouldnt be too OP either. The limited ammo of the assault rifles/exposure of the shooter ensures this. Of course, if something like a S.A.W. is put in game then maybe not...but disabling the vehicle/shooter, even if armed with a full auto weapon, shouldnt be too hard...as long as they dont get .50 cal turrets. Thoughts?
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What do you guys think of Military Vehicles with Heavy Weaponry on them (BTR's, Humvee's, Helicopters (I think), and planes) requiring a very rare type of ammo that you can only find in military-type areas? That way people are a little more conservative with their ammo when firing off Lethal rounds.
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It'd be ludicrous to think there WONT be a functioning train
DeatHTaX replied to autoloon's topic in General Discussion
Trains would give those who dont have access to vehicles a way to travel the coast. Especially if they introduce stamina and a 2km trek to cherno or electro isnt 5 minutes anymore. Idk i think theres a lot of cool stuff that can happen with this idea. -
Vehicle counters such as roadblocks contructed out of in-world items and home made caltrops should do the trick. I mean other than that, i really dont see the vehicles being as effective vs infy as people maythink. I think they'll be primarily uncovered vehicles susceptable to small arms fire
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thay need to add vehicles soon, hopefully it will be soon, still don´t think so