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Showing results for 'Vehicles'.
Found 41868 results
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Should a DayZ vet make a return AKA are the "flavor features" there already?
VodkaFish replied to p4nnus's topic in General Discussion
agreed, I could do without vehicles of any kind. -
Did they ever say how many years have passed since the civilization ending event in this game? The more years that have passed the less likely it is we'd have vehicles, the ability to repair them, find refined fuels, coolant, grease, motor oil, etc.
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Vehicles have been a HUGE part of DayZ since the mod. They are far more important on the larger maps as that is how you move around quickly and carry items to and from bases. Yes, you can build a base without a vehiclein many, many hours of work, or you can cut that time down significantly with a vehicle. Raiding bases and towing gear is much simpler with a vehicle as well. Vehicles really are not end game, but they are a necessary mechanic toward end game.
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I can do everything in game without the need or use of vehicles but I know people like them but the game is playable without vehicles even being a part of the game which may make it tedious for some but all the mechanics are still doable and useable without them so that’s why it can’t wait in my personal opinion. More depth into the game with building, survival, immersion adds more dynamic and engrosses everyone regardless of vehicles, that’s beneficial to the games long term survival because it becomes stale after 100s of hours but I solo so that’s probably my own fault. Hackers aren’t really an issue for me so can’t say much on that, I just don’t see how fixing vehicles now will help the game when it’s lacking fundamental stuff in relation to the actual survival aspects as more content/stability fixes benefits everyone and will help the game progress faster in the long run(hopefully).
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When vehicles were first implemented in Standalone, they worked ok. They had issues, weren't persistent, etc, but they were reliable for the most part, then they made them server sided, biggest blunder ever. So they took many weapons away for the engine change, and fixing them as they bring them in, but whatever they have done for vehicles has not worked and they are unreliable as hell. It's not issue related, it was AND STILL IS a boneheaded decision to stop people from hacking vehicles, which, BTW, they are still hacking the shit out of everything else on DayZ Public servers. So wow, hackers can't touch vehicles now. Whoopie, but they can still pretty much do anything else they want to do, AND normal players can't reliably use vehicles to gather equipment and base building materials without becoming astronauts. So, it was AND STILL is a terrible mechanic for players and needs to be fixed once and for all. Unreliable vehicles and DESYNC kill this game for most people.
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Yeah that’s all issue related, basebuilding never had to be an issue when there was an alternative option that would simplify the process in general whereas cars aren’t really necessary as fixing stability within the code etc should help that out in the process too which is why I never went to in-depth as it’s been spoken about that many times normally on the daily. Plus it’s a lot longer the 3+ years, double it and that’s how long the issues have been around, vehicles are more end game when we lack the middle game content anyhow so imo vehicles can wait until they get everything else crossed off the list just be grateful you have them regardless as Derleth stated about bows about hoping it’d be in this year because he wants that content yet never acted like a child about it. Gave valid points and suggestions which I agreed with, can’t say the same in regards to yours personally.
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What should have been an option from the get go? VEHICLES THAT ACTUALLY WORK EVERY TIME YOU USE THEM. 3+ YEARS AND VEHICLES ARE STILL UNRELIABLE! Just yesterday, on a server running a 3900X Processor with 16 GB of memory and 2 players online, I watched a V3S spin like a tornado into the ocean. No one in it, it was on flat concrete and it just began bouncing and eventually started spinning in mid air and made it's way to the coast and ocean, and that was on NAMALSK which has far better performance than Chernarus could ever have. My signature says it all for 2021, nothing less is acceptable, please no more hats, just fix the vehicles to be reliable and consistent.
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Any chance of a 2020 summary roundup and a few words about the goals for 2021? As a player and server owner I must say I am mostly happy with how 2020 has turned out, especially considering how the year has been for the world in general. The server performance problems at 1.10 launch were scary, and I personally had hoped the bow would be back at this point. If I am to wish for a few things for the coming year it would be this, in order of priority: 1. Stabilised server performance, netcode and physics. Meaning that you once and for all do away with hand state desync, reloading glitches, jumpy vehicles at low server fps or desync. 2. Improvised bows 3. The last few legacy features still missing from vanilla - remaining leather crafting recipes, dyeing, spray painting, notes and books, fish and trip wire traps, weapon bipods. 4. Base building improvements: Please add ways to fortify existing bulidings into bases without needing to clip fences into structures in hackish ways. Bolting/barring doors to put locks on them, doorway sized free standing doors, window barricades. Also walls with doors and/or windows and a simple roof matching them, or a separate log cabin building. All of these things exist as mods already but should really be part of the basic base building package. 5. Polish. Various clothing and gear clipping issues (ski masks and basically any hat, guns sticking out of vehicle roofs etc), sound effects cutting out when there are lots of infected, bodies getting stuck in mid-air, zombies and other AI clipping half way through doors and walls (especially bears are horrible, you literally think they are on their way to walk straight through the wall). That kinda thing. 6. Other stuff. Remaining legacy guns, more ambient life (birds and small animals) and maybe - just maybe - bikes and motor bikes..
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DayZ Rearmed|Chernarus|1PP|Helicopters|Balanced Traders|BaseBuildingPlus|Toxic Zone|PvP
Designful-4394a2ba1dc2393f posted a topic in Server Advertisement
DayZ Rearmed is our vision for DayZ incorporating the best elements from games like Escape from Tarkov with its selection of Guns and Armor, Rust's base raiding and DayZ's open world. PVP server but you will fight tooth and nail progressing your quality of gear, base building supplies and vehicles, maintaining the sense of progression as you build your way up. This is a server made by the players, for the players. We want YOUR feedback on how to improve the server Mods + player experience: - Traders (1 safezone and 2 bandit traders, balanced constantly as mods are updated/added) - DayZ Rearmed Helicopter Mod (Sick of expansion helicopters? Try this out) - Custom loot tables (Balanced to offer a fair and rewarding loot progression) - Toxic Zone (Custom locations with high tier loot that will require a gas mask to enter safely) - Advanced Groups (Allows players to see 3D markers & map markers for active and inactive teammates) - Modded weapon and clothing packs (Variety is the spice of life after all) - Events (Organised by staff offer the chance for some intense PvP and gear to loot) - Server is based on the east coast (We have players from all over the world) - 2H Day and 45 Minute night (Keep those NVGs handy) - Temperature and disease disabled ( Some exceptions like Kuru) Server Trailer: https://www.youtube.com/watch?v=mpuqgdyKVbk Discord: https://discord.gg/9Sg5M2S -
(PC) UDS [US2] 1PP|PVP|Loot++|BBP|100KStart|Guns+|CustomTraders/Missions/Crafting|SpawnSelect|Drugs
hugo5t1gl1tz posted a topic in Server Advertisement
(PC) UDS Dayz server. Custom built from the ground up by players. 📷UDS [US2] 1PP|PVP|Loot++|BBP|100KStart|Guns+|CustomTraders/Missions/Crafting|SpawnSelect|Drugs Our mission was to create a DayZ server to give players incentive to move around the map. As DayZ players ourselves the biggest problem we see with the game is a lack of reasons for players to move around, the base meta is to sit in over watch over a military loot area or a safezone. With this in mind we've tried to create a server that allows you to easily find guns and get in the fight but also leave enough of the survival/logistics aspects for the game not to just be CoD with more running. We've created custom missions that are more challenging and rewarding than you're used to on other servers. We've created fully custom SafeZones and BlackMarkets that are intentionally placed to be hard to border camp. We've custom built our economy from the ground up to make many playstyles viable. We've created custom recipes to make hunting animals more viable. We've removed damage from vehicles to allow players to not feel like if they bump a tree they've wasted their investment. Server Mods zSpawnSelection BaseBuildingPlus Unlimited Stamina CannabisPlus Server_Information_Panel BuildAnywhere_v3 NoVehicleDamage [Remastered] Arma Weapon Pack Trader Banking TraderFixesAndFeatures Modular Vest System dbo_surfaces OP_BaseItems Mortys Weapons RadiationZone VanillaPlusPlusMap +several more including many clothing weapon vehicle and QOL mods. 54.39.160.149:2302 https://discord.gg/4P8b64jH7V -
For the past few days or so I have noticed an increase in vehicle glitches that include: 1) The long standing bouncing issue including clipping through the map. 2) Stutters and "rubberbanding". 3) Items stuck in inventory. The bouncing issue shouldn't need any introduction. It's been discussed ad nauseum but if needed I can find video clips from others that will illustrate exactly what we are experiencing on my server. This is one issue that has always been a problem but was relatively rare. However, over the last few days after the updates, I have been having it fairly consistently in our sessions. SeI had it happen in an Olga that spun violently in the air as I was driving over a curb at low speed. Unfortunately, it resulted in my characters death. When I finally made it back there my old character was gone but the car was still drivable. ......I lost all my good gear that was on my dead body though. We 've had several instances since then but last night was the worst. I was in a truck and it began to bounce wildly in the air while driving through a town. It eventually clipped below the map and into water. With some manipulation of the controls for around 10 minutes I was able to make the truck work it's way back on top of the road surface where I could turn off the engine and step out. I found a safe spot, logged out, reset the server and logged back in. Everything was "ok" at that point at least to the extent that I could drive the truck out of there. It seems that is the only way to really reset this problem when it occurs and even then, there is no guarantee it won't happen again in the session. I guess the only saving grace is that it seems injuries are disabled for the trucks otherwise I would have likely died just as I easily did in the Olga several days earlier. Again, this is not a new problem but one that seems to have become worse in recent days when before it was much less frequent and quite rare by comparison. Rubberbanding persists where it will suddenly feel as if you're driving in mud and then released. At times, it's much worse and your transported sideways or other directions from your intended course as if the game is out of synch with your inputs. What my friend might see is different than what I do when driving. This also is much worse now than it used to be. As for items being stuck in inventory, I think this is a global thing as I have noticed when looting now, sometimes I can't add things to my inventory using the square button. However, occasionally I am able to equip to hands first (X button) and then use square to get it in my inventory. Inventory irregularities have always been a problem in some form or another and this seems to be a bit of a twist on the old issue. Also, scrolling through the inventory on vehicles and in other instances seems to be worse where you can't scroll down and have to cycle through inventories or scroll up, etc. to get it to work. I thought I was able to capture video last night of the incident with my truck flipping around in the air and clipping through the map but apparently, my settings are screwed up on my PS4. I lost the footage. If I can capture some of these problems and share, I will but I'm really hoping someone at BI will at least acknowledge these problems and give us an idea if they are being worked on. These are things I thought BI was focusing on this year. I really wish the group would be more interactive with their customer base as you were when DayZ was being launched for PS4. I would love to see the studio hold Q&As to answer questions from your fans and address concerns, future plans, etc. It would go a long way to building trust and quelling concerns about issues being ignored, etc. I can't speak for others but I'm willing to help BI get to the bottom of some of these issues I and some other have been experiencing. Let me know what I can do to assist. What do you want to know that you think would be useful in determining the root cause of some of these issues? Tell me and I'll do what I can to help you make this game what we all know it could be. I'm sure many others feel the same way. I'd sure feel a lot better about getting behind BI and this product if we had more communication from the studio and a show of willingness to work together with its community.
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If only... But if it has to behave like vehicles right now, they better not waste time and use it to fix the behavior of vehicles already in play. However there was a MOD under construction to add trains and rail switches, obviously with the locomotive being controlled by the player from the inside. But it has been in the works for many years and I don't know where it is. The latest information I had read said it was about to release the first public beta ... then Covid19 came and it "froze" everything. I don't know now. Try to search for "Hype Train Mod" by Arkensor (questo è il suo canale YT: https://www.youtube.com/channel/UCFB4z8XxAaEv3PxJnZ860uQ), maybe you will find some news ... but it is interesting to see the various videos of the mod under construction. If it worked it would be fantastic, I've been waiting for it since I met her 😄
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I wrote it already in another thread, but I want to repeat it here too (Repetita Juvant). I also often use my private server (the one downloadable from Steam), installed on the same PC as the client, and being on the same PC, the ping should be 0 (zero), even if the game is ± 10/15 (?!?) Well... the behavior of the vehicles is very bad. Without rewriting everything again, this is the link to the full version: https://forums.dayz.com/topic/249348-experimental-update-110-changelog/?do=findComment&comment=2463666 🤨
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No, they won't have to do anything. The customer has no leverage. Basic feedback is one thing, demanding technological advances (fixing vehicles) is another. There is also hidden information. Information that only the company knows. And that's normal. What if they have a special team working on advances for the Enfusion engine and the current DayZ developers have been tasked with working on the recent content? Maybe there is some other blocker, decided by the people with the money, that prevents the seemingly obvious fix? What if the people who get to make that decision never even visit dayz.com? I'm not saying that there are no issues and that you're wrong. I just think that making noise about it is pointless.
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TheForsakenLandsRelaunch2021 - FRESH WIPED (Read Description)
gary.gray replied to Gary Gray's topic in Server Advertisement
ForsakenLands |PvE|PvP|Livonia|Traders|Helis|Events|CustomAreas| IP - 51.77.120.164 Looking for a server??? Look no further, We have Livonia/Enoch Server Offering FULL PvE North of the river, and FULL PvP South of the river, Giving you classic Dayz survival feeling with added MODS, Custom areas, Custom Traders, Vanilla Building & BBP, HELICOPTERS, Modded vehicles and high tier weapons, Drugs, Treasure Hunt, Kill Reward, plus much more please check us out!! (PC) Active admins (around the clock), Great player base with Regular server Events! Player feedback & suggestions valued Join us for a good time. (Minimal rules) All levels Welcome. Check out our discord. look forward to meeting you!! Peace [F.L] SmoggyGaz - Server owner. https://discord.gg/fWPzheu -
1. Fix the flying cars 2. Fix the other 10000 Bugs 3. Last wish: make this possible in vanilla: (shoot/move from/in moving vehicles)
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STEALTH | Highloot | NoWhitelist | Factions | Vehicles | Discord
SWSLL posted a topic in Server Advertisement
STEALTH | Highloot | NoWhitelist | Factions | Vehicles | Discord -> KYV36HEB7Q New 100 Slot DayZ Community Server! Highloot Factions Raiding Base Building Trucks Cars Discord The server is fairly new and runs like butter with no lag spikes! We are willing to take in feedback on what needs buffed/nerfed, Our goal is to make an awesome friendly community! We have many factions available! so first come first serve! -
Besides the urgent and important need to fix the serious flaws of the game (cars in the first place) before adding anything else, as some have already written... personally I would like to see more realism. For me this is fundamental, much more important than any other object, system, philosophy. I don't care if it gets easier or harder (I don't play for this), I don't care if it gets uglier or more beautiful (I don't play for this)... I care for it to be as likely as possible (I play for this). When I play I would like to forget that it is just a game and to identify as much as possible with the character I use in the game. This would make a great game for me. I can understand the various flaws (even if this game has too many), but not the stupid choices deliberated out of all reality and logic. Just an example to better explain the concept: Backpacks that need to be emptied for storage in tents or vehicles. Something that is neither in heaven nor on earth... completely absurd and unrealistic... Or the consumption of boots, they seem made of cardboard... or knives, tools, weapons, etc. This is all just ridiculous! Or the Sun's rays with 1.08, and many other things that make this game unrealistic and very stupid. Perhaps even more than the many flaws of the game, because I know that it is done on purpose... 😞 and that it is a deliberate choice that could be avoided without major problems JUST WANTING it. This makes the "problem" more annoying. 😞 Almost the developers wanted to make this game "stupid and ridiculous" on purpose ... 😞
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I agree with most of the above - a focused effort to really fix server performance and desync (and vehicles) once and for all would be the best Christmas present they could ever give us. To hell with "content" until those things are in a good place. That said, as different team members have different expertise, it would make no sense to expect those who can't work on bugfixing said issues to sit on their hands in the meantime. Judging by what little information the devs have shared with us over the last year, many of DayZ's problems stem from the base physics of Enfusion, hopefully those problems are cracked at core level sooner rather than later.
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This last patch has definitely taken away from the experience. I currently regret encouraging two friends to purchase this game. There is a noticeable amount more lag. The '15 second load' screen now takes a minute or so. I've suffered a mysterious disconnection. I get hung up going over fences more. I still get stuck in doorways. We lost all the loose tools/guns at our one base due to the unannounced new changes. I don't care if they have vehicles in the game at all, it seems they are one of the things that has trouble rendering in and increase lag. I would like them to add a reload button, everything else is fluff. Just fix the game please.
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What would make a Dayz perfect game?
EzyStriderPS4 replied to kevo1414's topic in General Discussion
Bicycle, motorcycle, bows, realistic kill zones for game (including bleeding and dying after being wounded), spray paint that can be applied to any item, camo net can be used as cover for vehicles, folding butt-stock for CQB, varying length barrels and additional compensators as attachments for certain weapons, but most importantly, improved bullet ballistics that reflect real life scenarios (such as 5.56 “ice-picking” effect at short range, the 5.45 yaw in respect to bleeding and vital organ damage, improved 7.62x39 stopping power vs. smaller calibers), and lastly, “damage” drop-off with range, especially lesser calibers shot from short barrels. (Pistols should be more powerful when suppressed because the barrel is being lengthened, which gives the bullet more acceleration.) +1 on the increase to Infected numbers and varying group density. Currently, as of 11-22-20, infected respawn and repopulate areas within about 6 minutes of being dispatched. This timeframe needs to be increased to give the game greater immersion. For example, clearing a safe zone for others when you are strong, but they are not; your group eliminates infected quickly to loot an area and move out more efficiently to save time; you arrive at an area and suspect that another player could be nearby because of few or zero infected where there should be more. -
Or at least decent. I really don't care so much about graphic aspect of the game (interiors and such) but more about the gameplay itself. For me, working vehicles and zombie hordes would make a game 10/10. And for you?
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TheForsakenLandsRelaunch2021 - FRESH WIPED (Read Description)
Gary Gray replied to Gary Gray's topic in Server Advertisement
ForsakenLands |PvE|PvP| Livonia |Traders|Helis|Events|FreshWipe IP - 51.89.217.100:2668 Looking for a server??? Look no further, We have Livonia/Enoch Server Offering FULL PvE North of the river, and FULL PvP South of the river, Giving you classic Dayz survival feeling with added MODS, Custom areas, Custom Traders, Vanilla Building & BBP, HELICOPTERS, Modded vehicles and high tier weapons, Drugs, plus much more please check us out!! (PC) Active admins (around the clock), Great player base with Regular server Events! Player feedback & suggestions valued Join us for a good time. (Minimal rules) All levels Welcome. Check out our discord. look forward to meeting you!! Peace [F.L] SmoggyGaz - Server owner. https://discord.gg/fWPzheu -
I would like to suggest that you add the option to use the mouse for steering instead of keyboard. In effect this option will allow for much better accuracy when driving. What I mean here is mimicking the option for mouse based steering that can be found for example in Eurotruck Simulator 2 where you can turn the steering wheel by sliding the mouse left and right.
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Please please please fix this. You spend three days searching for parts for the car after spending endless days to find one. Fix it all and get it back to your base (supposedly protected by flagpole) only to find it has vanished the next time you log in. WTF.