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Found 41868 results

  1. MagneticToast

    Just died of heart attack, incredibly stupid

    Unlimited sprinting is needed until there are some types of vehicles. Solodude, It is excessive. The game needs to have a good balance of realism and fun, which is how it felt it was going. Adding heart attacks start to slide it down a slope of ridiculousness. Heart attacks don't sound fun. There is such thing as too much. Are we going to add cavities into the game from drinking too much soda? To be quite fair, if heart attacks are meant to not happen randomly etc, other things need to be added/straightened out before they are implemented.
  2. Inventory: -Rework inventory system and items that follow to volume and weight realism level. (A pen doesnt take 1 slot.) Remove everything except players, the landscape, buildings and infrastructure. -Add current player starting kit. (with proper weight / volume attached to items) -Add flora and fauna (food). -Add current health system. -Add random lootspawn. Spawn 1 type of small backpack, fire axe and magnum + ammo. (weaponized PvP / PvE.) Navigation: -Add writable map, pen and compass. Storage: -Add "sticks" and opaque camo net. -Add piles. A pile is a designated area that can be achieved by 4 "sticks" in the ground. The maximum storage capacity (based on volume of surface area) is limited by the "stick" to "stick" lengths and should be able to contain (a pile of) the largest item (not vehicle) in game. The pile is covered by an opaque camo net to avoid loading potentially 100's of items. Piles are accessible by everyone. Interaction with the pile can be hand, backpack and vehicle. Individual character piles are relocated instantly when they die and a map with the new location spawns on their corpse. Clans: -Add clans. This can be as simple as a rock or pole with (erasable) character names on it. -Add clan based communal piles. These can still be accessed by everyone. If all clan members are dead, all communal piles are relocated to unknown locations after 5 minutes. A map with the locations spawns on the last member to die. Base building: -Rework buildings to suit base building / destruction and desired level of realism. (start with buildings that generate the most problems) All reworked models should allow paint on exposed surfaces. -Add tools for working metal, stone / concrete and wood. (includes welder / cutter / generator) -Add gathering building materials. -Add shaping gathered materials to desired dimensions. -Add 3 dimensional piles (8 "sticks") which must be encased in wood or metal on 5 sides (with lockable lid optional) and can be incorporated into vehicles during vehicle construction. 3D piles larger than "y" can not be picked up by hand and have to be constructed on site -Replace troublesome buildings with reworked models. -Add lockable doors. -Add base building. (make exposed surfaces of placed parts paint friendly) -Continue adding reworked models. Vehicles: -Rework vehicles to suit point 3 -Add vehicles. -Add altering mechanical properties and player designed superstructures. Make exposed surfaces of placed parts paint friendly (Many designs will likely resemble light tanks without (large) guns and im absolutely fine with that.) -Add spare parts. Paint: -Add paintbrush. -Add paint including 3 shades of green, grey and brown. Weather: -Add weather impacting health. Zombies -Add Z until surviving on your own requires copious amounts of skill. Optimize. Release alpha. Fine tune features. Add fluff Optimize Release beta End of cliff. For now.
  3. Hi y`all, My name is CHiEF (and Ewoot who is copying this post to correct topic), dayz admin for United gamers. You might know our server as one of the best taviana 2.0 servers around, and I`d like to inform you guys about our PVP weekend madness coming up, starting tomorrow (14-02-14 ) and ending sunday (16-02-14) If you have any questions please feel free to contact us : our SERVER IP is : 212.83.145.238:2302 look for [uG] #1our Teamspeak server adress is : ts.UnitedGamers.euour website : www.UnitedGamers.euFor all freshspawns during this weekend, we have implemented a loadout containing the following : MK12 SPR sniper rifle with 3 magazinesToolbox1 Meat / 1 drink2 Bandages / 1 morphine / 1 bloodbagMakarov side arm w/magsWe`ve increased the number of heli crashes and while we were at it: we fixed a bug in the refuel script,we fixed a bug in the "remove parts from vehicles" scriptwe have added the self-bloodbag option.Have a Good`n and we hope to see you all on our server this weekend!!! Greetz, Your friendly, but deadly (mostly to ourselves) UG Admins: Chief and Ewoot :lol: :beans: :emptycan: :rolleyes: ps. If you think our server needs more additions in scripts options or other improvements, please drop a note our forum or TS. You can also respond here as we do follow these forums, the other two options will be quicker ;) ps2. The starting gear has already been setup and is active now :rolleyes:. But do remember we have a full vehicle reset @ 7PM GMT+1 (Dutch time) or 6PM (UK time)
  4. Franchi (DayZ)

    Sweet Idea for the DayZ

    actually once we have vehicles in you can run a computer on a power inverter conected to the battery. I know what you are thinking, "But Franchi does that actually work?" Well my fellow survivors I can tell you from personal experience that it does in fact work you can power a desktop PC +monitor from the battery of a running car..
  5. MrStefanoz

    Good Server epoch

    Hi everyone this is a good epoch server 46.165.248.223:2802 Ai missions Auto refuel,repair More barracks Rules 1.don't destroy locked vehicles 2.don't destroy bases HAVE FUN!
  6. You may have been joking, but I actually agree with you on this. It would be an ideal way of moving along the coast quickly and relatively quietly. Of course, it would be risky in the sense that you're bound to the tracks could easily be ambushed. It should be operable with one man, but faster with two - encouraging team work/co-operation. For me: 1) Vehicles / Transportation 2) Base building / persistent storage 3) More guns, clothing and items In addition to the usual bug fixes, optimization etc.
  7. Boogyman93

    DayZ needs Humanity back

    I kept wanting to start a thread on this subject but I couldn't think of a valid argument for why Humanity should be added to DayZ:SA. I felt that starting a new thread in witch I would just say that I want a way to distinguish bandits from other players and try to eliminate the need to be a "shoot first, ask questions later" player myself just wouldn't be enough. But today I found a thread about this on a computer hardware forum and thought the argument and idea was good enough. This was a response to the original post on that thread: "This is what happens when kids overrun a game. Day Z didn't used to be like this; back when it was a newly released mod for ArmA 2, it emphasized teamwork, and since it was played by ArmA 2's more mature community people actually did work together. Most people didn't shoot first and ask questions later, but ever since most BF/CoD/Titanfall gamers jumped on board, things changed. What's worse is, the developers of Day Z seem to want it to be this way. Originally Day Z had a "humanity" system: essentially it gave a distinctive bandit skin to those who shot on sight. This way, you could tell who'd be hostile upon first glance, but they removed this system, lowered the amount of zombies on the map by hundreds (though they may have fixed this by now), and made loot/vehicles much more common (though I believe standalone fixes this). They need to add the humanity system back and expand on it, perhaps by enforcing some kind of penalty on those who shoot on sight (make them visible on the map and make zombies spawn around them)." Source: http://forums.evga.com/tm.aspx?m=2117293
  8. Berndz, a new Dayz Epoch Chernarus server. For more info check our site: http://berndz.tk/ Server Ip: 213.239.206.132:2302 TS: 149.154.159.230 Welcome to the BerndZ, a new DayZ Epoch server. We have a team of friendly and helpfull admins: Heinrich, Habsburg, Hubert, Judas and Donkeyslapper. We are proud to offer you our new and fresh server. We installed alot of great scripts to make it more enjoyable. Added scripts: - Custom AI Missions - Missions are marked on the map, great loot and lots of action! We have a total of 26 missions. All the missions are unique and have their own lootable crates. There are major and minor missions with different difficulty. - Building snapping - Building snapping is a great script for the people who love to build bases. It's an amazing system for building the perfect buildings, u can toggle it on and off by scrolling ur mouse wheel. Example: http://www.youtube.com/watch?v=_KJ0lFy4bZ0 - Sector FNG - Sector FNG is a AI protected base. This script is great for people playing with a clan. http://www.youtube.com/watch?v=CeLTejQcjf8 - Extra Buildings - We have added custom buildings to the map. - Vehicle Service Points - You can refuel and repair any vehicle by just sitting inside and get close to a service station (Gas stations) - Trader Safezones - The traderzones are compleetly safe. There is godmode and a anti-steal script. - Indestructable Bases & No Decay - If u build a base, u want no one to destroy all the hard work you put into it. That's why we made the bases indestructable. - Self Blood Bag - For the people playing alone, we have added the Self Blood Bag script. - Heli Lift - U can lift cars with choppers to move them to another place. ( Not allowed to take locked cars out of buildings ) - Take Clothes - If u just killed some one with a ghillie suit and u want it, easely click ''Take Clothes'' in your scroll menu. - Events - There are alot of events for everyone to enjoy! The winner will be rewarded with some prices. - Deploy Bike - If u have a toolbox u can craft a bike. U will be able to get to your location alot quicker than on foot! We want everyone to have a great time on the server, that's why we made a few simple rules: -No talking in side chat -No glitching into bases -No destroying of vehicles parked inside bases -No kamikaze/suicide bombing into bases -No permanent parking in safezones, vehicles will be destroyed -No ramming players inside safezones -No camping at safezones -No blocking of major loot areas with building elements -No combat logging -No insulting Destroying of locked vehicles outside player bases is allowed. Using Safes is disencouraged since they are buggy, lost items will NOT be replaced by admins. Lost keys due to player error will NOT be replaced by admins, copy your keys! Do NOT hang out with cheaters or ask them to give you things, you will be banned along with the cheater. Do NOT advertise other servers or clans, or try to recruit people for another clan while on our servers. Do NOT openly accuse someone of cheating in side chat. If you have a report to file regarding a player or admin, please do so privately via Teamspeak/Forum/IRC. Do NOT build base objects just to grief people. This includes building walls at the entrance of their base or otherwise using the base objects for the sole purpose of griefing. Killing freshspawned players is generally not forbidden, But camping the spawnpoints will not be tolerated. For more info check our site: http://berndz.tk/ Server Ip: 213.239.206.132:2302 TS: 149.154.159.230 - Admin Donkeyslapper
  9. badbliksem

    Boat Trailers

    Hi I thought it would actualy be cool if you are able to attach a trailer to your pickup truck, be able to reverse it halfway into the water and be able to put your boat onto this trailer. Why you ask ???? Let's say you love boats and have a well covered base and want to hide your boat at your base/camp rather than leaving it in the water. Offcourse only small boats should be able to fit on the trailer and trailers can only be attached to pickup trucks or limited vehicles such as trucks aswell.
  10. Target uk i can agree with that depending where u are more zombies, Kukui yes i agree i would hope with stuff added there would be bug fixes with every patch. Kipale come on dude walking for a half hour - 45 minutes across the map is what makes the game fun....."cough" we get to experence every tree....every grain of sand...every flower...............and by the end of it all..u mite need a new keyboard or w key. deathtax i hope they had more then 1 type of berry..maybe the ability of finding pine cones also..or making maple syrup...and the ability to throw it at people...or make a very berry pie...when they finnally add cooking(pumpkin pie, berry pie, meat pie, yum) monolith 1985 remain hopeful cars mite be as dangerous as stairs... Caboose187 for game intergity absolutly without such there be only degradation of the community.. omgwtfbbq i Definitly agree hordes would be cool but not like l4d but more like walking dead where there is random pack traveling across the map.. TheWizard14 i understand its in alpha but we as a community i beleive need to give the proper feedback while being devloped to make this is amazing game..i dont want of us to end up having real heart attacks being like ohhh i wish i said this.. AnarchyBrownies i cann agree this can make more people troll and get god complexs and could ruin the game for some people.. but if implimented the right way it could be cool. , DMentMan motorbikes and bikes would be cool....dont you like walking for 30-45 mins? , McGarnagle ABSOLUTLY TEDDY BEARS!!!! but seriously...night vision teddy bears.. , Va3V1ctis i like where ur going with this..but why not a train itself...operated by players or automated with no npc or with npc , Rancor binoculars would be cool but with differant stuff( heat vision, night vision, etc) i just wanted to respond to everyone, ty all for your input on this healthy general discussion about things we enjoy and would like to see and the order in which we would like to be implimented. night vision cooking animals guns/ammo types vehicles hordes(packs) temperture new citys/buildings/ caves traps buildables. (all combines with bug updates)
  11. The developers always claim it wont impact the PC version....... it ALWAYS DOES! It'll be far worse with Dayz and how small the development team is, they'll have a load of resources going over to the console version, then progress on the PC version will be slower than it already is. Then you start seeing things dumbed down for the PC version so they can speed up development by keeping things the same on each platform. Standalone is shit enough as it is, I cannot see it rivalling the Mod in the next year, progress has been so slow, the modders of the mod are storming ahead and SA is void of any content. The focus needs to be on the PC version, getting it to run smoothly, not having FPS drop to 20 in cities, fixing zombies and loot, putting in vehicles... I mean why aren't vehicles in? It's so unplayable without them, either give me an auto run or vehicles sometime soon. I don't know any one who plays SA any more, all have quit and just play the mod from time to time, Console version is a no go tbh, it would be so disappointing to see this game getting ported to them. Is there any need to these days? The PC has like 80 million on Steam and whoever else, including potential users. These new consoles are already under powered, struggling to do 1080p and are largely pointless. This is the first time ever, where consoles have launched so far behind PC hardware, usually they're on par, but not this time. It's only going to get worse with new APIs like Mantle, which show a 60% increase over DX in BF4 and new hardware that gets released every year. Skip the consoles, focus on the PC.
  12. I have to say so far I am impressed with what I see so far. I just came from a game created by the most horrid company EVER. EA that company can take their games and go shove it where the sun don't shine. I'll NEVER EVER buy another game from EA again. I played the "Pay-to-win" game of theirs for 4 yrs "Battlefield Heroes" and they are the most laziest,rude,greedy,incompetent company EVER! I don't know why I stayed with them for so long. I guess I had hopes they would change. Silly me even after they got new management witch was worse than the old I got sick and tired of them. They crap on their own community and when you go on their forums to discuss a flaw in the game your attacked by all the brown nosing child like punks. Ugh! it was aweful and I'm glad I was introduced to this game. I played other games as well were content and updates were few and far between. This game here though seems to be on top of things as far as a Alpha goes. My only complaint would be the template of the website/forums. It's a little non-user friendly and I don't like getting my news from Twitter feeds either. The black background makes it hard to read font's in some cases this is why I did mine in red. I've been reading posts all about the forums and the community really seems friendly for the most part. As far as the game goes I love this game and think it's great. Can't wait to see what new content will be implemented in the future but hopefully not to far in the future. The running around on foot all the time kinda sux. a bicycle would be nice all though I hear of vehicles and other rumors as well. The clan I am in CWar= Combined Warfare we play this game we also use TS3. If anyone would like to join us on our TS3=TeamSpeak 3 please hit me with a PM on here or feel free to add me as a friend on Steam my username is CWar_Gochief thx for reading this.
  13. badbliksem

    Boat Trailers

    Exactly, it can be used to transport small aircraft or helicopters under a camo net or something to make it less visible, I think there will be a lot of possibilities with this function if they decide to develop it with the vehicles.
  14. badbliksem

    Boat Trailers

    As I said in the previous post. It is an idea when the vehicles arrive ;)
  15. DMentMan

    Boat Trailers

    i like the idea, but there is not even vehicles yet.
  16. I think persistent storage is an important addition to the game. It seems reasonable to believe that it will all be server side, so you could have player-created structures and stash areas on multiple servers. All that sounds great. I feel like the thing that needs to be worked is the value of surviving. They need to implement a skill system or something similar to really make surviving an important element. Skills that become learn-able with experience from completing tasks like bandaging/healing other characters, building structures, repairing vehicles, killing zombies and murdering other survivors. For example, healing/reviving other players could go towards skills that might reduce the time it takes to perform bandaging / defibing / giving an IV/transfusion.. Killing zombies might give experience usable to increase melee damage/speed. I feel like a skill set unique to each survivor that are losable upon death would really add depth to the game. Having killed a lot of other survivors might then unlock the ability to cannibalize, idk.. I just feel like there needs to be more incentive to actually survive.
  17. badbliksem

    Boat Trailers

    And as for the comment by Dethsupport. Having vehicles is enough, we had that in Dayz Epoch and I know there was a towing script aswell. Just thinking of ways we can make more use of vehicles when they arrive.
  18. badbliksem

    Boat Trailers

    True we don't have vehicles yet, but something to think about when they are developing the vehicles. I just think it might open up new possibilities in the future. Like I said, I just think it's better than leaving your boat in the open water.
  19. * Horse's to ride on. Must poo every 30 minutes, occasionally throw you off and get scared at gunfire and bolt off even with you on top. Only gets used to gunfire once it has experienced it on many occasions, be it from you being shot at whilst on horse back, or from the player firing weapons near the horse, chasing and taming the horse each time it runs away. The horse will get more "used" to gun fire with each training session. Eventually the horse will become battle hardened, will start wearing eye-patches, smoking cigars, give his opinion on economical matters and even gallop upside down while spouting one liners. (see below picture) * In extreme cases the horse will become so battlehardened (a mixture of painkillers, morphine and clever use of burlap sacks and gas canisters will speed up this state of mind, though your horse may choose to run for extended periods of time aimlessly for no apparent reason) and may try to ambush players and even vehicles with his free loving comrades. (see below picture) * If your character happens to be called Clint, and is wearing a poncho and sombrero, your horse is now invincible and has a gatling gun attached to either side of it. Horse now only smokes cigarillo's, and spits slightly more often, usually into a empty metal bucket conveniently placed. Keeps a .44 Magnum in case a bambi is "feeling lucky". * One of these horse draw vehicles (see image below) 1 horse can now transport 3 people! * Perhaps this game should now go in the direction of a horse simulator * Man made traps ie bear traps, or rope trap that catches a persons ankle and hangs them upside down from tree, building, lamppost etc * Underground sewer system * box of matches + gas canister + garden hose = man made flame thrower (you heard me) * Customization of cars, ie be able to reinforce it, add heavy V-shaped metal bumper guard for mowing down zeds and players mad max style, attached guns behind front lights, swords or metal drills that come out of alloys, shoots flames out of back, drops oil slicks and bananas, turbo jump, parachute system because james bond, batman hook shoot drive up buildings, barrel roll * Towels and plastic bags for clothes * Supply drops * NPC airlift from a random location for a very limited time for a player lucky enough to spot the craft land, and reach it before its take off. Craft will fly to a small medical facility with restricted airspace, to find rare medical related loot. * The ability to put your friend with broken legs into a wheelbarrow, and push him around that shopping mall while he rides shotgun quite literally, blasting zeds and foes alike while you push and steer. Teamwork! (see video below showing real zombies from 1970 before they was all killed irl. Start at time 1.28.48 if you please) * Wheelbarrows! * Through gnomish engineering, turn that wheelbarrow into a wheelchair hybrid you can push your self around in! * Wheelchairs * harley davidson with tripod attachment for 2 people in total * Ability to attack zombies with cream pies then spray them with water to add further insult to cream pie related injury's (see video below showing real zombies from 1970 before they was all killed irl. Start at time 2.11.20 if you please) * Swords * A mace on a chain, cus we like to get medieval sometimes. * Mexican sombreros and ponchos * Hawaiian shirts * One player drives the car, the other sits in the open boot/trunk, shoots and fire DIY explosives! (see video below showing real zombies from 1970 before they was all killed irl. Start at time 1.33.00 if you please. Watch for 2-3 minutes) * Cheap 1970's music * Beards * Duck tape + twigs and branches = pretty awful camouflage that makes a lot of sound when you move, might entangle your legs and feet occasionally and generally hinders your movement. But hey its camouflage without the camouflage! Warning the below documentary capture's real life as it was in late 1970's urban America. Many rebels died to bring us this information.
  20. kingrex

    My idea on helicopters for Standalone

    I see what your saying dethsupport that's why I think most of the air vehicles should be one to two seater ultralights. Their slow and easy to work on, also easy to damage.
  21. dethsupport

    My idea on helicopters for Standalone

    Agreed. Things can always change. I just think if they add them they are destroyed and you simply can't fix them, but small pieces may be scavenged for lesser vehicles. Actually they almost have to be destroyed or inoperable, who in their right mind would stay in the land of the infected when there is a perfectly good working chopper they can attempt to escape with? Most would rather give it a shot and die trying to fly it than to stay and die to the infected. And lets face it, how many of you actually have the knowledge and skill set to macgyver a helicopter into working condition (probably limited to a few military air wingers or civilian craft mechs) with improvised/severely limited tools (you're gonna fix a chopper with a just screwdriver, hammer, pliers and a hacksaw?). This isn't Ironman, you're not building or repairing a complex piece of machinery in the middle of nowhere with a box of scrap. It is also unrealistic to think you have access to tools necessary to operate/repair a (most likely damaged) fueling line and transport the aviation fuel, what are you gonna do? Use a jerry can and expect the hunk of scrap to magically be able to fly just because it has a drop of fuel? Air travel will heavily skew the pace of the game as you are able to bypass all the terrain and move and high speeds. This game needs to remain slow and meticulous, the 10% adrenaline and fear cocktail you experience when shit hits the fan wouldn't be nearly as intense or interesting if it wasn't counterbalanced by the other 90% of the time that is slow and quiet.
  22. TEST_SUBJECT_83

    Boat Trailers

    Not a bad idea, but we don't even have vehicles yet?
  23. dethsupport

    Boat Trailers

    Having vehicles isn't enough?
  24. sinkatze

    My idea on helicopters for Standalone

    I agree that would be amazing. The cars that you find in the wreckage on roadblocks, should be repairable, depending on where you find they would be different types of damaged state. The vehicles you mention will be in the game. But I don't think choppers have that much of an advantage as you think. For a helicopter it is a task to land anywhere, there is so much threat for choppers from other players you wont even believe it. Plus you can hear them from a Km away. There are also chopper hunters, they basically track down choppers to take them out. So I don't think having more people on the server at the time will even make it more beneficial to have one. The "Getting snipe killed" feeling in DayZ also happens as helicopter pilots, and we just have more to lose. This is why I love choppers, they are a bit more of a challenge for the game than just camping people. Being a chopper owner gives it kind of an end game style for me. Yeah the removing parts should definitely be in the game, if you find another chopper you should be able to rip it apart. But you also need to find chopper loot in other locations, not just within choppers. Because if anyone just decides to strip a chopper and throw all the parts under a pinetree to hide them and no one ever finding them, would probably never be able to use one because there would be no parts lol. The mod already was like mention though.
  25. It'd be silly to lose your tent access if you die. But remember, when vehicles are added in, all that inventory space will be precious. I'd imagine people will carry a canteen and 2 cans of food at most to be able to lug around all the vehicle parts.
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